TRADE CITY CASTLE TOWN GARILAND* GOUG LESALIA
Katanas X
Axes X
Rods X X X X
Staves X X X
Flails X X
Guns X
Crossbows X X
Bows X X
Instruments X
Books X
Polearms X X
Poles X X X
Bags X X X
Cloths X
Shields X X X
TRADE CITY CASTLE TOWN GARILAND GOUG LESALIA
Helms X X
Hats X X X
TRADE CITY CASTLE TOWN GARILAND GOUG LESALIA
LIMITED SUPPLY?: No, can be caught, and won/stolen in Rendezvous.
Ragnarok [knight’s sword]:
- Found using Treasure Hunter on Midlight’s Deep floor 8, The Switchback.
- Received as a Battle Trophy for completing Story Battle 57: Graveyard of
Airships, but this is past the point of no return to the world map.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be caught with Sticky Fingers and won in Rendezvous.
# Durandal [knight’s sword]
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Chaos Blade [knight’s sword]:
- Found using Treasure Hunter on Midlight’s Deep floor 10, Terminus.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be caught with Sticky Fingers and won in Rendezvous.
Masamune [katana]:
- Stolen from one of the enemy Samurai during the second battle of the
Lionel’s New Liege Lord subquest (Lionel Castle Oratory). It is only
available during the first phase of this battle, before you KO the boss.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be caught with Sticky Fingers and won in Rendezvous.
Chirijiraden [katana]:
- Found using Treasure Hunter on Midlight’s Deep floor 10, Terminus.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be caught with Sticky Fingers and won in Rendezvous.
# Francisca [axe]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Golden Axe [axe]:
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Dragon Rod [rod]:
- Steal from enemy boss during Story Battle 48: Dorter.
- Stolen from (or dropped in a chest by) enemy Summoner during Story Battle 50:
Mullonde Cathedral.
- Rare poach from Blue Dragon. Blue Dragons appear frequently on Midlight’s
Deep floor 9, The Interstice. They can also be found somewhat less frequently
at Dorvauldar Marsh (either entrance), and on floor 8, The Switchback.
Before you get to Midlight’s Deep, you can also rarely find Blue Dragons at
the north entrance to Grogh Heights.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, poachable and can be won in Rendezvous Mode.
Rod of Faith [rod]:
- Found using Treasure Hunter on Midlight’s Deep floor 4, The Catacombs.
LIMITED SUPPLY?: Yes.
# Stardust Rod [rod]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Crown Sceptre [rod]:
- Can be won as a prize from completing the Brave Story mission in Rendezvous
Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Healing Staff [staff]:
- Alma’s initial equipment in Chapter III; de-equip it from her before entering
Orbonne Monastery to keep it.
- Found using Treasure Hunter during the Chapter IV battle at Eagrose Castle;
it’s sitting on one of the two height=10 "nubs" next to the bridge. Of the
two nubs, it’s the one further from where you start. You’ll have to climb up
all the stairs to reach it.
- Rare poach from Dryad. Dryads show up very frequently on Midlight’s Deep
floor 5: The Oubliette, and at the east entrance to Finnath Creek (from
Zeltennia Castle). They also appear fairly frequently in the Siedge Weald.
- Equipped by the guest in the last battle, but you can’t de-equip it and
this is past the point of no return to the world map anyway.
LIMITED SUPPLY?: No, poachable.
Zeus Mace [staff]:
- Received as a Battle Trophy for completing the second battle of the Lionel’s
New Liege Lord quest (Lionel Castle Oratory). Note that you CANNOT start
this quest if Mustadio, Beowulf, or Reis is killed or departs the team and/or
if you choose not to buy the flower from Aerith when you first arrive in Sal
Ghidos.
- Found using Treasure Hunter on Midlight’s Deep floor 3, The Hollow.
- Steal from enemy boss at story battle 55: Necrohol of Mullonde, but this is
past the point of no return to the world map.
LIMITED SUPPLY?: Yes.
Staff of the Magi [staff]:
- Found using Treasure Hunter on Midlight’s Floor floor 7, The Crossing.
LIMITED SUPPLY?: Yes.
# Nirvana [staff]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Dreamwaker [staff]:
- Can be won as a prize from completing the Nightmares mission in Rendezvous
Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Scorpion Tail [flail]:
- Rare poach from Hydra. Hydras can easily be found in random battles at
Midlight’s Deep floor 10, Terminus, after you defeat the boss there. They can
also be found less frequently on a few other floors.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, poachable, catchable, and can be won in Rendezvous Mode.
# Vesper [flail]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Ras Algethi [gun]:
- Balthier’s initial equipment. Complete the Recruiting Balthier subquest
after visiting the Free City of Bervenia in Chapter IV to get him.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
# Fomalhaut [gun]:
- Won after battle in Melee Mode with sufficiently high-level characters.
- Can be won as a prize from completing the Guarded Temple mission in
Rendezvous Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Glacial Gun [gun]:
- Stolen from enemy boss in Story Battle 39: Beddha Sandwaste.
- Steal (or dropped in a chest by) the enemy Chemist in Gollund Colliery
subquest battle 2: Gollund Colliery Slope.
- Stolen from one of the enemy Squires during the battle in the Disorder in
the Order subquest.
- Found using Treasure Hunter on Midlight’s Deep floor 1, The Crevasse.
- Stolen from (or dropped in chests by) enemy Chemists in the special battle at
Mount Germinas, which occurs at low odds when you enter the mountain from
Sal Ghidos.
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can always be stolen/dropped in random battles, or won
in Rendezvous & Melee Modes.
Blaze Gun [gun]:
- Stolen from one of the enemy Squires during the battle in the Disorder in
the Order subquest.
- Found using Treasure Hunter on Midlight’s Deep floor 1, The Crevasse.
- Stolen from (or dropped in chests by) enemy Chemists in the special battle at
Mount Germinas, which occurs at low odds when you enter the mountain from
Sal Ghidos.
- Stolen from enemy Chemist in Story Battle 56: Lost Halidom, but this is past
the point of no return to the world map.
- Steal from Mustadio in the second battle, and/or Barich in the ninth battle,
of the Brave Story mission in Rendezvous Mode.
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can always be stolen/dropped in random battles, won/stolen
in Rendezvous Mode, or won in Melee Mode.
Blaster [gun]:
- Found using Treasure Hunter on Midlight’s Deep floor 6, The Palings.
- Stolen from (or dropped in chests by) enemy Chemists in the special battle at
Mount Germinas, which occurs at low odds when you enter the mountain from
Sal Ghidos.
- Steal from Barich in the third battle of the Knights Templar mission in
Rendezvous Mode.
- Steal from Mustadio clone in the All-Star Melee mission in Rendezvous Mode.
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
- Stolen from enemy boss in Story Battle 56: Lost Halidom, but this is past
the point of no return to the world map.
LIMITED SUPPLY?: No, can always be stolen/dropped in random battles, or
won/stolen in Rendezvous Mode.
Stoneshooter [gun]:
- Steal from (or dropped in chests by) enemy Chemists during random battles at
Mount Germinas. You can tell if the Chemist is carrying the gun because
he/she will begin the battle turned to stone. Use a Gold Needle, Remedy, or
other ability to cure the petrification, then steal the gun. (See "The
Stoneshooter" under Advanced Tactics and Secrets for more info.)
- Rare poach from Dark Behemoth. Dark Behemoths can best be found in random
battles at the south entrance to Lake Poescas (i.e., enter from Limberry
Castle). You can also poach or recruit a Dark Behemoth earlier in the Chapter
III story battle at Zeklaus Desert (where you meet Luso), but they do NOT
appear in random battles here.
LIMITED SUPPLY?: No, can be poached, and stolen/dropped in random battles.
Artemis Bow [bow]:
- Stolen from (or dropped in chest by) one of the enemy Archers in Story Battle
42: Mount Germinas.
- Stolen from (or dropped in chests by) either enemy Archer in Story Battle 43:
Lake Poescas.
- Stolen from (or dropped in chests by) enemy Archers in random battles later
in Chapter IV and in Midlight’s Deep.
