Command and Conquer Tiberium Wars Part 2

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------------
GDI Riflemen
------------

Mission: North Carolina Badlands

Added: When you build a riflemen squad

Transcript:

Field Manual - Basic Infantry

Equipped with the GD2 rifle, GDI Riflemen are the mainstay of GDI military
forces. They are deployed to all combat zones and trained in anti-infantry
combat techniques. Riflemen are most effective when garrisoned in fortified
structures, and are equipped to dig foxholes when the need arises to defend a
fixed position. Riflemen should never be deployed against heavy armor,
especially flame weapons, without significant heavy-weapon support.

GDI - Units and Weapons

-----------------
GDI Missile Squad
-----------------

Mission: North Carolina Badlands

Added: When your missile squads arrive

Transcript:

Field Manual - Basic Infantry

GDI Missile Squads are armed with the FGM-90, which is designed to inflict
maximum damage to vehicles and aircraft. Light vehicles like jeeps and buggies
are excellent targets for Missile Squads. Missile Squads are normally deployed
in tandem with larger Riflemen squads, but can be used to great effect from
garrisoned positions in civilian buildings or APCs where they are protected
from anti-infantry fire.

GDI - Units and Weapons

------------
GDI Engineer
------------

Mission: North Carolina Badlands

Added: When engineers arrive and are explained

Transcript:

GDI combat engineers are able to capture enemy buildings and repair structures
(including bridges and base buildings). Deploy an engineer into an enemy base
structure in order to capture it - or send an engineer into a damaged building
to fix it back up again. Damaged bridges can be repaired by deploying an
engineer into the bridge auto-repair gatehouses.

Engineer Combat Primer Excerpt

- As a combat engineer a few cardinal rules should be kept in mind at all
times:

1. Never act alone in hostile territory. Your standard issue body armor is
ineffective against most modern weapons.

2. You are equipped with a standard GD45 sidearm. Only use it as a last
resort as it will not penetrate most modern body armor.

3. Once you gain access to an enemy structure be sure to disable the central
computer terminal immediately and install your override program to connect the
structure to the nearest command post.

4. When entering a damaged structure be sure to initiate damage control
programs for immediate results. Once the automation has kicked in you will be
clear to commence more extensive repairs.

5. Keep your hard-hat on at all times.

GDI - Units and Weapons

---------------------------
Mobile Construction Vehicle
---------------------------

Mission: North Carolina Badlands

Added: When the MCV arrives

Transcript:

Combat Engineering Primer

Mobile Construction Vehicles, or MCVs, are deployed to all major theaters to
serve as the foundation for a forward operating base. The MCV is capable of
rolling over any relatively clear terrain. It is not equipped for
self-defense. When an MCV reaches its destination it can immediately unpack
into a Construction Yard capable of building production structures, a Tiberium
Refinery, and other elements needed for a forward base. The Construction Yard
can be packed up into the MCV at any time, although it is only advised when the
base it supports is no longer being used.

GDI - Units and Structures

--------
Barracks
--------

Mission: North Carolina Badlands

Added: When you place a barracks

Transcript:

Field Manual - Logistics

GDI base camps are created using highly portable, modular buildings. This
allows for easy construction and tear-down of shelters in harsh climates and
remote locations. Personnel stationed at GDI bases will find themselves
protected from Tiberium contamination and ion storms due to the durable armor
plating, but will not have access to advanced weaponry without the support of
an Armory.

GDI - Units and Weapons

---
APC
---

Mission: The Pentagon

Added: When the APCs arrive

Transcript:

Field Manual - APC

The GDI Armored Personnel Carrier, or APC, is a six-wheeled all-terrain
vehicle that can transport infantry in an armored compartment. Dynamically
sized fire slits permit the soldiers riding in the vehicle to shoot at targets
outside the APC. Deploy a Missile Squad into an APC and the vehicle
effectively gains the ability to fire missiles. Passengers can be evacuated
quickly through multiple exits from the APC, so the vehicle can drop soldiers
right into a firefight with minimum downtime for unloading.

---------
Grenadier
---------

Mission: The Pentagon

Added: When the Grenadier Squads exit the Pentagon

Transcript:

TacOps Field Guide: Grenadier Squad

If you need to clear a garrisoned building fast, deploy a Grenadier squad and
they'll get the job done. Their rocket propelled grenades can even hit the
upper stories of taller structures. Even better, the grenades have minimal
on-board AI and guidance and steer themselves right through windows.
Grenadiers will blow the garrisoned enemy troops right out of the side of the
building.

-----------
Sniper Team
-----------

Mission: Langley AFB

Added: When all four sniper teams have been rescued

Transcript:

TacOps Field Guide: Sniper Team

Sniper Teams are able to take down enemy infantry with deadly precision. They
employ stealth so they can't be seen or detected while motionless. Finally,
the spotter in a Sniper Team allows you to designate targets for any Juggernaut
artillery units for miles around. The Juggernaut crew will be able to see and
target enemy units and structures anywhere near active Sniper Teams in the
environment.

------------
Command Post
------------

Mission: Langley AFB

Added: When establishing control of the GDI outpost

Transcript:

Field Manual - Command Structure

GDI forward bases act as the hubs for GDI operations in all Zones and weather
conditions. The heart of any GDI forward base is the Command Post. From this
structure field commanders can maintain contact with regional GDI resources and
centralize intelligence for rapid response. High-powered radar and
communications equipment allow officers real-time feedback from units in the
field, but note that this gear will draw significant power from your base grid.

--------
Airfield
--------

Mission: Langley AFB

Added: When recapturing the airfields

Transcript:

Field Manual - Forward Air Bases

Air assets are often dedicated to support a particular ground force. The
modular GDI Airfield can be established to maintain up to four combat aircraft
indefinitely. The facility is capable of refueling, repairing, and rearming
Orca ground attack aircraft, but can also sustain Firehawk VTOL attack jets
with the addition of advanced technical equipment. Airfields each directly
control a small element of aircraft, so without an Airfield these craft may
suffer guidance failure and the inability to maintain extended operations
considering global ion storm interference.

--------------------
Orca Attack Aircraft
--------------------

Mission: Langley AFB

Added: When recapturing the airfields

Transcript:

TacOps Field Guide: Mark IV Orca

The highly maneuverable and light-weight Orca aerial weapons platform has
supported GDI ground campaigns for decades. The Mk IV version currently
deployed with GDI forces worldwide is an all-new, state-of-the art aircraft.
With VTOL capability that allows it to operate from small pads, a high crusing
speed, long range, and the ability to hover for extended periods, the Mk IV
Orca is a truly versatile weapon system. Its air-to-ground missiles can strike
a wide variety of targets including enemy vehicles and structures. The Mk IV
can also be equipped with a sensor array capable of detecting even the most
advanced Nod stealth units. Field commanders should note that Orcas are not
capable of engaging targets in the air and should be escorted by Firehawk
attack jets carrying air-to-air missiles when operating in areas where Nod
commands air superiority.

--------
Commando
--------

Mission: Hampton Roads

Added: When taking control of the Commando

Transcript:

TacOps Field Guide: Commando

The deadliest weapon in the GDI arsenal isn't a tank or an aircraft - it's a
human being. GDI's elite Commando is truly an "army of one," backed by 50
years of tradition and trained in a grueling program that has a 22% fatality
rate and a 97% droo-out rate for the survivors (even after starting with the
very best of the best in all branches of service). Commandos are equipped with
special battle armor, solid fuel jump jets, a top secret rail gun with a high
rate of fire, and det-packs that can take down an entire building with an
exotic new explosive. GDI weapons labs equip Commandos with the prototypes of
GDI's next-gen weapons, so nobody else on the battlefield has the toys these
boys have. The most elite Commandos are also trained to use their det-packs on
the legs of large walkers, one of the reasons GDI retired many of the bipedal
walkers that were a mainstay in the second Tiberium War (given that this new
vulnerability seemed like it could be exploited by Nod elite units as well).

