The Sims 2 walkthrough part 2

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AquaGreen Hydroponics Garden
---------------------------
Career: Slacker
Obtained: Projectionist

Description: Do your Sims love gardening as a creative outlet yet hate kneeling
in the soil and getting dirt under their nails? Well, they don't have to
anymore with this hydroponics garden? The AquaGreen ensures that plants receive
adequate moisture and lots of light so your Sims get the fruits without the
labor. It's a slacker's dream!

Raises Creativity


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Prints Charming Fingerprinting Scanner
--------------------------------------
Career: Law Enforcement
Obtained: Detective

Description: It uses ultraviolet radiation to quickly and easily dust for
prints anywhere, then displays the ironclad evidence right on its view screen.

Raises Fun, Creativity


-----------------------------
Simsanto Inc. Biotech Station
-----------------------------
Career: Science
Obtained: Inventor

Description: Your Sims are sure to succeed in the world of science with the
Simsanto Inc. Biotech Station! Sims can study old microbes and invent new ones
gaining logic skill points and advancing their careers in the process. Includes
a microscope, computer, and refrigerator for storing samples.

Raise Logic



---------------------------------------------------------
TraumaTime "Incision Precision" Surgical Training Station
---------------------------------------------------------
Career: Medicine
Obtained: Intern

Description: Sims venturing into the medical field can sharpen up their
mechanical skills with "Incision Precision". The true-to-life features include
genuinely clammy fake organs and a functioning circulatory system. Dive into
the faux gall bladder, small intestine, pancreas, inferior epigastria vessels,
and other organs and make them new again.

Raises Fun, Mechanical


-----------
Execuputter
-----------
Career: Business
Obtained: Executive

Description: Why should your Sim sit through boring business lunches when they
can play golf instead? The Execuputter features imported synthetic imitation
grass, along with simulated water and sand traps so that Sims can work on their
swing while building charisma points--and hobnobbing with important business
contacts.

Raises Fun, Charisma


---------------------------------------------------
Enterprise Office Concepts Bushmaster Tele-Prompter
---------------------------------------------------
Career: Politics
Obtained: City Council Member

Description: Stand tall, furrow your brow, and just say the words with the
Bushmaster Tele-Prompter. Transparent overlays display text at varying speeds
for "tortoise" to "hare" fast. Adjust the font size to ease those aching eyes.
Exercise your verbal skills with the Bushmaster Tele-Prompter!

Raises Fun, Charisma


-------------------
Exerto Punching Bag
-------------------
Career: Athletic
Obtained: All Star

Description: Float like a moth and sting like a yellow jacket! With the Exerto
Punching Bag, athletic Sims can punch away to release tension and keep in shape
while building a useful career skill.

Raises Fun, Body



----------------------
SensoTwitch Lie Finder
----------------------
Career: Criminal
Obtained: Con Artist

Description: Don't let the inconvenience of the truth interfere with your
career ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch
Lie Finder. Its patented Brainwave Twitch Needle detects even the tiniest
nervous mental tic. Fool the Lie Finder, and you can fool anyone!

Raises Creativity


-----------------------------------------------
Schokolade 890 Chocolate Manufacturing Facility
-----------------------------------------------
Career: Culinary
Obtained: Prep Cook

Description: Fatten your Sims' bank account--and their friends and families,
too--with this finely engineered machine. Designed by world-renowned
chocolates at Bavarian Meltonwerks, the Schokolade 890 produces high quality
chocolates that Sims can pop into their mouths or pop into a box and sell in
the $7 billion a year chocolate industry!

Raises Fun, Cooking



-------------------------------
Exerto Selfflog Obstacle Course
-------------------------------
Career: Military
Obtained: Junior Officer

Description: After a long day at the military base, why not extend the hard
work with a run through the Selfflog obstacle course? From Exerto, a leading
manufacturer of fitness equipment, this home obstacle course tests your ability
to leap 3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble
over a fence-all in the name of fun and fitness.

Raises Body


[Job - Teenager/Elder]

Elders and Teens can have a job but unlike adults, they are limited. They are
only allowed to reach the first 3 steps in the career they choose. Teens can
get promoted once they are an adult. Another downside with teens and elders
having jobs is that they get cheaper pay.


-Slacker-

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Golf Caddy
----------

Job Description:

Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early hours worked, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §45
Promotion Requirements: 1 Mechanical, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday


---------------------
Gas Station Attendant
---------------------

Job Description:

The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips! Enjoy!

