G.R.A.W 2 Multiplayer Guide

GRAW 2 Multiplayer Guide

Tom Clancy’s Ghost Recon Advanced Warfighter 2 is an Xbox 360 game developed and published by Ubisoft, which contains an intense single-player campaign, and tons of customizable features for multiplayer. I thought this guide would help new people get acquainted with all of the features and gain a better knowledge of the multiplayer aspects. It will contain various things such as controls, classes, weapons, clan options, gametypes, leaderboards, trueskill, and much, much more. Smile [:)]


Table of Contents:

A. Game Details
B. Controls
C. Character Indentity/Classes/Appearances
D. Weapons/Drone
E. Maps
F. Game Modes and Game Types
G. Clan Options/Leaderboards
H. Multiplayer Achievements/General Tips
I. Acknowledgements

“Mitchell, what’s that CPR thing they were talkin’ about?”

A. Game Details

Developer: Ubisoft

Publisher: Ubisoft

Genre: Action (Third Person Shooter)

Release Date: March 2007

MSRP: $59.99

Game Rating (ESRB Factors): T for Teen, Blood, Language, Violence

Players: 2-16 via System Link as well as Xbox Live

Other Features:
Teams (Clans)
Xbox Live Scoreboard
Tournaments
Voice
Xbox Live Aware

B. Controls

(Note: This is Controller Configuration A, the default setting. From the Single player menu, go to Options, then Controller setup to view the 5 other settings.)

A- Reload
(hold)- Brings up rate of fire menu
B- Select previous weapon
(hold)- Open weapon menu
Y- Do contextual action
X- Toggle enhanced night-vision goggles (ENVG) on/off
Left Thumbstick- Move
(click)- Change Stance
(click)- Toggle Stand/Crouch. (If Prone: Crouch)
(hold)- Stand/Crouch to Prone. (If Prone: Stand)
Right Thumbstick- Aim/View
(click)- Change scope level
Left Trigger- Enter Precise Aiming Mode
Right Trigger- Shoot
Left Bumper (hold)- Lean
Right Bumper- Switch Camera Side
Directional Pad- Orders Drone, Chooses Rate of Fire and Weapon.
Back- Open/Close Tactical Map
Start- Open/Close Pause Menu
Xbox Guide- Opens 360 Guide

Use high vantage points and cover to your advantage.

C. Character Identity/Classes/Appearances
I. Identity

Your Indentity is what sets you apart from other soldiers in the field and is comprised of three many categories: Class, Head Gear, and Face. You can choose your default weapons for each class, as well as your appearance. This just makes it easier and faster for you to have a pre-determined character ready for when you start playing a game.

II. Classes

* Rifleman: The Rifleman-class players are experts at medium-range and close-quarter combat. They are a key force for any team. They have a greater accuracy with all weapons while in the standing-stance, giving them access to better control of their aim while on the move. Players using this class have great benefits using Rifleman-class weapons. These include: increase in accuracy, more magazines, and quicker reload times. They are all-around great soldiers to play as.
* Grenadier: The Grenadier class are very effective as they can eliminate enemies from behind cover or enemy vehicles with their explosives. Their advantages include: quicker reloads for Grenadier-class weapons, more ammunition, and a great accurac with launched grenades. Some disadvantages include: not being as effective with Automatic-Rifleman or Marksman-class weapons.
* Automatic Rifleman: Automatic Rifleman-class players have a great ability to suppress the enemy in a location thanks to their large magazine capacity. These players have increased accuracy with all weapons while firing fully automatically as well as when in the crouched or prone positions. They are less effective with Marksman-class weapons.
* Marksman: Marksman-class players have the ability to pick off enemy threats from afar, with accurate, long-range, direct fire. Cover is essential for Marksman-class players. They have increased accuracy with all weapons when firing in single-shot mode or while proned. When using the weapons from their own class, they have additional increased accuracy and the ability to keep their accuracy stabilized to give quicker, continuous shots. They are not as effective when firing any weapon on the fully automatic mode.

