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Resisntance Fall of Man walkthrough

=====Fall of Man=====
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---Complete Strategy Guide/Faq/Walkthrough - Version 1.0 - By: David Baxley
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        +================================================================+ 
        +================================================================+        -                                                                -        -                                                                -        -             ---------------------------------------            -        -            (           Table of Contents           )           -        -             ---------------------------------------            -        -                                                                -        -            I.  The Faq                                         -        -                a)  Introduction                                -        -                b)  Version History                             -        -                c)  Legal Issues                                -        -                d)  Contact Information                         -        -                                                                -        -           II.  Game Basics                                     -        -                a)  Difficulties                                -        -                b)  Weapons                                     -        -                c)  Enemies                                     -        -                d)  Tips                                        -        -                                                                -        -          III.  Walkthrough                                     -        -                a)  Introduction/Format                         -        -                b)  Level 1: Guantlet                           -        -                c)  Level 2: A Lone Survivor                    -        -                d)  Level 3: Spires                             -        -                e)  Level 4: Fates Worse Than Death             -        -                f)  Level 5: Conversion                         -        -                g)  Level 6: Hunted Down                        -        -                h)  Level 7: Path of Least Resistance           -        -                i)  Level 8: The Cathedral                      -        -                j)  Level 9: Outgunned                          -        -                k)  Level 10: Into the fire                     -        -                l)  Level 11: Conduits                          -        -                m)  Level 12: Viper's Nest                      -        -                n)  Level 13: No Way Out                        -        -                o)  Level 14: Secrets                           -        -                p)  Level 15: Angel                             -        -                q)  Level 16: Search and Rescue                 -        -                r)  Level 17: Common Ground                     -        -                s)  Level 18: A Disturbing Discovery            -        -                t)  Level 19: Devil At the Door                 -        -                u)  Level 20: Evacuation                        -        -                v)  Level 21: Parting Ways                      -        -                w)  Level 22: Into the Depths                   -        -                x)  Level 23: In a Darker Place                 -        -                y)  Level 24: A Desperate Gamble                -        -                z)  Level 25: Ice and Iron                      -        -               a1)  Level 26: Burning Bridges                   -        -               b1)  Level 27: On the Ice                        -        -               c1)  Level 28: Giant Slayer                      -        -               d1)  Level 29: Angel's Lair                      -        -               e1)  Level 30: Last Hope                         -        -                                                                -        -           IV.  Miscellaneous                                   -        -                a) Frequently Asked Questions                   -        -                b) Secrets and Unlockables                      -        -                                                                -        -            V.  Closing                                         -        -                a) Credits                                      -        -                b) End                                          -        -                                                                -        +================================================================+

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                      ---------------------------------------------                     (  Section One: The Faq                       )                      ---------------------------------------------

========================[-= 1.a Introduction =-]========================

Thanks for stopping in to check out my first ever faq.  Being as this is myfirst attempt at composing a strat guide its probably going to be a littlerough.  Hopefully, you will find what you are looking for contained somewhere in here.  I hope you enjoy reading this guide as much as I enjoyedwriting it.                                              - David Baxley 

===========================[-= 1.b Version History =-]===========================

Version 1.0This is the first complete version of the FAQ.  Contained herein you will finda breakdown of the enemies and weapons, a very detailed secrets section,tips for the various areas of play, and a complete walkthrough for the gameon normal difficulty.

=================[-= 1.c Legal =-]=================

(C) Copyright 2006 David BaxleyThis guide or a portion of this guide may not be displayed without the author'spermission.

========================[-= 1.d Contact Info =-]========================

You can contact me at Daveybax@hotmail.comFeel free to get a hold of me if you would like to use my guide on your site, submit something to my guide (You will be given full credit.),or have any questions concerning Resistance.

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                      ----------------------------                     (  Section Two: Game Basics  )                      ----------------------------

========================[-= 2.a Difficulties =-]========================

Easy- Don't let the name of this difficulty fool you.  It wasn't that hard but it wasn't "Easy" either.  This difficulty feels like "Normal" on mostother games i've played.  I recommend starting on this difficulty, this willlet you get a feel for the game without getting frustrated.

Normal- Pretty much the same game as easy, only this time around some newweapons have been added and the game throws more enemies at you. While ineasy mode you could pretty much just plow your way through.  Normal modeforces you to pace your self, take it slower, and look for more strategicsolutions to problems.

Hard- This difficulty was a complete blast to play.  After playing the otherdifficulties and co-op mode hard was a refreshing change of pace.  Not onlywere there more enemies and i mean alot more they changed the enemy spawn pointsand changed up the types of enemies encountered in certain parts.  Also enemyhealth has been upgraded for hard mode.

Superhuman- This level was almost identical to hard mode.  The enemy numbers,types and spawns were all the same as hard mode.  The only differences wereAI responds much better this time around, the enemies are much more accurate,and they inflict more damage and have more health.  After you beat this modeit unlocks the Black Ops skin for multiplayer.

===================[-= 2.b Weapons =-]===================

[M5A2]

Clip: 50 roundsAmmo Capacity: 150 roundsFire rate: MediumRange: LongDamage: MediumAlt. Fire:  An underslung grenade launcher which holds three grenadesThoughts/Tactices:  This is the games basic weapon.  Get used to this gunbecause you'll be relying on it heavily until later in the game.  Becauseof its great accuracy at longer range this gun serves as a ghetto sniperrifle.  Don't use this gun at close range because the Chimeran guns have higherfiring rates and more damage.

[Bullseye]

Clip: 70 roundsAmmo Capacity: 210 roundsFire rate: HighRange: CloseDamage: HighAlt. Fire:  Launches a tagger dart, which once is in place all your main fireshots will home in on the tag's location.Thoughts/Tactics:  You will also be using this gun heavily throughout the entire game.  Its fire rate and damage make this the superior close rangeweapon choice.  Save your tags for those tougher enemies such as Steelheads, titans, and advanced hybrids.

[Shotgun]

Clip: 8 shellsAmmo Capacity: 16 shellsFire Rate: SlowRange: CloseDamage: HighAlt. Fire: Discharges both barrels at once.Thoughts/Tactics:  This guns abysmal fire rate make this gun inferior to otherclose range weapons.  The only practical application for this gun is to useit against leapers and rollers.  While engaging a swarm of the little guysaim the shotgun slightly above them and fire.  The result of this aiming isthat by shooting slightly above will give you maximum spray and will wipeseveral of them out at once.

[Reapers]

Clip: 50 roundsAmmo Capacity: 500 roundsFire Rate: HighRange: CloseDamage: LowAlt. Fire: Dual target lock.Thoughts/Tactics:  These guns are fun to play around with but lack any gooduses.  You are better off to go with another gun choice.

[Sapper]

Clip: 100 minesAmmo Capacity: NAFire Rate: SlowDamage: HighRange: CloseAlt. Fire: Manual mine detonation.Thoughts/Tactics:  Another gun with little to no use.  The only thing this weapon is good for is setting up a mine field and luring Gray Jacks into it.

[Arc Charger]

Clip: 100 energy cellsAmmo Capacity: NADamage: HighRange: CloseAlt. Fire: Branch the electricity to multiple targets.Thoughts/Tactics: A useless weapon that is only good for fun.

[Fareye]

Clip: 6 roundsAmmo Capacity: 6 roundsFire Rate: SlowDamage: High (if a headshot)Range: LongAlt. Fire: Activates focus which will slow time down for a limited period.Thoughts/Tactics:  A good weapon.  The game is sparing with its fareye ammoso take carefull aim to conserve ammo.  Save it for tougher enemies.

[LAARK Rocket Launcher]

Clip: 2 rocketsAmmo Capacity: 2 rocketsFire Rate: SlowDamage: HighRange: LongAlt. Fire: The ability to adjust the path of the rocket in mid-flight.Thoughts/Tactics:  Just your standard rocket launcher save it for Stalkers,Widowmakers, and Angels.

[Auger]

Clip: 20 roundsAmmo Capacity: 100 roundsFire Rate: MediumDamage: HighRange: MediumAlt. Fire: Deploys a round stopping force barrier.  Auger rounds can pass through the barrier.Thoughts/Tactics:  A good close range weapon.  The force barrier is very handyand saved me in several tight situations.  If you are facing enemy turrets,move to medium range and fire at them.  The Auger will pierce the shield thatthe turrets have.

[L112 Dragon]

Clip: 80 units of fuelAmmo Capacity: NAFire Rate: ContinuousDamage: HighRange: MediumAlt. Fire: Launches some flame at range that acts like napalm.Thoughts/Tactics: A very handy weapon that is brutal in close range.  It willinsta-kill most chimera and will even destroy leaper pods before the can hatch. 

[Hailstorm]

Clip: 50 roundsAmmo Capacity: 250 roundsFire Rate: HighDamage: HighRange: MediumAlt. Fire: Deploys a clip of ammo that turns into a mini-turret and autotargets nearby enemies.Thoughts/Tactics: The gun burns through its ammo way to fast and its accuracyleaves alot to be desired.  You'll spend more time reloading with this gunthan actually shooting it.  Its only decent use is the Alternate fire which is superb.  Jettison the clip turret and seek cover while it does the dirtywork for you.

[Splitter]

Clip: 35 roundsAmmo Capacity: NAFire Rate: MediumDamage: HighRange: MediumAlt. Fire: Breaks up the blast in mid shot.  Repeated use splits the shot upfurther and widens the coverage of the weapon.Thoughts/Tactics: While fun to mess around with, this weapon isn't very goodand you'll wind up getting yourself killed while trying to use it.

[Frag Grenade]

Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: SlowThoughts/Tactics: Simple and easy to use.  Great for when multiple baddiesdecide to crash your party.

[Hedgehog Grenade]

Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: MediumThoughts/Tactics:  Much like the standard grenade.  Save it for indoors andenclosed areas to max out its effectiveness.

[Air-fuel Grenade]

Clip: NAAmmo Capacity: 5Range: LongDamage: HighFire Rate: SlowThoughts/Tactics:  The long time it takes for this weapon to go off severelytakes away from its effectiveness.  By the time it goes off most Chimera havefled from the blast radius.  Save it for tough enemies or a group that is entrenched and won't move.

[Backlash Grenade]

Clip: NAAmmo Capacity: 5Range: LongDamage: NAFire Rate: MediumThoughts/Tactics:  This is a very handy nade even though it doesn't do anydamage of its own.  It makes up for this by deploying an energy bubble whichrepels Chimeran weapon fire back at them.  A usefull strat is to deploy theseguys in front of a large group.  Switch to the m5 and lay waste to them because your bullets will pass through while theirs gets sent back at them.

===================[-= 2.c Enemies =-]===================

Be prepared to face some of the best AI i've come across in a game.  Whileit doesn't qualify as Skynet it definatly isn't a slouch either.  Enemieswill seek cover, run from nades, fall back, and use suppression and flanking.

[Hybrids]

Appearence:  Humanoid with multiple eyes, nasty claws and teeth and coolinguntits jutting from its back.Health: LowWeapon: BullseyeTactic:  Use the m5 zoom to pick them off from a distance or get close and usetheir own bullseye against them.  While fighting them fire in bursts and moveto the side to avoid the barrage of shots they will send at you.

[Howlers]

Appearance:  A large dog like Chimera.Health: MediumWeapon: Claw swipesTactic:  Their tough hides will repel most fire you send at them.  Use the shotgun or Auger on them.  While engaged with them, move in a side-steppingcirclular arc to avoid their attacks.

[Leapers and Rollers]

Appearance: Small fourlegged Chimera that appear like a lizard/scorpion mix.Health: LowWeapon: Leaping bite/acid spit (roller only)Tactic: Move backwards and spray over them with the shotgun.

[Steelheads]

Appearance: They look similar to hybrids only they are larger and covered inblack body armor.Health: MediumWeapon: AugerTactic: Because of the Auger rifle that they wield these guys make for toughcustomers.  Don't worry about cover with these guys as their guns can pierce it.Also avoid close range with them at all cost.  Try to pick them off at a distance or use the Flashback grenade tactic.

[Hardfangs]

Appearance:  They look like short, bulkier hybrids with heavy armor.Health: LowWeapon: Arc ChargerTactic: These guys are a joke. Make sure that you don't let them get closeenough to use the arc.  A quick burst to the chest should take them down.

[Slipskulls]

Appearance:  They look like most of the other humanoid chimera only more slender.Health: LowWeapon: ReapersTactic: These guys pose little threat except to take up time dealing with them.Most any weapon will get the job done.  Just make sure to keep moving so theycan't get a bead on you.

[Menials]

Appearance: Humanoid chimera with out any torso armor.Health: LowWeapon: Grabble and biteTactic: Use your melee attack to finish them.

[Titan]

Appearance: Large hulking chimera (look alot like LoTR Cave Trolls) witha Stalker gun for weapon.Health: HighWeapon: BFGTactic: Move side to side while engaging them to avoid their fire.  Tag themin the head with the bullseye and pummel them while moving.

[Advanced Hybrids]

Appearance: Look similar to standard hybrid only slightly smaller and they havemore armor.Health: MediumWeapon: Bullseye Mark IITactic: Avoid close encounters with these guys at all costs.  There advanced gun will rip you to shreds in seconds.  Use the Fareye, explosives, or anotherranged weapon to deal with them before they can close on you.

[Widowmakers]

Appearance:  A large fleshy spider creature.Health: HighWeapon: Claw stab, Globule spitTactic: Stay as far away as possible and punish them with the rocket launcher.

[Angel]

Appearance:  Large flying four tentacled creatures.Health: HighWeapon: Poison Cloud, Spike Throw, Debris ThrowTactic: Stay mobile and at a distance.  Take them out using rockets and highexplosives.  They appear worse than they actually are.

[Gray Jacks]

Appearance: Large hybrid like beasts.Health: MediumWeapon: Three hit melee comboTactic: Keep your distance and use the sapper or dragon to take them out.

[Stalker]

Appearance: Large Chimeran tank.  It as a podlike upper portion and four crablike legs.Health: HighWeapon: Laser turret, missile launcherTactic: Keep to cover as much as possible and try to get in behind it to hitthe glowing ball that is its weak spot.  However, in certain fights later onyou won't be able to get in behind it.  In this situation simply hit it with rockets and auger fire until it goes down.

=========================[-= 2.c Gameplay Tips =-]=========================

Remember to stay mobile, a still soldier is a dead soldier.

Know when to employ controlled aggression and when to employ caution.

Grenades are your friend, remember to use them.

Take out as many enemies as you can from as far away as possible.

Conserve your big guns for the big enemies.

Use your head, shoot enemies in theirs.

The most obvious route is not always the best route.