Carpool: 5:00 PM
Hours Worked: 6:00 PM - 9:00 PM
Salary: §71
Promotion Bonus: §142
Promotion Requirements: 1 Mechanical, 1 Charisma, 1 Creativity, 4 Friends

Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday


-----------------------
Convenience Store Clerk
-----------------------

The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides, all
your friends can hang out at the store late in the evening and read the comics
while you pretend to work.

Carpool: 4:00 PM
Hours Worked: 5:00 PM - 9:00 PM
Salary: §96
Promotion Bonus: §192

Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday

-==-

-Law Enforcement-

---------------------
School Crossing Guard
---------------------

Job Description:

You've got a job protecting one of SimCity's most valuable assets, its
children. With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children. Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §45
Promotion Requierment2: 1 Body, 1 Logic, 1 Friend

Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday


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Parking Lot Attendant
---------------------

Attending to a bustling downtown parking lot isn't as easy as you might have
thought. Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes. Keep your cool and keep
the lot free of inextricable parking puzzles.

Carpool: 5:00 PM
Hours Worked: 6:00 PM - 9:00 PM
Salary: §75
Promotion Bonus: §150
Promotion Requierment3: 2 Body, 1 Logic, 3 Friends

Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday

--------------
Security Guard
--------------

Job Description:

A badge, a gun...and the graveyard shift. Since you're required to supply your
own firearm and uniforms, it doesn't leave much in your pay envelop.

Carpool: 8:00 PM
Hours Worked: 9:00 PM - 1:00 AM
Salary: §125
Promotion Bonus: §250

Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday

-==-

-Science-

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Lab Glass Scrubber
------------------

Job Description:

What makes being a Lab Glassware Scrubber different from your ordinary
everyday run of the mill dish wisher? Why that's easy! The fact that neither
the word dish nor washer appear anywhere in your job title, only your job
description!

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §64
Promotion Requirements: 1 Logic, 1 Friend

Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday

------------
Test Subject
------------

Job Description:

While earning a science degree, you're picking up a mediocre salary as a
"human guinea pig" at a local kinetics lab. It's a way to introduce yourself
to the scientific community, but it's tough to be charming after several hours
in a wind tunnel.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §105
Promotion Bonus: §210
Promotion Requirements: 1 Cooking, 1 Logic, 1 Cleaning, 2 Friends

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday


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Lab Assistant
-------------

Job Description:

Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is need at home to advance
And guess what? You're on the graveyard shift. Work all night, sleep all day.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §115
Promotion Bonus: §230

Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday

-==-

-Medical-

----------------------
Nursing Home Attendant
----------------------

Job Description:

Glamorous it's not, but it's a real job taking care of people in their time of
need, and it's a foot in the door of the medical community. Impress the nurses
with your bedside manner and see if you can't find your way into the hallowed
halls of SimCity General.

Carpool: 2:00 PM
Hours Worked: 3:00 PM to 6:00 PM
Salary: §65
Promotion Requirements: 1 Cleaning, 1 Friend

Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday


-------
Orderly
-------

Job Description:

The pay is certainly better than at the nursing home, but the constant flow of
patients means the work of a hospital attendant is never done. Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainly seem like good ones...

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §87
Promotion Bonus: §174
Promotion Requirements: 2 Mechanical, 2 Cleaning, 3 Friends

Days Worked: Monday, Tuesday, Thursday, Friday, Saturday
Days Off: Sunday, Wednesday


-----------------------------
Emergency Medical Technician
-----------------------------

Job Description:

Entry level, now paying, grunt work in a big medical lab-but a way to test your
aptitude and interest in exploring a doctor's world. Taking x-rays, logging
samples, and preparing test results are among your duties.

Carpool: 6:00 PM
Hours Worked: 7:00 PM - 10:00 PM
Salary: §125
Promotion Bonus: §250

Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday

-==-

-Business-

-----
Gofer
-----

Job Description:

The obtainer of coffee - glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time. Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §52
Promotion Requirements: 1 Logic, 2 Friends

Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday


-------------------
Mailroom Technician
-------------------

Job Description:

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §76
Promotion Bonus: §152
Promotion Requirements: 1 Logic, 1 Charisma, 1 Creativity, 3 Friends

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday

-------------------
Executive Assistant
-------------------

Job Description:

Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 7:00 PM
Salary: §98
Promotion Bonus: §196

Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday

-==-

-Athletic-

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Water person
-----------

Job Description:

This is where the magic begins. Where those who aspire to be part of the team
without running the risk of physical injury or public humiliation get their
feet wet, literally. Hydration is an important part of the athlete's routine,
and even though they could probably manage to get their own water, it's much
more fun to have you do it for them.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §97
Promotion Requirements: 1 Mechanical, 1 Body, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Monday, Friday