--------------------
Predator Battle Tank
--------------------

Mission: The White House

Added: When you build a Predator Tank

Transcript:

Weapons of the World 2047: GDI Main Battle Tank - MBT-6 Predator

Equipped with a 150mm cannon, this 65 ton tank packs an armor-piercing punch
against any vehicle or structure. It's also fast and quite maneuverable for a
large armored vehicle. Devastating in numbers, Predator tanks can rip through
enemy encampments quickly, as well as crush infantry under their tracks. They
have excellent armor, but are vulnerable to armor-piercing rocket and cannon
attacks.

-----------------
GDI Base Defenses
-----------------

Mission: The White House

Added: When you place a Watchtower or a Guardian Cannon

Transcript:

Excerpt Technical Manual 2047

GDI has 3 basic defenses with which to ward off enemy attacks: The Watchtower,
the Guardian Cannon, and the AA Battery.

The Watchtower stands 30ft tall with twin 20mm railguns mounted atop it.
Equipped with an IR spotlight and next-gen sensor to detect stealthed units,
this anti-infantry defense tears enemy infantry to shreds. Programmed to
attack any ground unit that comes within its range, the Watchtower is also able
to distinguish between infantry and tanks, and will prioritize the infantry
over tanks so as to minimize the lethality of its anti-personnel ammunition.

The Guardian Cannon is equipped with a 105mm gun capable of ripping through
the heavy armor of tanks. The Guardian is an anti-vehicle weapon and is not as
effective against infantry.

The Anti-Air Battery has twin 30mm Gattling guns firing depleted Uranium shells
at air targets. With a deadly accurate fire control system and a staggering
rate of fire, the AA Battery is very effective against any form of aircraft.

-----
Crane
-----

Mission: The White House

Added: When you build and place a crane

Transcript:

Base Logistics Field Guide

If a forward base needs to go up fast, consider building a Crane to open up a
second production queue at the Construction Yard. The nano-assemblers,
computers, and control units will be able to work on two base structures
simultaneously.

-------------
Zone Troopers
-------------

Mission: Casabad

Added: When the Zone Troopers arrive

Transcript:

TacOps Field Guide: Zone Troopers

GDI Zone Troopers are elite heavy infantry with exceptional mobility, armor,
and enough firepower to take out enemy targets ranging from infantry to light
vehicles. Equipped with power armor, rail guns, and jump jets that can boost
them over obstacles or across rivers, Zone Troopers do the heavy lifting for
the GDI infantry.

-------------------------
War Factory Repair Drones
-------------------------

Mission: Alexandria

Added: When you build and place a War Factory

Transcript:

Capability Update

Everyone knows that War Factories build vehicles. But did you know that a War
Factory can also perform repairs? War Factories have been upgraded with
autonomous repair drones that can perform even the most complex repairs to
severely damaged vehicles in a very short period of time. How does it work?
Just get close. Vehicle crews in damaged tanks, APCs, and buggies should bring
their vehicles back to the base War Factory and the drones will begin repair
operations when the vehicles are in proximity to the factory structure.

---------------------------------
Base Expansion using the Surveyor
---------------------------------

Mission: Alexandria

Added: When deploying a Surveyor

Transcript:

GDI Field Manual

Some forward base Construction Yards can build Surveyor vehicles (found under
the Support Structure Tab of the base control interface) which have the
capability to deploy into a small Outpost. Surveyors can be given the command
to deploy on any terrain where base structures can be built. Once an Expansion
Base is established, the Construction Yard in the main base can be used to
build any structure nearby, including Refineries, War Factories, base defenses,
and whatever else might be useful. The Surveyor and the Outpost it creates are
superb tools for claiming territory near strategic targets like remote Tiberium
fields (so refineries can be built nearby, saving harvesters from a long
commute through possible enemy-controlled terrain).

-----------------------------------------
Rig Deployment into a forward Battle Base
-----------------------------------------

Mission: Albania

Added: When the Rig arrives

Transcript:

GDI Field Manual - Holding The Line

GDI field commanders in some forward bases have access to one of the most
unique power projection systems in the world: The Rig. The Rig is a vehicle
that is designed to roll deep into enemy territory and quickly deploy into a
heavily armed Battle Base structure. Equipped with Guardian cannons and a
missile launcher, the Battle Base is capable of engaging enemy vehicles and
aircraft. As an added bonus, Rigs carry a complement of auto-drones for making
field repairs to GDI vehicles. The Rig/Battle Base combination is ideal for
claiming and holding terrain, enabling GDI field commanders to emply a clasic
"clear and hold" strategy for securing Tiberium fields or gradually taking over
an objective area.

--------------------
Firehawk Attack Jets
--------------------

Mission: Albania

Added: When capturing the Reinforcement Bay for main objective # 4

Transcript:

TacOps Field Guide: Firehawk

The Firehawk is a fast and highly maneuverable VTOL attack jet that can carry
air-to-ground or air-to-air missiles. Field commanders can make their load-out
choices while the Firehawk is on the pad at an airfield. Forward bases with a
Tech Center structure can equip Firehawks with special rocket boosters that
allow the aircraft to punch into the stratosphere and go near-orbital in order
to hop over enemy air defenses. Note that Firehawks are vulnerable to AA fire
in the actual target zone during the re-entry after the boost phase.

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| | | |
| | 4.15) GDI Archives | |
| | | |
| ------------------------------------------ |
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----------------
GDI Base Closure
----------------

Mission: North Carolina Badlands

Added: When recapturing the outpost

Transcript:

Scrap of News Article from 2043

...as of 2043 GDI has closed over 60% of their military bases around the
world, including installations in North Carolina, Brazil, and Eastern Europe.
The most recent cutbacks are due to a decrease in Nod activity - with Kane
dead, the Brotherhood seems to be splintering apart...

---------------
Tiberium Primer
---------------

Mission: North Carolina Badlands

Added: When harvesting is explained

Transcript:

Tiberium: A gift or a curse?

Tiberium is a scientific curiosity, a vastly powerful resource, an
unprecedented environmental cataclysm, a catalyst for war, and much more. It's
like nothing we've ever seen before and it is constantly transforming itself.

We are almost certain Tiberium is extraterrestrial in origin; it is not
man-made and there is no evidence of the substance on Earth prior to its first
appearance half a century ago. Early forms of Tiberium were almost organic,
sprouting out of the ground in what seemed to be plant-like pods, leaching
minerals out of the earth and emitting clouds of toxic gas. Over time,
Tiberium showed it had the ability to evolve and change.

By 2047, most Tiberium on Earth has manifested in what we know as its most
common form: A self-replicating proton lattice that turns any matter it
touches into more of itslef, giving off powerful radiation in the process. It
can change anything it comes into contact with into more Tiberium.

Is Tiberium terraforming the Earth into a planet suitable for alien life? Is
it a weapon? Is it a creature of some kind? Perhaps some form of
consciousness resides in the crystal lattices, a quantum crystalline brain that
grows ever smarter as it grows and grows. There are many theories about what
Tiberium actually is... and why it is here. Ultimately its origin and its
purpose - if it has one - are still a mystery.

GDI has not given up on trying to contain the spread of Tiberium. With
Tiberium infestation reaching critical levels and new, more sinister variants
of the substance turning up, things started to look pretty grim for planet
Earth in the middle of the 21st century. However, GDI has found a
vulnerability in the green crystal that they have begun to exploit. GDI
engineers have found the resonant frequency for Tiberium... and they have
created sonic resonators that are capable of breaking up Tiberium crystals.