Cut down on ammo costs, look for explosive material near enemies.

Be wary, when its seems like their should be enemies there probably is andlots of them.

Smile and relax with the thought of how much better your ps3 is than the 360.

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                      =================================                     (  Section Three:  Walkthrough     )                      =================================

===============================[-= 3.a Introduction/Format =-]===============================

The walkthrough contained in this guide is based off of the normal difficultysetting.  The differences between the other modes isn't drastically differentso you should be able to get through the game with this walkthrough.  I chosenormal because it is the standard difficulty setting and will probably be themost played setting.  In this guide I will not cover the location of healthand weapon placements.  The reason for this is that the game is pretty generous with these and they are usually just lying about on the floors.  I will however, tell you where to find the new weapons that you will find while playing such as the reapers, shotgun, etc.

                   ===============================                  (        The Walkthrough        )                                     ===============================

=================================[-= 3.b Level 1: The Guantlet =-]=================================

After the opening scene run to the top of the crater.  By this time your alliesshould be engaging several Hybrids.  Switch to zoom mode and finish them off with several bursts.  They won't attack you as they will be to busy dealing with your friends.  Move forward and stick to the right.  After you pass the first ruined bus a Hybrid will rush you from around the corner of the building on the right. There will be plenty of space between him and you.  Simply switchto zoom and dispatch him.Move to the corner of the building where the hybrid emerged.  As you approach this path another hybrid will step out bullseye a blazin.Send him packin with a burst to the chest.  Follow the linear path past thedowned chopper.  As you proceed you will see a white and red car on your right.Once you reach this a hybrid will charge out from the left.  Move around the corner and past another bus.  Here you should see more troops dropping in tohelp you out.  Follow your comrades down the road as they get pwned by mortarfire.  Continue on the road until it ends in a big courtyard with a large building on the other end.  There will be a hybrid on the balchony, zoom and deal with him before moving forward.  Get closer to the building, once youare about halfway there three more hybrids will rush out of the building and take cover on your left hand side.  Use the M5a2 zoom snipe method to deal withthem and proceed into the building.  As you enter the building a hybrid will rush out from your left and begin to run up the stairs.  Move into the building,where upon entering you will pick up the reapers and use them to blast thecreature in the back.  The first floor is uneventful, save for some scatteredammo boxes.  Once you have refilled move up the stairs to the next floor.  Atthe top you will meet two soldiers.  Follow them into the door on the left.  They will get hosed by two hybrids taking cover behind some crates.  Step quickly into the door way and place a nade in between them.  Go through theirroom and out the doorway on the left wall.  Move forward, you will now findyourself on the balchony you saw before entering the building.  There is a doorway leading into the building.  Once you go through it a hybrid will attackyou from the doorway in the far wall.  Another hybrid will attack you from another doorway on your right.  Charge the hybrid ahead of you, fire a few rounds into him and finish him off with melee.  Now go back out into the roomand deal with the other hybrid.  Go through either doorway and proceed untilyou come out behind the building.  Hop off the broken stairwell onto the streetbelow.  After landing move to your left.  Pick up the bullseye off the deadhybrid and continue on.  As you get close to an overturned truck you willmeet two more hapless soldiers.  Follow them up the street until some hybridsspring out.  Use the zoom m5a2 tech on them and continue.  Weave through thebarricades and move past the burning truck.  You should now be entering agrassy clearing with an archway opening ahead of you.  Move cautiously for once you get close enough a wave of hybrids will rush you.  End their plightwith a well placed shot from your grenade launcher and continue through thearchway.  After heading down the stairs three hybrids will charge you from theleft.  Drop a nade in their midst and continue down the path from where theycame.  Once you encounter an opening in the wall on your right hop down, followsome soldiers and end the level.

=====================================[-= 3.c Level 2:  A Lone Survivor =-]=====================================

After you gain control of yourself follow your soldier buddy up the ravine.Take a right after the drainage tunnels on your left and continue up thelinear ravine.  Up ahead you will see a bridge that runs overhead.  At thispoint a small group of leapers will charge toward you.  Deal with them usingaccurate bursts and continue on.  The ditch ends with some stairs on your leftand barred drain tunnels ahead of you.  When you reach this area a large waveof leapers will charge you from straight ahead.  Back peddle and continue tofire until they are all dealt with.  Climb the stairway on the left side.  After a short distance another small group of leapers will attack, deal with them and cross the bridge to the other side of the ditch.  Follow the soldier until you come to a semi-open area on your right with some boulders.  Quickly move to a boulder and climb atop it.  Another swarm of leapers will arrive, kill them off from the safety of your boulder and move forward over the slopeon the right side of the drainage tunnels.  Drop down into the next ditch andproceed until you see another set of drains ahead of you with three hybridsat the top.  Zoom m5 at them until they are dead or have retreated.  Go forward and wind your way up the three flights of stairs, through the opendoorway and into the building.  Head up the stairs and into a room with several crates.  Move through this room and up another flight of stairs. Stop at the top of the stairs.  You will notice that most of the ceiling isgone and there is a lone hybrid above you.  Take him out and deal with thenext three hybrids that will charge into the room from the right.  Head to where they came from.  Stop at the entrance and take out the lone hybrid acrossthe way.  Use your bullseye and charge into the room and deal with the twohybrid who are in the room.  There will be a section of the wall in this roomthat has been blown away, this is your exit.  After exiting follow the pathuntil you come to a makeshift bridge leading into another smashed up building.Most of the floor will be gone.  Drop a nade down onto the two hybrid in the room and zoom tech two more hybrid as they charge into the room below you.  Move forward over yet another makeshift bridge and drop down another floor.Head out onto the exposed fire escape and drop down onto the street below.Now the fun begins.  On the road is a tank just waiting for you.  Hop inand plow through the gate ahead of you.  Just follow the road till the end.Along the way just keep spam firing the cannon at anything that moves.  The only thing that poses a threat to you now are the morters scattered hereand there.  Keep your distance from them and take them out at range and you'llbe fine.  Blast your way while following the road and you will come to a large archway.  Drive your tank through this to end the level.

===========================[-= 3.d Level 3: Spires =-]===========================

After the initial cutscene quickly head to your left and blast the hybrid thatis coming up the stairwell.  Then head back the way you came and take out 2 more  hybrid and proceed to the right side stairwell.  Pause at the top and usethe m5 zoom to snipe the hybrid below.  Once they are dealt with move down the stairs and stick to the right side wall.  Move along the wall until you have aside shot on the hybrd that is manning the turret and waste him.  After that ifyou are running low on ammo head into the bus depot to resupply then head toward the gas pumps on that right side.  Move forward slowly towards the gas station building and snipe a couple of hybrid that are moving around in this area.  After they are dealt with head into the gas station building. Man the turret straight ahead of you as you enter and shred the few remaininghybrid.  Now switch to the turrets and aim towards the watertank.  Take out asmany as you can before they find cover.  After they have all dug in exit the building and make your way towards them.  They should all be clustered up making it a great time for you to deliver a nade suprise.  Finish clearing outany that survived your nade barrage and quickly head back to the gas stationbuilding.  However, instead of going in switch to your bullseye, find some cover and face the big gate that is next to the gas building.  They will startpouring over the wall on either side of the gate.  Get as many as you can withthe bullseye.  Once they start to overwhelm fall back find cover and snipe theremainder of them.  Once they are all dead the level will end.

===========================================[-= 3.e Level 4: Fates Worse than Death =-]===========================================

You now find yourself in a body dumping room in a chimeran conversion center.After you come to, charge into room ahead of you and melee bash the two menialsin here.  Now head through the doorway on your left and into the next room. Bash two more menials in this room and head into the next room.  On the righthand wall of this room is a locked silver door.  Next to the door on the leftis a switch flip it and the door will open.  This will trigger a cutscene.After the scene head through the doorway straight ahead of you.  Don't runheadlong into this room though.  After you enter you will see a menial ahead of you.  What you don't see is the menial in a side room on your right thatwill latch onto you if you move passed it.  Lure him out and bash them.  Moveto the end of the room and take a left.  You will come to a doorway that hasseveral planks of wood across it.  Bash your way through and then bash the menial ahead of you. Take a right and head up a small set of stairs.  Headto the right and through the next room.  Pause at this doorway for a moment.Doing so will cause some menials at the other end of the room to begin movingtoward you.  After a few seconds two hybrids will move into the room.  Once they do, shoot the silver ball thingies on the left wall causing them to explode and taking out the hybrid.  Finish the menials up and head through thedoorway the hybrids came out of.  As you head to the doorway blast another setof explosive balls to take out two more hybrid.  Now move through the doorwayon your right.  Follow this hallway till you come to a lift.  Enter it andflip the switch.  After the door opens ignore the menials on the other side of the window and head to your left.  You will now be in a large room with severalsilos.  On a catwalk towards the back of the room is a hybrid, zoom snipe him.Now move into the room and follow the right wall till you come to a closed gate.Take a left at the gate and the it leads you to a section of floor that is nowgone.  Drop down to the level below you and bash the two menials.  Leave through the open doorway and stop.  Turn right, you should now be looking outinto a grassy open area.  As you proceed through this area lazer mines willspring from the ground.  They float up and begin charging their shot.  Shootthem before they can do the same to you.  Make your way to the stairs onthe opposite side of the doorway.  Before you go up them, move around to the left side of them and pick up the shotgun.  Now head up the stairs.  Once youreach the top take a right and smash your way through the two crates.  Moveinto the next room and make your way towards the stairs.  Watch out for thetwo lazer mines at the base of the stairs.  Go up the stairs move forward andhead up a second set of stairs on your left.  This takes you to another sectionof floor that is gone.  Drop down and take out two mines that spring up after you land.  You are now on the other side of the closed gate that you encounteredafter exiting the elevator.  Proceed throught the opening and you will now bein an alleyway.  On the left there is a storage container that has health andammo if needed.  After you move towards the container you will see another openarea with several menials milling about.  They are not your initial concern.On the left is a ledge, atop this ledge are two hybrids.  Move forward and placea nade on the ledge and move back toward the container.  Bash the menials asthey close on you. And finish off the hybrid with bullseye fire if they survived.  Move through the alley to the next doorway.  Lying in the doorwayare some hedgehog nades.  Becareful as you enter this doorway.  Once you getclose enough a mine springs up.  After the mine is gone move foreward and into the large open area ahead of you.  There will be several menials coming towardyou.  Bash them and seek cover.  On the opposite side of this large area thereare several hybrid.  Stay behind cover on the ground level and zoom snipe them.Now head up the stairs and take a left to the center of the balchony the hybridwere on.  There should be a locked door with a small control box with a yellowcircle on the right side of the door.  Toggle the control box and head throughthe now open door.  You are now outside on the waterfront.  Follow the path with caution.  As you near a small set of stairs two mines will activate onyour left.  Deal with them and head up the stairs and to the left.  There willbe several crates ahead of you and three mine launchers on the ground.  Dispatch the mines and proceed.  Bash the crates and drop down onto the storage container and hop to the ground.  After landing the level will end.

===============================[-= 3.f Level 5: Conversion =-]===============================

Once you have control move down the hall to the opening ahead of you. Stay inthe doorway.  To your left underneath the crane are three hybrid.  Send thema nade from the safety of your doorway then rush any survivors with the bullseye.  Move underneath the crane and up the wooden ramp ahead of you.  Carefully make your way across the two wooden planks and look to your right.You will be looking down to an area with several crates.  There are threehybrid in this area snipe them from the safety of your perch and hop down.  To the right there is a doorway in the distance.  Take note of the explosiveballs on the left side of the doorway.  Move forward, doing this will cause several hybrid to come out of the doorway.  Drop back and blast the explosivesas they near them.  After they are dead head into the doorway.  A cutscene willplay.  After the scene you will be in a large room with big blue containers.Head through the doorway at the opposite end of the room.  Make your way aroundthe green ammo crates infront of you.  You will now be looking up a flight ofstairs.  Switch to the shotgun and blast the leapers that charge you after youapproach the stairs.  Make your way up the stairs and you will be charged bya second group of leapers from your right.  Again simply backpeddle and shotgunthem into oblivion.  Flip the switch to the locked door infront of you and headinside.  You will be in a large room with cacoons hanging from the ceiling.Stick to the left wall and you will come to a stairway leading down to a largehanger type room.  From the safety of your vantage snipe the hybrid that arewalking around on the ground level.  There are many of those explosive ballsin this area.  Use them to take out the hybrid whenever you see an opportunityto do so.  Once they have been dealt with drop down to the floor and make yourway to the far end of the room.  You should see a gap leading into the nexthangar room.  Move into the opening and some hybrid will spawn. Use the explosive ball trick on these guys.  Turn right and there will be two more hybrid.  Again, use the exploding balls and back up.  After they are dead move into the area.  In front of you there will be a clyindrical closed doorwith a toggle station to the left.  Toggle the lock and enter the tube. Head down the tube and it will lead you to a large caverous room.  On the platform below you to the right is a hybrid with his back to you.  Use the bullseye and give him a suprise.  Ahead of you three more hybrid will attack.Deploy a hedgehog grenade and move past the garbage.  Follow the platformalong the wall and bash the menial around the corner. Continue along the platform until you see two hybrid rush from the right.  Give them a hedgehogand proceed.  There will be a small bridge in front of you as you near ita mine will launch.  Head over the bridge and another mine will launch.  On theother side of the bride is an elevator.  Take out the two mines that willdeploy when you near it and use the chimeran elevator.  Once it stops step outof the life and the level will end.