---------------------
Locker Room Attendant
---------------------

Job Description:

The locker room. You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right? The endless
supply of dirty towels and sports bras isn't the most pleasant of sights, but
that mascot outfit hanging in the corner most certainly is.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §110
Promotion Bonus: §220
Promotion Requirements: 2 Mechanical, 1 Charisma, 2 Body, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday


-----------
Team Mascot
-----------

Job Description:

Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit. A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close. Now, instead
of water and towels, the coach expects you to prepare the players' snacks...a
lot of snacks.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §125
Promotion Bonus: §250

Days Worked: Tuesday, Wednesday, Thursday, Friday, Saturday
Days Off: Sunday, Monday

-==-

-Criminal-

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Street Hawker
-------------

Job Description:

The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §50
Promotion Requirements: 1 Creativity, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday


--------------
Numbers Runner
--------------

Job Description:

Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills.

Carpool: 2:00 PM
Hours Worked: 3:00 PM to 6:00 PM
Salary: §62
Promotion Bonus: §124
Promotion Requirements: 1 Mechanical, 1 Body, 2 Creativity, 1 Friend

Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday


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Pickpocket
----------

Job Description:

Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets.

Carpool: 2:00 PM
Hours Worked: 3:00 PM to 6:00 PM
Salary: §105
Promotion Bonus: §210

Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday

-==-

-Military-

-------------------
Paintball Attendant
-------------------

Job Description:

An aspiring military mind has to get its start somewhere, and what better place
is there than a paintball arena? Guns, ammo, camouflage, squeegees...Well, at
least you don't have to clean the latrines, because at the paintball arena
they're still just called restrooms!

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §57
Promotion Requirements: 1 Charisma, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday


----------------------
Recruit Training Corps
----------------------

Job Description:

Well, paintball had its ups and downs, but it was never quite what you expected
when you signed up for the military. So, here's where it all begins: The ranks
of the Recruit Training Corps. Learn to follow the rules, eat your meals, and
lace up your boots, and you'll be a full-fledged recruit in no time.

Carpool: 5:00 PM
Hours Worked: 6:00 PM - 10:00 PM
Salary: §77
Promotion Bonus: §154
Promotion Requirements: 1 Charisma, 1 Body, 2 Friends

Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday


-------
Recruit
-------

Job Description:

Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your body will look even better
on you than it does now.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §100
Promotion Bonus: §200

Days Worked: Monday, Tuesday, Wednesday, Friday, Saturday
Days Off: Sunday, Wednesday

-==-

-Culinary-

-----------
Dish Washer
-----------

Job Description:

You have to start somewhere, and in the restaurant industry, it's right at the
bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY
what people like and don't like. Wash... and learn.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §63
Promotion Requirements: 1 Cooking, 1 Friend

Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Monday, Friday

-------------------
Drive Through Clerk
-------------------

Job Description:

Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!

Carpool: 4:00 PM
Hours Worked: 5:00 PM - 9:00 PM
Salary: §84
Promotion Bonus: §168

Promotion Requirements: 1 Cooking, 1 Logic, 1 Creativity, 4 Friends

Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday


-----------------------
Fast Food Shift Manager
-----------------------

Job Description:

Joy of joys...instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time.

Carpool: 4:00 PM
Hours Worked: 5:00 PM - 10:00 PM
Salary: §91
Promotion Bonus: §182

Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday

-==-

-Politics-

-------------------
Door-to-Door Poller
-------------------

Job Description:

As a door-to-door poller, you leave your ego at the "door" - modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation. They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them. You've got your
work cut out for you.

Carpool: 4:00 PM
Hours Worked: 5:00 PM - 9:00 PM
Salary: §53
Promotion Requirements: 1 Charisma, 2 Friends

Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday


---------------
Campaign Worker
---------------

Job Description:

The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes.

Carpool: 2:00 PM
Hours Worked: 3:00 PM - 6:00 PM
Salary: §72
Promotion Bonus: §144
Promotion Requirements: 1 Charisma, 1 Logic, 1 Creativity, 4 Friends

Days Worked: Monday, Tuesday, Thursday, Friday, Saturday
Days Off: Sunday, Wednesday


------
Intern
------

Job Description:

Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.

Carpool: 6:00 PM
Hours Worked: 7:00 PM to 10:00 PM
Salary: §112
Promotion Bonus: §224

Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday,
Days Off: Sunday, Saturday

-==-

-Chance Cards-

Chance cards are small boxes of information that makes you make a choice for a
certain scenario. The out come of the card is determined when it appears. There
can be a right and wrong answer as well as two wrong answers. The seem to pop
up every so often in every career. When you see one, you have 3 choices. The
first 2 are the answers to use if you want to try your hand at it. The last one
allows you to ignore it.

