There are fewer things I find more satisfying in video games then being able to take a more strategic approach to situations. Even when the option of just applying violence to the situation is readily available, which is the case more often then not, I enjoy being able to circumvent a difficulty with . . . → Read More: StarDrive: The Beta Report
Back in 2007 a phenomenon was born on Earth.
It provided a new universe for humanity to explore and new characters to interact with.
Some even say that it changed the landscape of RPGs itself.
It was quickly dubbed a classic by countless game reviewers.
Those who played it called it…
. . . → Read More: The Normandy’s Legacy
It's not often that I talk about books on here, since the books I read and the games I play don't often mesh well together. Sure, they share the same basic concepts -sci fi, fantasy, mystery, etc- but the one doesn't really have anything to do with the other. That changed very . . . → Read More: Gaming Convergence
I was inspired this week. As this is a situation in which I normally do not find myself in, I thought it deserved some analysis. First, let me tell you what brought about this moment of inspiration: I was just poking around Deviantart one morning, as is my wont, when I came across this.
. . . → Read More: Gaming’s Most Difficult Challenge
I've probably mentioned before how many of my earliest-and some of my fondest- gaming memories came from playing point and click adventure games, particularly those produced by LucasArts. For a type of game that employed such a simple control scheme they offered a surprising amount of depth and complexity to the player in terms of . . . → Read More: You Can’t Keep a Good Genre Down