- Stolen from (or dropped in chests by) enemy Archers in the first battle of
the Lionel’s New Liege Lord subquest, Lionel Castle Gate.
- Rare poach from Behemoth King. Behemoth Kings can be found in random battles
at Lake Poescas (either entrance). You can also poach or recruit a Dark
Behemoth earlier in the Chapter III story battle at Zeklaus Desert (where you
meet Luso), but they do NOT appear in random battles here.
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: No, can be poached, stolen/dropped in random battles, and won
in Melee Mode.
Yoichi Bow [bow]:
- Found using Treasure Hunter on Midlight’s Deep floor 3, The Hollow.
- Stolen from (or dropped in chests by) by high-level enemy Archers on The
Switchback in Midlight’s Deep.
- Stolen from (or dropped in chest by) the Archer in story battle Battle 53:
Monaster Vaults – Fourth Level, but this is past the point of no return to
the world map.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be stolen/dropped in random battles or won in
Rendezvous Mode.
Perseus Bow [bow]:
- Found using Treasure Hunter on Midlight’s Deep floor 8, The Switchback.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous mode.
# Sagittarius Bow [bow]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Faerie Harp [instrument]:
- Found using Treasure Hunter on Midlight’s Deep floor 4, The Catacombs.
- Rare poach from Treant. Treants appear very frequently in random battles on
Midlight’s Deep floor 5, The Oubliette, and can also be found frequently in
the Yuguewood. You can also find them less frequently at the west entrance
to Araguay Woods.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached or won in Rendezvous Mode.
Omnilex [book]:
- Rare poach from Greater Malboro. Greater Malboros are pretty rare, but you
can find them on Midlight’s Deep floor 4, The Catacombs, or floor 8, The
Switchback, or by obtaining an Ochu and having it breed.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Steal from Orlan in the sixth battle of the Brave Story mission in Rendezvous
Mode.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached, caught, or won in Rendezvous Mode.
Holy Lance [polearm]:
- Common poach from Sekhret. Sekhret is generally fairly rare, but you can
find it reasonably frequently in random battles at Fovoham Windflats if you
enter from Ziekden Fortress. You can also get a Minotaur on your team and
wait for it to breed a Sekhret.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Steal from some of the enemy Dragoons in the fifth battle of the Brave Story
mission in Rendezvous Mode.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached or caught with Sticky Fingers.
Dragon Whisker [polearm]:
- Rare poach from Red Dragon. Red Dragons appear in random battles at Mount
Germinas (either entrance), and in Midlight’s Deep on floors 8 (The
Switchback) and 10 (Terminus). (You’ll have to defeat the boss on Terminus
before you can get into random battles there.) Earlier, you can also breed a
Red Dragon from a Blue Dragon, which can be found at the north entrance to
Grogh Heights.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached, caught, or won in Rendezvous Mode.
# Gae Bolg [polearm]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Gungnir [polearm]:
- Can be won as a prize from completing the Nightmares mission in Rendezvous
Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Javelin (II) [polearm]:
- Found using Treasure Hunter atop the right pillar during the Nelveksa Temple.
You need to use Construct 8, Reis, or another large monster as a stepping-
stone to climb up on top of the pillar. This can only be done during the
battle with Construct 7 here in the Nelveska Temple subquest, as there are
no later battles at the Temple.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
LIMITED SUPPLY?: No, can be caught with Sticky Fingers.
Ivory Pole [pole]:
- Rare poach from Sekhret. Sekhret is generally fairly rare, but you can find
reasonably frequently in random battles at Fovoham Windflats if you enter from
Ziekden Fortress. You can also get a Minotaur on your team and wait for it
to breed a Sekhret.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
LIMITED SUPPLY?: No, can be poached or caught with Sticky Fingers.
Whale Whisker [pole]:
- Rare poach from Tiamat. Tiamats are best found on the last floor of
Midlight’s Deep, Terminus, in random battles after you defeat the boss there.
- Catch with Sticky Fingers from enemy Ninjas (see top of section).
LIMITED SUPPLY?: No, can be poached or caught with Sticky Fingers.
Fallingstar Bag [bag]:
- Rare poach from Wild Boar. Wild Boars NEVER appear in the wild. The only
way to find one is to breed them from a Swine. Use Entice or Tame to recruit
a Pig or Swine during story battles at Tchigolith Fenlands, Finnath Creek,
Gollund Colliery Ridge, or random battles at Dorvaulder Marsh or Midlight’s
Deep floor 10, Terminus. Then, move around the map and let your Swine
produce eggs until one of them hatches into a Wild Boar. Good luck
(A
Pig does not directly produce Wild Boars, but it can give you a Swine, which
can in turn give you the boar.)
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached or won in Rendezvous Mode.
Wyrmweave Silk [cloth]:
- Common poach from Tiamat. Tiamats are best found on the last floor of
Midlight’s Deep, Terminus, in random battles after you defeat the boss there.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached or won in Rendezvous Mode.
# Chaosbringer [fell sword]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Deathbringer [fell sword]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Arondight [fell sword]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Balmung [fell sword]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Valhalla [fell sword]:
- Can be won as a prize from completing the An Ill Wind mission in Rendezvous
Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
—Shields———————————————————————
Kaiser Shield:
- Steal from one of the enemy Knights during the battle in the Disorder in the
Order subquest.
- Found using Treasure Hunter on Midlight’s Deep floor 4, The Catacombs.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
Venetian Shield:
- Steal from one of the enemy Knights during the battle in the Disorder in the
Order subquest.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
# Genji Shield:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Reverie Shield:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Escutcheon (II):
- Found using Treasure Hunter atop the right pillar during the Nelveksa Temple.
You need to use Construct 8, Reis, or another large monster as a stepping-
stone to climb up on top of the pillar. You must get it during the battle
with Construct 7 here in the Nelveska Temple subquest, as there are no later
battles at the Temple. This is the ONLY place to find this shield in the
game!
LIMITED SUPPLY?: Yes.
# Onion Shield:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
—Headgear——————————————————————–
# Genji Helm [helm]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Grand Helm [helm]:
- Found using Treasure Hunter on Midlight’s Deep floor 9, The Interstice.
LIMITED SUPPLY?: Yes.
# Vanguard Helm [helm]:
- Can be won as a prize from completing the An Ill Wind mission in Rendezvous
Mode.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Onion Helm [helm]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Brass Coronet [hat]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
# Acacia Hat [hat]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Cachusha [hair adornment]:
- Steal from Celia in Story Battle 34: Riovanes Castle Roof.
- Steal from the enemy Mystic on the boss’s right in the second battle of the
Lionel’s New Liege Lord subquest, Lionel Castle Oratory. (Only available
during the first phase of this battle, before you KO the boss.)
- Rare poach from Pig. You can find Pigs in the story battles at Tchigolith
Fenlands (sometimes), Gollund Colliery Ridge, or Finnath Creek (sometimes),
or in random battles at Dorvauldar Marsh (west entrance) or Midlight’s Deep
floor 10, Terminus.
- Steal from Reis clone in the All-Star Melee mission in Rendezvous Mode.
- Steal from Ovelia in the sixth battle, and/or Reis in the eigth battle,
of the Brave Story mission in Rendezvous Mode.
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached, won/stolen in Rendezvous Mode, or won in
Melee Mode.
Barette [hair adornment]:
- Alma’s initial equipment in Chapter III; de-equip it from her before entering
Orbonne Monastery to keep it.
- Steal from Lettie in Story Battle 34: Riovanes Castle Roof.
- Steal from the enemy Mystic on the boss’s left in the second battle of the
Lionel’s New Liege Lord subquest, Lionel Castle Oratory. (Only available
during the first phase of this battle, before you KO the boss.)
- Rare poach from Red Chocobo. In Chapter III, Red Chocobos can be found at the
south entrance to Zeirchele Falls (from Zaland) or the south entrance to
Balias Tor (from Lionel). In Chapter IV, Red Chocobos appear fairly
frequently in random battles at the east entrance to Balias Swale (from
Warjilis) and the west entrance to Finnath Creek (from Bervenia).