================================[-= 3.g Level 6: Hunted Down =-]================================

Follow the hallway as it winds through the chimeran conversion plant until youcome to the opening on the far end.  Head through and drop down on the pathwayoutside.  Follow the trail up and to the left.  You will come to an elevator.Hop in and take a ride down.  Step out onto a narrow street with buildingslocated close on either side.  Head straight and take a right at the end ofthe road.  Move forward until you come to another path to the right and anopen door on your left.  Take a left, as you head left three lazer mines willspring up.  Waste them and continue on.  As you move through this area ignoregoing into the buildings as they contain only mines and miniscule amounts ofammo.  Keep going forward until you come to the docks.  Take a right and headtoward the stack of three exploding balls.  As you approach them a group ofhybrid will attack.  Ignite the balls and head through the doorway on your right.  In this room there is a ledge on the far wall and the room containsseveral chimeran storage crates.  On the back ledge there are two hybrid, thereare also several chimera hiding amongst the crates.  Move slowly into the roomand drop a hedgehog into the middle and take them out.  Next move to the leftwall and head up the small set of stairs.  At the top throw a second hedgehogas you are now being assaulted by four hybrid.  Move down the ledge and youwill come to a second set of stairs leading down.  Stick to the top of the stairs and snipe the hybrid moving about in this section.  After they are deadhop down.  Ignore the stairs leading up, unless you need some health or ammo.Head out of the doorway on the ground level.  Once on the ground take a right.You should see a set of stairs leading up and another group of exploding ballson the right.  Move up the stairs and into the building on your left.  Onceyou enter a group of leapers will swarm towards you.  Fall back to the bottomof the stairs and wait for the swarm to get close to the explosives.  Detonatethem, mop up the remaining leapers with your shotgun and head back into the building.  Another wave of leapers will come at you.  Use your shotgun and fallback method to take care of them.  Once they are dead, head down the stairwell, drop to the ground, and use the elevator.  The lift will take youto a large open factory room.  There is an opening in the left corner wall.Move to this opening and zoom snipe the group of hybrid that you can see inthe container storage yard.  Next move around the left side of the large redcontainer ahead of you and repeat the zoom method on another pocket of hybrids.Now move back to the opening and head around to the right of the right containerand deal with another group of hybrids.  This group is much larger and a nadeor two will come in handy for thining their ranks.  Just past the large groupthere is a flatbed trailer with two hybrid on it.  Drop a nade in between themand move to the wall of the building on the right hand side.  You will see awooden ramp leading to the top of a storage crate.  Jump on the flatbed trailerand head up this ramp.  You should now be looking down on two hybrid that aremanning turrets.  Bullseye them and drop down.  Move around the to the left.Two more hybrids will rush you.  Bullseye them and head up the set of stairslocated against the building now in front of you.  Take a right and balanceyour way across two wooden planks into the next building.  After enteringmake your way to a small opening and drop onto the street below.  After landingthe level will end.

=============================================[-= 3.h Level 7: Path of Least Resistance =-]=============================================

After the level opens charge across the street to the ruined buildings whithyour team mates.  Move to the far left and seek cover next to a standing wall.Use your zoom snipe to take out the enemies as they funnel up the hill to the center.  After they are dealt with cross the street and enter the ruins ofthe building on the left of the opening the hybrids were coming from.Move down the slope and this will put you on the side of some more hybrids.Dispatch them and continue on.  Continue down the slope and ahead of you therewill be some metal sheets that you can use as cover.  Stay here and zoom snipeanother wave of hybrids.  To your left and across the way is a big sectionof wall still standing.  In two of the windows are some hybrids.  Kill them andmove down through the next sloped opening.  As soon as you start to descenda hybrid will leap out from the left.  After he is gone move through the right.
Barely step through the doorway and then backpeddle.  This will cause a hybridto show himself.  He is on the second floor of a gutted building in front of you.  Another hybrid will show up in a doorway in the same building and a group of leapers will swarm out.  Move back to the slope and deal with thembefore moving to the doorway to snipe the two hybrids.  Head through the rubbletowards the building where the hybrid just were.  As you step into the openthere will be two hybrid with their backs to you and another one across thestreet in an window opening.  After they are dead move out onto the road.Once you do this another leaper swarm will charge out.  Backpeddle to thesafety of the ruined building you came out of and deal with them.  Next moveout onto the roadway and snipe any remaining hybrid.  Move down another slopein between the buildings much like the others you have come through and takea left into the building.  Move through this building and exit through theblasted section on the right.  This gives you a safe distance and an excellentvantage point to deal with the large wave of hybrids that are coming towardsyou and your buddies.  Now is a great time to use your nades or grenade launcher to quickly thin their ranks.  Mop up the stragglers and head downthe street while sticking to the left side.  Switch to your bullseye and makeyour way to the bus.  Move around the right side of the bus and blast thehybrid that is waiting around the corner.  Two more hybrid will begin firingon you.  Snipe them and move further down the street.  After a few stepstwo more hybrid will engage you.  Close range em with the bullseye and switchto your shotgun.  The road turns to the right and slopes downward.  As youmove down this road a large swarm of leapers will beginn coming down thebuilding in front of you.  Shotgun them down and continue along the road.  The road cuts to the left and begins ramping uphill.  Head up the road and weave your way through the ruined cars.  When you reach the metal barricadesthere will be an opening to your right.  Stand in this opening and a groupof hybrid will show themselves.  Drop a nade in their midst and zoom snipe anysurvivors.  Continue on the road until you come to a ruined car with a dead soldier draped across the hood.  Stand here and snipe a group of hybridthat are behind a sandbag barricade further up the road.  Now move out frombehind the car and proceed to the large mound of earth.  Use this as cover asyou engage another group of entrenched hybrids.  Move forward until youcome to a bridge with tons of barricades and vehicles on it.  Before you begincrossing the bridge move to your left to find some stairs leading down under the bridge.  Under here you will find a grenade for your launcher, this willcome in handy very soon.  Head back up and begin crossing the bridge.  Moveas fast as you can towards the other end of the bridge.  Get ready to usethe grenade launcher.  As soon as you near the other side a group of hybridwill begin moving towards a barricade with a turret that is located in themiddle of the road.  Drop them with a shot from your grenade launcher beforethey can reach the turret.  If they do it makes them much more of a pain todeal with.  After they are dead quickly look to your left and take out anotherhybrid located in the grassy opening.  Once you have dispatched them head towards the gate to the large cathedral ahead of you.  As you near the gatea howler will jump over the wall and attack you.(Boss Fight)This fight is a joke.  Switch to your shotgun and begin sidestepping.  Whileyou are moving to the side move in a circular arc.  Doing this will preventthe howler from hitting you.  In the meantime, blast it with your shotgun untilit hits the deck.  Move towards the cathedral and the level will end.

==================================[-= 3.i Level 8: The Cathedral =-]==================================

Once the level starts leapers will begin streaming down from the ceiling.There are alot of these things and i mean "alot".  Have your shotgun at theready and immediately fall back.  There is a small room directly behind you.Moving in here will cause the leapers to have to funnel in after you.  Blast away at them using the leaper shotgun tactic and you should decimate them with little problem.  Once they are all dead quickly run towards the boarded opening on the other side of the large starting room.  Move to the left side of the opening.  Very soon two steelheads will blast the boards away.  As soon as the barrier is down before the smoke clears and they chargein after you begin lobbing nades into the smoke filled opening.  Tag and blast them if they manage to survive.  Now pick up their auger rifle and moveinto the other side of the cathedral.  As you are exiting the archeway ahybrid will spring out blast him down with the auger and begin moving backthe way you came.  The reason for this sudden reversal is the howler that isnow bearing down on you.  Use the same side stepping motion and blast away athim with the auger.  He should go down pretty quickly.  Head through the archway again and look across the room to your right.  A group of four hybridwill be charging you.  Take them out with a nade or your launcher and movetowards the direction they came from.  There will be a large section of thecathedral wall blasted away.  Move to the rightside and slowly ease to theleft.  Do this until you can see a hybrid on the balcony of the buildingacross the way.  Snipe him and continue easing left sniping more hybrids asyour angle presents them.  After they are dead move across the way into the building.  As you enter the building move through the first doorway on your left.  As you enter this room you should have picked up some incredibly usefull backlash grenades.  Save them for later and move back out into themain room.  Exit through the doorway infront of you.  As you leave the buildingyou will meet up with two soldiers.  Head the way they just came from.  Movedown the stairs and come to the corner.  Around this corner are several hybrid.Move out behind the corner and tag and blast em.  Alternate between firing and moving back behind the corner until they are dead.  After a few seconds fallback and switch to your shotgun.  There are a group of leapers on their way.After they are dead return to the corner and finish off any remaining chimera.As you move down the road two hybrid will spring out.  Seek shelter behind a sandbag barricade and deal with them.  Switch to your auger rifle and move to the next corner.  Get ready, because once you step out you will be rushed byseveral hybrid and a steel head.  Move to the center of the street and deploya backlash grenade.  Stand in the center of the nades bubble and take out thesteel head first.  Get as many hybrid as you can before the bubble dissipates.After your temporary shelter is gone move to the right side of the street.This will keep the hybrid in the shops on your right from getting an angle onyou.  Move slowly up the street.  Once you find where the hybrids on the right.Shot out the windows they are hiding behind and lob a hedgehog into the roomthey are in.  As you near the end of the road another hybrid will come out ontoa balcony ahead of you.  Take him out and find cover as the road turns left.You should now be looking ahead a see a set of stairs leading up.  At the topof the stairs is a hybrid snipe him and head up.  At the top will be an archedopening to your right.  Look through the opening and locate some explosive balls.  Blast them to kill a hybrid located above them and move through the opening.  Switch to your shotgun and take a left.  Ahead of you will be alarge clearing and a tree in the middle.  As you approach the tree you willbe attacked by two howlers.  Don't panick, simply use the same method you havebeen and you will be fine.  If you run out of shotgun shells switch to theauger to finish the job.  Make your way through the opening in the wall.As soon as you move through the opening quickly drop down to the next levelto avoid some hedgehog mines.  Stick to the barbed fence on your right side.As you move along the fence a group of seismic mines will deploy.  Once theystop moving jump to avoid their blast.  Continue along the fence until youcome to a wooden bridge.  Cross it and make your way up the hill to your right.Up ahead you should see some sandbags.  Move to them as fast as you can onceyou reach them duck to avoid some more headghog mines.  Continue up, at the topthere will be a hybrid blast him with the bullseye and move to the wall onyour left.  Around this wall are three more hybrid.  Give them a hedgehog nadeand continue towards the group of trees past the playground.  As you near the trees you will see two mine deployers on the ground.  Line yourself up behind the tree on your left so the tree is between the mines and you.  As you getcloser to the tree the mines will go off and you will be saft.  Head past themines and drop down through the opening.  Move through the gateway.  After youenter there are six mine deployers which deploy seismic mines.  They will launch in two groups of three.  For both groups simply crouch to avoid them.After thats dealt with continue on.  There will be a car up ahead and past thecar is an alley leading downward.  Move to the car and this will cause severalhybrids to attack.  Hedgehog them clean up stragglers and move down the alley.Stop at the corner.  Step out and quickly step back to trigger and avoid somehedgehog mines.  Now move to the next area and drop a flashback nade.  Thisshields you from several chimera while you play cleanup with your m5.  On yourleft is a building.  There is a doorway and a window.  Move to the window andsnipe a hybrid on the floor above you.  Now head into the room with yourbullseye ready.  After you head in a hybrid will spring out from under the stairs.  Kill him and head up the stairs.  In the next room there is a largesection of floor missing.  Move to this opening and kill the hybrid below anddrop down.  Head out of the doorway and into an alley.  Stick to the right walland pop out from around the corner and move back to avoid several hedgehogmines.  Switch to your shotgun and deal with a leaper swarm that is coming.After they are dead zoom snipe the hybrid at the end of the alley.  Nowhead through the alley on your left and proceed until several seismic minesdeploy.  Duck under them and continue on.  Two hybrid will attack from thearchway ahead.  Bullseye them and continue through the arch they came from.Look down the alley on your left and take out a hybrid at the end of it.  Easedown the set of stairs in front of you until you can see some explosive balls.Ignite them to kill a hybrid manning a turret that you can't see from thisangel.  Then back track to the alley you passed after the archway.  Movealong this path and take the first right you come across.  Smirk to yourselfas you make your way past the empty turret and dead hybrid and head up a setof stairs. Once you reach the top the level will end.

==============================[-= 3.j Level 9: Outgunned =-]==============================

Once the level starts move to the wall on your right.  Creep out and snipeas many of the hybrids on your left as you can.  Take carefull aim becauseif you aren't frugal with your ammo you will run out.  There are alot of hybrids in the traffic circle.  Anyway once the ones on the left are dead moveto your right and slowly move foreward.  Keep moving up until until the oncespast the center are in range.  Snipe them and move back to towards the beginning.  Look towards your left and zoom snipe the last pocket up hybridresistance.  After they are all dead quickly refill your health and lost ammo.Now beat feet back towards the beginning of the level.  Facing the beginningthere will be a large mound of earth pushed up against a wall.  Climp this makeshift hill and wait for a chimeran dropship to drop a container fullof chimera.  From your angel you should be looking at one of the openings.After the hatch opens fire your grenade launcher and throw a grenade into theopening.  Fall back to cover and take care of any survivors.  Now turn andrun towards the opposite side from the beginning point.  On the right is a large truck.  Move behind the truck and familiarize yourself with this area.Past the cab of the truck are several ruined buildings with doorways. Thiswill be the area which you will deal with upcoming boss fight.(Boss Fight: Stalker)This fight isn't as scary as it looks.  The stalker will move in from the opening opposite of where you came in from.  It will move into the trafficcircle and begin firing on your comrades.  Stay behind the truck and let it move past you.  Step out once its back is to you.  Located in its back is asmall silver ball similar to the explosive balls you've been exploiting thusfar.  Anyway, open up on the ball with your m5.  This will cause the stalkerto spark and stun it.  After your clip runs out retreat behind the truck and begin moving sideways and to the right.  Move through the buildings as needed.The reason for this, is because after the stalker regains itself it willfire a barrage of missles at you.  Repeat this hit and dodge tactice two moretimes and the stalker will go down.  After its defeated the level will end.

===================================[-= 3.k Level 10: Into the Fire =-]===================================

Once you exit the tunnel your objective is to fight your way to the top of thehill you now find yourself facing.  Move close enough so the hybrids operatingthe turrets are in auger range.  Blast them with the auger, as it will piercethe front shields on the turrets.  After the three turrets are down move tothe base of the hill and snipe the chimera moving about in range.  Next moveup the hill until you come to a razorwire fence.  In the middle of this fencethere is a break leading into a trench.  Before heading down into the trenchclean out a couple of hybrid while you have the advantage of the high ground.Move into the trench and take a left.  The next right you come to will havea group of hybrid around the corner.  Drop a nade around the corner and cleanup the leftovers.  Now quickly move back to the high ground because a largegroup of chimera are making their way to the center of the trench.  Let thembunch up and then shoot the explosive barrel.  Another wave will trickle in after the first group is dead.  Snipe them and then head the way they came from.  The trench will turn to the left, equip a close range weapon and blastthe two hybrid around the corner.  The trench will take another left turn andthen end in a slope leading up.  Move slowly up and deal with the hybrid at the top.  There will be a turret outpost at the top.  Move around the outsideof this and to the left.  Stay behind it because there is another turret outpost further up the hill and this one has an angle on you.  Swith to theauger and kill him through the wall you are hiding behind.  Now move up thehill and zig zag through the concrete barricades.  After you reach theturret that you just killed move to the left to find a gap in the Chimeran fence and head through it.  Pass through the turret outpost and continue upthe hill past the fallen tree in your path.  There will be some red brickrubble up ahead.   Move slowly through the gap in the rubble and look to theright and down.  There will be another hybrid manned turret down in the trench.Auger him through the safety of the wall and continue past him.  The trenchwill begin to slant upward and to the left.  Follow it up until it leads toa house.  Don't move infront of the door.  The bottom floor of the house is full of hybrid.  What you want to do is throw a few nades through the windowsor doorway to thin them out.  Next strafe past the doorway and set off any remaining explosive barrels left after your nade barrage.  Once they are alldead head into the house.  To the left of this room is a staircase at the topis a floor full of more hybrid.  Move onto the staircase but don't expose yourself the hybrid up there.  Move about halfway up and aim up at the ceiling.Throw some nades but bounce them off the ceiling so they richochet back downonto second floor.  This will kill the chimera off without exposing you toany danger.  After they are dead move up to the morters and the level willend.