III. Appearances

* General: Appearances are a way to customize your character before he or she goes into battle. These options have nothing to do with your skills and will not affect them. There are several faces and head gear to choose from.
* Faces: There are a total of 20 different faces to choose for your soldier- 10 being male and 10 being female. Each has different or no camo patterns and there are varying races as well.
* Head Gear: There are 51 different types of head gear for your soldier to use.
1. IWH 2011 B 1: Artisent Integrated Warfighter Helmet 2011 B with Oakley Tactical A Frame Goggles
2. IWH 2011 B 2: Artisent Integrated Warfighter Helmet 2011 B with SWD Goggles
3. IWH 2011 B 3: Artisent Integrated Warfighter Helmet 2011 B
4. IWH 2011 B 4: Artisent Integrated Warfighter Helmet 2011 B with Mandible and Tactical Eyewear
5. IWH 2011 B 5: Artisent Integrated Warfighter Helmet 2011 B with Mandible
6. IWH 2011 B 6: Artisent Integrated Warfighter Helmet 2011 B with CRBN Mask and Mandible
7. IWH 2013 CRBN 1: Crye Associates Integrated Warfighter Helmet 2013 B with CRBN Mask Ballistic Lens Down
8. IWH 2013 CRBN 2: Crye Associates Integrated Warfighter Helmet 2013 B with CRBN Mask Ballistic Lens Up
9. IWH 2012 1: Artisent Integrated Warfighter Helmet 2012
10. IWH 2012 2: Artisent Integrated Warfighter Helmet 2012 with Oakley Tactical A Frame Goggles
11. Red Storm Cap: Red Storm Cap with TCI Tactical Assault Communications Headset
12. Ops-Core Cap
13. TCI Cap: Tactical Command Industries Cap
14. Crye Precision Cap
15. Blackhawk Products Group Cap
16. ICS-PL Helmet: Rainbow Six Team Helmet with Integrated Communications System and Protective Lens
17. PASGT Helmet: PASGT Helmet with Face Mask and BlackHawk Special Operations Tactical Goggles
18. Bandana 1: OD Bandana with Oakley M Frame Eyewear
19. Bandana 2: OD Bandana with TCI Tactical Assault Communications Headset
20. Boonie Hat 1: Crye Precision boonie Hat
21. Boonie Hat 2: Crye Precision Boonie Hat with TCI Tactical Assault Communications Headset
22. Boonie Hat 3: Crye Precision Boonie Hat with Tactical Eyewear
23. Field Cap 1: Crye Precision Field Cap with TCI Liberator II Tactical Headset
24. Field Cap 2: Crye Precision Field Cap with Oakley M Frame Eyewear and TCI Patrol II Tactical Headset
25. Liberator: TCI Liberator II Tactical Headset
26. ACH Helmet 1: ACH Helmet
27. ACH Helmet 2: ACH Helmet with Oakley Tactical A Frame Goggles and TCI Liberator II Tactical Headset
28. ACH Helmet 3: ACH Helmet with BlackHawk Special Operations Tactical Goggles and TCI Patrol II Tactical Headset
29. ACH Helmet 4: ACH Helmet with SWD Goggles and TCI Tactical Assault Communications Headset
30. ACH Helmet 5: ACH Helmet with Tactical Eyewear
31. ACH Covered 1: ACH Helmet with Crye Precision Cover
32. ACH Covered 2: ACH Helmet with Crye Precision Cover, Hatch B.O.S.S. 6000 Tactical Eye Protection, and TCI Liberator II Tactical Headset
33. ACH Covered 3: ACH Helmet with Crye Precision Cover and Oakley Tactical O Frame Goggles
34. ACH Covered 4: ACH Helmet with Crye Precision Cover and TCI Partrol II Tactical Headset
35. Oakley Cap: Oakley Cap with Oakley M Frame Eyewear
36. MSA Paraclete Helmet 1: MSA Paraclete Attack Helmet
37. MSA Paraclete Helmet 2: MSA Paraclete Attack Helmet with Oakley Tactical A Frame Goggles
38. MSA Paraclete Helmet 3: MSA Paraclete Attack Helmet with Hatch B.O.S.S. 6000 Tactical Eye Protection
39. MSA Paraclete Helmet 4: MSA Paraclete Attack Helmet with Oakley M Frame Eyewear
40. MSA Paraclete Helmet 5: MSA Paraclete Attack Helmet with Tactical Eyewear
41. MSA Paraclete Cap: MSA Paraclete Cap with Tactical Eyewear
42. Patrol Cap 1: Patrol Cap
43. Patrol Cap 2: Patrol Cap with Oakley M Frame eyewear
44. Safarukabd Cao: Safarukabd Cao with TCI Tactical Assault Communications Headset
45. Mich 2001 Helmet 1: MICH 2001 Helmet with TCI Liberator Tactical Headset
46. Mich 2001 Helmet 2: MICH 2001 Helmet with SWD Goggles and TCI Tactical Assault Communication Headset
47. Mich 2001 Helmet 3: MICH 2001 Helmet with Tactical Eyewear and TCI Tactical Assault Communication Headset
48. HeatGear Hood 1: Under Armour Tactical HeatGear Hood
49. HeatGeat Hood 2: Under Armour Tactical HeatGear Hood with Oakley Tactical A Frame Goggles
50. Blackhawk Watch Cap 1: BlackHawk H3ll Storm Low Profile Fleece Watch Cap
51. Blackhawk Watch Cap 2: BlackHawk H3ll Storm Low Profile Fleece Watch Cap with TCI Tactical Assault Communications Headset
* Expect there to be downloadable content for new gear and faces.

