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BITMAPS #53 - Gears of War 2: A Revolution in Interactive Storytelling
Posted by Lawrence Sonntag,

BITMAPS

Howdy

"BITMAPS? What’s all this about? And why is it starting with #53?"

Excellent questions both!

BITMAPS is a column I write once a week, which will now be featured here on TGR every Monday. The goal is both nebulous and simple at the same time – to discuss and explore some of the more obscure elements of video games. This can include elements of game design to moves of big business to issues facing game journalism coverage. The "thinking man’s video game column," if such a mythical thing could be. Oh yes, and the title is corny. It is intentionally so.

Does this sound interesting? More likely, does it sound pretentious? Either way, if you’re still reading I’ve succeeded in my own small way, and I will hold that dear.

Warm and fuzzy
This is a physical manifestation of how good your continued reading makes me feel.

As far as the second question – the answer is quite simple. There are actually 52 other BITMAPSes already, although they have run on another website. I thought of resetting my volume number for TGR, but I ultimately struck that notion. Having a number as big as 53 tacked on to the end of my column seems to impart a bit of credence, doesn’t it? There’s magic there - "Whoa 53 columns, that’s a lot more than four or seven. I will do well here."


Rating: 2.7, votes: 4
 
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