==============================[-= 3.l Level 11: Conduits =-]==============================

Move up the tunnel following the rail tracks.  After coming to a platform onyour left hop up on it and move to the gate.  This will cause a titan to showup and blast open the gate.  Hit the big fellow with any grenade launcher shotsyou have and switch to the bullseye.  Tag him in the head and open up on himwhile sidestepping is fireball shots.  Repeat this until he explodes.  Proceedinto the room the titan came from and at the other end is another gate.  Afellow soldier will unlock it for you.  Move into the room and go left.  This takes you into a building with the backside of hit blown away.  In this roompick up the fareye, yay a real sniper rifle at last.  Equip the fareye andlook to your right.  On top of some storage containers are three hybrid.  In the middle of this group is a rung of explosive balls.  Shoot the explosives and leave the building through the hole leading down on your left.  Don't bother sniping the other hybrid that are streaming down.  Save your sniper ammo for tougher enemies.  Follow the path on the left leading down.  At thebottom a group of your soldiers is facing off against a group of hybrid.Drop a nade in the middle of the hybrids and take out any remainders.  Continuealong the way they came from.  Now the trail will turn right and begin leadingupward.  Move to the top and join in the fierce firefight going on at the top.Tons of enemies will be pouring across the bridge on your right.  Avoid the the right side.  Instead hang to the left a little ways back and m5 zoom and nade them until the enemies finally stop coming.  If you have any flashbacknades now is the perfect time to use one.  Remember to retreat back down the hill to refill your health as necessary.  After its finally over move across the bridge.  Wait for your buddies to cross and go right.  After they have gone ahead follow after them.  This will cause the enemies up ahead to focuson them instead of you.  Rush towards them and pull out your fareye.  Thedrive will turn left and slope downward.  You should be looking into a garageat the bottom.  Inside are a large group of hybrid standing next to an explosiveball rack.  Shoot the explosives and quickly retreat out of the line of fire.A group of leapers will rush you deal with them and m5 any remaining hybrids.Head into the garage and stick to the right.  Move across the narrow ledge onthe right and head into the next room.  Take another right and head up a ramp.At the top the level will end.

==================================[-= 3.m Level 12: Viper's Nest =-]==================================

Move down the hill and to the spike fence on your left.  This will shield you from the shots from the titan that you will be soon taking.  Pop out and tagit and bullseye the titan till it drops.  About halfway through this fightthe tower door behind the titan will open and several hybrid will spill out.Back up so you move down a little.  This puts you out of the titan's and thehybrid's line of sight.  Now move around the mound to the left and and m5 zoomthe hybrids.  After they are gone go back to work with the titan.  After thefight restock your ammo from the fallen soldiers and if you are wounded thereare some health capsules behind the tower.  When you are restocked move intothe tower and allow the fan to blow you up to the next level.  Once you landmove cautiously around the corner and blast the two hybrid waiting on you.Up and across the way is another tower with some hybrids using turrets.  Switch to the fareye and hose the turret hybrids.  Now cross the small plankto a pylon and cross another plank to reach the next tower.  Right before youstep onto the second tower look to your right.  In the distance is a tower withsome more hybrid on it.  Use your fareye and eliminate them.  The same procedureas before: move around the tower and deal with two more hybrid at close range.Continue around until you come to a bridge leading to the next tower with a turret on the right.  Have your fareye ready because when you get about halfwayto the next tower a steelhead will charge out from the rightside of the tower.You know what to do here.  After you do it bash some menials around the cornerand fareye some hybrid on a tower across the way and slightly below you.  Continue around this tower till it dead ends.  When the path stops there willbe a toggle box.  Flip it and head back across the bridge.  Now take the firstright and get ready to head down this bridge.  Keep your fareye handy and takeout some hybrid as they charge you across this bridge.  Move across the bridgeand circle around the tower until an opening on the left comes into view. Hop inside and float down to the bottom.  Move out of the tower and prepare tofight another titan.  Use the tower as cover and take it down with the bullseye tech.  After the big fellow has fallen go the way he came from andthe level will end.

================================[-= 3.n Level 13: No Way Out =-]================================

After the cutscene you'll be in a circular room with one exit.  Smoke will beobscuring your view.  Quickly switch to your auger and get a force barrier up.A large group of Chimera will be attacking you through the smoke.  Throw a fewnades into the smoke, blast any hybrids that charge through and move throughthe smoke.  Stick to the wall on either side and take cover behind some pipes.Take out the last remaining hybrid by augering them through the pipes.  Takethe tunnel on your right and make your way into the mess hall.  Once you reachthe first group of tables a leaper swarm will show up.  Retreat back into the tunnel and finish them off with the shotgun.  Make your way through the mess hall and exit via the door on the far left.  Take a left when the tunnel branches and continue on. Take a right at the next branch and keep moving.Now take a left at the next branch.  At the end you should see a doorway.Moving towards the door will spawn a group of hybrids infront of you and agroup behind you.  After they spawn quickly turn around and head back the wayyou came.  Kill the group behind you, turn around, and finish the other group.Proceed through the doorway and take a left, now take another left and then a right.  At the end of this tunnel will be a much needed health and ammo refill.Also have your fareye ready because coming down here will spawn a steelhead andhybrid.  Kill them and head left and then back out into the main tunnel.  Continue along up a set of stairs into a room filled will computer processors.After you enter the room a hybrid will show up directly ahead at the other end.Fareye him and continue to where he showed up from.  Through this doorway willtake you into a large room filled with train cars and crates.  Ahead and to theleft will be a hybrid m5 him and move around the car infront of you by goingaround to the right.  Switch to the fareye and hop up on the platform.  To your left mixed in amongst the crates are several hybrids.  In the middle ofthem is an explosive barrel.  Shot it and mop up the survivors.  Move throughthe crates and wind around to the left.  Hop the tracks then continue straightinto another tunnel.  At the steps infront of you a hybrid will spawn from theright.  Blast him and go down the tunnel on your left.  After a few steps therewill be a doorway on your right.  Move to the edge of it and pop out.  A largegroup of enemies is in the shower area in the rightside of the locker room.Toss some nades behind their cover and move out of the doorway.  Charge in andclean up the stragglers before heading out of a hole in the wall located in theshower.  Follow this new tunnel until it opens up to a room with some explosivebarrels stacked up against the wall in front of you.  Take the opening on theleft and then take another left.  Continue down this long tunnel until a youfind the doorway on your right.  Have your fareye ready to blast the slipskullsin the next room.  Once they are dead move through the next room as it headsdownward.  At the bottom it ends in an open gate.  A tunneler will pass throughwhen you approach the gate.  Pick up the arc charger while heading through thegate (a craptacular gun to be filed away and not used unless you are runninglow on ammo).  Hop into the tunnel on the left that has recently been made.  After a bit it opens up into a large room with some metal walkways and stairs.Use your fareye on the two chimera in the room and drop down onto the floor.Now climp the stairways to the top and flip the switch.  Next head back down tothe mid-level and fareye some hybrid through the now open doorway before heading through.  After heading into the new tunnel take a right into the largeopen room and proceed down the stairs to the ground level.  There will be anopening at the other side of this room.  As you get close to the opening youwill be attacked by two howlers.  Shotgun/sidestep them and head through thearchway.  Stick to the left and at the end of this tunnel take a right.  Abouthalway down this tunnel there will be an open area on the right.  Walk towardsthe switches located on the wall to end the level.

=============================[-= 3.o Level 14: Secrets =-]=============================

When the level starts two hybrid will step out from the left.  Blast them andhead back to large open room that you passed through on your way here.  As youget close to large room there will be several hybrid and a steelhead blockingyour path.  Fareye the chimera and head into the large room.  On the catwalkabove you at the top of the stairs is another hybrid.  Fareye him and climb thestairs.  As you approach the opening to leave another hybrid will rush out.M5 him and continue from where he came.  Keep going straight into another largeroom.  As you head for some stairs leading down a hybrid will show up at the far end of the room and flip a switch.  This lets in some hybrid on the upperwalkway.  Fareye this new bunch of arrives and hop down to the ground level.Once you reach the ground level another group of hybrid charge out from your left.  Use your zoom m5 on them and go through the doorway they came out of.This takes you into a boiler room.  Move down the stairs, stop once you are facing the boiler.  Underneath it and to your left is an open service crawspace.  Move into this and a group of leapers will decide to show up.Shotgun them and take a left.  As soon as you turn left another leaper swarmwill show up.  After they are gone go the way they came from and exit the crawlspace into another boiler room.  Take the stairs on your right and exit onthe other side of the gate in the large room.  Flip the switch on the leftand head through the hatch.  Take the open doorway on your left and quicklymove down the hallway.  Do your best to dodge the fire coming at you from a group of steelheads as you move down the hallway.  Once you are within decentrange deploy a flashback grenade and end them.  Once they are gone take thefirst right and move through a doorway.  This tunnel will lead to a deadendwith a large tunneler created passage on your right.  Move down this new tunnel.  After a little ways in a leaper swarm attacks.  Deal with them and continue on.  Further down this tunnel you will encounter a large number ofleaper pods just waiting to hatch.  Instead of waisting nades or explosives onthese pests, walk out into the midst of them.  Do this until they start to shake(this means they are about to hatch)  quickly turn around and beat feet the wayyou came.  After you are clear of the pods do a 180 and blast away at the swarm that is hot on your heels.  After the intensity is over continue yourjourney through the tunnel.  After the tunnel ends jump up and to your rightinto a hallway.  Take the first door on your left into the map room.  Onceyou enter this room the level will end.

===========================[-= 3.p Level 15: Angel =-]===========================

Exit the intel room through the only open doorway and take a right that leadsto a tunnel.  When you reach the tunnel take a left.  You will arrive at a dooron your right that will auto open when you near it.  It opens to a large medical room with some explosive barrels in the center.  The room is also fullof menials.  Allow them to group near the barrels and then get as many as youcan in the ensuing fireball.  Bash any remainders and move to the glass windowson the righthand side of this room.  Smash through the glass window and enterthe next room.  There will be a set of stairs on your right leading up.  Before you head up look up and you will see two rooms at the top.  Each has several glass windows.  Shot out a window leading to each room and toss an air-fuel nade through the openings.  This will take out the majority of thehybrids camping up there.  Climp the stairs and m5 any remaining hybrid.Move into the first room through an open window.  Grab your fareye and snipe the steelhead at the end of the rooms.  Look through the doorway to locate him.Move through the doorway by the steelhead and take a left.  There will be a set of stairs leading down with some hybrid at the bottom.  Shoot an explosiveball next to them and head down.  Moving down will cause a swarm of leapers toattack.  Fall back up the stairs and shoot the explosive barrels as the swarm gets close.  Blast the remainder and head back down.  Keep going until youcome to some windows on your right that you can't see through.  The room on the other side houses several hybrid.  Shoot out a window and deliver them anair-fuel nade before moving on.  Keep moving down the hall and as you approachan open gate some hybrid will show themselves.  Fareye them and keep going.There will be more hybrid behind the next set of windows on your right.Blast open a window and deploy and air-fuel before continuing on.  Once you reach the end the blast door will auto open.  The next room is a samplestorage room.  Headshot the gray jack in the middle of the room and move toone of the walls.  Containment tubes will slowly rise from the floor releasinggray jacks.  Snipe and auger them and the door on the other side will open.Move through the new doorway and up some stairs.  This will take you to thefinal room.  Its a big room with several containment units.  Charge into theroom and deploy a flashback and wipe out the hybrid infesting this room.When they are dead head to the right side of this room, where there is a largeempty area next to a big brick wall.  A tunneler will smash through the wall anddeploy a large number of troops.  However, you will be waiting for it when itshows up.  After it punches through the wall deploy a flashback and fire yourgreneade launcher into the cluster of tightly packed troops and m5 the rest.After they are all dead the level will end.

=======================================[-= 3.q Level 16: Search and Rescue =-]=======================================

When you are ready to go follow the cobblestone path to an opening in a brickwall.  When you near it a group of chimera will run by.  Ignore them and pick up the Hailstorm.  Yay! A new toy.  Don't use this gun yet, save it for theend of this level when you are really going to need it.  Anyway, move out ontothe street and another group of Chimera will exit the building infront of youand move into some alleys further into the level.  Follow after them until agroup of Hybrids and a howler step out from the corner of a building on yourleft.  Switch to your auger as you fall back and take out the howler firstbefore m5 sniping the hybrid.   After the exchange continue up the street toward the burning bus.  Ahead of you will be a pair of hybrid on a ledge. After m5ing them another group of hybrid and a steelhead will engage you fromyour right.  Now is the perfect time to share with them the gift of handheldexplosives.  After sharing cross the street and climp up the ledge the two hybrid were on.  Climb the small set of stairs on your right and switch toyour bullseye.  Tag and bag the three hybrid up here and then move to the metalrailing directly ahead of you.  You should be looking down onto a chimeranturret position.  Now here is where you get to try out the Hailstorm.  Take it out and aim above the hybrid manning the turrets.  Now use the hailstorm's alternate fire to deploy a clip as a mini turret.  Repeat this once or twicemore to clean the streets below before moving along the walkway on your left.M5 any remaining hybrid and switch to your fareye.  After you make it to thestreet below four slipskulls will show up.  Dispatch them with focused snipingand then go back to your m5.  After they are gone a group of hybrid will comeout of a building across the street from the stairs you used to reach the street level.  Drop a nade on them and take out the rest.  Once they are deadthe level will end after a few seconds.