A high level scientific explanation of the alien substance is included here for
students, engineers, and scientists: The most recent form of Tiberium is a
dense "dynamic proton lattice" held together by exotic heavy particles. When
Tiberium comes into contact with other matter, the heavy particles randomly
collide with the nuclei of the target matter, smashing it to pieces (in the
case of smaller nuclei) or incrementally knocking off protons and neutrons (in
the case of heavier nuclei). Tiberium captures a fraction of the protons that
are ejected during this collision process and incorporates them into its own
structure, thus transmuting matter into more Tiberium. Whenever one of the
heavy particles - a muon or tauon - collides with an atomic nucleus, fission
occurs, which results in the production of alpha, beta, and gamma radiation as
well as other forms of electromagnetic radiation (like infra-red). During the
transmutation process, nuclei that Tiberium has come into contact with may be
changed into nuclei with different (usually fewer) numbers of protons or
neutrons.

---------------------------
Red, Yellow, and Blue Zones
---------------------------

Mission: Casabad

Added: When starting the mission

Transcript:

Tiberium infestation has rendered 30% of the planet totally uninhabitable.
Large swaths of the Earth's surface have been designated as "Red Zones" - areas
that are desolate, swept by storms, and contaminated by vast amounts of
Tiberium. Venturing into, over, or even near these wastelands can be extremely
dangerous.

Beyond the Red Zones, Tiberium contamination has caused varying levels of
environmental damage in another 50% of the Earth's populated areas. In the
ecologically compromised and war torn Yellow Zones, Tiberium fields are common
- growing in the middle of cities, on farmland, and throughout the
enviroment. Tiberium-related climate change has caused an endless cycle of
droughts, floods, and severe weather of all types including spectacular
Category 6 hurricanes, tornadoes with wind speeds of 500 miles per hour, and
exceedingly violent thunderstorms. Especially destructive Ion Storms
occasionally rage out of the Red Zones to wreak havoc on cities and towns in
the borderlands.

Only 20% of the Earth's surface is in relatively pristine condition. The Blue
Zones suffer from minimal Tiberium infestation and have been relatively
untouched by war. The populations of the Blue Zones live in relative comfort,
going about their lives in high-tech futuristic cities that sit in forested
valleys or nestle in pastoral farmland.

----------------------------
About the Brotherhood of Nod
----------------------------

Mission: The Pentagon

Added: When primary objective # 4 is given

Transcript:

GDI views Nod as a dangerous, virulent, and inexplicably self-sustaining
terrorist group obsessed with accelerating the worst ecological catastrophe in
history, led by a charismatic and brilliant sociopath named Kane. The
Brotherhood sees itself quite indifferently. Nod believes that it is the agent
of change for a world in the throes of transition to a new order, the
representative of the poor and the opressed, and a foil to the previously
unchecked power of GDI.

Nod has the people, resources, organization, and raw military power necessary
to stand against GDI and wage war on a global scale. Yet the Brotherhood of
Nod isn't a country: it's a strange new hybrid organization that has the
combined characteristics of a religious movement, a multinational corporation,
and a nation-state. Given the awesome demands of modern warfare, with its
terrible cost and vast scale, Nod's ability to go toe-to-toe with GDI is
astonishing.

Nod is able to recruit thousands of new members every month from the desperate
populations of the borderlands. Their political, military, and logistical
operations are decentralized and buried deep inside the crumbling cities,
towns, and outposts in the decaying Yellow Zones. A vast and sophisticated
infrastructure is diguised from GDI, and Nod has perfected the art of moving
military assets and forces quickly over long distances without detection, even
by satellite or drone aircraft with the latest generation sensors.

Nod's core organization is very sophisticated and high-tech but they also have
a large guerilla force composed of hastily trained and minimally equipped
recruits from the Yellow Zones. Nod's field forces are an interesting mix of
low tech "militia" troops and smaller numbers of highly trained, elite soldiers
equipped with state of the art communications gear and the most advanced
weapon systems available.

Nod's military assets are experimental and exotic in both appearance and
function, but the durability of their units is suspect. Nod engineers are not
afraid to risk human life and will often sacrifice safety and protection for
increased abilities and speed. Their high-end military hardware runs on
Tiberium and tends to be fast but vulnerable, lethal but unstable. Nod
offensive weapons deployed on vehicles range from rockets, machine guns, and
flame throwers to toxines, lasers, and nuclear weapons. They also have a
number of Tiberium-based weapons.

-----------------------------
The Global Defense Initiative
-----------------------------

Mission: The Pentagon

Added: At the start of the mission

Transcript:

The Global Defense Initiative began as a secret military alliance of advanced
nations under the United Nations umbrella. GDI's mission: To contain
Tiberium, reverse its spread, and fight the sinister Brotherhood of Nod.

Over time, power and sovereignty have been gradually ceded to GDI and the
national identities of the participating countries have faded. In 2047 that
process has reached its final stages: While there are still technically
individual Member Nations, the reality is that GDI has become a unified
political and military super-state.

GDI controls the only areas of the Earth that have not been significantly
compromised by Tiberium infestation. The crystalline alien substance is slowly
consuming the rest of the planet, causing an environmental cataclysm that has
made 30% of the Earth uninhabitable and another 50% of the Earth's surface
exceedingly unfriendly to civilization. GDI's home territories are known as
"Blue Zones" since they are mostly clear of Tiberium and have been relatively
untouched by war (in contrast to the ecologically ravaged and war-torn "Yellow
Zones" and the Tiberium infested hellscapes designated as "Red Zones").

The clash between GDI and Nod has escalated into full world wars twice before -
the First Tiberium War (TWI) erupted when both powers were in their formative
states and that terrible war was followed by another worldwide firestorm
several years later.

----------------------------------------
Health Effects of Tiberium Contamination
----------------------------------------

Mission: Sarajevo

Added: When capturing the Nod Science Ministry

Transcript:

What happens if you're exposed to Tiberium? Nothing good. If you come into
direct contact with Tiberium, the green matter will start to fuse with your
skin within about 20 seconds. You'll feel an intense burning sensation,
similar to touching a hot pan or spilling acid on your skin. A full blown
infection will manifest if you aren't treated immediately. Your flesh will
begin to crystallize; eventually your internal organs will shut down as
Tiberium extends rigid crystalline runners throughout your body. If you
breathe in the crystal, then it will become embedded in your lungs. You'll
lose the ability to process oxygen as your lung tissue crystallizes.
Eventually you'll start coughing up blood and will hemorrhage to death.

In some cases - and for unknown reasons - Tiberium infection will trigger
cellular mutation. It's not cancer in that the mutations seem strangely
directed; they don't kill you, but your body will begin to transform. The
mechanism for this mutation is not well understood.

---------------------
Life in a Yellow Zone
---------------------

Mission: Sarajevo

Added: When capturing the Mutant Hovel

Transcript:

Tiberium contamination affects Yellow Zones directly and indirectly. Climate
change, melting glacial ice, extreme weather, Tiberium field growth, and
decades of war have caused social collapse in several Yellow Zones. Many
cities in the most afflicted areas are run by warlords and criminal
organizations or have degenerated into anarchy - or they have fallen under the
thrall of the sinister Brotherhood of Nod.

Existence in the worst-off Yellow Zones is not pleasant at all. Your home is
likely to be in a decaying building with no running water. Power comes on for
a few hours a day at erratic times. Food is scarce. Doctors are rare. On a
few occasions food aid or medical care will be provided by humanitarian workers
visiting from the pristine and high tech Blue Zones.

A subsistence living is just the start. Tiberium contamination is a fact of
life, and thousands die every year from inhaling microscopic crystals that are
carried in smog, clouds of dust, and other airborne particulates. Tiberium may
even fall out of the sky suspended in rain drops if the clouds overhead have
passed through a Red Zone during or after an Ion Storm. Because of the drought
conditions in many Yellow Zones, rain showers are often greeted by the local
populations with an odd mix of fear, dread, and joy.