- Steal from Alma in the sixth battle of the Brave Story mission in
Rendezvous Mode.
LIMITED SUPPLY?: No, can be poached, or stolen in Rendezvous Mode.
Ribbon [hair adornment]:
- Common poach from Wild Boar. Wild Boars NEVER appear in the wild. The only
way to find one is to breed them from a Swine. Use Entice or Tame to recruit
a Pig or Swine during story battles at Tchigolith Fenlands, Finnath Creek,
Gollund Colliery Ridge, or random battles at Dorvaulder Marsh or Midlight’s
Deep floor 10, Terminus. Then, move around the map and let your Swine
produce eggs until one of them hatches into a Wild Boar. Good luck
(A
Pig does not directly produce Wild Boars, but it can give you a Swine, which
can in turn give you the boar.)
- Steal from Valmafra in the last battle of the Brave Story mission in
Rendezvous Mode.
- Won after battle in Melee Mode with sufficiently high-level characters.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
- Equipped by the guest in the last battle, but you can’t de-equip it and
this is past the point of no return to the world map anyway.
LIMITED SUPPLY?: No, can be poached, won/stolen in Rendezvous Mode, or won in
Melee Mode.
—Armor———————————————————————–
Genji Armor [armor]:
- Received as a Battle Trophy from completing the first battle of the New
Liege Lord of Lionel Castle subquest, Lionel Castle Gate. Note that you
CANNOT start this quest if Mustadio, Beowulf, or Reis is killed or departs
the team and/or if you choose not to buy the flower from Aerith when you
first arrive in Sal Ghidos … and, so, you would not be able to get the
armor in the single-player mode.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
Maximillian [armor]:
- Found using Treasure Hunter on Midlight’s Deep floor 9, The Interstice.
LIMITED SUPPLY?: Yes.
# Onion Armor [armor]:
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Ninja Gear [clothes]:
- Steal from one of the enemy Monks during the battle in the Disorder in the
Order subquest.
- Found using Treasure Hunter on Midlight’s Deep floor 6, The Palings.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
Mirage Vest [clothes]:
- Balthier’s initial equipment. Complete the Recruiting Balthier subquest
after visiting the Free City of Bervenia in Chapter IV to get him.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: Yes in single-player, but can be won in Rendezvous Mode.
# Minerva Bustier [clothes]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Rubber Suit [clothes]:
- Rare poach from Greater Hydra. Greater Hydras are best found in random
battles on Midlight’s Deep floor 10, Terminus, after you defeat the boss
there. They can also be found less frequently on floor 8, The Switchback.
- Won as a prize for completing missions in Rendezvous Mode with sufficiently
high-level characters.
LIMITED SUPPLY?: No, can be poached or won in both multiplayer modes.
# Brave Suit [clothes]:
- Won after battle in Melee Mode with sufficiently high-level characters.
LIMITED SUPPLY?: Unlimited in multiplayer; not available in single-player
Lordly Robe [robe]:
- Found using Treasure Hunter on Midlight’s Deep floor 6, The Switchback.
- Steal from Valmafra in the last battle of the Brave Story mission in
catch a replacement!)
*******************************************************************************
XII. ERRANDS
*******************************************************************************
%%%BASIC INFORMATION ABOUT ERRANDS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00err0
—Beginning and Ending an Errand———————————————–
–THE BASICS–
Errands are used to earn extra JP and gil. When you accept an errand at a
Tavern, you’ll pay a small fee and can send 1-3 characters away on the errand.
The characters will be gone for the number of days you chose; during this time,
they can’t fight or change jobs/equipment. When the number of days of the
errand has elapsed, return to the Tavern and choose Report. (It has to be at
the same town as where the Errand started.) When you click Report, you’ll hear
whether or not the Errand was successful.
If the errand is successful, you’ll earn some gil and the 1-3 characters sent
on the errand will gain some JP for their current job. Some errands pay quite
well and can net you more than 20,000 gil, while others pay less than it costs
to sign up for them!
The amount of gil and JP you earn is largely dependent on the particular
errand, and on the number of days for which the characters were deployed.
(Deploying the characters for more days earns you more gil/JP.) Your current
job and sometimes your Bravery/Faith values also play a small role in determing
your pay; more details are below.
Only generic human characters, not monsters or special story characters, may be
sent on errands. Ladd, Alicia, and Lavian are considered generic characters
for this purpose.
To check how many days are remaining on your current errands, open the menu
on the world map and select Chronicle -> Feats -> Present.
–WHEN DO NEW ERRANDS APPEAR?–
Errands are not available until Chapter II. Beginning in Chapter II, new
errands regularly appear in the Taverns as you progress through the game. Each
town has its own set of errands.
If you don’t complete an errand during the Chapter in which it first appears,
it will still be there in future chapters and you can always come back to it!
There are also a few errands that are only available during specific months;
these appear at the bottom of the Errands list below.
–SUCCESS AND FAILURE–
Success on an errand isn’t guaranteed. Occasionally, the characters sent on an
errand may fail to complete it. If this happens, you’ll receive only minimal
JP and gil.
If you fail an errand, let the calendar advance to the next month and the
errand should re-appear in the Tavern.
You can improve your odds of success by selecting characters who are well-
suited for the job based on their current job and Bravery/Faith values.
(Preferred jobs and Bravery/Faith stats are listed in the Errands list below.)
Failures really only tend to occur if ALL of the characters you send are
totally ill-suited for the errand. As long as you have at least one decent
character on the errand, you should succeed.
Although characters can sometimes fail an errand, no harm ever comes to the
characters. You cannot lose characters or items on an errand.
–ABANDONING AN ERRAND–
If you need to quickly get back your deployed characters, you can go to a
Tavern in any town (it does not have to be the one from which they embarked)
and choose Recall Units.
After you choose Recall Units, the characters will give up on the errand and
head back home. After another day has passed (i.e., one move on the world map),
go to the Tavern from which you deployed the characters (this time, it MUST be
the same town) and choose Report to get them back. The errand will have ended
in failure, but the characters will be returned to your active roster, and you
can retry the errand next month.
Of course, since it takes 1-2 days to get your characters back even after doing
a Recall, there’s no sense in abandoning an errand that only has 1-2 days left
to finish!
—Artefacts and Wonders——————————————————–
Some errands reward you with Artefacts or Wonders of the Ancient World. These
prizes are displayed in your Chronicle menu, but otherwise have no impact on
the game.
In the Japanese version of the game, a few of the book-like Artefacts (Mesa’s
Musings, the Veil of Wiyu, Nanai’s Histories, and the Enavia Chronicles) can be
used to play Choose Your Own Adventure-style text-adventure games. These mini-
games aren’t available in any of the English releases, but since the text games
also have no impact on the main game, their absence doesn’t change much.
Collecting more Artefacts and Wonders will increase your Treasure Hunter and
Adventurer ranks, as reported to you by the Tavernmaster. These ranks are also
purely cosmetic, although collecting all the Artefacts and Wonders will earn
you some nice stars on your Chronicle screen
1 artefact : Level 1 Treasure Hunter 1 wonder : Level 1 Adventurer
4 artefacts : Level 2 Treasure Hunter 3 wonders : Level 2 Adventurer
8 artefacts : Level 3 Treasure Hunter 6 wonders : Level 3 Adventurer
12 artefacts : Level 4 Treasure Hunter 3 wonders : Level 4 Adventurer
16 artefacts : Level 5 Treasure Hunter 10 wonders : Level 5 Adventurer
20 artefacts : Level 6 Treasure Hunter 12 wonders : Level 6 Adventurer
24 artefacts : Level 7 Treasure Hunter 14 wonders : Level 7 Adventurer
31 artefacts : Master Treasure Hunter 16 wonders : Master Adventurer
The total number of Artefacts and Wonders is identical to the number of errands
from which you get Artefacts and Wonders, so you’re guaranteed to get all the
Artefacts and Wonders if you complete all the errands.
—Errand Payout—————————————————————-
When you complete an errand, each participating character will receive JP, and
you’ll also earn some gil for the party.