Some possible outcomes from the cards is money, a promotion, gain skill points,
lose skill points, be demoted or even fired. It's best to save each time your
sim goes to work. This allows you to restart your game if you answer a card
wrong.

If you have one not listed, please feel free to submit it to me.

-Slacker-

----------------------
Slacker (Photographer)
----------------------

In exchange for taking some digital pictures for their corporate web presence,
ALlamaInEveryHome.com offers ____ 1000 shares of their stock in lieu of his/her
usual fee. Word on the street is that tech stocks are good investments again,
but ____ doesn't want to get burned like s/he did in the last dot com bubble
furst with those four different online pet food delivery sites s/he bought into

"Take Stock" | "Demand Cash" | "Ignore"

-==-

----------------------
Slacker (Web Designer)
----------------------

A marketing rep ____ met while working for ALlamaInEveryHome.com is starting
up a new website dedicated to SimCity's social scene. Knowing that ____ is
pretty well connected, she's asked him/her to design the website, but she also
wants him/her to update the site with all the "coolest parties, and trendiest
places." ____'s willing to take the job and design the website, but s/he isn't
sure about publishing the inner circle's social itinerary. S/He could go ahead
and reveal all s/he knows, or protect the fragile private lives of SimCity's
elite and fill the site with erroneous information.

"Reveal All" | "Erroneous Info" | "Ignore"

-==-

-Law Enforcement-

----------------------------
Law Enforcement(SWAT Leader)
----------------------------

____'s team has been asked to aid the Vice Squad in a raid they're planning on
an abandoned warehouse down by the docks, where a large trafficking ring has
set up headquarters. ____ Has taken position on the roof, and is planning to
rappel down through the warehouse's skylights in a direct assault. A vice
officer has decided to go in with _____ and his/her captain, so ____ fits the
officer with rappelling gear, and his/her only remaining decision is whether to
go in under cover of a Flash bang grenade or a smokescreen grenade.

"Flash bang" | "Smokescreen" | "Ignore"

-==-

--------------------------------
Law Enforcement (Security Guard)
--------------------------------

While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. S/He's sure that S/he's never seen them before, but
isn't sure what to do. Should s/he call the police or confront the suspicious
character?

"Call Police"| "Confront" | "Ignore"

-==-

-----------------------
Science (Lab Assistant)
-----------------------

_____'s been given a large amount of test suites to run. Normally s/he's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has ____ running these simple and formulaic tests
that even Wiki could do, and ____'s not so happy about it. Then it occurs to
her/him that Wiki the signing chimpanzee COULD run the test suites! After all,
all they are is a bunch of checkboxes, one after the other. ____ never pays
much attention to them anyways. Should ____ let Wiki do the test suites, or
take a stand for her/himself and tell her/his boss what s/he thinks?

"Let Wiki" | "Speak Mind" | "Ignore"

-==-

------------------------
Science (Lab Assistance)
------------------------

____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets from rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifiable substances. ____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.


"Clean up" | "Ask Custodian" | "Ignore"
-==-
----------------------
Science (Test Subject)
----------------------

Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that ____ has absolutely no psychic powers whatsoever.
So s/he's been moved on to the Theoretical Color Research division, where
her/his first test involves nothing more than sitting in a sterile test room,
selecting one of two colored lengths of licorice and ingesting it. Should ____
eat the red licorice or the blue licorice?

"Red" | "Blue" | "Ignore"

-==-

------------------
Science (Inventor)
------------------

Locked in the basement of the institute's advanced technologies wing, ____ is
hard at work and convinced that at any moment s/he'll make the breakthrough
that will allow her/him to build the better mousetrap. But amidst the
confusion of her piles of parts and stacks of design specs, s/he's forgotten
whether to connect the Devonian wicket receptacle to the coupled power
inverter or to the focal spine reticulation intake valve. Which one should ___
connect it to?

"Power Inverter" | "Intake Valve" |

-==-

---------------------------
Science (Field Researcher)
---------------------------

In a remote section of the SimCity outback ____ has come upon a previously
undiscovered entranceway to an outcropping of ruins built into the base of a
mountain and covered by dense jungle foliage. This is a major discovery, but
____ isn't sure how to proceed. Should s/he enter the ruins by him/herself and
attempt to ascertain their nature, or head back to the institute and inform
some of the more distinguished archaeologists of the ruins' existence?