===================================[-= 3.r Level 17: Common Ground =-]===================================

This level places you behind the controls of a jeep.  Cruise down the roadand smash your way through the first fence.  Follow the road until a fieldopens up on your left.  Cut through this field and make your way past the line of trees ahead of you.  You are now in a large open area with two metallicstructures in the background.  Drive towards the first chimeran base on yourright.  Okay I am not one to brag or blow my own horn but when I came up withthe strategy for dealing with the large number of chimera in the bases I hadto stop and smirk.  Okay enough shameless backpatting and back to the guide.Okay here is the strat,  gun the engine and make your way towards the firstbase on the right.  After you smash through the first fence mash triange toexit the vehicle.  Before you jump out try to aim the vehicle so it stopsin front of the base and a little ways back.  The reason for this is as follows,your buddy in the gunner position will not exit the jeep,  he will fire at enemies and can kill them quickly and accurately when stationary, and last butnot least he is invulnrable.  Now you get it, deploy your jeep like a turretthat is indestructible and with infinite ammo.  Just sit back out of range untilyour pal has sufficiently cleared out the enemies.  Move forward into the baseand there will be two ramps.  One ramp on either wall move about halfway up oneof these and look up at the ceiling.  Next throw a nade so it bounces off the roof and lands onto the next floor.  This should take care of the baddies upthere.  Now head on up to the second floor and toggle the gate switch.Get back in your jeep and repeat the jeep launch strat at the next base just tothe left of this one.  After both gate switches have been activated get backinto your jeep and drive through the now open gate located in between the twobases.  After passing through the gate make your way towards the large greystone in front of you.  Ramp off of it and into the canyon below.  As youdrive through this area a large swarm of leapers shows up.  Ignore them andcontinue on.  After exiting the canyon you will be in another large open areawith two more bases.  Stick to the left of the open area to make find your wayup to these new bases.  Repeat the jeep strat on the bases, remember to togglethe switch in each base.  Once they have both been switched pass through a second gate located to just past the base on the right.  After passing throughthe gate a Chimeran drop ship arrives and deploys a box of troops.  Quickly drive past them and continue up Cheddar Gorge.  After a bit the road dead endsand there will be a ramp on the left leading up.  Take this left path and followit as it winds up the gorge.  You will come to a fence and behind the fence isan open area with three turret stations in it.  Smash through the fence anddrive past the stations, ignoring the hybrid inside.  Again follow a rampingpath on your left, drive past another turret station, and smash through anotherfence.  Past the fence are the final two chimeran gate control bases.  Utilize the jeep strat again for both of them being sure to flip the switchesin the bases to unlock the last gate.  While waiting for your buddy to do somethining out at the first base be sure to watch your back.  Sometimes the Hybridyou ignored along the way will catch up to you.  After the switches have beentoggled drive through the gate that is located just past the second base.Now the path will be leading downward.  Follow it down until it deadends.There should be another chimeran fence on your right.  Drive through this lastfence to end the level.

============================================[-= 3.s Level 18: A Disturbing Discovery =-]============================================

After you and your comrade split up you start next to a locked fence.  Togglethe switch to the right of the gate and head through.  In the distance aretwo hybrid.  Fareye them and move toward the large chimeran structure.  Onceyou get close enough the gate will open and some Menials will come out.  Beatthem down and fareye two more hybrid located on an upper ledge in the backof the structure.  Once they are down proceed inside.  Bash all the Menials in here and find the locked door located opposite the main entrance.  Togglethe lock to the left of the door and head through.  As you move through youwill pick up the sapper.  File it away under "S" for sucks and continue.After dealing with the Menials out here follow the path on the left that leadsbetween some fences on either side.  It will cut to the right and end beforeanother Chimeran structure.  When you get close the door will open and a hybridand steelhead will charge you.  Fareye the steelhead and bullseye the hybridbefore venturing inside.  This structure is devoid of enemies otherthan a three menials but full of Lancer Mines. Stick to the left wall and makeyour way to the back lefthand corner to find the locked door.  Unlock it andhead outside.  Equip the sapper for only the first of two times in the entiregame that its useful and deploy a mine trap.  Now move cautiously forward alongthe path until a gray jack leaps out from behind a container on your left.Backpeddle and lure him into your mines.  Make another trap and repeat this foranother Gray Jack that will attack you as you head further in.  After they aregone switch to the fareye and bash the menials as you move along.  The pathends at a large wooden bridge.  Stay on your side and snipe the group of hybridas they attempt to cross the bridge.  Once they are down cross the bridge andtake cover behind the chimeran barricade.  You will meet up with your pal here.From the safety of your cover snipe the steelhead and hybrid on the hill aheadof you.  Just below the hill is a Chimeran fence.  On the other side are several hybrid.  Take out your auger and punish them safely from the other sideof the fence.  After they are dead head up the hill to cue a cutscene.  Once the scene wraps up make your way back down the hill and back towards the bridgeyou crossed.  However, instead of taking the bridge there is a downward slopingpath to the left of the bridge.  Take this path and follow it down.  You willcome to an open area filled with Chimeran Storage containers.  There are somehybrid and several menials amongst the containers.  Stay back and move arounduntil you have angles on the hybrids.  M5 snipe them and bash the Menials beforeheading through the area.  Past the containers is an opening in the fence headthrough it and take a left.  Switch to your shotgun and blast the leaper swarmthat will soon be showing up.  In the middle of the swarm two Gray jacks willcharge you.  Let them get close and then let them have it with the shotgun.Proceed onward until the path winds around the fence on your right.  The pathahead of you is littered with barriers and storage containers.  Move slowlyforward until you can see two mine deployers on your right.  Move quickly toward them and duck behind the barrier just infront of them.  This allows youto avoid the hedgehog mines that spring up.  Keep going until you can see somemore mines.  At this point several hybrid will attack.  M5 them and then setoff the mines and seek cover.  The path ends with a small ramp leading intoanother structure.  Head inside and have your Bullseye ready.  After enteringquickly head to the far end and kill a hybrid.  Now tag and bag several slipskulls.  Now move to the big wall behind where you killed the Hybrid.On the left you should see a toggle switch.  Flip it and head outside.  Afterthe door is opened several hybrid and a steelskull will charge down toward you.If you have any nades left use one and then m5 the remainder.  Once theyare all down head up the way they came.  Make your way towards your jeep andthe level will end.

=======================================[-= 3.t Level 19: Devil at the Door =-]=======================================

You'll start this level in the middle of a battle as your allies are trying toevacuate Southern Command.  Run towards the fray and ignore the Stalkers.  Theycan't be killed and won't target you.  Instead use your m5 and maybe a nade totake out the hybrid.  After they are dead move towards the sheet metal barriers.Quickly move behind the first one to avoid Hedgehog Mines.  Move to the next one and this time duck behind it to dodge more mines.  Again, move to anotherbarrier and take cover behind it to escape the last set of mines.  As you movea little past the last barrier a Howler will run out from the left and goacross your screen.  Ignore that one and instead target the one running straightat you from the right.  Wall back so it will target your allies while you blastaway at it with your shotgun.  After he is dead repeat this tactic with the second howler.  Continue out into the open area and stick to the right.  As youmove out behind some rocks there will be a group of Hybrid in the middle of aroad.  They won't focus on you till you get close, as they are too busy firingon a group of soldiers.  Drop a nade in the middle of them and m5 any leftovers.Move into the building your friends were in to collect health and ammo.Now head up the road towards the large gate.  When you get close enough a Titanshows up and blasts through the gate.  Unload any nades and grenades from yourlauncher into it then fall back.  Get behind the rocks on your left and bouncefrom out behind them and use the bullseye tag and fire to finish the brute off.Now head through the gate.  There will be two paths, one on the left leadinginto a building and the one on the right that ends with a path going uphill.Take the path on the left first.  Move slowly as the ground here is coveredwith Seismic mine deployers.  There are two groups of them and here is the pattern for each.  Group 1: Jump, duck, jump.  Group 2: Duck, jump, jump, jump,duck.  Now move into the building to grab health and ammo.  In a small sideroom on your left you will find the Dragon.  Now move to the doorway andtorch the group of Menials that are making their way toward you.  Now itstime to take the other path and this one is full of Hedgehog mines...yay.As you move out into the field their will be two metal barriers on your right.Run toward them and get behind the rightmost one.  After the mines are gonethere will be a second group of barriers on your right.  There are three of them.  Move quickly and get behind the rightmost one to avoid the mines.Now head up the hill.  As you near the base of the hill there will be two seismic mines, jump them and then duck underneath the second wave, continue up.Switch to your bullseye and tag n bag the two hybrid at the top of the hill. Upahead there will be several more hybrid m5 snipe them and switch to your Fareye.You will see a slope leading down.  This is the path you will take in a minutebut for now take the smaller slope to the left of this that leads upward.At the top you will be looking down onto another battlefield.  Use your Fareyeto take out the Steelhead and Hybrid below.  Next head down the ramp and followthe path around the ruined buildings and onto the road that leads to the base.In the distance you will see your jeep and your old friend from Chedder Gorge.Run past him and into the base courtyard to end the level.

================================[-= 3.u Level 20: Evacutaion =-] ================================

Bust out your Reapers and step through the doorway into the stairwell.  Usethem to take out the three Slipskulls jumping out.  Carefull not to go to fardown the stairs yet.  Now slowly move down and keep an eye out below you.  There will be a large number of Hybrid and some Steelskulls coming up frombelow.  Rush them and set them ablaze with your Dragon.  Continue to the bottomof the stairs and through the doorway.  Turn left to find a Steelskull with hisback turned toward you.  Light him up and continue through the doorway.  In thisroom there are several tables turned on their side and a doorway on the otherend.  As you move into the room three hybrid will come in and take cover behindthe tables.  M5 your way through them and head into the next hallway.  Youwill now find yourself in a large kitchen area.  Before you head into the area M5 the two hybrid below.  When you get about halfway into the room aHardskull will charge bullseye him down before he gets close enough to use hisArc Charger.  Now head up the stairs opposite the ones you came down and takea left into the next hall.  At the end of the short winding hall is a room.Opposite of the way you entered is a locked door.  Flip the switch to the leftof the door and ride the lift down to the hanger area.  The hanger is chaoticand directly ahead of you is a Titan.  Quickly exit the lift and move to theright to find cover behind a large stack of sandbags.  From your cover bullseyetag the big guy into a oblivion.  Also any grenades or explosives you mighthave come in handy here.  After the Titan falls use your fareye to take outthe Hybrid which were supporting the Titan.  Now move through the gate and stickto the right.  Ahead of you will be a stairwell leading up and a large hangerin the distance.  When you get closer to the stairs a group of Hybrid will come out.  Plant a nade amongst them and fareye survivors.  Now look leftacross the big room and fareye some more Hybrid.  There will be just one moregroup and they are against the farwall.  They have an elevated position withtwo turrets.  Approach the position from either side.  Start by blowing upthe big stack of explosive barrels at the top.  Now throw an Air-Fuel nade atthe base of the enplacemet and another one towards the top.  After they aredead a loading platform will lower.  The platform is just to the right of theturret enplacement.  Move onto it and throw the switch to ride it to the top.At the top take the doorway at the top and follow the hall till it leads toanother doorway.  You should be looking out into a large briefing room area.This room is full of hybrid.  From the safety of your doorway use your Fareyeto eliminate as many of the Hybrid as you can.  When you have run out of ammoswitch to the m5 to finish them up.  Collect any ammo and health needed as youpass through the area.  Move through the doorway on the other end of the room.Switch to your shutgun and head up the sloped passage.  Blast the Leaper swarmwhich attacks you and continue to the next room.  Take the lift that will belocated on your left in this area.  The lift deposits you in a small room.Move slowly to the doorway.  Around the corner are two Hybrid.  Because theyare pretty close to your position a direct assault will result in a huge chunkof life loss.  Toss an Air-fuel or standard grenade off the wall ahead of youat an angle to get it to bounce and land next to them.  After it goes offstep around the corner prepared to blast them if they lived.  Head throughthe doorway on your right and into the next room.  As you get halfway intwo hybrid will enter from your left.  Toss a nade and move on.  Break out yourHailstorm and head into the large room at the end of a short hallway.  Aim it up and deploy an auto turret.  Switch back to the m5 and blast away atthe two Steelskulls that enter the room.  Bring out the Hailstorm again andhead up the stairwell.  Another large enemy wave will begin heading down the stairs toward you.  Deploy an auto turret and rip them to shreds with yourBullseye.  Follow the hall at the top of the stairs past the row of windowsand around the corner.  As you step around the corner lay waste to a Hybridwith the Bullseye then move back so you are not in the doorway.  The roomahead is now full of Hybrid.  Move into the doorway and toss nades into the room to clean it out.  Making sure to duck back around the corner after youhave tossed it to avoid enemy return fire.  Switch to your Dragon and head through the doorway at the other end of the room.  At the end of the nexthallway a Steelhead will attack.  He can be pretty dangerous at this close rangeso dodge like crazy as you close the distance and light him up with the Dragon.Continue along the hallway to end the level.

==================================[-= 3.v Level 21: Parting Ways =-]==================================

You will begin this level behind the controls of a Stalker.  Move slightlyforward so you are just outside of the overhang.  This way when you firethe stalkers missiles they have a clear flight path.  Take care not to moveto far out as this will expose you to a mortar battery on either side of you.From this position you should have clear shots at the Titans ahead and a lowwall on either side of you should be shielding you from the mortars.  Fire at the group of Titans till they are now more and move forward and finish offthe mortars.  When they are gone the level will end.  That was easy and fast.