In the harsh reality of a Yellow Zone, Tiberium is not the only threat. If
Tiberium doesn't get you, then you are likely to fall victim to a violent
crime, get caught in the crossfire between warlords clashing over turf, or
become a collateral damage statistic in the global war between the armies of
the Global Defense Initiative and the Brotherhood of Nod.

---------------------
GDI's Nuclear Weapons
---------------------

Mission: Cairo

Added: When the countdown has been announced

Transcript:

GDI still possesses a nuclear arsenal stored at key locations around the world
(including a large nuke base in the desolate outback of Australia, heavily
defended silos in North American Yellow Zones, and installations in other
remote areas). GDI leaders long ago made a vow not to ever use nuclear weapons
no matter how bad the situation got and kept that vow even as Nod acquired its
own nuclear capability. GDI's nukes are few in number but are stored with
delivery systems (including IBCMs) and kept at top operational readiness just
in case GDI leaders ever change their minds. The most difficult test of GDI
nuclear policy came in the early days of TW3 right after the strike on the
Philadelphia, but even then it's questionable how effective nukes would have
been in stemming the Nod tide given that Nod's forces were highly decentralized
and Nod troops were staging operations deep in GDI Blue Zones. Some view GDI's
pledge not to use nukes as a cynical one given that they deployed a new
precision weapon of mass destruction - the Ion Cannon - right at the time they
made their vow.

------------------------------
What is it like in a Red Zone?
------------------------------

Mission: Berne

Added: When destroying the air base

Transcript:

Excerpt from "International Orthographic's Guide to Our World Today"

If you were to equip yourself with a hardened environment suit and stand in the
middle of a Red Zone, you would see a landscape straight out of hell. The
ground is a blasted and barren plateau of rock laced with veins of Tiberium
that shine through with a malevolent green radiance. On the horizon are
massive formations of pure Tiberium that have welled up through the surrounding
earth. These frozen crystalline glaciers cast a sickly emerald glow on the
surrounding terrain. Tilt your head and you'll contemplate a cloudy, tortured
sky alive with twisting patterns of shimmering light and flickers of lightning.
If you wait long enough, you'll see an Ion Storm begin to form, the lightning
overhead intensifying until the entire environment is lit with rapid strobing
flashes. Eventually the vast and terrible energy overhead will begin arcing to
the ground around you in a terrifying display of destructive force. These
fireworks are accompanied by a howling toxic whirlwind that scours the deserted
ground and drives shards of Tiberium before it at insane speeds.

Red Zones are like the surface of an alien world. Scientists have speculated
that Tiberium is actually a terraforming agent for an alien civilization,
slowly transforming our world into an environment suitable for beings that have
evolved on a different planet. No definitive conclusions have been reached.

Unauthorized reproduction of this text will be met with the harshest possible
penalties, under the GDI anti-piracy convention of 2017.

----------------------------------
Red Zone Terrain: Tiberium Chasms
----------------------------------

Mission: Rome

Added: When starting the mission

Transcript:

Excerpt from GDI Red Zone Military Operational Database

Red Zones are the most hostile operational environments on the planet. The
abundance of Tiberium fields, the toxic radiation, the intimidating terrain
(including chasms and cliffs), the terrible weather, and the huge Tiberium
glaciers all contribute to make these hellscapes a nightmare for field
commanders. On the bright side, considering our resources and mobility, we
have found that Red Zone conditions don't completely jeopardize our fighting
ability. The following operational techniques are found to be the most
effective in Red Zone combat actions:

- Jump Jets: our commando and zone troopers make the best use of GFI
technology by simply jumping across the wide swathes of hostile terrain.

- Calling For Transport: the ground terrain poses serious challenges that can
be circumvented by bringing in a V35 OX to move units around.

- Expanding Ground Control: ground control can sometimes expand build radius
beyond the length of a chasm, allowing units to be produced on the other side.
In addition, transporting Surveyors across the chasm can allow for base
construction on the front lines.

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| | 4.40) Nod Intelligence Database | |
| ----------------------------------------- |
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| ----------------------------------------- |
| | | |
| | 4.41) The Inner Circle | |
| | | |
| ----------------------------------------- |
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--------------------------
Once Again a Nuclear Power
--------------------------

Mission: Outback

Added: When the Carryalls arrive

Transcript:

Excerpt from a Message to the Brotherhood

"...the Brotherhood of Nod is once again a nuclear power. We shall use our
warheads and delivery systems to cleanse our enemies from the Earth in a bath
of nuclear fire..."

Transmitted upon recapture of nuclear warheads in the Australian Outback

-----------
KANE LIVES!
-----------

Mission: Downtown Sydney

Added: Shortly after Kane makes his appearance

Transcript:

Message to the Brotherhood

I have not abandoned you, my children. I know that recent events have been
unsettling, with the war against GDI taking an unexpected turn, the destruction
of Temple Prime, my temporary absence, Kilian's betrayal, and the arrival of
the Visitors. Your faith has been tested, as it has been before, and I'm
confident that it did not waver.

Know that everything is proceeding exactly as I have forseen it. The light of
a new day shines into every corner of the world.

Unfortunately, there are more tests ahead of us before we fulfill our destiny.
I ask you for your continued faith and obedience so that we may all stride into
a glorious future together.

------------------------------
The Key to the Future: Part I
------------------------------

Mission: Italian Hills

Added: Shortly after the mission starts

Transcript:

<<Incoming Transmission>>

Source: Kane
Priority: Ultra
Scramble Index: Echo-Oscar-5

Ascension: That is the reward that awaits us. Complete these final tasks that
I have put before you, and our destiny will be fulfilled.

You must not fail.

<<End Transmission>>

---------------------
The Towers Sacrosanct
---------------------

Mission: Operation Stiletto

Added: When you capture a Drone Platform

Transcript:

PRIORITY ORDER

The Visitors are divine instruments. They are not divine in their own right
but because of what they are doing for us, building the sacred towers in the
hearts of our Red Zones. The Visitors remain hostile to us because they know
not what they do; their vision is limited and they cannot see their own part
in a Plan that goes beyond their purpose.

No member of the Brotherhood shall take hostile action against the holy sites
where the towers are rising out of the Red Zones. Defensive action against
Visitors showing hostile intent is understandable, but do not strike first.

Be aware that GDI is conducting military operations against the Visitors all
over the world. Such operations help our cause if they keep the Visitors
distracted - but if GDI threatens a tower then we must intervene to help
protect the sacred structure.

The towers are new homes of the Brotherhood, and their importance - and
meaning - is transcendent. Treat them as you would treat your temple.

-------------------------------
The Key to the Future: Part II
-------------------------------

Mission: Kane's Tower

Added: Shortly after the mission starts

Transcript:

<<Incoming Transmission>>

Source: Kane
Priority: Ultra
Scramble Index: November-Kilo-2

One of our sacred towers is now very close to completion. This magnificent
structure in the Mediterranean Red Zone rises thousands of meters into the sky.
Once the Visitors finish their work on this tower, it will become utterly
impervious to attack by any weapon known to man. We must do everything in our
power to ensure that this holy site is not sullied by GDI as the Visitors
complete their task.

This tower is our gateway to the stars. It is the key to the future. It must
be protected at all costs.

<<End Transmission>>

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.42) Nod Field Intelligence | |
| | | |
|                  -----------------------------------------                  |
=============================================================================

---------------
Tiberium Spikes
---------------

Mission: The White House

Added: After capturing a Tiberium Spike

Transcript:

Excerpt from Brotherhood Combat Operations Guide

Capture Tiberium Spikes in your theatre of war to provide logistical support
for combat operations. You'll find these Tiberium mining and processing units
deployed by the hundreds in various Yellow and Blue Zones. Send a Saboteur
into a Spike and claim it for your own - your forces will benefit from a
constant flow of resources as the machine extracts Tiberium from underground
deposits and processes it on-site.

