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Gears of War Walkthrough
Posted by Nick24444,
  Gears of War
  Gears of War Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Gears of War Boards | Buy Now

*Gears of War*

                                  ************



**********************************
Gears of War Walkthrough and Guide
For Xbox 360
Version 1.1 (11/27/06)
Written by Brad Russell "TheGum" (email at bottom)
**********************************


Version 1.0 - not too bad on time, got the full guide finished; can’t think of
anything else to add

Version 1.1 - added Berserker tip and a special comment; nothing big



*****************
Table of Contents
*****************
Use Ctrl + F and type in the code to search

1. A Brief Foreword
2. Controls/Skills/Tips conskti
3. Weapons snopaew
4. Enemies/Bosses seimene
5. Walkthrough

Act 1 1001ash
Act 2 2002ntf
Act 3 3003bob
Act 4 4004lrh
Act 5 5005des

6. COG Tag Locations cogtagl
7. Credits/Copyright



*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************

Greetings dependent gamer. This is my third walkthrough. I have already done
the awesome Resident Evil 4 and the cool Dead Rising; nope, no connection
between those games. I love RE4 and when I heard Gears of War was partly
inspired by the gameplay in RE4, I could not wait.

Gears was just as good as I had hoped. The gameplay should change the face of
gaming, at least the Active Reload. The graphics are unequalled, and the
sound is great, but no memorable music, in-game.

Gears fell flat on the story. I liked the war stuff, but the character side
of things was a bit weak and the overall story was never really explained to
me. So I was left with a weird emptiness. Like I had done something really
cool, but I did not know why or what for. Story was also a fault in RE4, but
the characters were at least decent.

This game is not RE4.5, though the similarities are painfully obvious. I felt
RE4 nailed atmosphere better than any other game, even Half-Life 2. What I
mean by atmosphere is the sense of what is happening in the game without a big
sign from the dialogue or story telling you. I guess it was the moments when
it was silent, and no one was chasing you. And then the feeling you got when
you entered a boss fight. This was the aspect of RE4 that kept me coming back
for some 25 playthroughs, and I’m still hungry for more. Maybe I didn’t explain
it well enough, but it is hard to put into words; and believe me, I am no
Resident Evil fan, just a hardcore RE4 fanatic.

I think the squad aspect was what ruined it. You aren’t the focus, you are
just a cog in a well-oiled machine of war. It works for a war game, but not
for a truely personal gaming experience.

Gear of War is a great game, the best of the year so far. It perfected what it
means to be an action game (without timed button presses). But it passed on
getting a good story, developing memorable characters, and the boss battles!
I think if there were two or three more really great boss battles that made
you say, "Oh ****!" this game would be a worthy successor to Resident Evil 4.

Let me know what you guys think.

That wasn’t brief at all. Oh well, happy hunting, die PS3!

TheGum



************
Special Note
************

Have you seen the Gears of War commercial on TV? It hasn’t shown up as much as
I would think, but I did catch the full versions shortly after making this
guide.

For one, the song was really cool. It set a sad tone to the thing, the kind of
sad that you feel when you know bad things are about to happen, but you can do
nothing to change it.

The next important note is the fact that Marcus is on his own. Marcus is never
alone in the game, so why was he shown alone in the advertisement that is
supposed to sell the game?

The last thing to keep in mind is the Corpser at the end. It slowly appears and
at first seems to be nothing big and menacing; but when it comes into view it
is huge, scary, and about to kill Marcus. When the uninitiated see the boss,
they think, "Oh crap!" And as soon as it strikes, you know the marine is dead.

So what is the rub? There is no mood of complete sadness and gloom in the game,
Marcus is never alone, and the Corpser is a total push-over when you meet it.

Here is what I want you to realize from this and my previous comments on the
cons of this game. This ad that is rare to see on TV depicts a better game than
what we got. I want to play that game! Those are the three main cons I tried to
explain, and low and behold the commercial shows all three. The game never
really had much ambiance except in the part outside the factory. I feel the
sense of urgency was trampled by the fact that you are part of a squad; again,
good for a war game. And the bosses were less than intimidating, but the first
round with the Berserker was the best.

Anyway, I just wanted to clarify what I was trying to say in the statement
above. Just watch the commercial and tell me that that game did not look good.