The specific amount of JP and gil awarded is a sum of five factors:
* The errand’s base pay
* The number of days you deployed the characters for
* Character job effects
* Bravery/Faith effects
* The Bonus received
All of these factors are combined into the JP and gil totals you see displayed
at the end of the errand.
Below, I’ll describe each of these factors in more detail.
–BASE PAY–
Some errands just give you more gil or JP than others. This is by far the most
important factor. Some errands pay handsomely; others are a total rip-off!
–NUMBER OF DAYS–
Deploying the characters for more days earns you a little more JP and gil. (The
only thing that counts is the number that you choose when you start the errand.
As you might expect, having the characters wait in the Tavern for extra days
after you complete the errand does not earn them any extra JP or gil.)
–CHARACTER JOB EFFECTS–
Different character jobs are suited for different errands. For example, Ninjas
are best at combat-oriented jobs, while Orators are good at acquiring the info
needed for investigations.
If a character’s current job is well-suited for the errand, they may earn a
small amount of extra JP and gil. (Or, your JP and gil award may be reduced if
you use a really inappropriate job.) One character’s job does not affect the
JP earned by other characters on the errand.
The Errand Types section below lists all the bonuses/penalties for all jobs for
every errand type.
Note that sometimes when your characters are giving their report of an errand,
they’ll say something like, "The skills of the Archer were a great boon to
us." These messages do NOT actually reflect the best job for the errand, so
don’t be fooled! (Reportedly, these messages were SUPPOSED to be accurate, but
a bug in the game causes it to display the wrong message. Oops!)
TIP: Using the best job only gets you a few extra JP and gil. So, in most
cases, it isn’t worth changing jobs to one you don’t normally use. Stick with
jobs for which the JP rewards will actually be useful! This is particularly
true for Mimes and Onion Knights — earning JP with these jobs is pretty silly
as they have no abilities to buy.
–BRAVERY AND FAITH–
Some errands also take your Bravery and Faith into consideration when awarding
JP and gil. There are three kinds of errands in this regard:
* Errands where your Bravery and Faith don’t matter
* Errands that prefer HIGH Bravery and LOW Faith
* Errands that prefer LOW Bravery and HIGH Bravery
Every errand that prefers high Bravery also prefers low Faith, and vice versa.
The specific effects of these stats on your JP/gil award are below:
WHEN HIGH BRAVERY PREFERRED: WHEN LOW BRAVERY PREFERRED:
81 – 97 Bravery : +10 JP & gil 81 – 97 Bravery : -5 JP & gil
61 – 80 Bravery : +5 JP & gil 61 – 80 Bravery : -2 JP & gil
41 – 60 Bravery : No change 41 – 60 Bravery : No change
21 – 40 Bravery : -2 JP & gil 21 – 40 Bravery : +5 JP & gil
6 – 20 Bravery : -5 JP & gil 6 – 20 Bravery : +10 JP & gil
WHEN LOW FAITH PREFERRED: WHEN HIGH FAITH PREFERRED:
81 – 94 Faith : -5 JP & gil 81 – 94 Faith : +10 JP & gil
61 – 80 Faith : -2 JP & gil 61 – 80 Faith : +5 JP & gil
41 – 60 Faith : No change 41 – 60 Faith : No change
21 – 40 Faith : +5 JP & gil 21 – 40 Faith : -2 JP & gil
3 – 20 Faith : +10 JP & gil 3 – 20 Faith : -5 JP & gil
As with the job effects, these effects are really pretty small.
Note that equipping the Rod of Faith has NO effect on your Faith for the
purposes of running errands; the Faith status from this weapon only applies in
battle.
–BONUSES–
Successfully completing most errands earns your team one of several kinds of
bonuses, listed below. The kind of bonus you receive is always the SAME for a
given errand; I’ve listed the bonus for each errand in the Errand List section
below. (Generally, it varies by the type of errand — exploration-type errands
give you Wonders, combat-type errands usually give you Gil Bags, etc.).
No bonus is awarded if you fail the errand, but you can always retry it.
Each bonus comes in one of three tiers. Receiving the Tier 2 bonus awards
additional gil and additional JP to each character, compared to Tier 1. Tier 3
gives you even more than that! This additional JP and gil is rolled into the
total awarded — you won’t see it displayed separately.
It’s RANDOM which tier of the bonus you are awarded (and which Artefact or
Wonder you get, for those errands). As you might expect, Tier 2 is more
uncommon than Tier 1, and Tier 3 is the rarest.
EXAMPLE: For the "Ore" bonus, you’ll randomly receive either iron ore, mythril
ore (Tier 2), or adamantite (Tier 3, the rarest). Receiving mythril gives you
an extra 3100 gil and 20 extra JP to each character, compared to iron.
Receiving adamantite gives you 5100 gil, plus 30 extra JP per character.
A list of all the bonus types:
BONUS TYPE TIER 2 (VS. TIER 1) TIER 3 (VS. TIER 1) ERRAND TYPE
Artefact –No tiers. Random Artefact awarded.– (multiple types)
Gil Bag (Combat) +450 gil, +20 JP +3350 gil, +30 JP Combat
Gil Bag (Salvage) +1600 gil, +20 JP +4100 gil, +30 JP Salvage
Ore +3100 gil, +20 JP +5100 gil, +30 JP Mining
Payment (Large) +1100 gil, +20 JP +3100 gil, +30 JP Investigation
Payment (Small) +450 gil, +20 JP +3350 gil, +30 JP Investigation N1
Prize Money +1000 gil, +20 JP +2000 gil, +40 JP Melee
Reward Money +200 gil, +20 JP +1600 gil, +30 JP Odd Jobs
Nothing… No extra gil/JP No extra gil/JP (multiple types)
Wonders –No tiers. Random Wonder awarded.– Exploration
The specific tier of bonus you receive isn’t determined until your characters
actually report the job. So, if you want, you can save right before you choose
the job report, report the job, and reload your save if you don’t get a Tier 2
or Tier 3 bonus (though this can be a rather inefficient way to gain JP/gil).
–IRRELEVANT FACTORS–
Aside from the stats listed above, everything else does NOT have any affect on
your payout from errands. Character level, gender, equipment, abilities, and
stats aside from Bravery and Faith are all irrelevant to your payout. So, it’s
fine to deploy even low-level characters on errands.
JP Boost does not increase the JP received from errands.
%%%ERRAND TYPES & PREFERRED JOBS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00err1
The 96 Errands in the game can be divided into 22 errand "types." For each
errand type, different character jobs will net you the most JP and gil. Below,
I’ve listed each errand type and how all the jobs stack up for that errand type.
The number in the "JP/GIL" column shows how much that job increases or decreases
your JP intake. (The effects on JP and gil are always the same!) A
character’s job affects only HIS/HER OWN JP intake and does not affect any
other characters who might be on the errand. A negative number here just
decreases the JP and gil received from the errand, it does NOT cause you to
lose JP and gil you already have.
Sometimes when you complete an errand, you’ll get a message like, "The skills
of the Archer were a great boon to us." As noted above, due to a bug in the
game,these messages do NOT actually reflect the best job for the errand!
Note that the figures you see after an errand may occasionally be off by a point
due to rounding weirdness.
[ Note: I haven’t yet added the two PSP-exclusive jobs, Dark Knight and Onion
Knight, to this chart. They’ll be in a future update. ]
—Salvage Errands————————————————————–
–SALVAGE N–
JP/GIL JOB
+20 Mime
+10 Time Mage, Geomancer, Arithmetician
+8 Squire, Thief
+5 Chemist, Knight, Monk
+2 Archer
0 White Mage, Black Mage, Summoner, Orator, Mystic, Ninja, Bard, Dancer
-3 Dragoon
-5 Samurai
Salvage N errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Stolen Tomes [Gariland] The Dawn Queen [Lionel]
Mesa’s Legacy [Goug] Salvage Work [Yardrow]
Salvage Expedition [Lesalia] Zaland Embassy Antiques [Zaland]
Lionel Emissary [Lionel]
–SALVAGE B–
JP/GIL JOB
+15 Knight, Monk
+13 Squire
+10 Geomancer, Time Mage, Ninja, Arithmetician
+7 Thief
+6 Dragoon
+4 Chemist, Samurai, Mime
+1 Archer
-1 White Mage, Black Mage, Summoner, Mystic, Bard, Dancer
-7 Orator
Salvage B errands prefer HIGH Bravery and LOW Faith.