“Ummm…who brought the rockets?”

D. Weapons/Drone
The following list is of weapons and their attributes by class:

I. Rifleman (R):

* 36K Carbine: This is the standard rifle of the German forces. It is a light-weight assault carbine with a built-in red-dot sight.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Full/750 RPM
o Suppressed: No
* A4 Rifle: Good accuracy and low recoil, but is restricted to burst and semi-auto rate of fire.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Burst
o Suppressed: No
* AK-47: Low accuracy, but a reliable weapon for soldiers.
o Ammo Type: 7.62 x 39mm
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No
* AK-74SU: This weapon is a lightweight, short assault rifle effective for up to 500 meters.
o Ammo Type: 5.45 x 39mm
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No
* AG A3: A very versatile weapon used by armies and police forces worldwide.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 650 RPM
o Suppressed: No
* Cx4 Storm: Featuring a camo pattern on it, the Cx4 is light, small, but lethally accurate.
o Ammo Type: 4.6 x 30mm
o Magazine Capacity: 25
o Zoom: 3.0x
o Rate of Fire: Semi, Burst, Full/ 700 RPM
o Suppressed: No
* Cx4 Storm SD: The suppressed version of the Cx4 Storm brings even more stealth into play.
o Ammo Type: 4.6 x 30mm SS
o Magazine Capacity: 25
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: Yes
* FAMAS: High rate of fire and is primarily used by the French military.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Burst, Full/ 900 RPM
o Suppressed: No
* M468: Provides a great attack against armored and unarmored targets.
o Ammo Type: 6.8 x 43mm
o Magazine Capacity: 28
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* M468 SD: Same as M468, but suppressed which allows for quieter, stealthier attacks.
o Ammo Type: 6.8 x 43mm SS
o Magazine Capacity: 28
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: Yes
* M-556: High rate of fire and customizable.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* MK 14 EBR: Lighter, shorter in length, and more effective than the M14.
o Ammo Type: 7.62 x 51
o Magazine Capacity: 20
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Burst, Full/ 750 RPM
o Suppressed: No
* MP5A3 SD: Lacking power and accuracy that most rifles have, it is excellent in close-combat conditions.
o Ammo Type: 9 x 19mm SS
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Burst, Full/ 750 RPM
o Suppressed: Yes
* MR-C: (Modular Rifle-Caseless) is a lightweight weapon that is harder to control than most infantry rifles.
o Ammo Type: 5.56 x 25mm
o Magazine Capacity: 50
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 900 RPM
o Suppressed: No
* Rx4 Storm: Minimized vibration make it easy to use and handle to keep accuracy while still shooting.
o Ammo Type: 6.8 x 43mm
o Magazine Capacity: 28
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 700 RPM