*****************************************************************************
* 2. Controls/Skills/Tips (conskti) *
*****************************************************************************

CONTROLS
********

A - the cover button; hold for Roadie Run
B - melee; hold for chainsaw
X - the use button
Y - used for Y-look
LS - move
RS - look; aim with LT; click to zoom
D-Pad - change weapons
LB - bring up objectives; can use orders
RB - reload; time correctly for Active Reload bonus, or mess up
LT - bring up crosshairs
RT - shoot; with or without LT pressed

Most everything you can do will let you know what button to press, like doors
and buttons to open doors.

SKILLS
******

To dive, in any direction, press A while holding the LS in that direction.

Pressing A near an vertical surface will throw you into cover mode. While in
cover you have many options. Press A again (no LS) to exit cover.

Blindfire - simply press RT and you will start shooting in the direction your
camera is facing. Not useful if the enemy is behind cover. Good move to know
since you don’t take any damage, but you probably won’t win with it all the
time.

Mantle - simply move the LS us and press A to go over the object.

Swat Turn - move the LS toward cover close by, then press A to go there with
little to no risk of life. Good when you need to leave your cover and stay
protected.

Cover Slip - to use, just know that you are trying to quickly leave your cover
and advance. So either move the LS up or diagnolly from the edge of cover. This
move is not that important, but you can use it.

Dive - just move the LS away from the edge of cover to dive in that direction.


TIPS
****

The Active Reload System is way cool. Adds something to nothing. Master it
early to be effective later on, when it counts. My advice: when you are
reloading, just focus on the reload bar on the right, even if you are under
fire. This should help you time it better (the speed varies), afterall you
are of no use if your gun won’t shoot. And if you do pull off the AR correctly,
your reloaded bullets get some added, magical power. And magic rocks!

No health. Just be mindful of the red Gear on your screen as you come under
fire. The bolder it gets, the worst off you are. Your health returns after some
idle time.

COVER, COVER, and find COVER. This game is all about cover. But don’t think
that means to camp out behind some object. Sometimes you will be rushed, so
either be ready to fire, or ready the chainsaw.

From cover you can press the LT to pop up and aim at a target. This is perhaps
more useful than the other moves. Sure you expose yourself, but if you are on
target and go back down quickly, you will clear the area.

Save Frags for Emergence Holes. Sure, toss them when I say otherwise, but try
to keep a few at all times. Not too big a deal.

Downed compatriots need reviving, but not too fast. For some reason there is
no need to hurry. Just know you are out one guy for the moment. You can rush
and save them while under fire, or you can clear the area. By killing all the
enemies around the downed ally, they will revive themselves.

If you ever lose your team, press Y to find them.

Certain crates completely fill ammo, others only give you a little. Also, break
objects that look out of place. Just rev up the chainsaw to tear them apart.
You may find goodies.

One of the keys to early success is plugging up E. Holes ASAP. So take a few
hits if you know you can make it; I’ll tell you which ones to go for.

Flanking does more than you think. Even if you don’t go Rambo and kill all the
guys you sneak up on, they get distracted. Splitting the enemy’s attention will
usually send them into a panic where they run in all directions.

Stay mindful of the rush, or blitz. Usually done by the Grenadiers, but anyone
can do it. If you stay in one spot too long, they will pick up on this. I
advise keeping fire, even blind, in their direction; moving to new cover; or
toss spare Frags (only if you know some are around to spare). Being ready to
use the chainsaw also helps.

One of the key tactics is to let the enemy unload some lead in your direction
as you are in cover, then pop up as they are reloading, and just wait for him
to pop back up to unload on him, but with better success. Of course make sure
you aren’t outnumbered and being rushed.

I have no advice for achievements, so don’t ask. You can find the list by
pushing the Xbox button and looking at your games.

What more can I say? If you don’t figure out the game quickly, you will not
get far.



*****************************************************************************
* 3. Weapons (snopaew) *
*****************************************************************************
I say keep the Lancer and Longshot if you can at all times.

Note that zoom is done by pressing the Right Stick down.

1. SNUB PISTOL - I never used it, ever, at least on an enemy. So yeah. Can
zoom.

2. BOLTOK PISTOL - this is a good weapon, but the aim is so bad. Way better
than the other handgun though. Can zoom.

3. LANCER - THE weapon in this game. Never toss it, even if it is empty. All
around good: decent range, fast fire, big clip, and the coolest melee weapon
since the Small Chainsaw. Note that you need to hold the B button down and
approach an enemy to pull off the cool death scene.

