_____________________________Bioshock itemenemy guide _____________________________ Written by Aston Olsen aka Crimsonfury You may distribute this guide freely as long as it isn’t altered in any wayContent remains the intellectual property of Aston Olsen Last updated 69�7 Contact infoEmail: astonolsen@hotmail.comXbox 360 Gamertag: CrimsonFury82 _____________________________Version History_____________________________ Version 1.0 69�7 Initial release _____________________________Table of contents_____________________________ [1] Introduction[2] Plasmids[3] Tonics [3a] Physical Tonics [3b] Engineering Tonics [3c] Combat Tonics[4] Weapons[5] Enemies[6] Camera Research[7] ThanksCredits[8] Conclusion _____________________________[1] Introduction_____________________________The purpose of this guide is to detail the various itemsenemies in thegame and the best ways of using themdealing with them This guide does NOT tell you where to find these items. If you want helpfinding an item, try one of the general walkthrough guides on www.gamefaqs.com I wrote this guide based on the Xbox 360 version of Bioshock. As far as I knowall the weapons, enemies etc are the same on the PC version _____________________________[2] Plasmids_____________________________ Summary:Number of different plasmid types: 10Total number of plasmids (including upgrades): 20My opinion: The only essential plasmid purchase is Electro bolt 3 when itbecomes available. None of the optional plasmids are necessary, and the otherfree ones are only needed for a few plot points in the beginning. I rarelypurchase more than one extra plasmid slot. I beat hard mode using just 2plasmids for the majority of the game (Electrobolt, Telekinesis) Electro BoltHighest Level available: 3Description: Shoots out an electrical bolt that stuns enemies + does lightdamage. Gives bonus wrench damage while enemy is stunned, disables securitydevices, fries enemies in water, opens doors with fried electrical switches.(higher levels increase damage and stun duration)My opinion: By far the most versatile plasmid in the game due to amount ofthings it can do (see description above). I general skip over Electro Bolt 2and wait until Electro Bolt 3 is available to save Adam. Keep this one assignedto a slot at all times. For best effect combine with the Electric flesh tonics(see combat tonics) IncinerateHighest Level available: 3Description: shoots a fireball that sets targets on fire. Can Also light upexplosive barrels and oil slicks. Causes moderate initial damage and continueddamage over time. Cast on enemies multiple times to increase the heat whichdoes more damage. (higher levels increase burning duration and damage)My opinion: Useful early game against big daddies or anyway that fire is needed(oil slicks, explosive barrels, melting ice). Becomes less useful as you getammo capable of setting things on fire (napalm, explosive buckshot, incendiarybolts). Still handy if you purchase the higher level versions as they becomeavailable. Especially good when combined with the human inferno tonics(see combat tonics) Winter BlastHighest Level available: 3Description: Casts ice on the target doing high damage, has a change to freezetarget. If frozen enemies are destroyed they leave no loot. (higher levelsincrease freeze duration and damage)My opinion: More powerful than the other 2 main attack plasmids(electro bolt, incinerate) but the drawback of no loot usually makes it notworth using. Can be useful to keep as a backup for troublesome enemies. Insect SwarmHighest Level available: 3Description: Releases a swarm of bees at your target. Swarm covers a wide areaand can engulf multiple enemies in a single cast.My opinion: Occasionally useful for dealing with large groups of splicers. Doeslight damage and causes them to fail around so you can finish them off withother attacks. Also rather amusing to watch. Cyclone TrapHighest Level available: 2Description: Places a small cyclone and the targeted area of ground. Whenenemies step on the cyclone they get flung up in the air and take a lightdamage and get knocked over when they come back down (level 2 throws enemieshigher and does more damage)My opinion: Mostly a novelty plasmid. Fun for setting up amusing traps, eg puta proxy mine or trap bolt on the ceiling and use this to launch them into it Hypnotize Big