o Suppressed: No
* Rx4 Storm SD: Quiet and lethal, compact and lightweight. Great for stealth invasions.
o Ammo Type: 6.8 x 43mm SS
o Magazine Capacity: 28
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: Yes
* SA-80: Standard optical sight and is standard in the British Army.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 680 RPM
o Suppressed: No
* SCAR-H/ SCAR-H SV: Great for long-range shooting, this gun packs a punch.
o Ammo Type: 7.62 x 51mm
o Magazine Capacity: 20
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 600 RPM
o Suppressed: No
* SCAR-L Carbine: (Special Operations Forces Combat Assault Rifle)- power, movement, impact.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* SCAR-LCQC: Compact version of the SCAR-L Carbine, less accurate and less powerful, but has quieter fire.
o Ammo Type: 5.56 x 45mm SS
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: Yes
* SR-3: Small, but has a high rate of fire.
o Ammo Type: 9 x 39mm
o Magazine Capacity: 20
o Zoom: None
o Rate of Fire: Semi, Full/ 900 RPM
o Suppressed: No
* T-95: Chines rifle, fires high velocity shots.
o Ammo Type: 5.8 x 42mm
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No

II. Grenadier (G):

* A4 Rifle/ M320: Powerful direct and indirect fire.
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Burst
o Suppressed: No
* AG A3/ SGL: Rifle meets grenade launcher at its finest.
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 30
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 650 RPM
o Suppressed: No
* Cx4 Storm/XL6: Lightweight, versatile, compact, and indirectly lethal.
o Ammo Type: 4.6 x 30mm/40mm
o Magazine Capacity: 25
o Zoom: 3.0x
o Rate of Fire: Semi, Burst, Full/ 700 RPM
o Suppressed: No
* FAMAS/M204: A nearly 1000 RPM weapon with a grenade launcher. Amazing!
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Burst, Full/ 980 RPM
o Suppressed: No
* M468/M320: Versatile dual-purpose weapon.
o Ammo Type: 6.8 x 43mm/40mm
o Magazine Capacity: 28
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* M468 SD/M320: Heavy grenade launcher meets lightweight rifle.
o Ammo Type: 6.8 x 43mm SS/40mm
o Magazine Capacity: 28
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: Yes
* M-556/M320: Deadly rifle combined with indrect fire means lethal results.
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 30
o Zoom: 3.0x
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* MR-C/AGL: Amazing amount of firepower with the MR-C rifle grouped with a 40mm grenade launcher.
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 50
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 900 RPM
o Suppressed: No
* Rx4 Storm/XL7: Simply devastating.
o Ammo Type: 6.8 x 43mm/40mm
o Magazine Capacity: 28
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No
* SA-80/M320: Compact package.
o Ammo Type: 5.56 x 43mm/40m
o Magazine Capacity: 28
o Zoom: 2.0x, 4.0x
o Rate of Fire: Semi, Full/ 680 RPM
o Suppressed: No
* SCAR-L/EGLM: Heavy indirect fire weapon.
o Ammo Type: 5.56 x 45mm/40mm
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: No
* SCAR-LCQC/EGLM: Under barrell grenade launcher with a suppressed rifle.
o Ammo Type: 5.56 x 45mm/40mm SS
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 750 RPM
o Suppressed: Yes
* T-95/M320: Lightweight gun with a heavy-duty grenade launcher.
o Ammo Type: 5.8 x 42mm/40mm
o Magazine Capacity: 30
o Zoom: None
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No
* M-32 MGL: Recently adopted by the U.S military, this 6 round grenade launcher is brutal.
o Ammo Type: 40mm
o Magazine Capacity: 6
o Zoom: 3.0x
o Rate of Fire: Semi
o Suppressed: No
* M-32 MGL Smoke: A variant of the M-32 MGL only carries smoke grenades for concealment.
o Ammo Type: 40mm
o Magazine Capacity: 6
o Zoom: 3.0x
o Rate of Fire: Semi
o Suppressed: No
* Zeus MPAR: A new anti-armor weapon that is your best bet to take out a tank or a heli.