4. GNASHER - I don’t really like this gun. I think it way given too short of a
range. You may disagree, but I never had much success except at melee range.
Not like the shotguns in RE4.

5. LONGSHOT - great long-range weapon. You better not miss at point-blank or
you will be dying. Can zoom.

6. BOOMSHOT - I’ve had mixed success with this thing. But feel free. It is
basically a grenade launcher with wicked slow reload time. Probably best used
when you aren’t the target of an attack and you have some squadmates.

7. HAMMERBURST - the red-headed-step-child of the Lancer. Shoots in bursts,
and I hate burst-shot weapons. If you really get desperate for guns, I guess.

8. TORQUEBOW - not bad for a distance weapon. The aiming is not much harder
than normal, so be accurate. The blast gives you some room for error. Decent
at normal range too.

9. HAMMER OF DAWN - only used a few times. You guide a big laser with a laser,
not much more to it. I don’t use it for bad guys because any object in the way
will mess up the path. Seeders only.

10. FRAG GRENADES - takes some getting used to, for some reason that aim path
does not help me. I get caught up trying to follow it, and some times it won’t
help you hit Emergence Holes. But they are grenades, so nothing more to say.
Also, don’t forget you can blindlob these.



*****************************************************************************
* 4. Enemies (seimene) *
*****************************************************************************
This will be the reference for all enemies in the game.

1. Drone - the grunt of the Locust. Found everywhere. I think they are about as
tough as you are, but you are much smarter. Carry Hammerbursts, and the odd
different weapon.

2. Grenadier - the name only means that they have Frags, not that they carry
mortars or grenade launchers. They tote shotguns most of the time and are that
little notch above Drones.

3. Wretch - small and mobile, but extremely weak. Watch the ceilings. Be sure
to stay moving, and shoot from the hip (don’t aim if they get close).

4. Sniper - not much more to say. Weak.

5. Boomer - big and slow. They are way tough and take about three Frags or
three clips of Lancer ammo. Use the slow reload of the Boomshot to your
advantage.

6. Nemacyst - shot out of Seeders. One shot kills, and if you don’t kill them
they will dive on you.

7. Kryll - only a factor in one part of the game. All you can do is stay in
the light.

8. Dark Wretch - I don’t think they are any better than normal Wretches, they
just blow up after you kill them. One direct blast won’t kill you, I believe,
but another swipe will. Dive away from dead bodies.

9. Theron Guard - about twice the quality of Drones. Smart too. They bring
Lancers and Torquebows.

10. Seeder - only meet about three or something. Use two concentrated doses of
the Hammer of Dawn. Kill them first in most cases.

11. Reaver - encountered toward the end. They carry Troikas and Theron Guards.
Most of the time go for the underside to bring the whole apparatus down.

12. Berserker - I consider each encounter to be like bosse battles (may as
well). They can’t see too well, but they hear and smell anything. In all
encounters I will tell you what to do. The jist of it, lure them into the open
and drop the hammer. Only a boss the first time when you are a rookie.

Note: pushan65 says that after one Hammer drop, run up to her while stunned,
tag her with a Frag, and then get back. She should die without waiting for two
Hammer drops.

BOSSES:

13. Corpser - pesters you throughout the game. Go to the left side, aim for
the belly through the claws, shoot for the jaw when it roars, repeat two more
times, and then blow out the supports to the bridge (blue). Easy as that.

14. Raam - bring the Torquebow and the Lancer. Use the bow to chase off the
Kryll and then unload. Sometimes the Kryll will leave on their own, and if you
get a dart on him, all the better. The Kryll flying on their own is the key to
this battle. Just keep shooting bows, use the Lancer, and then reload when you
get the chance. There is more to this fight, but you can end it quickly. If not
then you will have to do the hard job of switching sides. Just know that this
fight is basically fought in the dark, so stay away. Hope you beat him quick.



*****************************************************************************
* 5. Walkthrough *
*****************************************************************************
My walkthrough is just that, a step-by-step guide of what to do. I try my best
to direct you, but this game has no cardinal directions, like north and south.
So bare with me. Also, be sure to read farther ahead of where you actually
are; generally, just read the whole paragraph and notes (*).

This whole guide was done on Casual, but I think the upper difficulties just
have more emphasis on cover, so yeah.