---------------------
Nod Tactical Doctrine
---------------------

Mission: Andrews Air Force Base

Added: When an enemy unit is spotted

Transcript:

Excerpt from the Brotherhood Combat Operations Manual

"...Nod operational doctrine states that commanders should control the tempo of
combat operations, avoiding direct contact with the enemy until the time and
place are just right. Stealth, speed, mobility, force composition, and
operational flexibility are the key to success..."

----------------------------------
Refinery and Harvesting Operations
----------------------------------

Mission: Washington DC

Added: At the start of the mission

Transcript:

Excerpt from the Brotherhood Combat Logistics Guide

Modular Tiberium refineries can be set up quickly and effeciently on-site,
using the latest Tiberium processing technology. The latest generation Nod
harvesters are not just fast, but they are also able to avoid detection with
on-board stealth technology. You'll be able to harvest resources right under
the nose of the enemy, leaving GDI logistics officers scratching their heads
and asking themselves, 'Where'd that Tiberium field go?'...

Peace Through Power!

----------------------
The Guns of the Amazon
----------------------

Mission: Atlantic Coast

Added: After the first objective has been given

Transcript:

<<Incoming Transmission>>
Source: Viper's Nest Actual
Priority: Monarch
Scramble Index: Quebec-Romeo-1

Evacuation routes for convoys in transit from the Amazon Desert have been
compromised by long range GDI artillery emplacements. Convoys designated as
Sand Viper, Lancehead, and Bushmaster will hold at markers Echo, Sierra, and
Bravo until further notice. Escorts will set up a defensive perimeter around
each convoy.

Viper's Nest Actual will advise when the GDI emplacements have been
neutralized.

<<Transmission Offline>>

---------------------
Calling for Transport
---------------------

Mission: Amazon Desert

Added: After building an Air Tower

Transcript:

From the Brotherhood Combat Operations Manual

Once aircraft have begun operating from a Nod base, many Nod ground units in
the general area gain the ability to call for transport. Units can radio in
from the field requesting airlift from their current position. Carryalls will
deploy, pick up the units needing transportation, and ferry them to a target
destination. Be careful about exposing the Carryalls to enemy anti-aircraft
fire because Carryalls are vulnerable targets and you run the risk of losing
your infantry or vehicles in transit.

------------------------
Intercepted Transmission
------------------------

Mission: Sarajevo

Added: If you get the liquid Tiberium transport to Temple Prime unharmed

Transcript:

<<Incoming Transmission>>

Source: Unknown, possibly airborne over Indian subcontinent
Priority: Able
Scramble Index: Uniform-India-9

"*garbled* ...strayed from the path... *unintelligible* ...brother against
brother... *unintelligible* ...things finally set right, a new course...
*garbled* ...rapid deployment force... *garbled* ...Copperhead Actual..."

<<Transmission Offline>>

-------------------------------
Black Hand Interrogation Report
-------------------------------

Mission: Outback

Added: Near the start of the mission

Transcript:

Black Hand Confessor Barzan
Interrogation Report
Subject: GDI Nuclear Tech/Broken Hill

'...before expiring, subject confirmed that GDI's A-NZ special weapons
detachment will be moving nuclear warheads from the base at Broken Hill to a
location within the Sydney zone border. Multiple warheads will be transported
in a convoy escorted by GDI military units. Blast yields for the warheads
have not been confirmed, but are likely to be in the 100-300 kiloton range.
Date, time, and route information are as follows...'

----------------------------------------
Australia-New Zealand Theatre Assessment
----------------------------------------

Mission: Outback

Added: After capturing the GDI Research Facility (second bonus objective)

Transcript:

Nod Intelligence Report
March 2046

GDI and the Brotherhood both have significant operations in Australia. It
seems inevitable that this region will become a major theatre of war once the
offensive against GDI gets under way. Kilian Qatar has personally overseen the
preparations in the A-NZ theatre including the construction of a full regional
command facility at Ayers Rock and the establishment of multiple underground
bases throughout the Australian Outback. A-NZ infantry and armored divisions
have been training intensively for the last three years using weapons and
equipment that are manufactured locally at a rapid pace. When the time comes,
the Brotherhood's A-NZ forces will be ready.

---------------------------
An Invasion Global in Scope
---------------------------

Mission: Outback

Added: After the invasion begins

Transcript:

Excerpt from A-NZ Daily Intelligence Briefing

"...the invaders have attacked GDI and Nod forces and civilian targets around
the world with savage force. The largest scale enemy activity has been
reported near Red Zone borders and in the larger population centers.
Fortunately for the Brotherhood, the larger cities tend to be in Blue Zones,
so it looks like GDI strongholds are taking the worst of the punishment..."

----------------
Cease Fire Order
----------------

Mission: Sydney City Wall

Added: Near the start of the mission

Transcript:

<<Begin Transmission>>

Source: A-NZ HQ, Copperhead Actual

Priority: Abel

Scramble Index: Charlie-Juliet-4

All A-NZ commanders will cease offensive operations against GDI military units
at 2300 today. A temporary "cease fire" order will be in effect until further
notice. Selected A-NZ commanders will be asked to begin coordinated operations
with GDI units against invader forces in the A-NZ theatre. Copperhead Actual
will provide contact information and liaison officers to the affected A-NZ
units.

-----------------------------------------
Exceprt from Signal Intelligence Briefing
-----------------------------------------

Mission: Sydney City Wall

Added: After the aliens break through the wall

Transcript:

Excerpt from A-NZ Theatre Signal Intelligence Briefing

...Sight ComSec has been compromised in the A-NZ Theatre of War. Data and
voice transmissions from an unknown source have resulted in new operational
directives being issued without the knowledge of Copperhead Actual. Commanders
are acting on the unauthorized orders and the resulting chaos is compromising
our temporary alliance with GDI...

-------------------
The Alliance is Off
-------------------

Mission: Downtown Sydney

Added: After using a nuke on the GDI base

Transcript:

<<Intercepted GDI Transmission>>

...Nod has initiated combat operations against GDI forces in the A-NZ Theatre,
and they've caught us with our pants down. The alliance of convenience is
hereby terminated and all GDI units in the theatre are free to engage Nod
forces. Why did we think we could trust them in the first place? Let's take
the fight to them and expel them from this Theatre of War...

------------------------
The Towers Begin to Fall
------------------------

Mission: Italian Hills

Added: A few minutes into the mission

Transcript:

<<Incoming Transmission>>

Source: Basilisk Actual
Priority: Ultra
Scramble Index: Delta-November-3

GDI strike teams have attacked and destroyed Visitor towers in multiple Red
Zones and the tempo of their combat operations is increasing. They started
with the Rome Tower and are now staging strikes in rapid succession all over
the world.

Kane needs at least one tower to survive completion. The Basilisk command team
is evaluating the situation and determining the best strategy for ensuring that
at least one tower survives.

<<End Transmission>>

---------------------------------------
Field Report - Alien Gravity Stabilizer
---------------------------------------

Mission: Operation Stiletto

Added: After capturing or building a Gravity Stabilizer

Transcript:

Field Recon regarding Alien Technology

Connection Opened

Received Transmission:

Source: Sirius 57 Alpha

Priority: Vermillion

Scramble Index: Foxtrot-Oscar-8

INTEL SECTION 93 REPORT

- Shadow team Alpha-22 deployed to enemy theatre of operations in Area 11,
Vanguard Sector, coordinates Golf-9-Kilo-5. Mission: Collect radiological and
full spectrum data on Visitor structure Type 8 with intent to discern primary
functional capability. Arrived 0200 hours undetected, 320 meters from target.
Deployed receptors and gathered data for ~19 hours before "Seeker" patrol
ambushed team. Six of eight team members eliminated in escape. One
subsequently died of injuries sustained during extraction.