III. Auto Rifleman:

* AK-47 LMG: A modification of the AK-47 with a 75-round magazine.
o Ammo Type: 7.62 x 39mm
o Magazine Capacity: 75
o Zoom: None
o Rate of Fire: Semi, Full/ 700 RPM
o Suppressed: No
* AS56 SAW: Heavy firepower meets lightweight gun.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 100
o Zoom: None
o Rate of Fire: Full/ 850 RPM
o Suppressed: No
* M36 SAW: Somewhat a heavy weapon with a 100-round clip, but the supreme firepower makes up for that.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 100
o Zoom: None
o Rate of Fire: Semi, Burst, Full/ 750 RPM
o Suppressed: No
* T-95 LMG: Compact, maneuverable, and light. With a 75-round clip, this is a deadly package.
o Ammo Type: 5.8 x 42mm
o Magazine Capacity: 75
o Zoom: None
o Rate of Fire: Full/ 750 RPM
o Suppressed: No
* MG21: Very heavy, but very accurate.
o Ammo Type: 7.62 x 51mm
o Magazine Capacity: 100
o Zoom: None
o Rate of Fire: Full/ 850 RPM
o Suppressed: No
* M60: Heavy firepower- that’s all you need to know.
o Ammo Type: 7.62 x 51mm
o Magazine Capacity: 100
o Zoom: None
o Rate of Fire: Full/ 750 RPM
o Suppressed: No
* MK48 LMG: A very portable weapon with heavy firepower.
o Ammo Type: 7.62 x 51mm
o Magazine Capacity: 100
o Zoom: None
o Rate of Fire: Full/ 850 RPM
o Suppressed: No

Marksman (M):

* VSK-50: Silenced sniper rifle used for counter-terrorist ops.
o Ammo Type: 12.7 x 97mm SS
o Magazine Capacity: 5
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: Yes
* SR AS50: Very accurate at long ranges.
o Ammo Type: 12.7 x 99mm
o Magazine Capacity: 5
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No
* M107 Sniper: Heavy sniper rifle recently adopted by the U.S military.
o Ammo Type: 12.7 x 99mm
o Magazine Capacity: 10
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No
* SR 25 Sniper: Features a heavy barrell for accurate fire.
o Ammo Type: 7.62 x 51mm
o Magazine Capacity: 20
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No
* SR 25 SD Sniper: Suppressed version of the SR 25.
o Ammo Type: 7.62 x 51mm SS
o Magazine Capacity: 20
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: Yes
* SVD Sniper: In military use for over 40 years, this gun has improved over time.
o Ammo Type: 7.62 x 54mm
o Magazine Capacity: 10
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No
* KJY-88 Sniper: Lighter and more accurate than the SVD.
o Ammo Type: 5.8 x 42mm
o Magazine Capacity: 10
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No
* M-556 SL: Medium-range sniper.
o Ammo Type: 5.56 x 45mm
o Magazine Capacity: 30
o Zoom: 8.0x, 16.0x
o Rate of Fire: Semi
o Suppressed: No

Pistols, Grenades, Claymore, and Drone:

* ICQB: (Interim Close Quarter Battle) pistol.
o Ammo Type: 0.45 ACP
o Magazine Capacity: 7
o Zoom: None
o Rate of Fire: Semi
o Suppressed: No
* ICQB SD: Silenced version of the ICQB.
o Ammo Type: 0.45 SS ACP
o Magazine Capacity: 7
o Zoom: None
o Rate of Fire: Semi
o Suppressed: Yes
* M9: Standard sidearm of the U.S military.
o Ammo Type: 9 x 19mm
o Magazine Capacity: 15
o Zoom: None
o Rate of Fire: Semi
o Suppressed: No
* M9 SD: Suppressed version of the M9.
o Ammo Type: 9 x 19mm SS
o Magazine Capacity: 15
o Zoom: None
o Rate of Fire: Semi
o Suppressed: Yes
* Px4 Storm: Great mag capacity and no-glare como pattern.
o Ammo Type: 4.6 x 30mm
o Magazine Capacity: 20
o Zoom: None
o Rate of Fire: Semi
o Suppressed: No
* Px4 Storm SD: Great for close quarters combat.
o Ammo Type: 4.6 x 30mm
o Magazine Capacity: 20
o Zoom: None
o Rate of Fire: Semi
o Suppressed: Yes
* M67 Grenade: Standard issue anti-personnel grenade of the U.S military.
* Smoke Grenade: Basic Smoke Grenade used to block the enemy vision so you can retreat or advance on their position.
* M18 Claymore: Great for use against groups of enemies, the M18 Claymore is only available in multiplayer.
* Drone: The drone in GRAW 2 is available durin cooperative and team missions. This is an automated recon vessel that hovers over the map and looks for enemy activity. When the drone sees an enemy a red diamond is pinned on the enemy while the drone can see it. Ghosts can direct the movement of the drone by pressing up on the Directional Pad, or have it return to their location by pressing down on the Directional Pad. Don’t leave it in the enemy locations for long, because it can be sniped out easily.