Have fun.

Ohh yeah, there is an intro movie if you let the main menu sit for a while. Its
pretty good. If you have to wait a long time, then it won’t come up.

************
ACT 1: ASHES (1001ash)
************

Breakout
********

When you got control, move up and choose the training path. Go forward after
the Y press and pick up COG #1. Go up the stairs, pick up the ammo behind the
couch, and then press the button to get out. You need to shoot out both lock
things to move on. In the next room is the chance to practice cover. Go into
cover and move the Left Stick to see what you can do when you press A. Know
the Cover Slip, Cover Swap, Dive From Cover, and Mantle. Also know how to dive,
and go ahead and practice aiming and blindfire from cover. Mantle over the
slab in the next room and keep going.

Take cover by the doorway and wait for the Drone to reload, then pop out, aim,
and fire when he pops out. Y press on your way and get the ammo in the tower.
Press the button and then Roadie Run to the door. Follow the path to the room
with Frag Grenades. Aim to see how they will bounce. Then go through the door
and take cover behind a support. You can blindlob a Frag below, just make sure
you don’t aim too close. Use your Frags up and mop up whoever lives. Then go
pick up more Frags in the room before you go down to the ground.

Get some Frags in hand and wait next to one of the concrete slabs. Take aim
when the Drones are trying to get in. Wait until they finish for like one
second, then toss one Frag next to the door. Toss another to kill whoever
survives. Don’t worry about Dom, he will revive once you clear the area.

Go to the back of the room and turn right when you reach the turned-over table.
Grab COG #2 and the ammo, then continue onwards.

Out the door, go up the steps and turn to the left for COG #3.

Stay up here and flank four Drones shooting at Dom. After the fight is over,
leave the prison.


Crumbling City
**************

Don’t worry about the first enemies, King Raven will do the job. You get the
weapon of the game, the Lancer. Weaker than the Hammerburst, but has the cool
bayonet you bought this game to use. You have to hold the B button and move
toward an enemy to use it. Never toss the Lancer, if you can.

Now go up the stairs and when you round the corner take cover behind the
railings in the open. Then blindfire your way to success; there are four Drones
to beat, don’t be shy to poke your head out and finish them off.

Pick up COG #4 on the ground across the way (your team tells you).

Pick up the ammo and Frags before the stairs. Go up and watch the scene. After
its over, go and pick up the ammo and Frags to the left. Then Roadie Run along
the left side of all these pillars to the space between the last and second-to
-last pillar, with a Frag in hand. You should see an Emergence Hole begin to
open to the right; aim a Frag where the ground shakes to close the hole before
it even opens. Then take out the remaining grubs who should be chase by your
team. Then pick up the ammo along the wall to fill up.

*Save at least one Frag, and you may as well pick up a Hammerburst.

Follow your team (press Y to locate) and then get ready for about four or so
Drones to attack. They may rush, so be ready to practice the chainsaw. Then
flank them from the right. After, continue to the gate and go the the left of
it for some ammo. Then cross and do the Y press.

Go through the door and go along the left and be ready to toss a Frag to the
ground where the statue sits. Plug up that hole quick and then take out the
ones who survive. Don’t proceed, instead come back to the door and go straight
to mantle over something and reach some ammo and Frags. Then move through the
pillars to the other side with a Frag in hand. Once you round the corner of
the debris wall, quickly toss a Frag without aiming; if done correctly you
will get it through before the pillar falls. If you don’t do it correctly, you
most likely will die; if you don’t die, aim a Frag over the slab to close the
hole. Kill anyone if they were able to sneak out.

Pick up COG #5 behind the hole.

When you exit the place, turn right and get the Frags and then continue to the
dead guys.


COGs Through the Debris
***********************

After the scene, run over the area behind the big house-like things. Flank that
Troika and the guy behind it; I could kill the guy and then cut the gunner in
half. Then keep going until three Drones appear, and just take cover and pick
them off one by one. Move up to the fountain area.

Go in only when you have a full four Frags. As soon as you get in, jump back
out, and run to the left (facing the way you came). There will be four holes
in all, but you can change the order of the first three. From the left you will
need to close two holes that pop up in the streets that you came from. Move
back from the closest one so that you don’t overthrow it. Then another will
pop up where you are standing (oh yeah, make sure you come back to the same
spot if the farther-away one opens second). Once the third is plugged, go
to the other side of the street (left of the third hole) and plug up the last
one before it opens, you may need to run.