- Initial analysis of gathered data shows that Type 8 structure acts as a
"Gravity Stabilizer" to compensate for intense gravity fields generated by
planetary bodies. This evidently allows alien spacecraft to make short-range
teleportation jumps into the Earth's magnetic and gravitic field with maximum
precision. Gravity Stabilizers typically appear only in well secured areas
where alien operations are highly focused.

- Visitor craft observed utilizing the Gravity Stabilizer include the units
designated as "Stormrider", "Planetary Assault Carrier", and "Devastator
Warship". These craft appear to be entering the area of operations using the
Gravity Stabilizer before heading to objectives in the surrounding regions.

Recommendation: Prioritize destruction of Gravity Stabilizer structures in
combat zones. In neutral zones disable via reactor sabotage in order to delay
deployment of major enemy combat units.

Note: Structure Type 8 now designated as Gravity Stabilizer.

Connection Closed

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.43) Kane's Arsenal | |
| | | |
| ----------------------------------------- |
=============================================================================

-----------------------------
Militants and Rocket Troopers
-----------------------------

Mission: Goddard Space Center

Added: After capturing the Command Post

Transcript:

Excerpt from the Brotherhood Combat Operations Manual

"...the Brotherhood's elite soldiers - like the Black Hands or the Shadows -
are highly capable but relatively few in number. If the elite soldier is the
Brotherhood's scalpel, to be used with devastating precision, then the
militants and rocket troopers in their millions are like a great war hammer or
battleaxe. Their power comes from their sheer numbers, and we continue to
recruit them by the hundreds of thousands from the desperate populations of
the Yellow Zones. We give them enough training, weapons, and equipment to
make them a vast blunt instrument of war for the Brotherhood..."

--------
Fanatics
--------

Mission: Goddard Space Center

Added: Shortly after the mission starts

Transcript:

Excerpt from writings of Confessor Marcion

"Behold the noblest of our brothers! They shall sugger not the dread of this
meager existence, nor shall they tolerate the tyranny of GDI. Through their
sacrifice they bring liberation to each and every one of us who struggles on
in their glorious wake. They will cleanse the land of oppression with the
flames of their very souls, as they deliver Kane's word in fire."

- Nod Confessor Marcion

--------
Saboteur
--------

Mission: Saboteur

Added: When the second main objective is given

Transcript:

From "Rites of War"

Nod's elite society of combat engineers - known as the Saboteurs - includes
some of the most loyal and brilliant clerics. Saboteurs use their special
talents and skills to take over key enemy structures. Saboteurs can also rig
certain civilian structures and bridges with proximity-detonated explosive
charges. A Saboteur is made by years of training in science and in the dark
arts of sabotage, infiltration, appropriation, and hijacking.

-----------
Hand of Nod
-----------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

The Hand of Nod is not just a barracks and armory for Nod infantry. It is also
a place of learning for militants and rocket troopers, a sanctuary for Fanatics
as they perform their departure rituals, and an interrogation center for
Confessors as they extract secrets from enemy captives and keep the hearts of
our own troops pure and true. Saboteurs and Commandos may also choose to bunk
down in the Hand of Nod prior to launching their secret operations.

---------------
Nod War Factory
---------------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

Preparations for the start of the Third Tiberium War required a very high
degree of secrecy. The need for concealment and stealth coupled with the
ever-increasing number of ion storms has forced the Brotherhood to move away
from airlift asthe primary source of reinforcements for combat units. The
Brotherhood is now employing the ultimate in "just in time" weapons delivery:
Vehicles are beling built on-site within the theatre of operations. Nod War
Factories are housed mostly underground and use nano-assemblers and heavy
industrial robots to construct and repair tanks, bikes, buggies, and other
vehicles. Repair drones orbit around the surface features of the War Factory;
vehicles in proximity to the War Factory will be automatically repaired.

-----------
Shadow Team
-----------

Mission: Andrews Air Force Base

Added: When the Shadow Teams are brought in

Transcript:

From Summary Section of "Elite Infantry Operations Guide"

Trained using many of the same techniques that were used to shape the ancient
Ninja, the Nod Shadows are elite special forces troops capable of infiltrating
well behind enemy lines. Shadows employ stealth, carry rapid-fire weapons that
are deadly against enemy infantry, and are equipped with collapsible powered
hang-gliders that give them the ability to fly. The most powerful weapon
carried by a Shadow is a bomb incorporating a new type of explosive. Shadows
can use these bombs to destroy enemy structures with a single blast. The
chemical composition of the explosive was obtained by espionage, stolen right
out of a GDI lab working on next-generation chemical explosives

Excerpt from an intercepted GDI intel FLASH report: "...GDI troops are coming
up against their worst nightmare in the field: Teams of stealthy, flying,
high-tech ninjas that can destroy entire buildings. Commanders charged with
defensive operations are advised to double up on stealth countermeasures and
patrols..."

------------------
Venom Patrol Craft
------------------

Mission: Hampton Roads

Added: When reinforcements arrive after the carrier is destroyed

Transcript:

From "Weapons of the Brotherhood"

"...now that the Brotherhood has deployed the Venom, GDI no longer has a
monopoly on VTOL scout aircraft. The Venom is one up on the GDI Orca,
however, since it can strike both air and ground targets. A Venom can engage
ground targets but can also blow Orcass right out of the sky..."

Peach Through Power!

-------------
Flame Weapons
-------------

Mission: Washington DC

Added: Near the start of the mission

Transcript:

From "Rites of War"

Flamethrowers are powerful anti-infantry weapons. They have a staggering
psychological effect that sometimes goes beyond their superlative combat
effectiveness. Now that our labs have created a form of concentrated fuel that
permits extended combat operations, a new generation of flame weapons has been
deployed with infantry and on vehicles. Black Hand heavy infantry units carry
portable flamethrowers that can wreak havoc on enemy infantry. The next
generation Flame Tank is even more powerful, capable of incinerating enemy
infantry by the hundreds and clearing enemy garrisoned buildings in a matter of
seconds. Use these flame weapons well and render GDI infantry useless on the
battlefield.

Peace Through Power.

-------------
Base Defenses
-------------

Mission: Washington DC

Added: After the Shredder Turret bonus objective is given

Transcript:

From "Weapons of the Brotherhood"

"...the Brotherhood is deploying a new generation of base defenses for field
operations. To maximize flexibility, lethality, and survivability, each base
defense will consist of four components: A hub and three turrets. The
turrets are all slaved to the hub - which acts as the central targeting and
fire control system. The hub is also equipped with nano-assemblers to repair
or rebuild damaged turrets. There are three different base defense types:
Anti-aircraft surface to air missiles, anti-vehicle lasers, and
anti-personnel shredder guns..."

Peace Through Power!

----------------
Disruption Tower
----------------

Mission: Amazon Desert

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

GDI's dominance of space has complicated our lives. Their ability to leverage
their space-based weapon and sensor platforms against us is a serious concern.
Our primary countermeasure is our stealth technology, and recently we have
begun deploying Disruption Towers around valuable assets. The Disruption
Tower creates a large stealth bubble over an area, allowing our vehicles and
structures to operate undetected. The tower itself is still visible, so be
sure to utilize proper security measures to prevent direct assault. Dummy
Disruption Towers have been erected in remote locations to foil
human-intelligence gathering efforts.

--------------
Vertigo Bomber
--------------

Mission: Atlantic Coast

Added: Near the start of the mission

Transcript:

From "Weapons of the Brotherhood"

"...this batwing stealth bomber employs the very latest in optical and radar
stealth technology. However, the aircraft will experience a moment of
vulnerability when it must 'de-cloak' to drop its massively powerful bomb, but
as soon as the air-to-ground weapon is away, the stealth field can be
reengaged quickly..."