In GRAW 2, you’ll have the ability to use various vehicles and equipment to complete each mission.

E. Maps

* Aftermath (8-12): Flooded city with debris and cars throughout the street. There is cover for each side. This map can be played both during the day and at night.
* Back Alley (8-12): Back Alley is a small town that contains multiple alleyways. Lighting can be placed at day or sunset.
* Caldera (12-16): Caldera is a huge level that is great for huge battles. It is based around a huge dish. The only time to play this level is during the day.
* Crash Site (12-16): Crash Site is a big open valley level with a half-mile trench dug in the middle of it. There are hills in the area that give the opportunity for long-range attacks. Debris allows for much cover, and the map can be played midday and with morning haze.
* Embassy (8-12): With a somewhat urban setting, there a plent of alleys to progress through to make your attack. This map offers both sunset and during the day for lighting options.
* Fort (8-12): Jundle provides much cover for players to move up to the base. The Fort can be played both during the day and at night.
* Headquarters (4-8): A smaller map suitable for 4 to 8 players, is based on a command and control facility. There are various warehouses and bulidings to use, and 2 buildings have posts on top to shoot down below from.
* Hideout (8-12): An empty village with a church in the middle, is where the big battles will take place. Day is the only lighting option.
* Hydrodam (12-16): One of the bigger maps in GRAW 2, Hydrodam is somewhat open, so sniper battles are imminent. Hydrodam is able to be played on day or sunrise lighting settings.
* Lagoon (12-16): Another large map, Lagoon is a rocky island wit a shipwreck in the middle. Lighting can either be day or evening.
* Locks (12-16): While battle takes place during the day, long lines of sight makes Locks a perfect level for snipers to show their skill.
* Monument Hill (12-16): This map can be played during the day or with overcast lighting, and is placed in an urban town built on a hill. There are several alleyways leading up to a marketplace to complete your attacks on the enemy.
* Outpost (8-12): Daytime is the only lighting option for Outpost, where there is one main building in the center, and trees surround the area.
* Pipeline (4-8): Pipeline is a smaller level with three small camps for cover. The map is set during the day.
* Riverbank (4-8): The map is set for daylight lighting. There is a lot of cover to utilize in the map with rocky cliffs and open-air buildings.
* Shoreline (4-8): Shoreline features a village between a beachfront and the canal’s locks. High walls and long sights allow for great firefights. Again, daylight is the only option as far as lighting goes.
* Station (12-16): Station features a railway with terrain around the station that offers cover to make your move to the center. The only lighting option is daytime.
* The Cut (8-12): High cliffs offer excellent positions for snipers and heavy plants offer great ways to advance your position. The map is set during the day.
* Nowhere (12-16): Available through downloadable content, Nowhere makes it return from GRAW in GRAW 2.