Collect Frags and ammo, and then COG #6 in the corner opposite the fourth hole.

Go through the open path and choose the right path. When you reach the hall
with the Troika, get out a Frag and get as far up as you can, and then let it
go (aim as far as possible). Kill whoever survives (save two Frags) then go
man the gun and wait for two Drones to rush. Then go out the door and go to
the other side of the room. Stick close to the wall as you make your way into
the little room, then run into the other one. Edge out of the doorway and take
out the spotter in the broken hole in the wall up above. Then Roadie Run over
to the big cylinder thing, and then hide behind the support to the right of
the Troika. Get out a Frag and arch it behind the gunner to kill them both.
Then waste no time running back into the room with the piano. The E. Hole will
open where the piano was, so lob in a Frag. Then come back and fend off what
remains of the rush. One last Drones runs from the door behind the Troika.
Collect ammo and go through.


Pound it Out
*************

Go to the little structure for ammo and Frags.

Get COG #7 by going to the big crack in the road and following it up to the
wall behind the white van.

Go forward to the big sandbag and kill the Drone to the right side, but make
sure you are out of range of the Troika. A Grenadier will burst from the closed
door to the very right. Grenadiers carry Gnashers (shotguns) and can toss Frags
at you; they also tend to rush your position. Take him out and then go into
the building through his door. Get out a Frag and go through the rubble in the
building until you hear a hole open somewhere. It is in a tiny room to the
right of the very center of the building (behind the middle door) and you need
to lob a Frag inside; you should get a conformation sign from someone telling
you that you hit it. Then mop up and collect the Frags and ammo in that room.
Fall into the group.

Man the Troika and get ready for a couple of waves of enemies. You don’t have
a crosshair, so "zoom" in a bit, fire, and follow the trail of bullets to your
enemies. You should be able to tell if you hit. Be sure not to hit your own
guys. No sniper. When all is over, follow your team into the door on the right
and fight the Grenadier and Drones. You can pick up the Gnasher, but I don’t
like it so I won’t tell you to. Go through the door when it opens.

Follow the pack to the fallen soldier. From above, take out the two Drones in
the doorway across the way on the ground. Pick up the ammo to the left of the
ledge and go down there to kill one Drone. After the scene, pick up the full-
ammo crate and Frags if needed then follow your new teammate.

In the big hall, go to the left and look behind some tomb-like thing for COG
#8.

Go to the door and look back to where the COG tag was and be ready to meet the
Wretches. Wretches are fast and small, but they only have a little bit of life.
Watch the ceilings and you will be fine. Save the ammo til the end. Take out
a whole bunch from the first side and then focus all your fire behind you when
you hear they are coming. Melee if needed. After, pick up the full-ammo crate
and go through the door.

Swap the Hammerburst for the Hammer of Dawn near the corpse. This part is
important to cheating the game. Go to the window that is closest to the door
and near the corpse. Get right next to the wall and look out the window to get
just a peek at the Seeder’s legs. Aim the Hammer on the legs and hold down on
the Right Trigger until the beam of energy stops. Then do it one more time to
kill the beast. Now come outside and focus fire on the enemies across the
drawbridge. You can’t plug up the hole, but try your best to kill the guys with
the Hammer to save ammo. Go across and follow the path.

When you get into the other side of the big hall where you met the Wretches,
inch your way into the doorway just enough to get a read on the Seeder in the
open. Don’t go out the doorway or you will come under attack. It may be hard,
but keep the laser sight steady as you eventually get two blasts off; best to
do when he is standing still, then aim for his nose area. Then go out and
go to the left and ready yourself for a bunch of Wretches and a Drone. After
you and your squad handle them, go through the doorway.


Saviors
*******

Grab the ammo on the ledge, and then come back and go down the steps. Be ready
to catch two Wretches on the bottom. Go past the dead Seeder to the church
room for a fight. Stay behind a pillar and blindfire. Follow the beaten path
to the dead Alpha member.

COG #9 is to the right of the steps and in a little crevice.

Keep onwards and take out two Drones who attack you when you exit the room with
the huge statue; the couches provide some cover. Bring out the Hammer and do
your quick work on the Seeder, then take cover, pop up after some time, and
then finish it off. Grab the ammo crate and go back to the last room. Look to
the door and get a Frag in hand. Go to the left side of the door and get ready
to lob a Frag inside. Then bring out the Lancer and finish them off; Grenadiers
will rush if they aren’t killed in the blast.

