The newest addition to the downloadable content family for Dragon Age: Origins, Leliana’s Song, takes place before the actual Blight and has us following the steps of a pre-Chantry Leliana. Now, some folks have complained about the French-sounding bard that followed them around, but I actually found her to be charming and particularly amusing.
This . . . → Read More: Dragon Age: Leliana’s Song DLC Review
Battlefield: Bad Company 2 inhabits the same vaguely-defined sphere of influence as Modern Warfare 2 in the hearts of many gamers; they’re both hardcore shooting titles, sequels to popular efforts within already established franchises and have awkwardly-named characters that spout mildly amusing dialogue every chance that they can. This is where the similarities end, . . . → Read More: Battlefield: Bad Company 2 Review
In the Dragon Age universe, the battle at Ostagar is one that Grey Wardens will remember for ages to come. Since this conflict claimed the lives of your character’s mentor and King, it only seems natural that you’d be able to go back to Ostagar and exact revenge on those who did you wrong. . . . → Read More: Dragon Age: Origins Return To Ostagar DLC Review Source Dragon Age: Origins Return To Ostagar DLC Review by The Game Reviews
Even the supposedly recession-proof entertainment industry has been forced by fiscal crunching into some fundamental shifts from progressive game design. But that hasn’t stopped some risky ventures from sneaking into the spotlight.
Unfortunately, two of the most spotlighted of this year’s original IPs are marked by muddled game design and narrative. Though both certainly . . . → Read More: Spoony Bard 8: Critical and Commercial Contradictions
We’ve all seen them. In nearly any game you play there will be a progress bar of some sort. Its implementation is varied, ranging from how how tech-savvy you are in Arcanum to faction support in World of Warcraft. Typically and especially lately, they have been used in conjunction with morality.
While the impact . . . → Read More: Spoony Bard 7: The Problem with Progress Bars
Dialogue is hard, just ask any game writer. When it comes down to character interaction, the fine line between natural and contrived is one that many loathe to even approach. Descriptive writing is far simpler as it involves only the natural tendencies, cadences and thought processes of a singular being.
That’s why banter that is . . . → Read More: Spoony Bard 6: Dragon Age’s Better Banter