F. Game Modes and Game Types

* Co-Op Elimination:
o Firefight: Players must ake out a large enemy group. The team will win once all the enemies have been eliminated. Each player has 3 respawns and all human controlled players are on one team.
o Helicopter Hunt: Players try to survive against several waves of enemy helicopters.
* Co-Op Territory:
o Defend: The object of the players is to prevent the enemy from planting bombs in various zone around the level. The team claims victory when all enemies are eliminated or time expires; also, there are no respawns.
* Co-Op Objective:
o Intel Recon: Players must gather intel from each of five zones around the map and return them to the insertion point while enemy forces patrol the area. The team will win once all intel is returned. There are no respawns.
o Recon: Players must recon each of the five zone while the enemy patrols the area. The players when once the five zones have been claimed. There are no respawns.
o Stealth Recon: It is the same as Recon, but points are deducted when an enemy is killed. There are no respawns and stealth is key.
* Team Elimination:
o Last Man Standing: Each team tries to elmininate one another. The team with the most points when time is up wins. There are no respawns and players are on two teams.
o Sharpshooter: Each team tries to eliminate the other, and players gain points for each kill they earn. The first team to 50 points wins. There are infinite respawns and players are on two teams.
o Takedown: Each team tries to eliminate the other, and players gain points for each kill they earn. One player on each team is designated as the officer and is worth more points when eliminated. There are infinite respawns, and players are on two teams.
* Team Territory:
o Blind Siege: One team defends a random zone and the other team is placed in a random spot and attempts to take over the defending zone. There are no respawns and players are on two teams.
o Domination: Teams attempt to capture each of the five zones, and score points for ever zone they control. The team with the most points when time is up wins. Players get infinite respawns and are on two teams.
o Hamburger Hill: There is one central zone, which your team must control to earn points. The team with the most points when the time expires wins. There are infinite respawns and two opposing teams.
o Siege: One team attempts to capture the other’s base. Whichever team eliminates the other, or whoever controls the base when time ends, will win. There are no respawns and players are on two teams.
* Team Objective:
o Capture the Flag: Each team attempts to retrieve the opposing team’s flag and return it to their base. One point is awarded for each capture. The first team to 10 points wins. There are infinite respawns and players are on two teams.
o Recovery: Teams try to retrieve a single flag from the central zone and return it to their base. The first team to 10 points wins. There are infinite respawns and players are on two teams.
o Search and Rescue: Teams try to escort 3 unarmed officers back to their territory. Teams score for each second their officer is held. The team with most points at the end of time wins. There are infinite respawns and players are on two teams.
* Team Battle:
o Battle: Teams must capture each of 5 zones and score points for each zone they control. The first team to 1500 points wins. There are infinite respawns and players are on two teams.
o Divide and Conquer: Teams must capture five zones and score points for each zone they control. AI soldiers are given as reinforcements as zones are captured. The first team to hold all five zones at once wins. There are infinite respawns and players are on two teams.
* Team Mission:
o Mission: The Ghost team must plant demo charges in 3 of 5 zones, then reach the extraction point. The enemy team must work with AI support to stop the Ghosts. There are 5 individul respawns per team and there are two teams.
* Solo Elimination:
o Bounty Hunter: Players receive incrementally higher points for consecutive target kills. Killing others resets points per kill. The player with the most points when time is up wins. There are infinite respawns and each player is on his or own team against others.
o Last Man Standing: The player with the most kills at the end of time or the last person left alive wins. There are no respawns and each person is on their own.
o Seek and Destroy: Score points by taking out and becoming the target, or by elminating players as they become the target. The player with the most points when the timer is up wins. There are infinite respawns and each player is on their own.
o Sharpshooter: The player with the most kills wins the round. There are infinite respawn and it is every person on their own team.
o Thief: The player who has the highest points is the theif. Score two points for killing the thief and one for other kills. The first player to 15 points wins. There are infinite respawns and each play is on their own.
* Solo Territory:
o Domination: Players work to capture 5 zones, and score points for each on they control. The player with the most points hen time is up wins. There are infinite respawns and each player is on their own.
o Hamburger Hill: A central zone is the target and the player to stay in it until they reach 150 points wins. There are infinite respawns and each player is on their own.
* Solo Objective:
o Escort: Players gain points while escorting an armed officer. The first player to 50 points wins. There are infinite respawns and each player is on their own.
o Flag Carry: You pick up the flag and earn points for having it in your possession. The flag will drop once you are killed. The player with the most points at the end of the time limit wins. There are infinite respawns and each player is on their own.

The smoke and lighting effects are truly amazing.

G. Clan Options/Leaderboards

* Clan: A highly popular new feature to GRAW 2, you are now able to have 100 clan members.
o Manage Clan:
+ Clan Details: Here, you can view or edit the clan info. Also, you can view, message, or invite members.
+ Clan Invites: From here, you can see the clans you have been invited to join.
+ Create Clan: When making a clan, here are the following options you have.
# Name: Name of your clan
# Motto: Motto of your clan
# URL: Clan website
# Message of the Day: Message for clan members to read
# Logo: Your clan emblym
# Camo: Your clan camo pattern
o Clan Matches: You are able to join or creat clan matches. Clan matches are not ranked, so your TrueSkill ranking will not be affected.
* Leaderboards: Leaderboards are a measurement of your skills and abilites during ranked matches.
o Universal Leaderboards: This leaderboard is to show to overall best players.
o Class Leaderboards: This leaderboard shows the best of each class.
+ Rifleman: This leaderboard shows the best of the Rifleman class.
+ Grenadier: This leaderboard shows the best of the Grenadier class.
+ Automatic Rifleman: This leaderboard shows the best of the Automatic Rifleman class.
+ Marksman: This leaderboard shows the best of the Marksman class.
o Mode Leaderboards: This leaderboard shows the best of each game mode.
+ Top Solo Players: Shows the best in Solo gamemodes.
+ Top Team Players: Shows the best in Team gamemodes.
o Type Leaderboards: Shows the best of each gametype.
+ Team Elimination: Shows the best of the Team Elimination gametype.
+ Team Territory: Shows the best of the Team Territory gametype.
+ Team Objective: Shows the best of the Team Objective gametype.
+ Team Battle: Shows the best of the Team Battle gametype.
+ Team Mission: Shows the best of the Team Mission gametype.
+ Solo Elimination: Shows the best of the Solo Elimination gametype.
+ Solo Territory: Shows the best of the Solo Territory gametype.
+ Solo Objective: Shows the best of the Solo Objective gametype.