=====================================[-= 3.w Level 22: Into the Depths =-]=====================================

The level starts you off in the Chimeran Tunnels.  Move foreward into the openarea and bash the two Menials.  Several more Menials will be making their waytoward you from the next room.  Bash them and use your Dragon on the Gray Jackthat is following up behind the Menials.  In the next open cavern there willbe several groups of Leaper Pods.  Use your Dragon on them to take them outbefore they hatch and then head up the metal ramp along the back wall.Roast somemore pods and move through the next hallway.  In the next cavernseveral Menials will begin coming toward you.  There are also three Gray jacksin the room as well.  Move into the room and then fall back as you lure theJacks into the hallway.  Use your Dragon on them and the Menials.  After theyare dead two Hybrid and a Steelhead will enter and begin firing on you fromacross the room.  Distance m5 them and head toward where they were firing atyou from.  Enter the next hallway and switch to your Bullseye.  As the hallbegins to shift into the next cavern room you will see a health back at thebottom.  When you near the health three Hybrid will charge out from the right.Bullseye them down and continue on. In the next cavern there will be severalMenials hanging out near an explosive ball.  Shoot it and ruin their day thenproceed on.  At the end of the room on the right is a winding ramp leading upward.  Take the ramp and continue on until it opens into a large platformroom.  Once you hop down off the ledge you are on enemies will begin to show up on lifts from either side of the mining platform.  Equip your dragonand stay mobile and burn them down.  Here is a break down of the order thelifts show up in and what enemies they contain.Lift 1:  Upper left from your initial drop in. Contains: 2 Hybrid.Lift 2:  Middle Right. Contains: 2 Hybrid.Lift 3:  Bottom Right. Contains: 1 Gray Jack.Lift 4:  Bottom Left.  Contains: 4 Menials.Lift 5:  Upper Right.   Contains: 1 Gray Jack.Lift 6:  Middle Left.  Contains: 1 Gray Jack.Lift 7:  Middle Left.  Contains: 2 Menials and 1 Hybrid.Lift 8:  Middle Right.  Contains: 2 Hybrid.After all the enemies are dealt with the door opposite of the way you came inwill open.  Head through the doorway into the next cavern and wind aroundto the right.  There will be a large hole in the floor.  As you draw closeto the hole a swarm of Rollers will attack.  Backpeddle as you burn them downwith your dragon.  After they are gone drop down into the hole and you willend up in another tunnel that is sloping upward.  A short distance from the bottom there will be several Leaper Pods.  Torch the pods with the Dragon andcontinue up through the tunnel.  The tunnel will lead you to another drop.Drop down and make your way up another tunnel leading up.  This tunnel leadsto a very large cavernous champer with massive electrical conduits running through the room.  Make your way out onto the conduit directly below you.Continue along the conduit until you are out from underneath the one that isabove you.  At this point switch to your Fareye and look to your left.  Youwill see three Slipskulls jumping around on the wall to your left.  Use theFareye and its time slowing focus to bring them down.   After they are gonemove to the end of the conduit and onto the platform on the left.  Make yourway to the other end of the platform and step onto the next conduit.  Insteadof moving along this one look out and locate two exhaust fans.  Jump towardthis one to be blown upward by the stream of air.  Steer yourself to the next stream of air and finally to land on the next conduit.  After landinglook ahead and next to the wall for the next fan.  Jump onto that one to beblown up to the next conduit located above you.  Move along this conduit untilit ends.  When it runs out step onto the platform on the left, climp a ramp,and onto another platform.  Follow the ledge as it works its way upward.  It will end with a small conduit and a fan on the right.  Ride the fan's exhaust to the next conduit.  Proceed up this one till you arrive at twomore fans on the right.  Before you use the fans to reach the platform acrossfrom you switch to your Faryeye.  Look out onto the next platform.  Therewill be several Menials, some Hybrid, and alot of explosive balls.  Snipethe balls causing them to clear out the enemies on the platform.  Now usethe two fans to reach the now empty platform.  After moving out onto the platform a Hardfang will attack, drop him with your Fareye and move towardthe way he came.  Follow it around until it ends at a conduit.  Move upwardalong this new conduit until it ends with another platform on the right.Jump out onto the platform and move along it till you find a tunnel leadingup.  Equip a Backlash Grenade and crest the hill.  Deploy the nade at thetop to shield you from the Hybrid and Steelskull while you bash the Menials.Move to the other end of this area to find another tunnel leading upward.At the top you will be at a conduit junction.  Switch to your Dragon and moveinto the narrow path on your left.  Tucked behind the conduits along this route are several Hybrid and a Hardfang.  Move slowly through here makingsure to check corners as you progress.  Burn the enemies down and followthe path till it ends with an opening into the center conduit.  Steppinginto the center will end the level.

=======================================[-= 3.x Level 23: In a Darker Place =-]=======================================

This level will start with you riding a lift up into a large room.  This roomis swarming with Menials.  Bash your way through them and make your way tothe safety of a wall.  Switch to your Dragon and light them up as they getwithin range.  Also pick up the rocket launcher directly ahead of your initial start position.  It is next to the dead soldier on your right.Stay tucked into one of the alcoves along the wall because once the Menialsare dead several Hybrid will invade the area.  Switch to the Fareye and takethem out as they move into sight.  After they are dead one of the wall alcoves will contain a lift.  Ride it up to the next level.  Equip the Hailstorm and slowly move along the path on your left.  As you get near theLeaper Pods two Steelskull will attack.  Deploy an auto turret and take cover.After they are dead switch to the Dragon and nuke the pods.  Repeat thisstrat twice more as you move through this area.  This section will end witha doorway on the left.  Move through it and into the next cavern.  Move upthrough this area until you reach some Leaper Pods.  Torch them and toss a nadenext to the two Hybrid at the end of the room.  There will be an opening toa large circular room at the end of the room you are in.  Use your Fareyeto take out the Hybrid below you and to the left.  Blast another Hybrid onyour right and drop onto the floor below you.  Move to your right and bashseveral Menials and use your Fareye on the two Gray Jacks.  Continue alongthis path till you come to a very large door with a lock toggle on either sideof it.  Have your Backlash nades ready and unlock the door.  On the other sideis the boss.(Boss Strategy)Stalker:  After the door opens throw a Backlash nade so it encapsulates thestalker.  This will make it take constant damage and repel its shots back at it.While it is encased switch to your rocket launcher and finish it off.  Afterthe big guy goes down the level will end.

========================================[-= 3.y Level 24: A Desperate Gamble =-]========================================

Make your way through the courtyard and to the arched opening located inthe wall on your right.  When you approach it some rollers will attack aswell as a Steelhead.  Fall back and blast them with your shotgun beforeBullseye tagging the Steelhead.  Move through the arch and head out into thenext courtyard.  As you approach the window opposite of you two Hybrid willcome out of a side room on your left.  Bullseye them and fall back to thearchway because the room will soon fill with Hybrid.  From the safety of thearch fire a Hailstorm turret out into the room and use your Fareye to cleanout the rest.  Wind your way around the area until you come to a set of stairs.Take the stairs to the next floor.  When you reach the top there will be aside room on your left.  From this room you will be attacked by a couple ofHybrid and a Steelhead.  Deposit some nades in the room and Bullseye any stragglers.  Exit through the door on the other end of the room and continuealong the walkway.  The path will turn to the right and you will find yourselfheading towards another sideroom.  When you near this room a Roller swarmwill attack along with a Hardfang.  Shotgun the rollers and m5 the hardfangbefore continuing along the walkway.  As you make your way along three Hybrid,and a Hardfang will assault you from the side rooms on your left.  M5 themand pick up the Splitter when this path turns to the right.  Quickly runpast along this walkway to avoid a hail of Hybrid fire coming at you fromoutside.  Exit the walkway and move onto the patio at the end of it.  At theother end of this there will be a staircase leading down.  Camp at the top ofthis stairwell and shotgun the Rollers as they come into view.  Now move downthe stairs and have your Arc Charger ready.  As you come around the cornerArc link blast the group of Hybrid.  Move to the right and head toward thecrashed helicopter.  When you do this another Roller swarm will show up.Take them out and walk through the opening in the chopper.  Make your way outinto the open area and head around the left side of shack in the middle.Once you come around the corner use your Fareye and dispatch the Hybrid groupand the Steelhead.  After they are no more head down through the tunneled entrance to the building opposite of the shack.  Equip your Dragon before proceding.  Head through the door on your left and then the next door on theleft.  Exit the room you are in through the hole in the wall ahead of you.Once you exit this room a Hybrid will show up in the room next to this one.Set him on fire through the hole in the wall and then exit through the dooron the right.  As you get close to the door a Hybrid and a Hardfang arrivejust in time for you to set them on fire as well.  Enter the door across thehall and use your Dragon on the small group of Rollers and a Slipskull in theroom.  Exit this room through a hole on your left.  This leads you to thelarge open entrance area of the hotel you are in.  Switch to your Bullseyeand tag blast the 2 Slipskulls, Hardfang, and small group of Hybrid as theycome down the stairs.  After the baddies have been dealt with move up the stairs and to the left.  Enter the last door on the right.  Move through thisroom and into the next room to end the level.

==================================[-= 3.z Level 25: Ice and Iron =-]==================================

After the level boots up you find yourself in a small square area with a metalshack in the middle.  A stalker will come in, try to keep the building in thecenter between you and it as you lay on the rocket fire.  If you run out ofheavy weapons switch to the Auger and continue pounding away as you keep moving around the center shack.  After it goes down a Titan will show up.Switch to your Splitter and use the same keep away strat as you used on theStalker.  After the two big guys are down your team will drop you in a tank.Hop in the tank and drive through the fence ahead of you.  Focus the fireon the Widowmaker ahead of you.  Follow the road under the bridge and attackthe 2 Stalkers as they come toward you.  As you move forward just a little bitmore another Stalker will attack from the right.  Now drive along the roaduntil it opens up into a large square.  Stay at the edge and fire away untilall the footsoldiers and the Stalkers are gone.  After all the Hybrid and Stalkers are gone move along the road as it loops around up ahead you willsee a gate ahead of you.  Wait for the gate to open and blast the Stalkerson the other side.  Now shoot some footsoldiers on the roof of the buildingup ahead of you and the Hybrid that come out onto the bridge above you.Move forward until a Widowmaker attacks from the left.  Take it down and theStalker which comes out from the right.  Move foreward and take the first left

and then take the next left.  This will drop you down onto a bridge with aTitan at the other end.  Shoot him until he explodes and then blast the swarmof Chimera which come out from behind the Titan.  After its clear drive up until you are ejected from the Tank.  Make your way between the two snowhills and enter the building on your left.  Upon entering take the Stairwellon your left to the second floor.  After you move out into the room the roofwill collapse on the stairs preventing you from going down.  Head towards thenext flight of stairs.  As you step onto them several Hybrid and a Steelskullwill come down toward you.  Once they are dead move back onto the second floorand move through the other rooms on the floor.  As you head through the roomsstock up on health and ammo.  By now the monsters from the third floor shouldbe have come down from the thrid floor so be cautious as you make your wayback to the staircase.  Clean out the few remaining Hybrid, once all enemiesin the building have been dealt with the level will end.

======================================[-= 3.a1 Level 26: Burning Bridges =-]======================================

The level opens with you in the middle of a square with you and your teamatesin the middle of an intense firefight.  From your position there will be a two blasted buildings you can enter.  There is one on your right and oneto the left.  Take note of these two buildings as they will come in handyin a minute.  For now charge forward into the fray and m5 the Hybrid ahead ofyou.  After the initial Hybrid have been killed a Stalker and several Hybridwill enter the square from the back left of the starting position.  As soon asyou see the Stalker approaching head to the building on the left and climp tothe second floor.  Equip your Rocket Launcher and blast the Stalker until itgoes down.  Pick up some rockets on the second floor and health if needed.  Now hop down to the ground level and move to the right building.  There willbe another Stalker and Hybrid group entering from the back right, across fromwhere you started the level.  Move to the second floor and take out the Stalkerand Hybrid.  When they are destroyed a Widowmaker will enter from a side streetacross from the right building.  Grab some more rockets and health from yourposition and take down the Widowmaker.  Also more Hybrid will enter from theback left and right, the same two spots the Stalkers entered from.  Once theWidomaker falls there will be a cutscene.  After the scene you will be in frontof an opening in a wall.  Move through it and step around the first corner toyour right.  Bullseye the Hybrid around this corner and move into the building.Climb the stairs to the second floor.  Towards the left of the floors edge youshould see a small piece of wood sticking barely out over the edge.  Run towards the wood and jump off of the end of it to land on the roof opposite ofthe building you are in.  After landing two Hybrid will charge from the otherside of the roof.  After landing backstep off of the building and go back inthe first building you entered.  Climb back to the second floor and use thechimney as cover as you m5 the Hybrid.  After they are dead jump back onto theroof.  Move to the other side of the roof and on your left you will see a raised section of the roof that with a window under it.  Run over this raisedsection and jump to the building across from you.  After landing two moreHybrid and several Rollers will attack from the other side of the roof.  Afterthey show up hop down off the roof and quickly move along the wooden ramp tothe right and jump over the barbed wire fence.  Backtrack to the first building, climp to the second floor and jump to the next roof.  From this roofm5 the Hybrid and any rollers that are on the rooftop of the next building.Jump to the next roof via the window ramp and move to the other side of theroof.  In the alley below will be two Steelhead, drop a nade on them and hopdown with Bullseye ready if they escaped nade death.  After landing go rightand through the arched opening.  Switch to your Dragon and go left throughthe gate in the wooden fence.  Burn the Leaper that is feasting on a dead soldier.  At this point a Hardfang will come through the blasted section of the wall in front of you and two Hybrid will drop down into the yard and landon your right.  Dragon the Chimeran skum and head through the blasted sectionof the wall.  Keep your Dragon handy because after you go through the wallturn left and burn down a swarm of Leapers and a Gray Jack will attack you.Head down the alley infront of you and make your way toward the stairwell infront of you.  Equip your Hailstorm and climb the stairs.  Turn to your leftonce you reach the rooftop and there will be several Hybrid camping on raisedsections of the roof as well as some Hybrid and a Steelhead on the roof.Fire your Hail turret in the air and hang back.  Repeat this once or twicemore before m5ing any remaining chimera.  Now make your way across the roofand at the end turn right.  You will now be looking at a blasted section thatopens up into the building across from you.  Connecting your building to thegap in the next will be the top of the arch you passed underneath not to longago.  Move over this arch and look down into the second floor of the building.On the floor will be two Hybrid and a Hardfang.  Nade the cluster of enemiesand Bullseye any that live.  Drop down to the floor and move left through themissing wall section.  This takes you out onto a stairwell.  Head down thestairs and onto the yard below.  Switch to your Rocket Launcher and head movethrough the blasted wall.  Across the street that you are now on is the entrance to the subway.  Face this entrance and as you move out onto the streeta large group of Hybrids and a Steelhead will come up out of the subway.Fire a rocket into their midst and head down the stairs and into the subway.Once you reach the bottom of the stairs the level will end.

