About Jeffrey Matulef

Here are my most recent posts

Limbo Review

In 1929 Luis Buñuel and Salvador Dali collaborated on a short film called Un Chien Andalou. It had no story, but was rather a collection of surreal images with only the slightest trace of narrative thread (it also started out with a man slicing open a woman’s eyeball with a razor). Limbo, the first game . . . → Read More: Limbo Review

Challenging Conventions 16: Bite-Sized Gaming

I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that E3 really reminded me of. No, it wasn’t motion control. Nor was it open-world games. It was downloadable titles. Once thought to be a curiosity full of vintage classics and . . . → Read More: Challenging Conventions 16: Bite-Sized Gaming

Vanquish Hands-On Preview

Shinji Mikami’s newest title isn’t very Mikami-like at all, says Jeff Matulef after trying it out at E3.

Shinji Mikami doesn’t make normal games. While Resident Evil was a runaway hit spawning several sequels and spin-offs in the decade plus since its inception, it was as unconventional a game as they came back in . . . → Read More: Vanquish Hands-On Preview

Portal 2 Preview

Jeff saw Portal 2 at E3. He expects another triumph.

Portal was as close to a perfect game as I’ve ever played. An inventive mechanic, clever puzzles, a simple story that was neither too ambitious nor pandering, and a modest length that ensured it never outstayed its welcome conspired to make Portal a tour . . . → Read More: Portal 2 Preview

Challenging Conventions 15: What’s the Hurry?

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.

Life’s too short. There’s so much I want to accomplish in my time on Earth: go skydiving, see Paris, learn to play a . . . → Read More: Challenging Conventions 15: What’s the Hurry?

Challenging Conventions 13: Graphics So Bad They’re Good

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.

Lately I’ve been on sort of a guilty pleasure kick. I think it was God of War 3 with its gorgeous visuals and . . . → Read More: Challenging Conventions 13: Graphics So Bad They’re Good

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