ERRANDS OF THIS TYPE:
The Durga [Goug] The Falcon [Yardrow]
Diving Expedition [Yardrow] Dredge Work [Zeltennia]
–SALVAGE F1–
JP/GIL JOB
+20 Time Mage, Geomancer, Arithmetician
+15 Chemist
+13 Squire
+10 White Mage, Black Mage, Summoner, Mystic, Samurai
+5 Knight, Monk, Ninja, Mime
+3 Thief
0 Orator, Bard, Dancer
-3 Archer, Dragoon
Salvage F1 errands prefer LOW Bravery and HIGH Faith.
ERRANDS OF THIS TYPE:
Gleddia Isle [Riovanes] The Hindenburg [Zaland]
The Highwind [Warjilis] Rhana Strait [Zeltennia]
–SALVAGE F2–
JP/GIL JOB
+22 Time Mage, Geomancer, Arithmetician
+13 Squire
+10 Chemist, White Mage, Black Mage, Summoner, Mystic, Samurai
+5 Knight, Monk, Ninja, Mime
+3 Thief
0 Orator, Bard, Dancer
-5 Archer, Dragoon
Salvage F2 errands prefer LOW Bravery and HIGH Faith.
ERRANDS OF THIS TYPE:
Foundered Vessel [Riovanes]
—Mining Errands—————————————————————
–MINING N–
JP/GIL JOB
+20 Mime
+9 Geomancer
+6 Squire, Thief
+3 Chemist, Monk, White Mage, Mystic
0 Archer
-2 Knight, Black Mage, Time Mage, Summoner, Orator, Samurai, Ninja,
Arithmetician, Dancer
-6 Dragoon
Mining N errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Endless Caverns [Bervenia] Death’s Gorge [Sal Ghidos]
Miner’s Tale [Gariland] Himca Cliffs [Sal Ghidos]
Miner’s Dream [Gollund] Ore of the Gods [Sal Ghidos]
Miner Shortage [Goug] Coal Mining Expedition [Yardrow]
Abandoned Mine [Lesalia] Second Coal Mining Expedition [Yardrow]
–MINING B–
JP/GIL JOB
+15 Monk
+13 Squire
+10 Knight, Geomancer, Samurai, Ninja
+8 Thief
+7 Dragoon
+5 Chemist, White Mage, Mystic, Mime
+1 Archer
-1 Black Mage, Time Mage, Summoner, Arithmetician, Bard, Dancer
-6 Orator
Mining B errands prefer HIGH Bravery and LOW Faith.
ERRANDS OF THIS TYPE:
Past Glory [Bervenia] More Coal Miners Wanted [Gollund]
Mount Gulg Mother Lode [Eagrose] Old Toppa’s Will [Gollund]
Coal Miners Wanted [Gollund] Lorraide Mine [Zaland]
—Combat Errands—————————————————————
–COMBAT N–
JP/GIL JOB
+15 Ninja
+10 Knight, Monk, Dragoon, Mime
+8 Squire, Thief
+5 Archer, Samurai, Bard, Dancer
0 Chemist, White Mage, Black Mage, Time Mage, Orator, Arithmetician
-3 Mystic
-5 Summoner, Geomancer
Combat N errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Count Minimas (3) [Dorter] Twilight Guskov [Gollund]
Metamorphosed Misery [Eagrose] Fia’s Wish [Riovanes]
–COMBAT B–
JP/GIL JOB
+25 Ninja
+20 Knight, Monk, Dragoon
+15 Samurai
+13 Squire
+8 Thief
+5 Archer, Summoner, Bard, Dancer
0 Chemist, White Mage, Black Mage, Time Mage, Arithmetician
-3 Mystic
-5 Orator, Geomancer, Mime
Combat B errands prefer HIGH Bravery and LOW Faith.
ERRANDS OF THIS TYPE:
The Behemoth [Bervenia] Zerro’s Final Heist [Limberry]
Zerro Strikes Again [Eagrose] The Typhoon [Sal Ghidos]
Young Lord Pappal [Lesalia] Zerro Strikes [Zeltennia]
Zerro’s Return [Lesalia]
–COMBAT F–
JP/GIL JOB
+20 Samurai, Ninja
+13 Squire
+10 Chemist, Knight, Monk, White Mage, Black Mage, Time Mage, Summoner,
Dragoon, Arithmetician
+7 Mystic
+5 Geomancer, Bard, Dancer
+3 Thief
0 Archer, Orator
-5 Mime
Combat F errands prefer LOW Bravery and HIGH Faith.
ERRANDS OF THIS TYPE:
Bandits [Dorter] Zerro’s Challenge [Lionel]
Hellspawned Beast [Eagrose] In the Darkness [Warjilis]
Terror’s Maw [Gollund]
—Exploration Errands———————————————————-
–EXPLORATION N–
JP/GIL JOB
+15 Archer
+10 Black Mage, Geomancer, Mime
+8 Squire
+5 Knight, Thief, Mystic, Dragoon, Arithmetician, Dancer
0 Chemist, Monk, White Mage, Time Mage, Summoner, Orator, Ninja, Bard
-8 Samurai
Exploration N errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Adventurers Wanted [Bervenia] Lamzen the Adventurer [Gollund]
Shadows from the Past [Bervenia] Frontier Expedition [Lesalia]
Frontier Marathon [Dorter] Cellar Dungeon [Limberry]
Second Frontier Marathon [Dorter] Trick of the Light [Lionel]
Third Frontier Marathon [Dorter] Merchant’s Regret [Warjilis]
Ancient Wonder [Eagrose] The Siedge Weald [Zaland]
–EXPLORATION B–
JP/GIL JOB
+15 Archer, Knight, Dragoon
+13 Squire
+10 Black Mage, Geomancer, Monk, Ninja
+5 Thief, Mystic, Arithmetician, Dancer
+2 Samurai
0 Chemist, White Mage, Time Mage, Summoner, Bard
-5 Mime, Orator
Exploration B errands prefer HIGH Bravery and LOW Faith.
ERRANDS OF THIS TYPE:
Lake Poescas Depths [Limberry] Rain-Swept Slopes [Warjilis]
–EXPLORATION F–
JP/GIL JOB
+20 Black Mage, Geomancer
+15 Mystic, Arithmetician
+13 Squire
+10 Chemist, Archer, White Mage, Time Mage, Summoner
+7 Samurai
+5 Knight, Dragoon, Ninja, Dancer
0 Monk, Thief, Orator, Bard
-5 Mime
Exploration F errands prefer LOW Bravery and HIGH Faith.
ERRANDS OF THIS TYPE:
Fenland Mystery [Lionel]
—Investigation Errands——————————————————–
–INVESTIGATION N1–
JP/GIL JOB
+15 Orator
+10 White Mage, Mime
+8 Squire
+5 Archer, Thief, Geomancer, Arithmetician, Bard, Dancer
+3 Time Mage
0 Chemist, Summoner, Dragoon, Mystic, Ninja
-3 Knight, Monk, Black Mage
-5 Samurai
Investigation N1 errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Shoreline Defense [Gariland] Historic Revolt [Riovanes]
Devil in the Dark [Goug] Appraisal [Zeltennia]
Cries in the Dark [Lesalia] Nightwalker [Zeltennia]
–INVESTIGATION N2–
JP/GIL JOB
+15 Orator
+10 Thief, Bard, Dancer, Mime
+8 Squire
+5 Archer, Mystic
0 Chemist, White Mage, Summoner, Dragoon, Ninja, Arithmetician
-3 Knight, Monk, Black Mage, Time Mage
-5 Geomancer, Samurai
Investigation N2 errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Father’s Nightmare [Lionel] Missing Boy [Zeltennia]
My Little Carrot [Lionel]
–INVESTIGATION N3–
JP/GIL JOB
+15 Orator
+10 Thief, Bard, Dancer, Mime
+8 Chemist
+5 Archer, Mystic
0 Squire, White Mage, Summoner, Dragoon, Ninja, Arithmetician
-3 Knight, Monk, Black Mage, Time Mage
-5 Geomancer, Samurai
Investigation N3 errands are neutral with respect to Bravery and Faith.