DaddyHighest Level available: 2Description: Hypnotizes a Big Daddy into thinking you are a little sister. He will follow you around and protect you. The Big Daddy attacks anyone whoattacks you. (level 2 increases follow duration)My opinion: While having a big daddy protect you is quite a powerful ability,using it drains your entire eve bar and so I don’t find myself equipping itthat often. Best used when your eve is nearly empty anyway to minimise eve loss TelekinesisHighest Level available: 1Description: Pulls objects towards and holds them there until you either dropthem or release them hurtling towards your target.My opinion: The second most useful ability after electro bolt in my opinion.Great for dealing with nitro + houdini splicers as you can throw theirgrenadesfireballs right back at them. Throwing corpses or explosive barrels at enemies does a lot of damage too. Also useful for amusing things like rippingsplicers masks of and then throwing them at them EnrageHighest Level available: 1Description: Causes the target enemy to enter a state of rage, franticallyattacking anyone nearby. Enemies attack faster than normal when in Rage.Enraged enemies will attack you if there are no other targets available.My opinion: Mostly a novelty plasmid. Good for amusement watching enemies fighteach other, especially if there is a big daddy involved. Be carefully you don’tget caught by the enraged enemy if he manages to kill all the other enemiesaround (never use on a lone enemy, he will just attack you faster) Security BullseyeHighest Level available: 1Description: Casts security insects on the target enemy, making nearby securitydevices (bots urretscameras) target them. Enemies don’t react to being hit bythis (eg they won’t start attacking you when you cast it on them)My opinion: Probably the least useful plasmid in the game. Hacked securitydevices attack enemies anyway, so I would usually just hack them instead ofusing this plasmid. Once you have research level 4 on each security device,bots and turrets are hacked automatically and cameras have a slowed down flow rate making them easy to hack. I wouldn’t bother equipping this even when you first pick it up Target DummyHighest Level available: 1Description: Spawns a hologram on the targeted area of ground. Enemies willoften attack this instead of you.My opinion: Occasionally useful as an escape tactic if you need to run away to get to a vending machineot shutdownhealth station or just for amusement. _____________________________[3] Tonics_____________________________ -------------------------[3a] Physical Tonics:------------------------- Summary:Number of physical tonic types: 10Total number of physical tonics (including upgrades): 19Description: Most Physical tonics help you get more health andor eveMy opinion: physical tonics are fairly useful. These usually come second in mypreference of slot upgrades after combat tonics. Blood LustHighest Level available: 1Description: Gain a small amount of health and eve every time you hit an enemywith the wrenchMy opinion: Useful if you use the wrench a lot. Later in the game when yourhealtheve bars are bigger this becomes useless as the boosts are too small Booze HoundHighest Level available: 1Description: Gain small amount of eve from alcohol instead of losing someMy opinion: Very useful as it allows you to frequently use alcohol to refillinstead of avoiding it. I usually keep this equipped Eve LinkHighest Level available: 2Description: Gain Eve when using med kits (amount gained increases with level 2)My opinion: Very useful, will cut down on the amount of eve hypos you need. Extra NutritionHighest Level available: 3Description: Gain more health from snacks and bandages (amount gained increaseswith each level)My opinion: very useful through the game, I usually keep the highest level oneI have equipped Hacker’s DelightHighest Level available: 3Description: Gain health and eve every time you hack (amount gained increaseswith each level)My opinion: Useful. I usually keep the highest level one of these I haveequipped Medical ExpertHighest Level available: 3Description: Gain more health from medkits (amount gained increases witheach level)My opinion: The first one is not that useful as at that point you usually havea small health bar that fills in 1 med kit anyway. Later in the game