I was inspired this week. As this is a situation in which I normally do not find myself in, I thought it deserved some analysis. First, let me tell you what brought about this moment of inspiration: I was just poking around Deviantart one morning, as is my wont, when I came across this.
. . . → Read More: Gaming’s Most Difficult Challenge
I've probably mentioned before how many of my earliest-and some of my fondest- gaming memories came from playing point and click adventure games, particularly those produced by LucasArts. For a type of game that employed such a simple control scheme they offered a surprising amount of depth and complexity to the player in terms of . . . → Read More: You Can’t Keep a Good Genre Down
So, I've been sitting down to finally get some quality time in with Assassin's Creed 3 lately and, at about halfway through the game, I have to frankly admit that it's a marvel. The setting, the story, the mix of historical events and fiction set against the tumultuous birth of . . . → Read More: When What Is Optional Is Mandatory: The Bizarre Nature Of Assassin’s Creed 3
As our species has become more technologically advanced, we've become more distanced from the world our distant ancestors inhabited, back when they were focusing on how to walk about on two legs. Largely this has been a good development as now we don't have to worry about being eaten by a wild animal . . . → Read More: Rocketbirds: Hardboiled Chicken Review (PC)
The use of stealth in combat has always been depicted as a rather flashy affair, especially when the practitioner of the art is Batman. The cape, the helmet, the inverted takedown….he's like a one man Broadway production of stealth combat. It's only natural therefore that we should like to produce this effect in the games . . . → Read More: The Stumbling Shadow: The Problem With Stealth in Video Games