"Go In"| "Get Help" | "Ignore"

-==-

------------------------
Science (Project Leader)
------------------------

While reading through some of his/her team's reports, ____ realizes that one of
his/her researchers has inadvertently stumbled upon a new lithium isotope. Not
only is the discovery of a major find in and of itself, but the practical
applications of the isotope in devices such as atomic linear accelerators and
staplers will be worth a fortune. So it's that ____ finds him/herself with a
bit of a conundrum. Ethics would obviously say that s/he should inform the
researcher of her own discovery and advise her/him how to proceed, but
practicality says that no one ever got ahead in the world of science by
sticking to the rules, and ____ could easily claim the discovery him/herself
without anyone being the wiser.

"Inform" | "Steal" | "Ignore"

-==-

--------------------
Medicine (Paramedic)
--------------------

____'s on her/his way to an emergency, and the ambulance is stuck in an
extremely congested area of SimCity surface roads. S/he's got the sirens on,
but there isn't enough room for the cars to get out of her/his way. S/he could
drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying
her/his med pack and resuscitation kit.

"Sidewalk" | "Go on Foot" | "Ignore"

-==-

-Business-

--------------------------
Business (Junior Executive)
---------------------------

The current grist for the office rumor mill seems to be that ____'s boss is up
for a promotion and has been asked to hand pick his replacement. Seems like a
Sure-fire way to get in good with the boss would be to take him out to his
favorite restaurant, but ____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.

"Have Dinner" | "Buy Ants" | "Ignore"

-==-

--------------
Business (CEO)
--------------

While having a meal with her/his assistant, ____ learns that EveryTech
Technologies is looking for a new CEO and that _____'s own president is being
considered for the position. ____ ponders what her/his response to this should
be and if s/he'd have enough time to sabotage the president's plans, as a move
like this would invariably be bad for business. Then _____'s assistant reminds
her/him that the president has been a loyal employee with the company for many
years, and has stuck with the company through thick and thin.

"Sabotage" | "Trust" | "Ignore"

-==-

-------------
Business (CEO)
--------------

_____ is playing in the CEO's annual golf tournament at the SimCity Country
Club. This prestigious event has been known to make or break many a Sim's
career. _____'s foursome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament. Unbelievably, coming in to the
eighteenth hole, _____ and the president are tied for first place, and _____'s
not sure what her best career move is.

"Play to Win" | "Throw Game" | "Ignore"

-==-

------------------------------
Business (Executive Assistant)
------------------------------

On his/her lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to _____ that a joint
business venture between his/her corporation and a smaller privately owned
store might be just what his/her company's looking for, but s/he also notices
some trinkets that might be far more valuable than they look. S/He could take
his/her lunch hour to shop, or deliver a proposal to his/her boss.

"Shop" | "Tell Boss" | "Ignore"

-==-

--------------------
Business (President)
--------------------

Microscotch Technologies is looking for a new CEO, and ____'s appeared on
their list of candidates. Though ____'s been happy at his/her current
corporation, the thought of possibly becoming a CEO is tempting. After
researching Microscotch, ____ is impressed with their business record and
environmental policy. ____ could easily show interest in the position and,
with her/his experience, have a good chance of landing it. But loyalty is a
powerful asset in the business world, and word would undoubtedly get around
that s/he'd gone looking elsewhere.

"Apply" | "Stay" | "Ignore"

-==-

-Athletic-

----------------------
Athletic (Team Mascot)
----------------------

The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.

"Become Limpy" | "Steal Limelight" | "Ignore"

-==-

-------------------
Athletic (All Star)
-------------------

Practice has been canceled due to the large volcano that recently sprouted up
beneath the visiting team's locker-room, so ____ has some free time on their
hands. Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx. What
should _____ do?

"Practice" | "Play Golf" | "Ignore"

-==-

---------------------
Athletic (Super Star)
---------------------

While eating lunch at the team's local sports pub, Pluck 'n Chuck, ____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.

"Give Heimlich" | "Find Manager" | "Ignore"

-==-

------------------
Athletic (Starter)
-------------------

A start-up athletic shoe company has asked ____ to sponsor a new line of
athletic gear. _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.

"Take Deal" | "Pass on it" | "Ignore"

-==-

-----------------------
Athletic (Minor League)
-----------------------

The assistant coach has asked ____ to help move an upright piano for one of
the more senior players on the team. ____ is a bit worried about overstraining
herself/himself, but the move might also be a way to get in good with the
manager and some of the players. S/he could agree, or make up some excuse.