=================================[-= 3.b1 Level 27: On the Ice =-]=================================

Once the level has started switch to your Hailstorm, ease around the bend inthe tunnel and fire the turret into the next room.  Step back and let it doits job.  Now switch to the Fareye and snipe the any Chimera in sight from thesafety of your tunnel entrance.  Now move into the room and look to your right.There will be a small side room filled with Leaper Pods.  Move foreward untilthe pods activate.  Now move back into the tunnel and blast the little buggerswith your Shotgun.  Next move deeper into the room and Fareye a Hybrid aroundthe left corner.  At this point some more Hybrid will enter from a stairwellon the right side of the back wall.  Take em down with a nade and follow upwith the Bullseye if needed.  Now move to the top of the stairs where the Hybrid appeared from and look down into the subway room.  In the back leftcorner there will be a two Steelheads and a couple of Hybrids down in the room.Also on a blocked walkway on your left will be another Hybrid and Steelhead.Use your Fareye and take out the Steelhead on the walkway before focusing onthe Steelhead and Hybrid on the ground level.  Keep an eye on the stairs because sometimes they Chimera will move through the room and come up after you.Once they are dealt will head down into the room.  Cross the tracks to the otherside of the room and ascend the stairs and at the top it will open up into another subway room.  At first the room will appear to be clear but take noteof a gap between the wrecked subway cars.  As you head down the stairs a Hybridand Steelhead will show up.  Fire a Hailstorm turret and find some cover.Alsot three Slipskulls will show up as well.  Move into the center area of theroom and take them down with the Reapers.  Now move into the subway train thatis sticking out of the tunnel.  Make your way through the cars until you can'tgo anyfurther.  On your right will be an open door.  Head out of the door andthen go under the subway car so that you are now on the left side of the tunnel.Ahead of you is another car go into it and then out of a side door on the left.Have your Backlash nades ready.  As you step into the Chimeran side tunnel youwill be attacked by two Steelhead.  Deploy the nade because at this close rangethey will take you down very quickly.  Once you're safely inside the protectivebubble conserve your good ammo and burn them down with the Reapers.  Make yourway through the drainage opening that leads outside.  Turn to your right andmake your way up the icey slope.  After a bit two Hybrid will jump down fromthe left.  Fareye them and continue up.  Two more Hybrid will attack from further up the slope.  Fareye them as well and switch to the Auger.  Head outinto the large open area at the top of the slope.  Look to the left and up theice hill.  You should see two turrets being manned by Hybrid.  Place your selftowards the base of the hill so they can't get an angle on you and fire throughany obstructions with your Auger to take them down.  Also two Hybrid will jumpdown into the area.  Use your Arc Charger on them and focus on the turrets once they are dealt with.  Now head up the next ramp once you reach the topbefore it begins to slope back down you will see two Steelhead.  Use your M5'sgrendade launcher and continue on.  Move into the large open area with theflamming spire.  Wind around the corner and head up the next ramp on your right.As you head up the hill two Hardfangs will attack.  Fareye them from safelyoutside their Arc range and continue along the path as it bends to the left.You will see another flamming spire ahead of you.  In the area behind the spireare two Hybrid.  From this position Fareye them moving to the right if you haveto clear a shot for the second Hybrid.  Now continue down the path and aheadof you there will be a group of four Menials.  Arc charger them and keep movingdown the path.  When the path stops there will be a hole in the wall on yourright.  Enter the hole and the level will end.

===================================[-= 3.c1 Level 28: Giant Slayer =-]===================================

After the level boots up you and your old pal from Chedder Gorge will onceagain be in the jeep.  You will find yourself in a large open area.  There isalso a Stalker here and you have to take it down.  Drive in large circular routes to avoid the Stalker's fire while your friend lays on the fire from theturret.  Keep this up and eventually it will go down.  After the Stalker eatsit several Hybrid will come out of a doorway in the back right of the area.The door is to the right after the big fence ends.  Hop out of your jeep bythe ruins of another Stalker and dispatch them using the turret.  Now driveover to the entrance they came out of and park your jeep in front of the door.Hop out and move into the hallway.  Move in just far enough to cause the Chimera to come after you.  Now flee back outside and hop into the turret andblast them as they show up in the doorway.  Now head inside and proceed downthe hallway until it ends in a large open room.  Inside the room there aremany Chimeran storage crates providing cover for several Steelhead and Hybridin this room.  Move slowly into the room until you can see their positionsbehind the cover.  Give them a face full of Hedgehog and use your Fareye.  Atthe end of the room is an unmanned Stalker guarded by two Steelhead.  Runtowards them and drop a Backlash nade and Reaper them down.  After they aredead hop in the Stalker and move through the fence.  After you are throughthe fence the Goliath will smash through the large fence on your left.  Totake him down keep moving side to side to avoid his missles and keep the machine guns blaring while spamming missles.  Eventually the big guy will fall.Try to aim for the reddish black section where the top pod is joined with theleg mechanisms.  Once it is gone move up and take the first right.  Fromaround a corner will come two Stalkers.  Spam your weapons while moving fromside to side until they are no more.  After they are gone move through the area they showed up from.  You will now be in an open area in front of the Chimeran Tower.  There will be two more Stalkers here.  Take care of them firstbefore mopping up the ground units.  As you approach the tower the door willopen and more ground units will come out.  Take them down and move your Stalkertoward the tower and you will exit your vehicle.  Move into the tower and aWidowmaker will bust through the wall and attack.  Use your rocket launcheruntil you run out of ammo and then finish it off with the Splitter.  Once itis dead the level will end.

===================================[-= 3.d1 Level 29: Angel's Lair =-]===================================

Once the lift comes to a stop jump down to the floor and make your way throughthe hallway.  The hall ends with a ramp leading up to a round opening.  As youhead up the ramp be sure to pick up the Bullseye Mark II (same as a regularBullseye just more damage).  As you near the opening an Angel will swoop downand scream at you then fly away.  After it is gone hop down onto the platformbelow.  Grab the rocket ammo and switch to your rocket launcher as you makeyour way up the ramp on your right.  When you near the top a large swarm ofAdvanced Hybrids will begin charging down from the top.  Drop a rocket in themiddle of them and wipe them out.  You may have to do this once or twice more(don't worry about the rocket waste because this level is full of rocket ammo)before finally finishing them off.  At the top of the ramp will be some crateswith some more Hybrid mixed amongst them.  Use your new Bullseye and get upclose and personal with them.  Once they are gone toggle the switch in thecenter of the room to open the door leading out onto a bridge.  Keep your Bullseye handy as you head out onto it.  When you get about halfway an Angelwill attack.  Dodge its spike throws and wait for it to get in close to thebridge.  When it does tag it will the Bullseye and blast away.  Repeat thisuntil it goes down (which isn't very long).  After the Angel is down the doorat the other end of the bridge leading into the next room will open and a swarm of Menials and a Hybrid Advanced will attack.  Deploy an Air-Fuel nadein the middle of them and move into the next room when they are no more.Switch to your Fareye as you pass through this room and out the other end ontoa ramp leading upward.  As you make your way up a Steelhead will come into view.  Fareye him and then turn around to face a small ramp on the side leadingto a section of floor under your ramp.  In a moment or so another Steelhead willmake its way up after you.  Fareye the second Steelhead then continue up theramp.  At the top there will be two crates spaced slightly apart from each other.  Behind each of these is a Hybrid.  To deal with them place a nade in thegap of the crates and Bullseye them if they lived through the blast.  At thetop area there will be a lift.  Move onto the lift and toggle the activationswitch.  Equip your Dragon and move to the right once the lift stops.  Enterthe tunnel opening and continue down.  You will soon see some health and ammolying on the floor.  Just past this deposit are two Hybrid.  Burn them and thenspin around and head back the way you came to fry another Hybrid that was coming up behind you.  Once that is done with continue along the tunnel untilit opens up in a large room.  Get your Fareye ready and use it on the Hybridthat are in this area.  Once the first two Hybrid are down switch to your Hailstorm and fire the turret at the group of Slipskulls that are leaping about.  After they are gone move into the room and stick to the right wallto locate a ramp leading up to a ledge in the back of the room.  As you headup the ramp a group of Menials will enter from a side door at the top of theramp.  Bash them down and head into the tunnel they came out of.  Move throughthe tunnel until it ends in another room similar to the one you just came outof.  Switch to your Fareye and take out the group of Hybrid on the floor level.After they are gone move into the room and there will be ramps leading up to ledge just like in the last room.  At the top of each ramp is a Steelhead. Snipe them from outside of their detection range and then head up one of the ramps.  Move into another tunnel located on the left side of the ledge.  Thetunnel ends in a lift room.  Head into the room and activate the lift.  At thetop equip your rocket launcher and head into the hallway in front of you.Go through the doorway at the end of the hall on your right.  Make your wayacross the platform and enter the next doorway on your left.  Move downthe hall until it opens into a room.  In this room are two Slipskulls jumpingabout.  Reaper them and hop down into the room.  Have your rocket launcherready and move through the hall on the other side of the room.  Move throughthe hall until you come to a doorway on your left.  Move through the doorwayand onto another platform.  Across the platform and ahead of you on the rightis a doorway.  As you make your way across the platform a group of Hybridwill come through the doorway.  Place a rocket on them while they are bunchedup and coming through the door.  Bullseye any remaining and go through thedoorway they came out of.  Move down the hall and drop down into the room aheadof you.  Make your way through the hall at the other end and out through a dooron your left.  You will now be on another platform.  As you cross it two Steelskull will come out through a door on the right.  Fareye them and go through the doorway they came out of.  Once through the door head up the tunnel as it ramps upward.  Equip your Bullseye and blast the two Slipskullthat you encounter inside the tunnel.  The tunnel ends with yet another liftroom.  Activate the lift and after riding up for a few moments the level willend.

================================[-= 3.e1 Level 30: Last Hope =-]================================

Congrats, you have finally reached the last level.  Once the level is loadedup move forward through the circular opening and drop down onto the floorbelow.  Have your shotgun ready because as soon as you hit the ground a swarmof Leapers and Rollers swarm in from all sides.  Stay mobile and blast awayuntil they are gone.  Equip your rocket launcher and move to the next floorsection.  When you enter this area two sections of the wall will slide down.Move to the left section that opened and fire away at the Widowmaker in thenext area.  Finish him off with the Splitter if needed.  Along the left sideof the second section is a ramp leading into a tunnel.  After the Widowmakergoes down move back into the first section and equip your Fareye.  A group of Adv. Hybrid will move into the second section from the ramp.  Snipe themdown and move through the large areas picking up any needed health and ammo.When you're ready head up the ramp and into the tunnel.  Keep your shotgunhandy because as you move through the tunnel a group of Rollers will dropdown from the ceiling and second group will drop down towards the end of thetunnel.  Move to the end of the tunnel and equip your Fareye.  The tunnel endswith a conduit leading up.  On the conduit about halfway up is a Steelhead andthere are two more of them on a platform above and behind the first one.Snipe them and proceed up the conduit.  When the conduit levels out and turnsto the left is another Steelhead on a platform.  Snipe him and continue untilanother one springs into view from the right.  Snipe the guy and move onto theplatform at the end of the conduit.  Move through the platform to find anotherconduit leading up.  There is another Steelhead about halfway up the conduit.Fareye him and move to where the platform meets the conduit.  From here you will see two more Steelhead further up the conduit.  Snipe them and follow theconduit until it ends in a circular doorway.  The doorway opens up to anotherlarge open area similar to the one at the beginning of the level.  Have yourrocket launcher and Backlash nades ready and drop down into the room.  Moveforward until one of your helicopters comes into view.  An Angel will show upand destroy the chopper.  Take down the big guy via rocket death.  A few moments into the fight a second Angel will show up as well as multiple Adv.Hybrids that position themselves on the catwalks above you.  Deploy a Backlashand continue to focus on the Angels.  The backlash should take care of theHybrid pretty quick.  There are more rockets lying on the ground if needed.Once the enemies are dead wind your way through the area until you locate aramp heading up into a tunnel.  Move through the tunnel and Bullseye the twoSlipskulls you encounter.  Continue through the tunnel and take the lift tothe final area at the end of the tunnel.  As soon as the cutscene is overswitch to your rocket launcher and hop down into the reactor room.  Aheadof you is a Titan and several Adv. Hybrid.  Rocket the big guy into submissionand Bullseye any remaining Hybrid.  Continue past the Titan remains and threeHardfangs will show up just waiting for you to Bullseye them.  Keep goingand a pack of Hybrid will arrive.  Nade them and Bullseye the leftovers.Proceed forward and switch back to your rocket launcher.  Use it on anotherTitan.  Use the small boxes as cover as you pound away at the Titan.  As youmove further in another cluster of Hybrid show up.  Again, nade and Bullseyethem.  The path will dead end with a ramp on your right.  Move up this rampand take another smaller ramp on your right.  Swich to your Dragon and burnthe two Steelhead guarding the reactor controls.  Once they are dead togglethe controls and the shielding that is protecting the coolant rods will beginto slide down one at a time.  Move back to the right and stand atop the rampwith your Hailstorm.  A group of Hybrid will begin approaching your rampfrom either side.  Once they are in range deploy a turret and begin firingwith your Bullseye.  When the Hybrid are down an Angel will show up.Ignore the Angel and focus on the rods.  Use your heavy weapons to drop thethem.  The Fareye also does a good job at dropping the rods once you runout of rockets.  Continue to dodge the Angel fire as you destroy the rodswhen they become exposed.  Keep an eye out for Waves of Adv. Hybrid that will drop in.  The shields will slowly drop one by one after a certain amountof time as passed.  There are four rods total.  Stay mobile, dodge Angel fire,keep an eye out for hybrids, stick to the outer ramp sections as much as possible, and blast the four rods.  When all of them have been destroyed thelevel will end after a radio transmission from Parker has ended.  Congratsyou have beaten the game, now sit back and enjoy the ending.

----------------------------------------------------------------------------------------------------------------------------------------------------------------

                           =================================                          (  Section Four:  Miscellanious   )                           =================================

======================================[-= 4.a Frequently Asked Questions =-]======================================

Q: Health? Where can I find health?A: Health packs can be found in the form of little yellow cylinders.  Youwill also regen after a few seconds of no damage.  This isn't complete regen.It will only refil the current health bar you are on.  Health can be foundthroughout the game except for the first level where there are no health packsand you can't regen. (Because Hale is still completely human) 

Q: How do i unlock the new weapons?A: To get the new weapons complete the game on any difficulty and they will beavailable to you during your next playthrough of the game.

Q: So now that I have unlocked the guns...Where are they?A: There are six new weapons which are unlocked after you complete the gameonce. Here is a list of them and their locations.

Name: ReapersLevel: "The Guantlet"Locaton: In the first building you enter.  They are on the floor just beforeyou head up the stairs. 

Name: Backlash GrenadeLevel: "The Cathedral"Location: In the first building you enter after exiting the cathedral.  Theyare on the floor after you go threw the first doorway on the left.  Note that they are located throughout the game but the above location is thefirst place you encounter them.

Name: Arc ChargerLevel: "No Way Out"Location:  Just past a metal gate in the area where the tunneler busts throughthe walls and creates the tunnel you have to go through.

Name: SapperLevel:Location: At the exit door of the first Chimeran structure you enter.

Name: DragonLevel: "Devil at the Door"Location: After you go through the Titan gate you will find the open areathat is full of mines.  The Dragon can be found on the left path (the pathwith the Seismic Mines) in the building at the end of the mine path.