H. Multiplayer Achievement/General Tips

* Cheat(s):
o
Password Effect
GRAW2QUICKFAMAS FAMAS in Quick Missions
* Multiplayer Achievements:
o

General Tips:* Claymore mines are great for taking out groups of enemys. They explode in the direction you plant them, so use that to your advantage.
* Make sure you balance the classes of your team, so it is not a whole group of Marksmen.
* Use debris or your surroundings to advance on the enemy position.
* Have patience and always stay close to your squad. You can play much better with a group than trying to take out the enemy alone.
* While defending, don’t stay on your objective. Take strategic positions to pick-off the opposing team and communicate efficiently.
* Stay together, but don’t bunch up. A well-placed grenade has the ability to take several of you out if you do this.
* Use the drone and tactical maps to your advantage and communication.
* Fire in burst to keep you accuracy high and to conserve ammunition.
* Try to distract and flank the enemy as that is the best way to take them out.
* Grenades are great in enclosed areas where walls and other objects will keep them near the enemy.

I. Acknowledgements
GRAW 2 Games Detail Page
Ubisoft
Xbox.com GRAW 2 Forum
Gamespot.com
GRAW 2 Prima Guide
GRAW 2 Game Manual
Xbox Community- You people rule!


This guide was made by l EcHo 360 l. This is an original guide and all my work. Info was gathered and and cited above. The xbox.com forums and MyArcadePlanet.com have the only permission to use this FAQ. Please do not redistribute this in any way. Thank you!
PS- This guide will be edited with the release of new content or any mistakes I or you all find. Thanks again!

Unlockable How to Unlock
Station (Co-op 1) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
The Cut (Co-op 2) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
Locks (Co-op 3) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
Caldera (Co-op 4) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
Outpost (Co-op 5) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
Hideout (Co-op 6) Perfect (20) Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard
Perfect Co-op Campaign (40) Complete all Co-op Campaign Missions without failing an objective, no respawns, on default or hard.
Team Veteran (25) Win 30 Team matches with at least 5 gamertags in the room.
Solo Veteran (25) Win 10 Solo matches with at least 5 gamertags in the room.
Co-op Veteran (25) Win 30 Co-op matches with at least 5 gamertags in the room.
Ultimate Defender (40) Win a 60 minute Co-op Defend match on any map.
Helo Hunter (20) Shoot down 20 helicopters in the Helicopter Hunt game type.
Demo Expert (20) Plant 10 demo charges in Team Mission matches with at least 5 gamertags in the room.
Combat Medic (25) Heal 10 teammates wounded by enemy fire in a multiplayer match with at least 5 gamertags in the room
Team MVP (15) Lead your team in kills in a Team match with at least 5 gamertags on your team.
Team All-Star (35) Lead your team in kills in 10 Team matches with at least 5 gamertags on your team.
Enforcer (20) Eliminate 5 different human opponents in 30 seconds with at least 10 gamertags in the room.
Threatening (10) Get a total of 50 kills in Team or Solo matches with at least 5 gamertags in the room.
Dangerous (15) Get a total of 150 kills in Team or Solo matches with at least 5 gamertags in the room.
Lethal (20) Get a total of 300 kills in Team or Solo matches with at least 5 gamertags in the room.
Ruthless (25) Get a total of 500 kills in Team or Solo matches with at least 5 gamertags in the room.
Sniper Expert (20) Get a total of 100 sniper rifle kills in Team or Solo matches with at least 5 gamertags in the room

Author: TGRStaff

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