In recent years, it has become quite obvious that the majority of the creativity in the videogame industry comes from small, independent developers. Some of the best games in 2008 were of this innovative, home-grown variety, and already in 2009 Crayon Physics Deluxe is continuing the trend.
Designed entirely by Petri Purho, under the label of Kloonigames, CPD explores what it might be like if one’s every stroke on a piece of paper were to become actual objects in a two-dimensional environment, subject to all the laws of physics. The object of the game is simple: guide a small crayon-drawn ball to the star(s) in each of the game’s 75+ single-screen levels. The catch, however, is that the ball can only be nudged slightly left or right; any other locomotion must be provided by drawing various objects on the paper to force the circle along, most often employing gravity to help accomplish that goal.

The simplest example of this indirect prodding is introduced in the first level, where players are asked to draw a box above the ball, creating a falling block that knocks the ball toward the star. Other possibilities range from simple lines to complex ad hoc mechanical apparatuses. Basic lines can bridge the many gaps and chasms between platforms, form slopes to guide the ball and build up momentum, or act as barriers to prevent the ball from escaping its desired course. A single line becomes a rope when fastened to small, penciled-in ’knobs’ on two separate objects, and other advanced tools such as levers and pendulums are formed using hinges and pivot points on existing structures. Players can even create a self-driven car by drawing two wheels and a body, or activate conveniently placed rockets by dropping something on them. These, of course, can be attached to whatever strings, platforms, containers, or other things players deem necessary to move the ball to the star.
What is great about CPD is that there is no single correct solution to any of the puzzles, but many different ways to be successful. Where one person may draw a cantilever platform to reach the star, another player may employ something that more closely resembles a catapult. Of course not everything is possible in CPD. For the most part, however, solutions are restricted only by the player’s own creativity, and some of the resulting sequences are nothing short of amazing. It’s a shame there is no YouTube integration in CPD (a la Spore), because that would be the icing on the cake.