"Move Piano" | "Make Excuse" | "Ignore"

-==-

-----------------
Athletic (Rookie)
-----------------

During warm-ups ____ notices that one of the starting players has forgotten
her knee brace on the practice field. Without the brace the first stringer will
surely re-injure herself: as a bench warmer ____ could make a good impression
by returning the brace to her, or s/he could hide the brace since s/he'd be the
next in line for her position, were she to be sidelined with an injury.

"Return Brace"| "Hide Brace" | "Ignore"

-==-

-Criminal-

-----------------
Criminal (Bookie)
-----------------

A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning him/herself a couple of grand, but before s/he could collect, s/he
managed to get him/herself into some "trouble", which led to the accidental
explosion of his/her car. ____ has effectively inherited the money, and if
s/he were to pocket the winnings her/him, no one would be the wiser, though
s/he could also earn some street rep by splitting the winnings with her/his
boss.

"Keep" | "Split" | "Ignore"

-==-

---------------------
Criminal (Con Artist)
---------------------

As of late, pickings have been thin in the con-artist racket. The Vice Squad
has been breathing down ____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes. ____ has a few tricks left up her/his
sleeve though. A contact has offered him/her some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, ____ could go with the old door-to-door insurance policy scheme.

"Time-Share" | "Insurance" | "Ignore"
-==-

----------------------
Criminal (Bank Robber)
----------------------

During the final set-up meeting for the upcoming heist, ____ is informed that
a member of the team has been taken ill and won't be coming with them, but that
the job will go down as planned. New roles are discussed, and some of the more
experienced members of the team will be forced to pick up some of the slack,
but it's left up to ____ whether s/he wants to be a lookout in charge of crowd
control or if s/he'd rather help out the demolitions expert with cracking the
bank vault.

"Look-out" | "Vault" | "Ignore"

-==-

-----------------
Criminal (Bagman)
-----------------

____'s "employer" has her delivering an endangered SimCity canary, notoriously
difficult to catch in the wild, to a well known private "collector" of rare
species. ____'s been given a long list of care instructions and some packets
of canary food, as well as a dozen additional deliveries on top of his/her
normal routes. Hours into her/his day, she realizes that s/he's been neglecting
the canary, and when s/he goes to check on it in the trunk, discovers it lying
motionless at the bottom of its cage. ____'s in trouble, and can't possibly
admit the truth to the parties involved. Should s/he lie about the
circumstances surrounding the bird's death, or head to the wilderness and try
to catch a replacement?

"Lie" | "Replace" | "Ignore"

-==-

-------------------------
Criminal (Getaway Driver)
-------------------------

Speeding down the inner-city streets, ____'s on the getaway and heading to the
bank job team's rendezvous point. Something went wrong during the heist:
____'s car is occupied with only 3 of the 4-team members s/he'd dropped off
before the job, and one of them is injured. Also, they only managed to make it
out with 20K in hard currency. Thinking that the cops might be on to them, and
therefore on to their escape route, ____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.

"Turnpike" | "Surface Streets" | "Ignore"

-==-

-Military-

-------------------------
Military (Flight Officer)
-------------------------

Growing weary of all the "Peacetime" restrictions--no dog-fighting with
commercial airliners, no buzzing private control towers, no launching laser
guided missiles into peaceful civilian protests--____ and his/her fellow Flight
Officers decide to make a little fun for themselves. They hop in a couple of
fighter jets and head out to international waters, where the rules get a bit
more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
computer aided anti-aircraft missile.' Within minutes, ____ spots a pair of
bogeys who are clearly far from home, maybe even as far as RedCity--but
wherever they're from, things are about to get a whole lot more interesting.
Should ____ engage the enemy, or attempt to establish radio contact and warn
the unidentified aircraft that they are trespassing in SimCity controlled air?

"Engage" | "Contact Base" | "Ignore"

-==-

------------------
Military (Recruit)
------------------

The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the soldier’s
rations to water and vitamin supplements.

"Kitchen Duty" | "Rations" | "Ignore"

-==-

---------------------------
Military (Drill Instructor)
---------------------------

____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm. S/He's had them for two
days and most of them still can't lace up their boots. Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves. ____'s tried to teach them all the
cadences s/he learned while s/he was a recruit. S/He's tried putting them on
ration restrictions and kitchen duty, but the regular ways just don't seem to
be working, so it's take for phase 2. ____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.

"Underwear" | "Baguettes" | "Ignore"

-==-

-Culinary-

----------------------------------
Culinary (Fast Food Shift Manager)
----------------------------------

The movie theater down the street just let out and ____'s restaurant is PACKED.
(One might think they'd be full after those absurdly sized movie drinks, but no
such luck.) S/He's barking orders left and right when suddenly the unthinkable
happens: the Uberburger 3000 breaks down in an entirely ungraceful puff of
smoke. Now the restaurant smells like charcoal and there isn't a burger in
sight. Should s/he try to keep going without the Uberburger, or take the repair
into his/her own hands?