Name: SplitterLevel: "A Desperate Gamble"Location: On the second floor walkway in front of the large windows lookingout onto the snowy backyard area.

===================================[-= 4.b Secrets and Unlockables =-]===================================

The game has several rewards which are unlocked by aquiring points. Thesepoints are earned by completing skill tasks scattered throughout the campaignmode of the game.  Some can only completed in a specific level while otherscan be finished anywhere.

(Skills)

-General-Name: Reading is funRequirement: Collect 10 intel reports.Point Value: 2Tip for completion: NA

Name: Chicks Dig EyestrainRequirement: Collect 20 intel reports.Point Value: 3Tip for completion: NA

Name: Too many secretsRequirement: Collect all intel reports.Point Value: 7Tip for Completion: NA

Name: In for a pennyRequirement: Kill 3 Hybrids at once with a Fragmentation Grenade.Point Value: 1Tip for Completion: Find a group of Hybrid and nade them, simple as that.

Name: FetchRequirement: Kill a Howler using only a fragmentation grenade.Point Value: 2Tip for Completion: Wait till after the Howler has just finished an attackanimation and it will pause temporarily.  This is the time for you to use your nade.  Use this timing to keep it from running out of the blast radiusor killing you before it goes off.

Name: Accupunture is cheaper Requirement: Kill 3 enemies at once with the Hedgehog Grenade.Point Value: 2Tip for Completion: Refer to tip for "In for a Penny".

Name: Why are these candles screamingRequirement: Kill 8 Hybrids in 30 seconds with fire.Point Value: 3Tip for Completion: Find a large group of Hybrid and introduce them to your Dragon or an Air-Fuel Grenade.

Name: Lovely parting giftsRequirement: Squat over 15 Hybrid corpses.Point Value: 2Tip for Completion:  Ah, nothing like a task that requires you to corpse humpyour enemies.  Thanks, Halo online.  Anyway, just remeber to mash L2 whilestanding over the body of a dead Hybrid.  This task is pretty simple as mostlevels contain way more than 15 Hybrid.

Name: Tag, you're  itRequirements: Kill 5 enemies using the Bullseye in 30 seconds.Point Value: 2Tip for Completion:  Use a level that contains lots of Menials such as the"Into the Depths" level group them up and shred them with your Bullseye.

Name: Gasping for airRequirement: Kill 2 Hybrid only after severing all 4 of their coolant hoses.Point Value: 3 Tip for Completion:  Stay at a distance and use the Fareye to snipe the hosesbefore finishing them off.  This will keep them from charging you and makinghose cutting a huge pain in the rear.

Name: Nowhere to hideRequirement: Kill 5 enemies in a level by shooting them through a wall with theAuger.Point Value: 3 Tip for Completion: Just blast enemies through their cover.

Name: Twirly whirlyRequirement: Kill 5 Menials with a Bullseye trap.Point Value: 3Tip for Completion: Use the "Into the Depths" level for this one because thebeginning of the level is full of Menials.  This one was a tricky one becauseit took me a bit to figure out what they meant by "Bullseye Trap".  To pull offthis move fire your tag dart but after you fire it keep the L1 button held down.Next fire the weapon until the rounds stop collecting around the tag.  At thispoint there shout be a swirling ring of bullets floating above your tag.  You can release L1 at this point.  The trap will go off after a few seconds, so make sure to stay near it to keep the Menials from leaving its blast range.

Name: TurretsRequirement: Use the sentry gun to kill 6 enemies in a level.Point Value: 3Tip for Completion:  Use the level "Spires" because it contains easy to reachturrets and lots of enemies for you to shoot with them.

Name: Mechanical thumbs Requirement: Beat the game on Hard difficulty.Point Value: 5Tip for Completion: NA  

-York-Name: Supersonic meat cubesRequirement: Kill 3 Leapers at once with a Fragmentation Grenade.Point Value: 3Tip for Completion: In the second level use a grenade on the second set ofLeapers after they crawl down from the wall. 

Name: Homing beaconsRequirement: Tag 4 Hybrids with the Bullseye in a level.Point Value: 3Tip for Completion: NA

Name: Chimera PateRequirement: Run over 10 Hybrid with the tank.Point Value: 3Tip for Completion: NA  

-Grimsby-Name: Don't worry insurance has it coveredRequirement: Break at least 5 Chimeran boxes in the Conversion Center.Point Value: 3Tip for Completion: This can be completed within the first portion of the firstlevel in the Grimsby string.  The boxes you need to break are small and black.They look like little computer towers.  Shoot them until they split in two.

Name: 20th sentryRequirement: Don't get shot by a Lancer Mine in the Conversion Center.Point Value: 3Tip for Completion:  Try to blast the mines before they have a chance to fire.In some cases several spring up at once.  If you can't get them all before theyare ready to fire find cover.  Bounce back and forth from behind cover to get them without getting shot.

Name: Personal space bubbleRequirement: Don't let a Menial grab you in the Conversion Center.Point Value: 4Tip for Completion: Usually bashing a Menial is the best option.  However, whengoing for this skill point it is probably safter just to shoot them before theycan close to grab range.

-Manchester-Name: LightfootRequirement: Take no damage from mines in Manchester.Point Value: 4Tip for Completion: You will find the mines for this one in the second half ofthe level.  They begin in the area after you fought the two Howlers.  Avoidsetting off any mines that you don't have to.  You don't have to activate anddodge all the mines for this one to count.  You just need to avoid taking anymine damage.

Name: This is my rifle, this is my gunRequirement: Defeat the Stalker in "Outgunned" using only the M5A2 Rifle.Point Value: 2Tip for Completion: This one is fairly easy just be sure not to use any nades on it.  For further help see my strat in the "Outgunned" level of the guide.

-Nottingham-Name: In one ear, out the otherRequirement: Get 5 head shots with the Fareye in Nottingham.Point Value: 2Tip for Completion: Just get five head shots in the second level of the Nottingham string.  For some reason I couldn't get it to register in the levelwhere you first aquire the Fareye.

-Cheshire-Name: Passive AggressiveRequirement: Kill 4 Hybrids or Menials without weapon damage.Point Value: 3Tip for Completion: In "Angel" after the level starts head to the first room.It will be a med lab with some explosive barrels and plenty of Menials.Move to the barrels and draw in the Menials then quickly move back and blastthe barrel to finish this task off.

Name: We've lost the security deposit anywayRequirement: Break 10 medical lamps in Northern Command.Point Value: 2Tip for Completion: In "Angel" there are a couple of the lamps in the Menial room you first encounter.  The rest can be found in the rooms in the long hallway near the end of the level.  They are the rooms with glass windows youcan't see through.  The lamps are the big lamps that have their own stands andare located next to the medical tables.  Shoot them until the top part fallsoff.

Name: Mirror,mirrorRequirement: Destroy all glass in the windows of Northern Command.Point Value: 3Tip for Completion: This one is also completed in "Angel" the windows you needto break start in the same room that is best used for misplaced aggression.There are 19 windows to break in the first area, 6 in the next upstairs area,and 46 in the hallway area.  Some of the tricky ones include the small windowsalong the floor of the first room and the glass windows of the doors in thelast area.

-Somerset-Name: Next speed trap, 50 milesRequirement: Use the jeep to make it through Cheddar Gorge in 8 min. or less.Point Value: 3Tip for Completion:  Move from area to area as quickly as possible.  Ignore asmany of the enemies as you can.  Backlash nades will come in handy.  They allowyou to storm into the gate switch bases without taking massive damage.  Anothertip is to get a stopwatch so you can keep track of the time. 

Name: I can see my house from hereRequirement: Jump at least 50m in the LU-P in Cheddar Gorge.Point Value: 2Tip for Completion: This one is done in "Common Ground".  Near the end of thelevel across from the last two gate switch bases is a large stone ramp.  Get upto speed in your jeep and ramp off of the stone to the broken bridge area belowto pass this skill point off.

Name: Misplaced aggressionRequirement: Blow up all cars in the town of Cheddar Gorge.Point Value: 2 Tip for Completion: This one can be tricky.  This one is passed of in the"Search and Rescue" level.  Shoot the cars in the streets until they blow up.Just the cars though the jeeps toward the end and the truck in this level willnot explode.  There are 12 cars that need to be destroyed to pass this off.They are all easy to find except for one.  To find this tricky hidden carmove throught the opening in the brick wall at the beginning of the level.Proceed straight and slightly left and follow the road till it ends with a metal barrier with some razor wire above the barrier.  If you look throughthe wire in the distance next to a building is a car.  You can't reach thisvehicle but you can shoot it till it explodes. 

Name: They came from behindRequirement: Run over 3 Hybrids while driving in reverse.Point Value: 3Tip for Completion: Just back over them in the level "Common Ground".

Name: I believe this is yoursRequirement: Use only Chimeran weapons during the final approach to the Tower.Point Value: 3Tip for Completion:  For this one use only the following guns: Bullseye, Auger,Reapers, or Hedgehog Grenades. This one is done in the "A disturbing discovery".

-Bristol-Name: One eye dog Requirement: Kill a Howler with the L23 Fareye.Point Value: 3Tip for Completion: Do this on "Devil at the Door"  Fall back so the Howlerattacks your teammates and focus Fareye the thing down.

Name: A new kind of sourdoughRequirement: Kill all the enemies in the cafeteria with the Sapper.Point Value: 4Tip for Completion: This one is pretty self explanatory.  This skill is donein the "Evacuation" level.

Name: Pint in one hand, darts in the otherRequirement: In Southern Command, bullseye the four dartboards with the Fareye.Point Value: 2Tip for Completion:  The dart boards are in the same kitchen used for thesourdough skill point.  They are hangin up on the walls, split into two groups.There are two of them located next to each staircase.

-Bracknell-Name: Karma's a bitchRequirement: Kill all enemies in the tunnels with only their native weapons.Point Value: 3Tip for Completion: Completed in the "Into the Depths Level".  Kill Hybrid withBullseyes, Steelhead with Augers, Slikskulls with Reapers, and Hardfangs withArc Chargers.  The only tricky part was figuring out how to kill all the unarmed Chimera.  These can be killed using whatever you wish.  For the Stalkerat the end of the level encapsulate it with Backlash grenades.

Name: This is my houseRequirement: Prevent chimera from staying on the mine platform for more than10 sec.Point Value: 4Tip for Completion: Done in the "Into the Depths" level.  Just kill the enemiesquickly as they exit the lifts around the mining platform.

-London-Name: Leapin LizardsRequirement: Take no damage from Rollers in London outskirts.Point Value: 3Tip for Completion: NA

Name: Fast like the tortoiseRequirement: Take no damage from Slipskulls in the London outskirts.Point Value: 2Tip for Completion: NA

-Thames-Name: Le ParkourRequirement: Finish the first level of Thames within 5 minutes.Poit Value: 4Tip for Completion: After doing the first part of the level where you have tokill two stalkers and a Widowmaker, run quickly through the rest of the mapignoring as many enemies as you can while you race for the exit.

-Tower-Name: Breakin the law Requirement: Destroy the Reactor without using the L209 LAARK.Point Value: 3Tip for Completion: NA

Name: Vanilla only pleaseRequirement: Reach the Reactor without using weapon secondary fire or nades.Point Value: 4Tip for Completion: Play through "Angel's Lair" and reach the reactor in "Last Hope" while meeting the above criteria.  I think that the rocket launcherand some of the other weapons might prevent completion.  So what I did was stick to the M5 and Bullseye only.

Name: What would hale doRequirement: Kill an Angel using only the Rossmore 236 combat shotgun.Point Value: 2Tip for Completion: This one is easily done in "Angel's Lair".  Kill the firstAngel you come across.  Wait till it is hovering near the bridge before shooting to max out the weapon's effectiveness.

Name: Return to senderRequirement: Shoot 5 objects thrown at you by the angels before they reach you.Point Value: 3Tip for Completion: This one is also best done in "Angel's Lair" at the firstAngel you come across.  After the Angel throws a few rounds of its spikes itwill pull out some explosive cannisters from the wall.  Use the Fareye to snipethem in mid-air before they reach you.

(Rewards)

Concept Art Pack 1            // aquire 10 skill points to unlockConcept Art Pack 2            // aquire 20 skill points to unlockResistance: Behind the Scenes // aquire 40 skill points to unlockFlip levels                   // aquire 70 skill points to unlockClank Backpacks               // aquire 100 skill points to unlockUnlock Skeleton Skin          // aquire 126 skill points to unlock

----------------------------------------------------------------------------------------------------------------------------------------------------------------

                   =====================================                  (  Section Five:  Closing             )                   =====================================

===================[-= 5.a Credits =-]===================

Here is the part where I come out on stage and thank everyone who helped mein the production of this faq.  Though I am excited about my guide I promiseI won't go over the top Cuba at the Oscars style.

First and foremost I would like to thank my brother, who without his helpI never would have got my Ps3.

I would like to extend my love to my wife who was very patient with me as I poured long hours into the making of my faq.  "I love you."A very big special thanks goes out to Gamefaqs and their affiliate Gamespotfor posting my faq and allowing me to share my love of gaming and expertisewith everyone.  You guys rock!

I would also like to thank Bellamy, Aznfuzion, and Alex Harmon.  Who withoutthere help and sheer awesomness the cheat section would have taken a longtime to complete.

A big shout out goes to Gary Kelly, Walter Hickey for their words of praiseand encouragement.

I would like to thank my dear friend Adam Plunket for reading over my guideand giving feedback.  Your school boy enthusiasm and warm words really helpedto motivate me and reassured me of the good job I was doing.

I also would like to thank my wingman Anthony Thomas for playing through somelevels while I typed like a madman.

Thanks also go to my friends Brennen Griffin, James Owens, Shayne Smith forreading over my guide and giving feedback.

I would also like to thank Cheatcc.com, Neoseeker.com, 1up.com, Mycheats.com,Supercheats.com, Gamesradar.com, and Cheatplanet.com for finding my guideworthy to post on their site.

And in conclusion I would like to thank anyone I forgot to mention.  Withoutall of you this guide would never have been possible.

===========[-= End =-]===========

When I undertook this project two weeks ago I had no idea just how much workwas instore for me.  This guide is the product of many long hours of playingand typing.  Being as this was my first ever guide I went into it very naive.However, now that I have finally finished it feels great to step back and seethe fruit of many a night of long hours.  I hope you find this guide to yourliking and that it has what you came here to find in the first place.  Again, a big thank you to all who helped, inspired, corrected, and motivatedme to finish this task.  I look forward to tackling my next FaQ challenge, butfor now I think i'm going to go interact with some people for a change.Thanks,-David Austin Baxley
This walkthrough reposted to TheGameReviews.com with permission of the author.
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