About Jeffrey MatulefHere are my most recent posts
By Jeffrey Matulef, on February 2nd, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. With praise lavished upon BioWare’s recent cosmic opus, Mass Effect 2, from all corners of the web (including our Editor-in-Chief John Laster), there’s [...] . . . → Read More: Challenging Conventions 7: Taking Stock of Mass Effect 2
By Jeffrey Matulef, on January 21st, 2010% Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. While playing Assassin’s Creed 2 recently, it dawned that while it’s a fun game in a lot of respects, it falls victim to [...] . . . → Read More: Challenging Conventions 6: The Likeable, Mass-Murdering Hero
By Jeffrey Matulef, on January 4th, 2010% At this column’s moniker would imply, I usually focus on a particular aspect of a game’s design and how it challenges design conventions. Not this week. Instead, I’m focusing on a sequel that doesn’t challenge any conventions and considering what that means for the game, the series, and the industry as a whole. That game [...] . . . → Read More: Challenging Conventions 5: Zelda Steams Along by not Veering off the Tracks
By Jeffrey Matulef, on December 15th, 2009% This week marks the release of one of the strangest games to come out of a major studio in quite a long time: Konami’s and Climax Studio’s Silent Hill: Shattered Memories. It is memorable for a variety of reasons, but ithe game’s most unique design choice sees gameplay limited to analyzing environments for the vast [...] . . . → Read More: Challenging Conventions 4: Shattered Memories – A Silent Hill Story in Pictures
By Jeffrey Matulef, on December 1st, 2009% In the last edition of Challenging Conventions, I wrote about a game that mixed and matched genres questionably. This time I’m talking about a game that combines genres more gracefully way, and that game is Uncharted 2: Among Thieves. At its core, none of Uncharted 2’s gameplay styles are unique. Its cover shooting is reminiscent [...] . . . → Read More: Challenging Conventions 3: Unlimited, Unpredictable & Uncharted
By Jeffrey Matulef, on November 16th, 2009% What do you get when you mix real-time strategy, hack-and-slash action, role-playing game-style leveling, and spell casting? The answer is Brütal Legend, a game seemingly no one knows how to play. That includes its creator, Tim Schafer, who admitted that even he is constantly surprised by the new strategies players are coming up with. This [...] . . . → Read More: Challenging Conventions 2: The Enigma of Brutal Legend, the RTS.
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