Keep onwards, picking up ammo along the way, until you reach the concrete slab;
ignore the Boltok, unless you really want it, it really doesn’t matter. Don’t
forget that some objects can be broken with the chainsaw. When you see more
enemies in a room, take cover and make sure you kill the rushing Grenadier.
Don’t go into the big hallway. Instead, peek through the doorway to another
doorway on the side and Roadie Run to it. Go up the steps and get ready for
some Wretches and a Drone. Keep going and then sneak up on the gunner; please
cut him in half, for me. Then man the gun and get ready for Wretches to pour
from where you came from; divide your fire between top and bottom.

Keep going, don’t turn right at the end of the hall, and go down the stairs.
You can either shoot the guys in the room down here from the stairs, or you can
go down and flank them from the left or behind. Then fill up on ammo and then
follow your team to the round room. Go up the big stairs and sneak up on the
gunner; then man the gun. Hope your team handles the Nemacyst and then just
pick off each Drone from above. They spawn from under the tree and behind the
big rock-like thing. Just be patient and you can kill them all. Watch the
scene.


Big Momma
*********

BOSS: BERSERKER

Go around the corner and peek into the fires for COG #10.

*Have the Lancer in hand.

Go around the other way and pass the room into the hall. She breaks in through
the wall when you try to leave the little hall. Go up, stay in the center of
the hall, and dive when she dashes toward you and get out into the next room.
Make a dash to the door at the end, turn around, rev up the chainsaw, stay
right in front of the door, and then dive when she is right next to you. Move
back into the room and lead her out of the doorway, then run through once it
is open. Make sure you lead her all the way with you so she doesn’t get stuck
in an infinite loop with Dom. Go into the next room with a door and do what you
did before, just less space. Keep bringing her to avoid the loop and then run
into the last room with a door.

Go the the corner on the left of the door and quickly pick up COG #11.

Repeat the luring and get outside.

Go to the left again and search behind the lamp in the corner for COG #12.

Whip out the Hammer and drop it. You will have to dive out of the way when she
hears you charging it up, but if you get some space between you two, you should
get in a good hit. Just like the Seeders, two hits and she’s KIA.



*******************************************************************************
****************
ACT 2: NIGHTFALL (2002ntf)
****************

Inch by Inch
************

Move forward for a brief guide to your new commands. To be honest, I have never
used them to much success, so forgive me if I never mention them.

Move up and swap the dead Hammer of Dawn for a shotgun. Forward is another fork
in the road. I will advise going left. In the room ahead is a free crate so
grab it quick. Get a Frag in hand.

The new enemy is called a Boomer. Take cover, and then blindfire a Frag in
their direction. Your buddies up behind the Boomers will take care of them
pretty well this time. Return fire if need be, but you shouldn’t have to.
Collect the Frags in the room behind you, go forward for a Y press, and then
get the ammo if you need it.

*Up to you, but I took both Boomshots, swap the Gnasher.

In the statue room you will come under fire from a single guy out of the door.
Just take cover and do whatever. There are Frags in this room and the next, but
you don’t need them, I think. Some press the button in the shelf room and go
through. Turn right for some ammo and then leave the alley. Look up to the big
opening straight ahead and up, be ready for the sniper. Then fire at the two
Drones who pop up behind the fence, but make sure not to hit your guys who
come from around the corner. Take cover and wait for two guys to rush outside.
When they are gone, go the the other side of the opening and get a sight of the
door. Run to the door and take out the Wretch(es) and the couple of guys. Then
enter the other door in the hall and sneak up on the Troika gunner; he may
sneak up on you.

Some Frags behind the gun and some ammo next to it. Go kick the door and wait
around while your buddies exchange gossip. Proceed to the room with some steps.
Go down and mantle the slab, cut up the couch, and grab COG #13. Go through
the door


Guerrilla Streets
*****************

Get ready for one of the toughest fights in the game. As soon as the Corpser
goes under your feet, go for the slab of concrete to the right of the car.
Hopefully the Boomer will come for you, so be patient and ready your Frags.
When he is in distance just toss all you got at him. Make sure you are to
the side near the wall, and then pop up to take out Drones. When the area
around the tree is clear, move up the slab and then look for the two windows
in the building on the far end of the yard. Take out the two snipers, then just
have at it with the remainders; a few guys will appear after the fight is over,
so be ready.