the level2 and 3 versions are very helpful Natural CamouflageHighest Level available: 1Description: Become invisible while standing still and not firingMy opinion: Useful for avoiding cameras. If you stand still as soon as thecamera spots you, it won’t raise the alarm. Also good for checking out theenemies in a new area. I sometimes equip this one, depends on the situation ScroungerHighest Level available: 1Description: Search containers and corpses a second time to get different loot(only works if you didn’t take the first lot of loot)My opinion: Not very useful. Makes searching take longer. I already spend toomuch time searching in this game. The loot changes aren’t that great. Security EvasionHighest Level available: 2Description: Cameras and turrets take longer to see you (level 2 they take evenlonger to see you)My opinion: Not very useful. If you are having trouble with cameras urrets useNatural camouflage and stand still when they see you. Use bot shutdownpanels when needed Sport BoostHighest Level available: 2Description: Move faster and swing your wrench faster (level 2 is even fasterand stronger)My opinion: Very useful, especially if you are backtracking to explore areasyou missed at the extra movement speed really helps. Also makes closing the gapfor melee, shotgun etc much easier -------------------------[3b] Engineering Tonics:------------------------- Summary:Number of engineering tonic types: 9Total number of engineering tonics (including upgrades): 16Description: Most engineering tonics make hacking easierMy opinion: Engineering tonics are the least useful. I usually only buy 1-2extra engineering slots Alarm ExpertHighest Level available: 2Description: 2 fewer alarm pieces when hacking (level 2 is 4 fewer pieces)My opinion: Useful at making hacking easier. Not a great deal of differencebetween the Alarm ExpectFocused HackerHacking Expect. They all remove 2 tilesat level 1 and 4 tiles at level 2. Only difference is the type of tiles theyremove. The end result is the same, less bad tiles blocking your path. Clever InventorHighest Level available: 1Description: Inventions take 1 less of each component to make (to a minimum of 1)My opinion: Useful if you are inventing lots of ammo (and why wouldn’t you?Its free!) Focused HackerHighest Level available: 2Description: 2 fewer overload pieces when hacking (level 2 is 4 fewer pieces)My opinion: See alarm expert comments Hacking ExpertHighest Level available: 2Description: 1 fewer alarm + 1 fewer overload piece when hacking (level 2 is 2fewer pieces of each)My opinion: See alarm expert comments Prolific InventorHighest Level available: 1Description: Get twice as much of any item you invent (eg 12x buckshot insteadof 6x)My opinion: Useful late game, especially for making lots of autohacks (2 forthe price of 1) Safe CrackerHighest Level available: 2Description: Safe hacking mini-games are easier (level 2 is even easier)My opinion: Not worth using a slot on. A pair from the alarm expectfocused hackerhacking expect tonics and a speedy hacker tonic should get youthrough most safes fine. By the time the safes get much harder you should havethe level 2 versions and be buyinginventing autohacks a lot Security ExpertHighest Level available: 2Description: Security hacking mini-games are easier: bots, turrets, cameras(level 2 is even easier)My opinion: The first one is useful at the begging of the game. Late game whenyou have completed the research its not as useful because you can autohack botsand turrets, and camera hacking has reduced flow speed. Not worth equipping justfor cameras with low flow speed. Shorten AlarmsHighest Level available: 2Description: Alarms set off by cameras are shorter (level 2 duration is evenshorter)My opinion: Not very useful. If you are having trouble with cameras urrets useNatural camouflage and stand still when they see you. Use bot shutdownpanels when needed Speedy HackerHighest Level available: 2Description: Reduced flow speed on hacking mini-games (level 2 flow speed iseven slower)My opinion: Very useful. Always have one of these equipped -------------------------[3c] Combat Tonics:------------------------- Summary:Number of combat tonic types: 9Total number of combat tonics (including upgrades): 18Description: Most combat tonics boost the damage you deal with certain attacksandor reduce