"Who needs burgers?" | "Roll up those sleeves!" | "Ignore"

-==-

Culinary (Prep Cook)
--------------------

A local society dame has contracted with ____'s restaurant to cater her
daughter's wedding to a local wealthy businessman. This overly extravagant
affair promptly causes headaches for the entire staff: the demands range from
the silly (500 miniature swans made entirely of coconut paste) to the
impossible ("Can you get powder blue lettuce greens for the salads?"). The
souse chef is so busy taking care of the demands that he leaves the decision
about the soup ("surprise us!") entirely up to _____. Should s/he make Italian
wedding soup or the less traditional Louisiana Gumbo?

"Italian Wedding" | "Louisiana Gumbo" | "Ignore"

-==-

-In Home Jobs-

Painter

Being creative allows you to pain a picture on a easel. This is a good way to
make some money and fast. In order to paint, you need to buy an easel. Once you
have it bought, send a sim over to it and click on it to paint. It helps if
your sim is in a good mood. As your sim becomes better, you'll have the choice
to paint still life or another sim. After a few ours of painting, it should be
complete. Now you can click on it to sell it or go into buy mode and place it
on a well. Also, the higher the creativity, the more money a sim will make. Be
warned, all stats will drop at a normal rate expect fun when painting.

-==-


Novelist

Being a Novelist can take time in order to make some cash. You'll need a lot
of creativity in order to make a great novel. A novel will be complete in about
3 Sim days. To do so, you sit the sim at the computer and choose to write a
novel. The more creativity, the better chance the novel will sell well. Make
sure the sim is in a good mood each time you write the novel. Once it is done,
you'll have a message saying you finished it. A phone call should be on its
way after it so be ready for it. You will earn money if the book sells well.



6) Miscellaneous

[FAQS]

Here are some of the commonly asked questions that I have seen. These come from
looking on the message boards as well as reading various forums.

1. Can my computer handle the sims?

A1 - If your system meets the requirements, then yes it will run the game.

2. Where can I find Mods for my sims?

A2 - You can search google for Sims2 Mods or search for forums that have them.

3. Why can't I build anything or even buy something?

A3. You either need to get rid of your no-cd crack or you need to go buy the
game.

4. How do I get twins? Is there a special diet or something?

A4. There is no special diet. You either keep trying normally or down load
a mod to better increase your chances of having them.

5. How do I make my sims go to school or work?

A5. Usually, sims are smart enough to do this by themselves. In they don't,
just click on the bus or car and choose go to school/work.

6. Do I need the Sims 1 in order to play the Sims 2?

A6. Nope. All you need is the Sims 2 and the system requirements.

7. How do I remove the censor patch over my sims?

A7. Look in the cheat codes section for the censorgrid cheat.

8. Are there any expansions for the Sims 2?

A8. So far, there is only University. No, this guide doesn't cover it.

9. My baby won't grow up! What do I do?

A9. Try buying a birthday cake and have someone bring the baby to it. That
should allow the baby to grow up.

10. Can I import my cities from SimCity 4?

A10. Yes. There should be an option when you are on the neighborhood screen
to import your city or make a new one.

11. Can I add my own music to the sims?

A11. Yes. You place it in
C:Documents and SettingsUserNameMy DocumentsThe Sims 2Music


-Custom Content-

Adding it to your game:

When you download custom content (like clothes or skins), you'll need to place
them in the download folder before they will show up in either BodyShop or in
Game. The downloads folder is usually located here:
C:Documents and SettingsUserNameMy DocumentsThe Sims 2Downloads

Once in there, it will show up in bodyshop and in the game. You can then create
new sims with the custom content or just change clothes for your sim in game
if needed.


Making your own Custom Content:

To make your own, you'll need a graphics program like Paint Shop Pro or
Photoshop. When you have one of those, open bodyshop and export the item you
want to make (like clothing, skins). Now, open the files up in your graphics
program. From there, you can add textures, change colors or add whatever you
want to the content. Once you saved it, export it back in with bodyshop. It'll
now be in your game for you to use as well as in bodyshop.


-Cheat Codes-

-Debug Mode-

Open the cheat menu by pressing Ctrl + Shift + C, then entering the following:
boolProp testingCheatsEnabled true

While in Create-a-Sim, press Shift + N before creating your first sim to enable
skin tones, clothes, and hairstyles that would normally be used only by NPCs.
Press Shift + M to disable it.

