About Jeffrey MatulefHere are my most recent posts
By Jeffrey Matulef, on April 20th, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. This edition of the column contains spoilers concerning Demon’s Souls, Half-Life 2, Killer 7, The Darkness, and Prince of Persia: The Sands of [...] . . . → Read More: Challenging Conventions 12: Anticlimax is the New Climax
By Jeffrey Matulef, on April 7th, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. Pixel’s indie platformer classic, Cave Story, has finally been released on WiiWare. After years of stubbornly not playing the game and holding [...] . . . → Read More: Challenging Conventions 11: Playing Hard to Get
By Jeffrey Matulef, on March 16th, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. In this piece, Jeffrey talks about Heavy Rain and BioShock 2. Be warned, there are major spoilers for both those games. What do [...] . . . → Read More: Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain
By Jeffrey Matulef, on March 2nd, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. After many years of hype, David Cage’s experimental blend of cinema and gaming, Heavy Rain, has been released. Touted as an “interactive drama”, [...] . . . → Read More: Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means
By Jeffrey Matulef, on February 16th, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. Mass Effect 2 has been praised across all corners of the interweb for its marvelous cast of characters, rousing combat, engaging storyline, and [...] . . . → Read More: Challenging Conventions 8: The Transparency of Mass Effect 2
By Jeffrey Matulef, on February 12th, 2010% No More Heroes 2: Desperate Struggle had one of the best guerrilla marketing campaigns that I’ve ever seen. At PAX ’09, the bathrooms were supplied with NMH2 toilet paper. A desperate struggle indeed. For those who never played the first game, you saved your game by having protagonist, Travis Touchdown, defecate into a toilet. While [...] . . . → Read More: No More Heroes 2: Desperate Struggle Review
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