ERRANDS OF THIS TYPE:
Ducal Disaster [Lesalia]
–INVESTIGATION B–
JP/GIL JOB
+13 Squire
+10 White Mage, Orator, Dragoon, Ninja
+7 Knight, Monk
+5 Archer, Thief, Geomancer, Samurai, Arithmetician, Dancer, Bard
+3 Time Mage
0 Chemist, Mystic, Summoner
-3 Black Mage
-5 Mime
Exploration B errands prefer HIGH Bravery and LOW Faith.
ERRANDS OF THIS TYPE:
Secret Society [Riovanes]
—Odd Jobs Errands————————————————————-
–ODD JOBS N–
JP/GIL JOB
+20 Mime
+15 Orator, Thief
+10 Bard, Chemist, Dancer
+8 Squire
+5 Archer
Location : Royal City of Lesalia Errand Type : Combat B
Days : 12-15 Best Job : Ninja
Cost : 3000 Gil Reward : * Bonus : Gil Bag (Combat)
Note: Must complete "Ducal Disaster" first Bravery/Faith : High Br., Low Fa.
Cries in the Dark
Location : Royal City of Lesalia Errand Type : Investigation N1
Days : 8-11 Best Job : Orator
Cost : 3050 Gil Reward : *** Bonus : Payment (Small)
Bravery/Faith : no preference
Salvage Work
Location : Walled City of Yardrow Errand Type : Salvage N
Days : 9-14 Best Job : T.Mage/Geo./Arith.
Cost : 0 Gil Reward : **** Bonus : Gil Bag (Salvage)
Bravery/Faith : no preference
Coal Mining Expedition
Location : Walled City of Yardrow Errand Type : Mining N
Days : 10-14 Best Job : Geomancer
Cost : 1000 Gil Reward : ** Bonus : Ore
Bravery/Faith : no preference
Second Coal Mining Expedition
Location : Walled City of Yardrow Errand Type : Mining N
Days : 10-14 Best Job : Geomancer
Cost : 1000 Gil Reward : * Bonus : Artefact
Note: Must complete "Coal Mining Bravery/Faith : no preference
Expedition" first
Historic Revolt
Location : Riovanes Castle Errand Type : Investigation N1
Days : 8-10 Best Job : Orator
Cost : 3050 Gil Reward : *** Bonus : Artefact
Bravery/Faith : no preference
Tutoring
Location : Riovanes Castle Errand Type : Odd Jobs F
Days : 8-12 Best Job : Chemist
Cost : 200 Gil Reward : *** Bonus : Reward Money
Bravery/Faith : Low Br., High Fa.
The Behemoth
Location : Free City of Bervenia Errand Type : Combat B
Days : 13-15 Best Job : Ninja
Cost : 500 Gil Reward : * Bonus : Gil Bag (Combat)
Bravery/Faith : High Br., Low Fa.
Dredge Work
Location : Zeltennia Castle Errand Type : Salvage B
Days : 6-10 Best Job : Knight/Monk
Cost : 1000 Gil Reward : ** Bonus : Gil Bag (Salvage)
Bravery/Faith : High Br., Low Fa.
Missing Boy
Location : Zeltennia Castle Errand Type : Investigation N2
Days : 15-16 Best Job : Orator
Cost : 3500 Gil Reward : *** Bonus : Payment (Large)
Bravery/Faith : no preference
Appraisal
Location : Zeltennia Castle Errand Type : Invesigation N1
Days : 8-9 Best Job : Orator
Cost : 550 Gil Reward : *** Bonus : Artefact
Bravery/Faith : no preference
Death’s Gorge
Location : Trade City of Sal Ghidos Errand Type : Mining N
Days : 9-14 Best Job : Geomancer
Cost : 13000 Gil Reward : * Bonus : Ore
Bravery/Faith : no preference
The Typhoon
Location : Trade City of Sal Ghidos Errand Type : Combat B
Days : 10-13 Best Job : Ninja
Cost : 11000 Gil Reward : **** Bonus : Gil Bag (Combat)
Bravery/Faith : High Br., Low Fa.
Beastly Trail
Location : Castled City of Zaland Errand Type : Odd Jobs F
Days : 11-13 Best Job : Chemist
Cost : 10000 Gil Reward : ** Bonus : Reward Money
Bravery/Faith : Low Br., High Fa.
Memories
Location : Castled City of Zaland Errand Type : Odd Jobs N
Days : 10-12 JP Reward : ** Best Job : Thief/Orator
Cost : 100 Gil Reward : * Bonus : Reward Money
Bravery/Faith : no preference
—Contest Errands————————————————————-
The following "contest" errands don’t seem to be associated with any particular
chapter. Instead, they only show up at certain times of the year:
Gariland Magick Melee
Location : Magick City of Gariland Errand Type : Melee F
Days : 14-16 Best Job : Time Mage
Cost : 0 Gil Reward : ***** Bonus : Artefact
Note: Only during month of Virgo Bravery/Faith : Low Br., High Fa.
The Zaland Melee
Location : Castled City of Zaland Errand Type : Melee B
Days : 14-16 Best Job : Knight/Monk/Drag.
Cost : 0 Gil Reward : ***** Bonus : Prize Money
Note: Only during month of Aries Bravery/Faith : High Br., Low Fa.
Arteficer’s Contest
Location : Clockwork City of Goug Errand Type : Melee N
Days : 14-16 Best Job : Knight/Monk/Drag.
Cost : 0 Gil Reward : ***** Bonus : Prize Money
Note: Only during month of Sagittarius Bravery/Faith : no preference
The Yardrow Melee
Location : Walled City of Yardrow Errand Type : Melee B
Days : 14-16 Best Job : Knight/Monk/Drag.
Cost : 0 Gil Reward : ***** Bonus : Artefact
Note: Only during month of Cancer Bravery/Faith : High Br., Low Fa.
********************************************************************************
XIII. RANDOM BATTLES
********************************************************************************
%%%OVERWORLD RANDOM BATTLES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00over
In addition to the main story battles you encounter as you progress through the
game, you’ll also get into random battles as you move across the map.
Random battles occur at green dots on the map. Whenever you move onto or across
a green dot, there is about a 30% (3 in 10) chance that you will get into a
random battle.
Combat in random battles functions almost exactly like that in story battles,
with a few exceptions:
- You don’t have to deploy Ramza.
- Until reaching Lionel Castle in Chapter II, you may deploy up to 4
characters for a random battle. Once you reach Lionel Castle, the limit
increases to 5 characters for the rest of the game.
- The experience level of the enemies you fight in random battles in based on
your deployed characters’ levels. (In story battles, the enemies have a
fixed experience level that does not change even if you level up.)
- Any Guests on your roster will not participate in random battles.
- Battle Trophies are never earned from random battles, but you do still earn
Bonus Gil the same as in story battles.
- Story battles have mostly human enemies, but random battles have mostly
monster enemies.
Different locations on the map have different kind of random battle enemies. In
addition, the DIRECTION you enter the location also affects what kind of enemies
you see. For example, if you enter Mandalia Plain heading south from Eagrose,
there’s a chance you’ll encounter a Malboro. But if you enter Mandalia Plain
via Gariland or the Brigands’ Den, Malboros never appear.
The direction from which you’re entering also determines where your team starts
on the battle map. For instance, if you enter Finnath Creek from the west,
you’ll start at the top of the river, but if you enter from the east, you’ll
start at the bottom of the river.
Below, I’ve listed the types of monsters and human enemies that you’ll find at
each location, as well as a rough estimate of how often they show up on average.