------------
Stealth Tank
------------

Mission: Atlantic Coast

Added: When the Stealth Tank reinforcements arrive

Transcript:

From "Weapons of the Brotherhood"

"...the new Stealth Tank is fast, maneuverable, and deadly. Equipped with
missile launchers that are effective against both vehicles and structures,
this versatile weapon system is most useful when commanders are aggressive,
taking the fight to the enemy and making maximum use of the stealth
generators. A deft touch will enhance the survivability and effectiveness of
the Stealth Tank - tank crews should know exactly how close to get before
unleashing missiles at an unsuspecting target and how quickly they must leave
the scene after firing. Once the stealth bubble has reformed and the tank is
safely away from the target zone, the missile launchers can be re-armed and
the tank made ready for another strike..."

--------
Commando
--------

Mission: ???

Added: This entry is currently bugged and can only be added by editing
the intel database files manually

Transcript:

From "Rites of War"

"...the Commando is the most feared soldier on the battlefield. Armed with the
deadliest of anti-infantry weapons and Tiberium-based explosives that can
collapse a building in a matter of seconds, the Commando is a one-woman army.
She is also ruthless, having survived a training program that one could only
describe as sadistic..."

----------------
Obelisk of Light
----------------

Mission: Slovenia

Added: After completing the Obelisk bonus objective

Transcript:

<<Intercepted GDI Transmission>>

...Nod forces are deploying a new generation of their iconic Obelisk of Light
along front-line positions. It appears that the Obelisk's functionality has
been improved with additional serial-channel capacitors. Although the basic
architecture of the design does not deviate greatly from earlier generations,
the core of the laser weapon has been enhanced for increased firing duration
when the power output is reduced. Evidently the tower can now be set to
sustained-fire mode when used against unarmored targets such as infantry and
civilian vehicles. This allows the laser to fire at limited power in an arc,
resulting in cutting motion that can strike several infantry per emission.

The advanced capacitor also allows over-charging of the tower by Nod's
long-range artillery platform, the Beam Cannon. When one or more Beam Cannons
focus their laser weapons at a receptor on the base of the tower it can fire
over increased range by directly feeding the added energy into its mirror
array. The limited targeting ability of the mirror array still suggests
aircraft as the optimal answer for any Obelisks encountered on the field...

Source: GDI InOps recon team

------
Avatar
------

Mission: Slovenia

Added: After upgrading an Avatar

Transcript:

Excerpt from Avatar Crew Briefing

You have the privilege of piloting one of the most fearsome and capable weapon
systems in the arsenal of the Brotherhood. You command a bipedal combat walker
that stands ten meters tall, an all-terrain war machine so intimidating that
its very presence on the battlefield strikes fear into the hearts of GDI
troops.

The base laser weapon on the Avatar is very effective against vehicles and
structures, but the avatar can be upgraded with significantly more combat
power. Nod engineers have built a unique capability into the Avatar: It can
adapt key systems from other Nod vehicles for its own use. You can remove the
stealth generator from a Stealth Tank, the stealth detector from an Attack
Bike, the anti-infantry flame-thrower from a Flame Tank, or the beam cannon
from an artillery vehicle and use them immediately. An Avatar can equip itself
with all four secondary systems. Although the Avatar destroys the donor
vehicle and kills the crew in the process of recovering the new system, rest
easy in the knowledge that the dead have given their lives for the Brotherhood.

-----------
Beam Cannon
-----------

Mission: Sarajevo

Added: After the third main objective has been given

Transcript:

Excerpt from "Weapons of the Brotherhood"

"...the Beam Cannon is a fearsome long range weapon in its own right, but its
combinatorial power is staggering. Multiple Beam Cannons can combine their
beams to dramatically increase their combat power. A Beam Cannon can also
drive the capacitors of an Obelisk of Light. Best of all, the Beam Cannon is
mounted on a versatile six-wheeled chassis with speed, agility, and range that
is unprecedented for an artillery system..."

----------------
Catalyst Missile
----------------

Mission: Northern Italy

Added: After repairing the Catalyst Missile Launch Facility

Transcript:

<<Incoming Transmission>>

Source: Basilisk Actual
Priority: Ultra
Scrample Index: India-Bravo-8

Once the Catalyst Missile is secured, begin deployment to all Nod combat units.
This weapon is most effective against Visitors - prioritize use whenever combat
operations have been authorized against Visitor forces.

<<Transmission Offline>>

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.44) Nod Archives | |
| | | |
| ----------------------------------------- |
=============================================================================

----------------------
The Brotherhood of Nod
----------------------

Mission: Goddard Space Center

Added: Shortly after the mission starts

Transcript:

Excerpt from a Nod orientation briefing for new recruits

Welcome to the Brotherhood of Nod. You have joined a global order with
millions of members all working together in harmony to unite the world in the
name of peace - and realize the true potential of mankind.

Our relationship with Tiberium has always been greatly misunderstood. Most
people do not realize that the roots of our faith extend back several
millennia, long before the emergence of the green crystal on Earth in 1995...
an event prophesized by our great leader, Kane.

While the fascist political consortium of wealthy nations known as the Global
Defense Initiative attempted to control the sacred green crystal, the
Brotherhood worked tirelessly to acquire samples of the precious crystal... to
study it, to unlock its potential as a new energy source, to explore its
possibilities. Through our research and our faith, we have affirmed that
Tiberium is the ultimate gift to mankind. It is the key to the future.

Our movement grew rapidly as Tiberium spread across the Earth. The mainstream
media branded us as 'terrorists' but we exposed GDI as the real criminals.
They unilaterally redrew international border lines, relegating Nod followers
into inhospitable Yellow Zones while they claimed the pristine and exclusive
Blue Zones all for themselves.

------------------------
Nod's place in the world
------------------------

Mission: Goddard Space Center

Added: When the power plants have been destroyed

Transcript:

From a Yellow Zone information pamphlet

Nod: Representative of the righteous and a foil to a corrupt oppressor

The Brotherhood of Nod champions the common people - the 80% of the world's
population that struggles to get by in Yellow Zones torn by war, wracked by
poverty, and abandoned by GDI. Using Tiberium to fuel and fund our efforts,
Nod works tirelessly to bring order from the chaos. We make the streets safe,
distribute food to the hungry, provide emergency medical care, minister to
those who feel a spiritual vacuum, and inspire hope in people who would
otherwise have none.

GDI casts itself as the world's guardian and savior, but they are neither. GDI
is corrupt and unjust: 20% of the world's population - the most wealthy people
on the planet - live in the Blue Zones, consuming the majority of the world's
natural resources, wielding their vast military power to maintain the status
quo by depriving the downtrodden of their god-given right to mine and exploit
Tiberium.

The powerful oppress the weak in the hollow name of freedom - and the only
counter to GDI's power is the Brotherhood. Nod meets strength with strength in
the name of peace and progress. Nod is the only hope against GDI tyranny.
Brotherhood... Unity... Peace.

--------------------------------------
Ground Control for GDI's A-SAT Systems
--------------------------------------

Mission: Goddard Space Center

Added: When the last main objective is given

Transcript:

Excerpt from "Eyes Only" Inner Circle Intelligence Report

The Inner Circle has long feared GDI's dominance of space. GDI's orbital
weapons platforms, command & control stations, and spy satellites are protected
by a powerful anti-missile system that seemed invulnerable and invincible.
This orbital necklace of death is based on a network of space-based kinetic
kill weapons, lasers, and even the Ion Cannons themselves - used to intercept
and destroy incoming missiles. GDI space assets have been out of reach of the
Brotherhood for years, leading to a sense that the balance of power in a
decades-long struggle would eventually tip decisively against the Brotherhood.

