Andrew Oliver of Blitz Games led a round-table that was much less the titled debate as it was an apologist session for supporters of 3D. Probably to be expected as each of the panelists — Andrew Fear of NVIDIA, David Coombes of SCEA, Keith Leonard of Schell Games, and Neil Schnider of The S-3D Gaming . . . → Read More: GDC Online: 5-Point Takeaway: Experts Debate: Stereoscopic 3D Gaming Here To Stay?
Riot Games’s League of Legends took home the most hardware winning four awards including the Audience Award at the Game Developers Choice Online Awards in Austin, TX Thursday night. The game host Mike Goslin christened “the Titantic of online games” also took home awards for Best Online Technology, Online Design, and New Online Game Award . . . → Read More: League of Legends Scores ‘Titanic’ Gains At GDC Online Awards
Making the an single-player RPG-style story at the end of an MMO was the subject of Tim Cain’s GDC Online speech. The idea was presented as a fix the problems of telling a coherent participatory story that makes a person feel as special in a world of thousands of players as when the story centers . . . → Read More: GDC Online: Five Point Takeaway from Tim Cain’s Talk on MMO Participatory Storytelling
http://www.thegamereviews.com/wp-admin/post-new.php . . . → Read More: Inside The Games: Andy Schatz Shares The Blueprint Of Monaco