COMMON : Encountered 50% of the time or more on average
UNCOMMON : 25% – 49%
RARE : 8% – 24%
VERY RARE : < 8%
These are averages, of course, so sometimes you’ll encounter 0 of a particular
enemy and sometimes you may encounter more than 1. For instance, if the Black
Chocobo is Uncommon at a particular area, on average you’ll encounter 1 Black
Chocobo every 2 to 4 battles (25% to 50% of the time). But, in a given battle,
you may see 0 Black Chocobos or you might even see 2 or 3.
(Enemies that only appear in the "special" random battles aren’t included in
this list; see further down for more information on the special battles.)
As you progress through the game, a wider variety of monster types will appear
in each location. Only a limited set of monsters appears in Chapter I. More
monsters are added at the start of Chapter II, and then even more at the start
of Chapter IV. I’ve listed the random encounters separately for Chapter I,
Chapters II & III, and Chapter IV.
Note that there are a few monsters and human jobs that are NEVER encountered in
random battles anywhere in any chapter:
Wild Boar Dancer Dark Knight
Bard Mime Onion Knight
Characters with special jobs or with enemy-only jobs also don’t appear in
random battles.
—Chapter I——————————————————————-
–MANDALIA PLAIN–
From Eagrose Common : Chocobo, Goblin, Red Panther
From Gariland Common : Chocobo, Goblin, Red Panther
From Brigands’ Den Common : Chocobo, Goblin, Red Panther
–THE SIEDGE WEALD–
From Gariland Common : Black Goblin, Bomb, Wisenkin
From Dorter Common : Black Goblin, Bomb, Skeleton
–ZEKLAUS DESERT–
From Dorter Common : Bomb, Skeleton, Jura Aevis, Wisenkin
–LENALIAN PLATEAU–
From Gariland Common : Chocobo, Goblin, Black Goblin, Red Panther,
Dragon
From Fovoham Windf. Common : Chocobo, Goblin, Red Panther, Piscodaemon
–FOVOHAM WINDFLATS–
From Lenalian Plat. Common : Goblin, Piscodaemon, Floating Eye, Wisenkin
—Chapter II & III————————————————————
–MANDALIA PLAIN–
From Eagrose Common : Chocobo, Goblin, Red Panther, Squire
Uncommon : Archer
Rare : None
From Gariland Common : Chocobo, Goblin, Red Panther
Uncommon : Knight
Rare : None
From Brigands’ Den Common : Chocobo, Goblin, Red Panther
Uncommon : None
Rare : None
–THE SIEDGE WEALD–
From Gariland Common : Black Goblin, Bomb
Uncommon : Chocobo, Skeleton, Wisenkin, Monk
Rare : None
From Dorter Common : Black Goblin, Bomb, Skeleton
Uncommon : None
Rare : None
–ZEKLAUS DESERT–
From Dorter Common : Bomb, Skeleton, Jura Aevis, Wisenkin
Uncommon : Grenade, Bonesnatch, Black Mage
Rare : None
From Gollund Common : Bonesnatch, Jura Aevis, Steelhawk, Wisenkin
Uncommon : Bomb, Grenade, Skeleton
Rare : Summoner
–LENALIAN PLATEAU–
From Gariland Common : Chocobo, Goblin, Black Goblin, Red Panther
Uncommon : Piscodaemon, Dragon, Time Mage
Rare : Squidraken
From Fovoham Windf. Common : Chocobo, Goblin, Black Goblin, Red Panther,
Piscodaemon
Uncommon : Time Mage
Rare : Squidraken
–FOVOHAM WINDFLATS–
From Lenalian Plat. Common : Goblin, Piscodaemon, Squidraken,
Floating Eye
Uncommon : Wisenkin, Thief
Rare : Jura Aevis
From Ziekden Fort. Common : Red Panther, Piscodaemon, Floating Eye,
Jura Aevis, Wisenkin
Uncommon : None
Rare : None
–ARAGUAY WOODS–
From Dorter Common : Goblin, Black Goblin, Ghoul
Uncommon : Coeurl, Skeleton, Ghast, Jura Aevis, Archer
Rare : Bonesnatch, Treant, Knight
From Zeirchele Falls Common : Red Panther, Coeurl, Bonesnatch, Ghoul,
Malboro
Uncommon : Skeleton, Jura Aevis
Rare : Archer
–ZEIRCHELE FALLS–
From Araguay Woods Common : Chocobo, Coeurl, Squidraken, Floating Eye,
Mystic
Uncommon : Piscodaemon, Bonesnatch
Rare : None
From Zaland Common : Coeurl, Mindflayer, Bonesnatch, Time Mage
Uncommon : Chocobo, Red Chocobo, Bomb, Squidraken,
Skeleton
Rare : Black Chocobo, Grenade, Floating Eye
–BALIAS TOR–
From Zaland Common : Chocobo, Bomb
Uncommon : Jura Aevis, Steelhawk, Archer
Rare : Wisenkin, Minotaur
From Lionel Common : Chocobo, Black Chocobo, Wisenkin, Minotaur,
Monk, Time Mage
Uncommon : Red Chocobo, Red Panther, Coeurl
Rare : None
–TCHIGOLITH FENLANDS–
From Lionel Common : Skeleton, Bonesnatch, Ghoul
Uncommon : Floating Eye, Malboro
Rare : None
From Goug Common : Bomb, Skeleton, Bonesnatch, Ghoul
Uncommon : Red Panther, Coeurl, Floating Eye, Ahriman,
Wisenkin, Minotaur
Rare : Ghast, Geomancer
–BALIAS SWALE–
From Warjilis Common : Black Chocobo, Goblin, Red Panther, Coeurl,
Piscodaemon, Squidraken, Mindflayer
Uncommon : Chocobo, Archer
Rare : Black Goblin, Gobbledygook, Vampire Cat
From Golgollada Gal. Common : Chocobo, Goblin, Piscodaemon
Uncommon : Black Goblin, Gobbledygook, Red Panther,
Coeurl, Squidraken, Steelhawk, Knight
Rare : Jura Aevis
From Lionel Common : Chocobo, Goblin, Black Goblin, Coeurl,
Squidraken, Monk
Uncommon : Red Panther, Piscodaemon
Rare : None
–GROGH HEIGHTS–
From Lesalia Common : Chocobo, Black Chocobo, Bomb, Grenade,
Coeurl, Floating Eye
Uncommon : Red Panther, Ahriman, Dryad, Geomancer
Rare : Red Chocobo, White Mage
From Yardrow Common : Chocobo, Black Chocobo, Grenade, Coeurl,
Knight
Uncommon : Bomb, Red Panther, Floating Eye
Rare : Blue Dragon
–THE YUGUEWOOD–
From Yardrow Common : Black Goblin, Skeleton, Bonesnatch, Ghast
Uncommon : Bomb, Dryad, Ninja
Rare : Coeurl, Black Mage
—Chapter IV Random Battles—————————————————
–MANDALIA PLAIN–
From Eagrose Common : Chocobo, Goblin, Red Panther
Uncommon : Black Chocobo, Black Goblin, Gobbledygook,
Coeurl, Squire, Archer
Rare : Summoner
Very Rare: Malboro
From Gariland Common : Goblin, Red Panther, Coeurl, Knight
Uncommon : Chocobo, Black Chocobo
Rare : Gobbledygook, Vampire Cat, Ahriman,
Black Mage, Mystic
Very Rare: Black Goblin
From Brigands’ Den Common : Black Chocobo, Black Goblin
Uncommon : Chocobo, Goblin, Gobbledygook, Red Panther,
Coeurl, Archer
Rare : Grenade, Vampire Cat, Black Mage, Dragoon
Very Rare: Knight
–THE SIEDGE WEALD–
From Dorter Common : Black Goblin