But our operatives discovered a flaw in the GDI system: For some unfathomable
reason, GDI put the crews and control centers for their Ion Cannons and their
A-SAT system on the ground. Even better, the critical personnel and equipment
are concentrated in a single facility in the northeastern Blue Zone. A
well-planned surprise strike on Goddard Space Center could take all of GDI's
Ion Cannons and their entire A-SAT system offline, giving the Brotherhood days
and possibly weeks to conduct combat operations across the planet unhindered by
space-based weapons and prying eyes.

As a bonus, the primary GDI world command hub is based on board the space
station Philadelphia. A missile strike on the Philadelphia immediately after
the destruction of the A-SAT control systems could render the entire GDI
command and control structure headless and reeling.

-------------
Mutant Exodus
-------------

Mission: Ayers Rock

Added: After recruiting five Mutant Marauder squads from the Mutant Hovel

Transcript:

Excerpt from 'Passing Thoughts with Constance Fitchaven,' INN Holobrief, May
28th, 2043

Six long years have passed since the once burgeoning mutant nation picked up
stakes and disappeared into the Tiberium wastelands, their tragic, self imposed
exile continuing to this day. Yet now, as humanity struggles to find its place
in an ever more blighted world, thoughts again turn to our horribly disfigured
brethren - who were they, and why did they leave?

In a show of goodwill towards the vanished mutant population, G-330X Habitat
Modules were deployed on the borders of Red Zones in 2042. Since then there
have been scattered but unconfirmed reports that mutants have taken shelter in
the habitat modules.

=============================================================================
| ----------------------------------------- |
| | 4.70) Scrin Intelligence Database | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 4.71) Warp Link | |
| | | |
| ----------------------------------------- |
=============================================================================

--------------------
All Units Functional
--------------------

Mission: London

Added: When your Droneship arrives

Transcript:

... All escort, combat, transport, construction, and harvesting units
functioning normally after arrival on planet surface - no ill effects reported
from 9,210 cycles in stasis and 1,959 cycles spent in sublight journey from
Ichor Hub

... Primary base established near mature Ichor deposits using nano-assemblers

-----------------------
Unexpected Developments
-----------------------

Mission: London

Added: When completing the Groth Accelerator bonus objective

Transcript:

... Prediction after Ichor LQ detonation: Ichor deposits at expected levels
on entire planetary surface and no indigenous population (Probability of
self-destruction or extinction due to Ichor growth at 97%+)

... Reality after Ichor LQ detonation: Ichor deposits immature, active Level
IV/V civilizations inhabiting most of planetary surface, weapons technology
factor at 17.4

... Hypothesis: Premature Ichor LQ detonation

-------------------------
A Campaign of Distraction
-------------------------

Mission: London

Added: At the end of the mission

Transcript:

... Disrupt, disorganize, and destroy indigenous population to divert them from
Relay Nodes and Threshold construction

... Priority One targets: Large First Tier indigenous population centers

... Priority Two targets: Organized indigenous military forces and weapon
concentrations

... Priority Three targets: Any indigenous presence near mature Ichor deposits

... Priority Four targets: Second Tier indigenous population centers

... Note that the intensity of initial operation cannot be sustained - if
desired result of disorganization and diversion away from Relay Nodes and
Threshold construction activity is not achieved quickly, mission will be in
danger

------------------
Beyond Blunt Force
------------------

Mission: Munich

Added: Shortly after the start of the mission

Transcript:

... Momentum behind initial diversionary attacks is beginning to wane: tactics
must progress beyond the application of blunt force

... Deployment of Mastermind units authorized - infiltrate behind enemy lines
and use special teleportation and manipulation abilities to disrupt military
operations of indigenous populations

--------------------------------------------
Retaliation by Hostile Indigenous Population
--------------------------------------------

Mission: Munich

Added: At the end of the mission

Transcript:

... Offensives in multiple target zones are stalled

... Indigenous population has re-organized, re-grouped, and counter-attacked

... Indigenous population exploiting vulnerabilities and weaknesses discovered
during initial combat operations

... Initial advantage lost

... Combat is becoming symmetric rather than asymmetric - tactical and
strategic superiority now paramount

--------------------------------
Premeditated Ichor LQ Detonation
--------------------------------

Mission: Croatia

Added: At the start of the mission

Transcript:

... Hypothesis: Indigenous species detonated Ichor LQ device to lure
harvesting operations

Why was this done? How was this done? What are the implications for the
mission? What are the implications for the Overlord?

...Investigation at Ichor LQ detonation site overrides all other priorities

--------
Factions
--------

Mission: Croatia

Added: When you complete the bonus objective

Transcript:

... Indigenous population aligned into two major factions

... These factions continued combat operations between them even as they were
threatened with extinction by our initial attack

Indigenous population is warlike to the extreme - once Threshold activation is
complete and gateway is open, entire indigenous population must be cleansed
from the surface of the planet

-------------------------------------------
Attacks by Indigenous Populations Worsening
-------------------------------------------

Mission: Croatia

Added: At the end of the mission

Transcript:

... Indigenous populations becoming more aggressive - Threshold assemblies are
threatened

... Focus must be shifted from investigation of Ichor LQ detonation source to
Threshold assembly protection

----------------------------
Threshold Tower Construction
----------------------------

Mission: Threshold 19

Added: When the Tower is completed

Transcript:

... Threshold tower construction is the first stage of planetary Ichor
extraction

... Thresholds are capable of extracting all Ichor within a large radius:
Ichor will be processed and transferred to Hub

... Connection with Hub takes the form of an interstellar gateway capable of
instantaneous matter transmission

... Threshold assemblies and signal transmitters will partially phase out once
construction is complete: phasing will completely protect all Threshold
structures and machinery against any form of geologic upheaval, sever weather
phenomena, cometary impact, or use of conventional, nuclear, Ichor, or other
forms of weaponry

---------------------------------
Threshold Assemblies Under Attack
---------------------------------

Mission: Threshold 19

Added: At the start of the mission

Transcript:

... Indigenous population has destroyed several Threshold assemblies

... Mission failure imminent

... At least one Threshold assembly must be protected

=============================================================================
| -------------------------- |
| | 7.00) End | |
| -------------------------- |
=============================================================================
===============================================================================
7.01) Version History
===============================================================================

-------------
May 8th, 2007
-------------
- Posted the entire GDI campaign walkthrough and the entire GDI Intelligence
Database section (except for the missing Alien Tripod Captured entry that's
glitched - if you have it and you're willing to copy it down, I'd appreciate it
if you shared it with me).
--------------
May 30th, 2007
--------------
- Posted the entire Nod and Scrin campaign walkthroughs and Intelligence
Database sections, including the glitched Alien Tripod Captured and Commando
entries. You'll note that sections 2 and 3 are missing from the table of
contents; I had originally planned on adding those sections as units and
structures lists, but never got around to it. I figure if I add them to my
Kane's Wrath guide, that'll be good enough.

===============================================================================
7.02) Closing
===============================================================================

Special thanks goes out to Lin Chin You for providing me with the method for
manually editing the Intelligence Database files to free the glitched Alien
Tripod Captured and Commando entries.

As always, any comments are more than welcome. If you need more specific help,
feel free to contact me on The Brink, and I'll see if I can't hook you up with
a quick screenshot or two to help out.

http://thebrink.us/boards

Or if you're not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Enjoy the game, and
thanks for taking a look at the guide.

===============================================================================
DEUCE EX DEFCON
===============================================================================

This walkthrough reposed to TheGameReviews.com with permission of the author.

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About 

I am a 33 year old librarian, part time writer, all time gamer, and what my cousin refers to as an intellectual badasss. Normally I wouldn't brag, but I like that so much I feel compelled to.

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