About Jeffrey MatulefHere are my most recent posts
By Jeffrey Matulef, on July 20th, 2010% In 1929 Luis Buñuel and Salvador Dali collaborated on a short film called Un Chien Andalou. It had no story, but was rather a collection of surreal images with only the slightest trace of narrative thread (it also started out with a man slicing open a woman’s eyeball with a razor). Limbo, the first game [...] . . . → Read More: Limbo Review
By Jeffrey Matulef, on July 5th, 2010% I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that E3 really reminded me of. No, it wasn’t motion control. Nor was it open-world games. It was downloadable titles. Once thought to be a curiosity full of vintage classics and [...] . . . → Read More: Challenging Conventions 16: Bite-Sized Gaming
By Jeffrey Matulef, on June 27th, 2010% Shinji Mikami’s newest title isn’t very Mikami-like at all, says Jeff Matulef after trying it out at E3. Shinji Mikami doesn’t make normal games. While Resident Evil was a runaway hit spawning several sequels and spin-offs in the decade plus since its inception, it was as unconventional a game as they came back in its [...] . . . → Read More: Vanquish Hands-On Preview
By Jeffrey Matulef, on June 27th, 2010% Jeff saw Portal 2 at E3. He expects another triumph. Portal was as close to a perfect game as I’ve ever played. An inventive mechanic, clever puzzles, a simple story that was neither too ambitious nor pandering, and a modest length that ensured it never outstayed its welcome conspired to make Portal a tour de [...] . . . → Read More: Portal 2 Preview
By Jeffrey Matulef, on June 1st, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. Life’s too short. There’s so much I want to accomplish in my time on Earth: go skydiving, see Paris, learn to play a [...] . . . → Read More: Challenging Conventions 15: What’s the Hurry?
By Jeffrey Matulef, on May 4th, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. Lately I’ve been on sort of a guilty pleasure kick. I think it was God of War 3 with its gorgeous visuals and [...] . . . → Read More: Challenging Conventions 13: Graphics So Bad They’re Good
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