damage takenMy opinion: Combat tonics are the most useful tonics and I usually buy moreslots for them than other tonics. Armored ShellHighest Level available: 2Description: Reduces damage taken (level 2 further reduces damage)My opinion: Very useful early game. Buy an extra slot and this as soon as youcan. Damage ResearchHighest Level available: 2Description: Improves damage bonuses from camera research (level 2 furtherimproves damage)My opinion: Very useful if you research all enemies, then you will be gettingdamage bonuses to everything by equipping this. Electric FleshHighest Level available: 2Description: Reduces electric damage taken, improves electric damage dealt(level 2 gives bigger reductions + boosts)My opinion: Very useful against the electrified thuggish splicers later in thegame. Also boosts your electrical attacks. Since I use electro boost the most Ifound this very useful. Frozen FieldHighest Level available: 2Description: Reduces cold damage taken, gives the wrench cold attacks and achance to freeze targets (level 2 gives bigger reductions + boosts)My opinion: Useful if you prefer cold attacks for their stronger killing power.Personally I prefer getting loot so I don’t recommend this. Human InfernoHighest Level available: 2Description: Reduces fire damage taken, improves fire damage dealt (level 2gives bigger reductions + boosts)My opinion: Very useful. You will encounter quite a lot of fire later in thegame. Being able to jump through it taking minimal damage is handy. Also helpsa lot with all your own fire attacks, I love napalm, exploding buckshot,incendiary bolts so I found this very useful. Photographer’s EyeHighest Level available: 2Description: Increases research gained from cameras (level 2 gives biggerboost)My opinion: Very useful for maxing your research fast. Once research iscomplete replace these with something else Static DischargeHighest Level available: 2Description: When hit by melee attacks gives of an electrical discharge in asmall radius around the player. Damages and stuns enemies as if hit by electrobolt (level 2 stuns longer and does more damage)My opinion: Useful if you are using the wrench or shotgun a lot getting upclose to enemies. Beware of being hit by a splicer while near a big daddy asthe discharge will hit the big daddy and cause him to start attacking you. Wrench JockeyHighest Level available: 2Description: Increases wrench damage (level 2 gives bigger boost)My opinion: Very useful, I always keep once of these equipped to keep my wrenchuseful throughout the game Wrench LurkerHighest Level available: 2Description: Quietens footsteps and increases wrench damage against unawaretargets (level 2 is quieter and gives bigger damage boost)My opinion: Useful if you like to go for stealth attacks, personally I didn’tbother with this much _____________________________[4] Weapons_____________________________ Summary:Number of weapons: 8Number of weapon upgrades: 12 (2 for each of the 6 ranged weapons)My opinion: Weapons are best used in conjunction with plasmids. Used on thereown the weapons can feel week. I found the shotgun + the wrench to be the mostuseful weapons in the game. The first few of weapon upgrades I would get are the shotgun rate of fire upgrade (useful against everything), the grenadelauncher damage upgrade (useful for dealing with big daddies) and the chemicalthrower rate of fire upgrade (useful against everything) WrenchAmmo type: NoneDescription: Standard Melee attack. Fairly weak at first but can be upgradedwith various tonics. More powerful when used on enemies stunned by electricityMy opinion: Remains useful throughout the game with the right tonics anddoesn’t need any ammo. Probably my most used weaponUpgrades: none (can be boosted with tonics) PistolAmmo Types: Pistol Rounds, Armor Piercing Pistol Rounds, Anti-Personnel PistolRounds, Medium rangeDescription: Good Accuracy. Low damage, High rate of fire, Small clip, FastreloadMy opinion: Useful early on but damage isn’t good enough to be very useful lategame (even with the damage upgrade). Later in the game I mostly use it forclearing traps or security devices. Don’t bother using weapon upgrades on thisuntil lastUpgrades: Increased damage, Larger clip (24 shots) Tommy GunAmmo Types: Machinegun Rounds, Armor Piercing Auto Rounds, Anti-Personnel AutoRounds, Medium