Three ammo crates in the area and some Frags in an opened doorway near the
truck. Grab the Boomshot if you wish. Head through the opened doors to the
giant room with catwalks. Some Wretches attack up near the exit, so let your
team run ahead of you. When you come outside four more beasts will approach,
two up high and two on the ground. Go down the steps, turn around, and then
go pick up COG #14.

Some ammo in the rubble in the corner. Snake through the path and ready for
two Drones and one Boomer after the Corpser goes away. Some ammo tucked away in
the corner.

Go forward with a Frag in hand. As soon as you mantle over the slab go to the
right side of the car. Screw pushing it, just Roadie Run to the van at the
other end of the bridge (not the first car). Just stay in cover behind the van
and look up at the Troika, then blindlob a Frag to the gunner (don’t aim too
closely to the van or you will miss and be sure to aim high). Whip out the
Lancer and open fire. A lot of Wretches and Drones pour out of the hole down
the road. The hole is too far away, so just kill them all.

*Oh yeah, free Frags by the van too.

Continue onwards until you reach the gate. Go to the the spot behind the blue
mailboxes for COG # 15. Approach gate.


Trolls Under the Bridge
***********************

Go forward and press Y when told. Watch scene.

Go down the street and kick open the rug-like door. Nothing in this building.
When you emerge, aim for the propane tank to kill the sniper. Kill the other
three or so guys. Grab the Frags in the shed. There is a sniper rifle in the
tiny house, either swap it and the Boomshot or don’t.

Follow Dom to the dock. Don’t waste ammo on the Drones, just to to the valve
on the platform and turn like crazy. Ignore all the fighting and just turn.
Midway over you meet the Kryll. Keep going, and when you reach the end your
new friends clear out the baddies.

*Needless to say, don’t go into the darkness.


Dusk to Dust
************

Go forward, and keep Y pressed as you watch the two Strandeds. Collect the
Longshot and get all the ammo you need from both sheds to the right. Go
through the building to the streets with your Boltok in hand. Shoot the tank
directly in front of the car, then run to the area around the burning tank and
whip out a Frag; aim to where the Emergence hole is (behind the big concrete
slab) and toss. You should be told whether you hit on the money. Then take out
the two Drones. Some ammo behind the tank. Don’t run into the street unless
you shoot the propane tank in road.

Stand on the closed hole, look left, shoot the tank, and then go get some ammo
and COG #16; dive to reach it.

*Remember, use the handgun on tanks.

Stand back on the hole, now look right (other side) and shoot the two tanks you
can see. When you reach the car you will come under fire. Run to the dresser
and quickly shoot the next tank way across the road by the wall near a slab.
Then run to the lit side of the slab. Turn around, stay in the light, and then
shoot the next tank directly behind the next car. Stand behind the dumpster
and toss (aim) a Frag to the gunner. Then just stay in the light and kill the
lone survivor.

Go to the car and shoot the tank in the doorway of the building. Go through and
jump out the window to get a Frag behind the Troika. Come back and be ready for
a single Wretch when you approach the door.

Get a Frag in hand and open the door up top. Roadie Run across and go through
the building ASAP, go into the next building, and then toss a Frag into the
hole. Should be a Wretch around you and then just a few Drones. When the hole
is covered be ready for two Grenadiers to pop from the door across the way. The
tank near the door should be on fire.

*Feel free to use the Longshot coming up.

Go through the building. Look to the bricked building with a big hole up high.
Take out the sniper. Go behind the car and push it all the way across the way.
Should be about three guys on the ground, so take them out and run up to the
hallway; you may be able to kill the one free Drone in the room by staying near
the doorway. Go to the doorway into the room and toss in a few Frags, kill
whoever survives. Collect the ammo, go back out, continue down the hallway,
grab the stuff, and then shoot the propane tank behind the dumpster to make a
path.


The Heart of Darkness
*********************

Go through the building and kick open the door and be ready for two Drones (I
used my Longshot here since I was low on ammo). Shoot the tank behind a pillar
and run to where the Drones were, then run to through the archway and get to
the small slab with a Frag in hand. Aim through the other arch and get a Frag
in that hole; should be told whether you hit. Then snipe the remainder. Shoot
the tank from where you stand, then go over there, and find the tiny clip of
ammo behind the tank (a bit back). Proceed.

