As a child growing up in the 1980’s, Ghostbusters was an unstoppable force of awesome. More so than other entertainment properties of the time, the paranormal adventures of Venkman, Stantz, Spengler and Zeddemore still hold a special place in the hearts of many. This June, the boys will be back in Ghostbusters: The Video Game and I went hands-on with the Xbox 360 version of this highly anticipated title at NY Comic Con to see how it was turning out.

Ghostbusters: TVG takes place two years after the events of the second film as Manhattan is once again overtaken by supernatural activity. You join the team as a new recruit hoping to help capture a gaggle of ghouls that are terrorizing citizens. In addition to the four original Busters, most of the film’s supporting characters will also be showing up here, from Janine the receptionist to the eternally aggravating Walter Peck. You will also encounter some familiar poltergeists, such as Slimer and Vigo, as well as tackle several all new threats.
The demo had the Ghostbusters scaling a skyscraper as the dreaded Stay Puft Marshmellow Man lumbered around outside. The level design seemed fairly standard for awhile, with room after room packed with spirits for you to slay. In several instances, Stay Puft busted his head through the side of the building, eliciting squeals of joy from the crowd and several panicked blasts of Proton from my character. If the developers at Terminal Reality infused enough of these “OMG!” moments into the rest of the game, it should be a treat to play.