rangeDescription: Low Accuracy, Medium damage, High rate of fire, Large clip. Fastreload, High RecoilMy opinion: Decent damage early game, damage drops off rapidly against mid gameenemies although not too bad with the damage upgrade and the specialty ammotypesUpgrades: Increased damage, Reduced recoil ShotgunAmmo Types: 00 Buck Shot, Exploding Buck , Electric BuckDescription: Good Accuracy, High damage, Slow rate of fire, Small clip, Longreload, Close to Medium rangeMy opinion: The most useful ranged weapon in the game due to its high damageagainst most targets at close range and plentiful ammo. Get the rate of fireupgrade ASAP. Changes from pumping after every shot to semi-auto. With theupgrade you can fire off 4 shots in around 3 seconds. Also stops the barrellifting so high between shots, making aiming easier.Upgrades: Increased damage, Increased rate of fire Chemical ThrowerAmmo Types: Napalm, Liquid Nitrogen, Electric GelDescription: Great Accuracy, Medium damage, High rate of fire, Large clip,Slow reload, Medium range (long range after upgrade)My opinion: Very useful due versus most targets. Once you have this you won’tneed incinerate or winter blast anymore due to the other ammo types. Theelectro gel is great against big daddies (also useful for everything electrobolt does if you choose not to keep that equipped, although the electro gelammo is rarer than the others). Chews through ammo fast until you get thereduced ammo consumption upgrade. The range upgrade gives it incredible range(reaches across a whole room) but isn’t really necessary as the basic range isdecentUpgrades: Lower ammo consumption, Increased Range Grenade LauncherAmmo Types: Frag Grenade, Proximity Mine, Heat-Seeking RPGDescription: Good Accuracy, High damage, Medium rate of fire, Small clip, Longreload, Medium range, Large blast radius.My opinion: Upgrades: Increased damage, No self-damage from your own grenades (you won’ttrigger your own proximity mines either) CrossbowAmmo Types: Steel-Tip Bolt, Incendiary Bolt, Trap BoltDescription: Good Accuracy, High damage, Slow rate of fire, Small clip, Longreload, Long range. High zoomMy opinion: The crossbow is this games equivalent of a bolt-action sniperrifle. Great for picking enemies of at range. Unlike most sniper weapons can beused reasonable well at close quarters. Electro bolts are great for setting uptraps (you can reposition traps with telekinesis). Steel and Incendiary boltscan be collect from wallsvictims if they don’t break. Bolts can be pulled outof living victims and thrown back in with TelekinesisUpgrades: Increased damage, Reduced bolt breakage CameraAmmo Types: FilmDescription: Takes pictures of enemies to research weaknesses. Researchprovides damage bonuses, tonics and other passive abilitiesMy opinion: Always try and max out research as soon as you can, the damagebonuses will make your attacks much more powerful and you also gain some cooltonics and abilitiesUpgrades: None (can be boosted with tonics) _____________________________[5] Enemies_____________________________ Thuggish SplicerDifficulty: Very easyDescription: Attacks with melee weapons (pipe, flashlight etc)My opinion: These enemies are easy to deal with. A quick zap of electro boltand a couple of wrench hits is usually suffice. Later in the game when theyhave electricity upgrades switch to range attacks as electro bolt is uselessagainst electrified enemies and getting up close tends to cost you a lot ofhealth. Shotgun (especially explosive buck), napalm, incendiary bolts all dogreat damage versus electrified thuggish splicers Leadhead SplicerDifficulty: EasyDescription: Early on they have pistols, later they have tommy guns.My opinion: Mostly the same tactics as Thuggish splicers. Try to hug cover asyou close the gap to use wrench or shotgun. Spider SplicerDifficulty: EasyDescription: Attacks with hooks in melee, can also throw hooks at you from adistance. Can jump on ceiling and run along it. Ambushes from above a lotMy opinion: If they are on the ceiling, use any ranged attack to send themfalling to the ground. Once on the ground deal with them the same as thuggishsplicers. Nitro SplicerDifficulty: MediumDescription: Attacks with grenades and runs away. Among the most powerfulsplicer attacks (along with the Houdini)My opinion: There are a few ways to deal