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Demo Impressions: Too Human
Posted by James Barr, 141 days ago

Too Human has been a long time coming, so long that it started development way back on the Playstation 1 and has since then moved to Microsoft’s next-gen beast, the Xbox 360. With Silicon Knights and Microsoft both hyping up this action game, it has a lot to live up to, and with the demo now available on the Xbox Live Marketplace, TGR took it for a test spin.

Too Human is an action adventure game with RPG elements that include leveling up, stats control, skill management, and other features you will see in any RPG. The game starts by asking you to choose your warrior. There are five different classes available in Too Human: berserker, which is skilled in close combat; defender, which has high hit points and can take considerable amount of damage; champion, which is an overall warrior that is moderately skilled in everything; commando, which specializes in rifles, demolitions, and explosives; and finally, the bio-engineer, which specializes in regeneration and healing. There is a soft voice explaining each class when you hover over them that will give vital information to aid your decision on which class to pick for the game. For the demo, however, only the champion is available.

The demo starts off with an impressive opening, with troops heading out to a mysterious signal they found on this icy planet (think James Cameron’s Aliens). The graphics are good, but I wouldn’t say they are amazing. At some points during the demo, the lighting, detail, and environments looked out of this world, but often enough comes a scene that looks bland and dull; hopefully this gets sorted out before release because other than that, Too Human is a visual treat. When you get control over Lord Baldur, the game’s player character, you start off at the entrance to this huge icy dungeon, and as you make your way in, you see for the first time these half-monsters-half-machines that you will later on fight.


Rating: 1.8, votes: 19
 
 

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