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Wanted: Weapons of Fate Video Game Review
Posted by Chris Poirier, 217 days ago
  Wanted: Weapons of Fate
  Wanted: Weapons of Fate Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Wanted: Weapons of Fate Buy Now
 Rating Preview
 Fun Factor
 7.5 
 Visuals
6.5
 Sound
8.5
 Single Player
7.0
 Controls
9.0
 
0.0

After a mildly successful turn in the box office last year, Wanted gets a video game pseudo-sequel. Like the film, there is little to no connection to Mark Millar’s Wanted series of comic books. There are no Super Villains here, no magic, and certainly no mind control. Taking place some five hours after the film, Wanted: Weapons of Fate puts the player in Wesley and Cross’ shoes, on the trail of a ruthless assassin named The Immortal. Does the game have the same hyper-kinetic intensity of the film?

 

Gunplay - which is well executed and addictive - is fundamental in Wanted. From early on, you are given all the necessary skills to stylishly waste scores of nameless villains. Enhanced Quick Movements allow the player to slow time, ala The Matrix, and bullet curving soon becomes an essential tool for survival. Thankfully, it never comes off as feeling gimmicky or out of place. To the contrary, bullet curving acts more of an aiming guide which is invaluable for dispatching hidden foes.

 

Unfortunately, Weapons of Fate’s disappointingly thin and confusing story doesn’t match its gunplay. More often than not, the in-game cutscenes feel more like an excuse for the player to kill everything that moves instead of an actual plot device. Whether the story was intentionally not fleshed out (leaving the game open for a sequel) or unintentionally thin due to 2 simultaneous stories is uncertain. To be fair, this isn’t the kind of game to play for its story. After all, it is a shooter. As long as the action is suitably intense, a coherent story may not be necessary.

TestFreaks: 7/10
MetaCritic: 6.4/10
GameStats: 6.8/10

 Our Rating for Wanted: Weapons of Fate Video Game Review
7.5
Fun Factor
Gunplay is intense, end of stage bosses are plentiful, and bullet curving is addictive. Triggered events and turret levels keep things interesting, and add a host of unlockables for good measure. Sadly, the player only has 2 guns at any time.
6.5
Visuals
A mixed bag. Outdoors environments are bright and detailed while indoor ones are dark and muddy. A decent frame rate keeps the action moving with little to no slowdown - even with multiple enemies on screen.
8.5
Sound
The protagonist’s dry-humored narrative works well as does the game’s dynamic soundtrack. Voice acting is solid throughout, with the exception of The Immortal’s borderline ridiculous accent.
7.0
Single Player
Don’t try to make any sense of the story, as it is filler in between shootouts. Accept this fact, and the result is an amusing exercise in mindless violence. At 10 hours, it’s long enough to be entertaining without becoming tedious.
9.0
Controls
Would-be assassins will be mowing down enemies in no time. Shooting, reloading, and performing special movies are all effortless; but why no roll button?
7.5
Overall
If you can forgive the confusing story and occasionally muddy graphics, Wanted: Weapons of Fate is an enjoyable, albeit forgettable shooter, great for a weekend rental.
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