with nitro splicers. You can usetelekinesis to throw there grenades back at them, or stun them and try and beatthem with the wrench (will take a lot of hits unless you have several wrenchtonics), chase them around with a tommy gun or pistol (while dodging grenades)or if they are really bothering you get winter blast and just shatter them (noloot though) Houdini SplicerDifficulty: MediumDescription: Attacks with fireballs. Teleports around (usually behind you).Hard to keep track of until you have completed level 4 research on them.My opinion: Most the same tactics as Nitro splicers, except these guys areharder to keep track of (complete the research ASAP and they will be easy tofollow) RosieDifficulty: HardDescription: Attacks with a rivet gun and proximity mines. Will hit you withhis gun if you get too close. Tries to flank you if you engage them at adistance. Traps are less useful against these big daddies than against bouncersas Rosies don’t charge at you muchMy opinion: The easiest way to deal with a big daddy if you have the ammo is toempty most of a clip of electro gel from the chemical thrower. Whilst being hitthey can’t move at all and so you don’t lose any health at all. The problem iselectro gel is rare (the fuel consumption upgrade for the chemical throwerhelps). Other tactics include setting it on fire (all fire based attacks dealgood damage to big daddies). Grenades and very effective too if you have awhole clip to use. Electro buckshot is moderately effect if (stuns them witheach shot). The shotgun reload time can be a pain though, try and put coverbetween you while reloading. BouncerDifficulty: Very HardDescription: Attacks with arm drill and charging moves. Knocks you to theground a lotMy opinion: I found the bouncers to be more challenging than Rosies due tospeed of their charge move and the fact they knock you over a lot, and whiledown you often get hit again and lose more health while being unable to move orreload (you can still use medkits while down). My preferred tactic is to setupa row of trap bolts between you and the Bouncer and then shoot him so hecharges through them. 5-10 will take him down depending on how far in to thegame you are (enemies scale in difficulty) and what difficulty mode you areplaying on. Heat-seeking RPG ammo also works well. Little SisterDifficulty: NADescription: Not actually an enemy as such, although you can kill them byharvesting them after you have dealt with the big daddy. They can be researchedtoo (see camera research)My opinion: Have completed the game both ways (save allharvest all) I prefersaving them as you get almost as much adam plus some unique tonics + plasmidsand extra healthammoinvention parts TurretsDifficulty: EasyDescription: Automated gun turrets that shoot at you when you enter line ofsight. There is a slight delay before they start firing, you can often hearthem start to buzz and take cover. There are 3 types: Machine Gun, Flamethrower(rare) and RPG. All can be dealt with the same way.My opinion: Easily dealt with by stunning with any electrical attack (I usuallyuse electro bolt) and then hacking. Once you have completed level 4 researchyou can hack them automatically. BotsDifficulty: EasyDescription: Flying bots with machine guns. They come out and attack you whendetected by a camera. Later in the game some enemies will have their own botsthat will attack you if the bot sees you.My opinion: Use the same tactics as turrets to deal with these. If the camerabelongs to a splicer, killing the splicer will disable the camera. Security CamerasDifficulty: EasyDescription: Security cameras that pan back and forth. Red cone shows where itis looking (the cone is green if you have hacked it). Cone turns bright whitewhen the camera has spotted you (or an enemy if you have hacked it).My opinion: You can hear these from quite far away and then just look for thered cone. Run up under it when its looking away. Take some pictures if you needthem and then stun and hack it. If you can’t be bothered hacking them they areeasy to kill with even standard pistol round (you often get film from destroyedcameras) Mini-Bosses: There are a number of mini-bosses in the game which are basicallymore powerful variants of the splicers. Use the same tactics as the relevantsplicer type End Boss: I prefer not to give a strategy for the