While in Live mode, Shift + Click on a sim to bring up the debug menu.


-Misc. Codes-

Press CTRL + SHIFT + C to access the cheat window, then enter the following:

motherlode = 50,000 simoleans

boolprop constrainFloorElevation false = Allows you to change elevation of
floor tiles.

clear = Clears all cheat codes on the screen, but codes are still in effect.

exit = closes cheat window

boolprop constrainFloorElevation true = Disables the ability to change
elevation of floor tiles.

expand = expands or contracts cheat window

kaching = get 1000 cash

boolprop ShowLotPackageFilename (True/False) = In neighborhood, shows filename
of house when lot is highlighted

vsync (on/off) = increases game performance but lowers graphics

autopatch (on/off) = lets you know if there’s a patch

help = all list cheats

StretchSkeleton = makes your sims larger or smaller

moveobjects (on/off) = moves objects and deletes you couldn't before

slowmotion = Puts the game in slow motion. Enter any number that 0 through 8
(0=fastest and 8=slowest)

boolprop lotTerrainLighting (True/False) = Set to false and lots will not light
up when highlighted in neighborhood

boolprop locktiles (True/False) = Set to false to place floor tiles outside lot

boolprop displayNeighborhoodRoadsWithModel (True/False) = Set to false to
remove bridges from neighborhood.

boolprop lotTerrainPaints (True/False) = Set to false to remove floorpainting
on lot

boolprop displayNeighborhoodProps (True/False) = Set to false to remove props
like rocks and towers from neighborhood

boolprop objectShadows (True/False) = Set to false to remove removes shadows on
objects outside house

boolprop lotWater (True/False) = Set to false to remove removes water (ponds)
from lots

boolprop displayNeighborhoodRoads (True/False) = Set to false to remove roads
from neighborhood

boolProp guob (True/False) = Set to false to remove shadows on objects inside
house

boolprop displayNeighborhoodWater (True/False) = Set to false to remove water
from neighborhood

boolprop displayLotImposters (True/False) = Set to false to removes house
graphics from neighborhood

boolprop displayNeighborhoodFlora (True/False) = Set to false to removes
trees/plants from neighborhood

boolprop displayLookAtBoxes (True/False) = Set to true, blocks appear on Sims
faces and on parts where Sims look at

boolprop carsCompact (True/False) = Set to true and cars will have more detail
in neighborhood

boolprop renderSelectedSimLevel (True/False) = Set to true and walls will no
longer cut away from selected Sim

boolprop allObjectLightsOn (True/False) = Set to true to light up objects
continuously instead of only when used

boolProp displayPaths (True/False) = Set to true to see the path where the
selected Sim walks to

boolprop lotInfoAdvancedMode (True/False) = Set to true to show lot information

intprop censorgridsize 0 = Takes off censoring

boolProp simShadows (True/False) = Toggle shadows on/off for Sims

aging off = turn off aging

aging on = turn on aging

faceBlendLimits (on/off) = turns off facial bounding limitations. It prevents
the normal corrections the game will make for two parents with very different
facial structures.

intProp maxNumOfVisitingSims 8 = You can invite more people to your parties.

boolProp snapObjectsToGrid true/false = You can place objects outside the grid.

social_debug = You can tell what social reaction will happen before you do it



Press Ctrl + Shift + C to access the console.

**Some cheats require you enter the Postprocessing cheat code effect.**

letterBox # = Adds a letterbox effect to the view. (# = 0.0 to 0.4)
(requires post processing on)

vignette # # # = Blurry bits at the edge of the screen. (# = 0.0 to 1.0)
(requires post processing on)

slowMotion # = Make you set the game speed. (# = 0 to 8, 0 is normal)

filmGrain # = Makes the screen grainy. (# = 0.0 to 1.0)
(requires post processing on)

bloom rgb # = Sitcom flashback blur effect (# = 0.0 to 1.0)
(requires post processing on)

boolProp enablePostProcessing false = Turns Postprocessing off.

boolProp enablePostProcessing true = Turns Postprocessing on.


-Neighborhood Only Cheats-

Bring up cheat window by pressing Ctrl + Shift + Code Effect

deleteAllCharacters = At neighborhood view only, removes every Sim from the
neighborhood.

TerrainType (desert/temperate) = Only for use in neighborhood view, toggles
between the two terrain types.



-Other Parameters-

Add these to the shortcut's parameters for other helpful things. Some have code
counterparts.

Code Effect

-nosound Disables sound
-f Fullscreen Mode
-r[width]x[height] Start with desired resolution (in pixels).
-w Windowed Mode
This review posted to TheGameReviews.com with permission of the author.

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