Uncommon : Goblin, Skeleton, Skeletal Fiend, Dryad,
Black Mage
Rare : Gobbledygook, Bomb, Grenade, Exploder,
Bonesnatch, Treant, Wisenkin, Squire
Very Rare: Archer
From Gariland Common : Black Goblin, Bomb
Uncommon : Gobbledygook, Exploder, Skeleton,
Skeletal Fiend, Monk
Rare : Chocobo, Grenade, Dryad, Knight
Very Rare: Black Chocobo, Red Chocobo, Goblin,
Red Panther, Coeurl, Vampire Cat, Wisenkin,
Archer
–ZEKLAUS DESERT–
From Dorter Common : Grenade, Minotaur
Uncommon : Bomb, Exploder, Skeleton, Jura Aevis,
Wisenkin, Archer
Rare : Steelhawk, Monk, Black Mage
Very Rare: Bonesnatch
From Gollund Common : Bonesnatch, Wisenkin, Minotaur
Uncommon : Exploder, Skeletal Fiend, Jura Aevis,
Steelhawk, Cockatrice, Behemoth, Black Mage
Rare : Grenade, Skeleton
Very Rare: Bomb, Sekhret, Summoner
From Mt. Bervenia Common : Black Goblin, Exploder, Bonesnatch, Minotaur
Uncommon : Wisenkin, Dragon, Ninja
Rare : Grenade, Steelhawk, Cockatrice, Red Dragon
Very Rare: Red Chocobo, Jura Aevis, Knight, Archer
–LENALIAN PLATEAU–
From Gariland Common : Squidraken
Uncommon : Goblin, Black Goblin, Gobbledygook,
Red Panther, Vampire Cat, Piscodaemon,
Ochu, Geomancer
Rare : Chocobo, Black Chocobo, Red Chocobo,
Coeurl, Malboro, Time Mage
Very Rare: Dragon
From Fovoham Windf. Common : Red Panther, Piscodaemon, Squidraken
Uncommon : Goblin, Gobbledygook, Malboro, Knight,
Archer, White Mage
Rare : Chocobo, Black Mage
Very Rare: Coeurl, Dragon
–FOVOHAM WINDFLATS–
From Lenalian Plat. Common : Piscodaemon, Squidraken, Mindflayer,
Floating Eye
Uncommon : Steelhawk, Wisenkin, Archer
Rare : Goblin, Thief
Very Rare: Vampire Cat, Ahriman, Jura Aevis, Sekhret
From Ziekden Fort. Common : Mindflayer, Jura Aevis
Uncommon : Squidraken, Floating Eye, Ahriman,
Steelhawk, Cockatrice, Sekhret, Summoner
Rare : Goblin, Gobbledygook, Wisenkin, Minotaur,
Knight
Very Rare: Red Panther, Piscodaemon
From Riovanes Common : Squidraken, Ahriman, Wisenkin
Uncommon : Mindflayer, Steelhawk, Minotaur, Sekhret,
Monk
Rare : Red Panther, Piscodaemon, Cockatrice,
Malboro, Mystic
Very Rare: Black Chocobo, Floating Eye, Plague Horror,
Jura Aevis
–ARAGUAY WOODS–
From Dorter Common : Ghast, Revenant
Uncommon : Goblin, Black Goblin, Gobbledygook,
Skeleton, Ghoul, Archer
Rare : Bonesnatch, Treant, Knight, Summoner
Very Rare: Coeurl, Skeletal Fiend, Jura Aevis, Dryad,
Malboro, Ochu
From Zeirchele Falls Common : Elder Treant, Archer
Uncommon : Red Panther, Coeurl, Bonesnatch, Steelhawk,
Malboro
Rare : Vampire Cat, Skeleton, Skeletal Fiend,
Ghoul, Jura Aevis, Cockatrice, Dryad, Treant
Very Rare: None
–ZEIRCHELE FALLS–
From Araguay Woods Common : Chocobo, Squidraken, Floating Eye
Uncommon : Black Chocobo, Coeurl, Piscodaemon
Rare : Bonesnatch, Ahriman, Archer, Mystic
Very Rare: None
From Zaland Common : Mindflayer, Bonesnatch, Skeletal Fiend
Uncommon : Bomb, Red Panther, Coeurl, Vampire Cat,
Wisenkin
Rare : Chocobo, Squidraken, Skeleton, Time Mage
Very Rare: Black Chocobo, Red Chocobo, Grenade,
Piscodaemon, Floating Eye, Minotaur,
Samurai, Ninja
From Fort Besselat Common : Chocobo, Coeurl
Uncommon : Black Chocobo, Red Panther, Bonesnatch,
Wisenkin, Geomancer
Rare : Red Chocobo, Squidraken, Ahriman, Minotaur,
Knight
Very Rare: Floating Eye, Malboro, Black Mage
–BALIAS TOR–
From Zaland Common : Chocobo, Black Chocobo, Bomb, Steelhawk
Uncommon : Exploder, Jura Aevis, Wisenkin, Minotaur,
Black Mage
Rare : Archer
Very Rare: None
From Lionel Common : Chocobo, Black Chocobo
Uncommon : Red Chocobo, Wisenkin
Rare : Bomb, Grenade, Exploder, Jura Aevis,
Steelhawk, Cockatrice, Minotaur, Sekhret,
Time Mage, Thief, Mystic
Very Rare: Red Panther, Coeurl, Monk
–TCHIGOLITH FENLANDS–
From Lionel Common : Exploder, Skeleton, Bonesnatch, Ghoul,
Ghast, Revenant
Uncommon : Ochu, Time Mage
Rare : Wisenkin, Malboro, Archer
Very Rare: Floating Eye, Summoner
From Goug Common : Skeletal Fiend, Ghoul, Malboro
Uncommon : Ghast, Cockatrice
Rare : Bomb, Red Panther, Coeurl, Vampire Cat,
Skeleton, Bonesnatch, Revenant, Jura Aevis,
Steelhawk, Minotaur, Ochu, Archer,
Black Mage, Mystic
Very Rare: Floating Eye, Ahriman, Wisenkin, Geomancer
–BALIAS SWALE–
From Warjilis Common : Red Chocobo, Vampire Cat, Squidraken,
Mindflayer
Uncommon : Black Chocobo, Goblin, Gobbledygook,
Red Panther, Coeurl, Piscodaemon, Summoner
Rare : Archer
Very Rare: Chocobo, Black Goblin
From Golgollada Gal. Common : Chocobo, Gobbledygook
Uncommon : Black Goblin, Coeurl, Mindflayer,
Cockatrice, Ochu, Archer
Rare : Black Chocobo, Goblin, Piscodaemon,
Jura Aevis, Steelhawk, Malboro, Dragoon
Very Rare: Red Panther, Squidraken, Knight
From Lionel Common : Chocobo, Black Goblin, Squidraken
Uncommon : Goblin, Gobbledygook, Red Panther, Coeurl,
Piscodaemon, Monk, Black Mage
Rare : Red Chocobo, Mindflayer, Behemoth,
Blue Dragon
Very Rare: None
–GROGH HEIGHTS–
From Lesalia Common : Floating Eye, Wisenkin
Uncommon : Chocobo, Coeurl, Ahriman
Rare : Black Chocobo, Goblin, Black Goblin, Bomb,
Grenade, Red Panther, Archer, Black Mage,
Summoner
Very Rare: Red Chocobo, Dryad, White Mage, Geomancer
From Yardrow Common : Chocobo, Grenade
Uncommon : Black Chocobo, Bomb, Coeurl, Revenant,
Floating Eye, Ahriman, Treant, Wisenkin,
Knight, Mystic
Rare : Red Panther
Very Rare: Ghast, Elder Treant, Blue Dragon
From Dugeura Pass Common : Chocobo, Grenade, Ahriman
Uncommon : Red Chocobo, Bomb, Floating Eye, Wisenkin
Rare : Black Chocobo, Exploder, Coeurl, Jura Aevis
Very Rare: Summoner, Samurai
–THE YUGUEWOOD–
From Yardrow Common : Skeleton, Ghast, Revenant
Uncommon : Chocobo, Bonesnatch, Ghoul, Treant, Monk
Rare : Black Goblin, Coeurl, Vampire Cat, Dryad,
Elder Treant, Mystic, Geomancer
Very Rare: Bomb, Black Mage, Ninja
From Riovanes Common : Ghoul, Ghast, Revenant
Uncommon : None
Rare : Black Goblin, Gobbledygook, Dryad, Treant
Very Rare: Archer, Black Mage, Time Mage, Summoner
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