end boss and leave the waysto deal him up to you. With the various tips and info throughout this guide youshould be able to find ways to deal with him just fine. _____________________________[6] Camera Research_____________________________ Summary: Each enemy has 5 levels of research to be completed, each of whichwill give a bonus. As mentioned in the camera description, always try and maxout research on your enemies as soon you canTo maximise the research points gained, keep in mind the following: *Always equip photographer’s eye tonics if you have them*Always try and get the subject in the centre of the frame*Always try and get multiple subjects in the frame if possible (even if youhave fully researched the other subjects, it still gives a bonus_*Always try and get an action scene (enemy is attacking or stunned)*Zoom in if the subject is far away*Snap multiple pictures in succession before the subject get a chance to move(you can usually get 3-4 of the same subject)*When researching big daddies if you have maxed out the number of pictures youcan take of a particular one, kill him and a new one will spawn and you canphotograph again. Leadhead Splicer research upgradesLevel 1: Damage+ (vulnerable to anti-personnel rounds)Level 2: Free Tonic: ScroungerLevel 3: Damage++Level 4: Free Tonic: Static Discharge 2Level 5: Damage++ Thuggish Splicer research upgradesLevel 1: Damage+ (vulnerable to anti-personnel rounds)Level 2: Free Tonic: Sport BoostLevel 3: Damage++Level 4: Free Tonic: Sport Boost 2Level 5: Damage++ Spider Splicer research upgradesLevel 1: Damage+ (vulnerable to anti-personnel rounds)Level 2: Passive ability: Spider splicer organs can be used as medkitsLevel 3: Damage++Level 4: Free tonic: Extra nutrition 3Level 5: Damage++ Nitro Splicer research upgradesLevel 1: Damage+ (vulnerable to anti-personnel rounds)Level 2: 15% change enemy grenades will be a dudLevel 3: Damage++Level 4: 35% change enemy grenades will be a dudLevel 5: Damage++ Houdini Splicer research upgradesLevel 1: Damage+ (vulnerable to anti-personnel rounds)Level 2: Free tonic: Natural camouflageLevel 3: Damage++Level 4: Passive ability: You can now see where Houdini’s are going to teleport(red cloud of smoke and debris)Level 5: Damage++ Rosie research upgradesLevel 1: Damage+ (vulnerable to armor piercing rounds)Level 2: Free tonic: Photographer’s eye 2Level 3: Damage++Level 4: Passive ability: Rosies will usually contain rate invention partsLevel 5: Damage++ Bouncer research upgradesLevel 1: Damage+ (vulnerable to armor piercing rounds)Level 2: Free tonic: Wrench Jockey 2Level 3: Damage++Level 4: Passive ability: Wrench does +50% damage to all enemiesLevel 5: Damage++ Little Sister research upgradesLevel 1: Small bonus to max health and eveLevel 2: Small bonus to max health and eveLevel 3: Small bonus to max health and eveLevel 4: Small bonus to max health and eveLevel 5: Small bonus to max health and eve Turrets research upgrades. All 3 turret types (Machine GunFlameRPG) count asthe same for research purposesLevel 1: Damage+ (vulnerable to armor piercing rounds)Level 2: Passive ability: Twice as much ammo on destroyed turretsLevel 3: Damage++Level 4: Automatically hack turretsLevel 5: Damage++ Bots research upgradesLevel 1: Damage+ (vulnerable to armor piercing rounds)Level 2: Free tonic: Security expert 2Level 3: Damage++Level 4: Automatically hack botsLevel 5: Damage++ Security Cameras research upgradesLevel 1: Damage+ (vulnerable to armor piercing rounds)Level 2: Passive ability: Twice as much film on destroyed camerasLevel 3: Damage++Level 4: Flow speed reduced when hacking camerasLevel 5: Damage++ _____________________________[7] ThanksCredits_____________________________ I would like to thank the members of the following forums. Gamespot members who posted in the Bioshock forum at www.gamespot.comBittah members who posted in the Bioshock thread in the hardwaresoftwareforums www.bittah.com Without your questions and comments I wouldn’t have written this guide _____________________________[8] Conclusion_____________________________ This is the first guide I have written. I hope you find it useful.Feel free to contact me if you have any comments, queries, corrections etc. Email: astonolsen@hotmail.comXbox 360 Gamertag: CrimsonFury82
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