Inside the Games: Ray Muzyka and Greg Zeschuck

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Bioware CEO Ray Muzyka and Vice President Greg Zeschuck talked with us about their history and involvement with Bioware at GDC 2009.  Their comments . . . → Read More: Inside the Games: Ray Muzyka and Greg Zeschuck

Inside the Games: Chris Kohler Part 2 – Daily Duties and Personal Interests

 

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In part two of our Inside the Games interview with GameLife Editor Chris Kohler (read part one here), he discusses his day . . . → Read More: Inside the Games: Chris Kohler Part 2 – Daily Duties and Personal Interests

Inside the Games: GameLife Editor Chris Kohler a 6lb 8oz baby

 

 

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In part one of our three part Inside the Games, GameLife Editor Chris Kohler describes his history of video game . . . → Read More: Inside the Games: GameLife Editor Chris Kohler a 6lb 8oz baby

The Perfect Game: Final Fantasy VI

I’ve met some gamers who were literally unaware that there were any Final Fantasy games before VII. "Met" is a bit strong a word I suppose; standing next to a couple of twelve-year-olds browsing the DS section of my local GameStop doesn’t really count as meeting anyone, but nonetheless the event still resonates . . . → Read More: The Perfect Game: Final Fantasy VI

Inside The Games:Sega’s Omar Woodley , Assistant Producer

 

 

THE GAME REVIEWS: We are here with Omar Woodley, an Assistant Producer for Localization at Sega of America. Can you tell us a little bit about your background?

OMAR WOODLEY: I graduated with an Art Degree. When I found it challenging to survive as an artist, I began working in retail and . . . → Read More: Inside The Games:Sega’s Omar Woodley , Assistant Producer

Inside The Games Interview with Andrew Parsons Lead Level Designer at Firefly

The Game Reviews: What is your name, Title and who do you work for/with currently?

Andrew: Andrew Parsons, Lead Level Designer at Firefly

The Game Reviews: What is your lineage, your story, from education to now, how did you get to be the Lead Level Designer?

Andrew: Well I went to Uni (Bournemouth, 2.1, BA . . . → Read More: Inside The Games Interview with Andrew Parsons Lead Level Designer at Firefly

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