Too Human is the story of the god Baldur defending a science-fiction version of a mythological Norse world from waves upon waves of robots. The influences of Phantasy Star Online can be felt heavily throughout the game, and is unfortunately most pronounced in the dated gameplay mechanics as well. Although the main draw, multiplayer coop, is mildly disappointing, it will probably be the only thing that saves the game from being quickly forgotten.
Baldur, the main character, starts off as a simple warrior at the disposal of the Norse gods, who use him to combat the armies of robots that have taken over most of the frozen world. Sadly, the story only picks up when game is almost over, and even then is only a passing interest. The game also never really makes it clear if these events take place in the far distant future (thus the advanced technology), or if this is a fever dream of what the world was once like many years ago when Norse mythos was created.

Aside from the absence of the story sequences, which were uninteresting and long enough in the beginning to almost entirely be skipped, the single player is almost exactly the same as multiplayer. The only other difference between the two modes is that the squad mates that follow Baldur around are gone in co-op. This is really a blessing in disguise since their only purpose, besides being slaughtered by enemies, is to spout out annoying, uninteresting dialog.
Although five classes populate the world it seems that the mild choices boil down to weak support classes or all out attack. The archetypes only differ in the weapons and armor each is allowed to choose from. Most of the classes end up playing identically, as the enemies aren’t really diverse enough to warrant a change in tactics.
Enemies in the game only seem to have two forms of movement: charge and attack. This becomes rather annoying when entering a new stage as enemies are buffed and armor from previous stages is generally underpowered, forcing the player to die repeatedly before managing to make any headway in the stage. One the other hand, that doesn’t really seem to matter because death only causes a 30 second delay before the character respawns at a safe distance with minor damage to armor. The broken armor doesn’t really matter because Baldur seems to take the same amount of damage regardless of the integrity of his armor.