*Be mindful of where the dark spots are, I found even tiny spots count.

Run to the mailbox across from the car to get a sight on the tank. From the
safety of this tank look for another one behind some rubble. Go out and locate
the spotlight. Go up the building, grab the ammo, and take control of the
light.

*You may notice the COG Tag to the left, but hold off.

Aim it to Dom. Your job, if you don’t know, is to follow his movement with the
light. So do so and be patient when he takes a while. Wait for him to turn on
the pretty lights, then put the light on the COG tag near the starting point.
Be ready for the few Wretches on the way down.

With the light on the Tag, go pick up COG # 17.

Some ammo where Dom found the lightswitch. Assist Dom if two Drones are in the
area. Get a Frag in hand and go up the street. Enter the building and go into
the room so you can get a spot on the hole. Lob a Frag. The Kryll will kill the
Drones who try to rush, and you can handle the rest. Shoot the tank from this
position and proceed. Don’t miss the tiny clip in this room too.

Go up and meet the colorful yocal, the jerkwad.


Chap’s Last Stand
*****************

*Follow the light path when in doubt.

Grab the ammo, go into the hall, but wait for the light to come on. Don’t go
down the hallway, instead, wait for the light to come on in the room; don’t
worry when he "messes" with ya. In the other hallway, wait for three Wretches.
Go through, cut the dresser, and wait in the kitchen for the light to come on
in the next hallway. Go up a bit then come back when you hear growling and
take out the four coming Wretches. The final room has some ammo.

As soon as you exit the mansion, turn right for COG # 18.

Shoot the propane tank sitting in the car and run to it. As it slides down, you
can either Roadie Run all the way, or keep pace with it and dive at the end. Go
forward and meet who I suspect is Chap. Let’s just call him Chap. Go behind
Chap and get the ammo first. Then fill up the Junker with fuel, as Chap says.

Go to where you got the ammo to initiate the fight. Kill the five or so Drones
near the steps. Then a Boomer appears near the Junker along with a couple of
Drones. Kill the Boomer ASAP and then kill all the Wretches and others who
swarm in (about five or so).


Tollboth
********

*I don’t think you need help, but I will do what I can here.

Do you understand the controls? Either UV Gun or driving, not both. Practice
a bit before going onward. Know that all the crap in the road does not hinder
your progress.

Keep an eye on the church up ahead. When you get close, stop, switch, and fire
your lights. Just know that if they make it to you they will only inflict
some damage and leave. Continue.

When you go past the vehicles in the road you should stop and wait for Kryll
to pop out of the building to the right; and then the left; and then behind you
in two swarms.

When you pass the crack in the road, stop, and wait for Kryll ahead. Then
keep waiting for more to pop up behind you. Then turn back around and fire to
the left. Proceed.

Follow the directions Chap gives to exit off the highway. Turn left, turn right
and then be ready for a big swarm when you go under the bridge. Right, right,
and back on.

Follow the turn, then wait at the next turn for the four small swarms in the
sky to the left. Then be patient and look behind for one swarm. Then wait for
the rapid-fire swarms to emerge from each window in the big building (its
still behind you so keep looking back).

Follow the road. After the ramp a bunch of small swarms emerge from above the
open yard, so finish the last batch and be on your way. FUN!


Alamo
*****

This is not that tough. If you have some Frags, just lob them in the hole up
ahead. If not, there are a few if you go to the otherside of the catwalk. Try
your best to close all three up ASAP. You may note the tiny lights in the
buildings in front of you, ignore them. But do get on the Troika and aim for
the concrete slab across the way, above some dude.

Soon after a Boomer shows up, so fill him with Troika bullets. Mow down all the
other Drones and Grenadiers; use your Lancer and remaining Frags in need be.

When all seems clear collect the gear and turn around. Wait for the huge hole
with four Boomers to open up. Don’t bother with killing them the old fashion
way. Notice the big water tank that will eventually drop to the left. Keep
waiting and avoiding the boomshots. When you see a panel drop under the tank,
you will see three propane tanks; shoot them and you defended the Alamo, now
wait for the boss, Ozzy the Streamer (joke, for those out of the know).

Rating: 0.0, votes: 0
 
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