Not Child's Play…
Telltale has done a lot to not just revive but revitalize the adventure game genre; indeed you could say that Telltale has done a lot to bring it back from the dead, but considering the subject of this review that would be a truly awful pun. One of the showpieces of Telltale's . . . → Read More: The Walking Dead: In Harm’s Way review
Time travelers have always been a little bit…off. Whether this is due to what they have glimpsed traipsing through the timelines or whether it was just the eddies in their behavior due to the genius that allowed them to conquer the time stream, those who dabble in this particular branch of science always come off . . . → Read More: Chronology review
I've always had a soft spot for the point and click adventure game. Many of my formative gaming experiences were spent guiding the likes of Guybrush Threepwood, Zak McCraken, Bernard of Maniac Mansion fame, and others through a variety of bizarre (and often dangerous) circumstances. After a while, though, the technology and the tastes of . . . → Read More: The Blackwell Epiphany Review
I've never been particularly enamored of online multiplayer modes; the best thing I can say about them is that they do achieve a high standard of technical competence, but when viewed as a gameplay experience it often leaves much to be desire. The primary reason for this is that these modes don't come with any . . . → Read More: Time Of The Titans: My First Hour With Titanfall
The commonly accepted view, or should I say the most frequently touted commonly accepted view, is that video games are bad for you. They lead to social isolation, bad attitudes, underage drinking, and, most tragically, the current condition of Senator Diane Feinstein's face.
. . . → Read More: The Goodness of Games
There are fewer things I find more satisfying in video games then being able to take a more strategic approach to situations. Even when the option of just applying violence to the situation is readily available, which is the case more often then not, I enjoy being able to circumvent a difficulty with . . . → Read More: StarDrive: The Beta Report