We’ve all seen them. In nearly any game you play there will be a progress bar of some sort. Its implementation is varied, ranging from how how tech-savvy you are in Arcanum to faction support in World of Warcraft. Typically and especially lately, they have been used in conjunction with morality. While the impact of [...] . . . → Read More: Spoony Bard 7: The Problem with Progress Bars
The Perfect Game is a biweekly column in which Gavin Bard tries to achieve gaming perfection, including everything from the perfect zombie game to this week’s goal of the perfect Christmas game. The holiday season is upon us. To some, that statement is joyous and represents the love of their families and a cozy return home. [...] . . . → Read More: The Perfect Xmas Game: Twilight & Wii-pads?
Everyone has memories of multiplayer mayhem to share, maybe about the magical bullet that only just whizzed by as they scored the final blow, or of that impossible streak of 50 kills that ended with each player to a man celebrating the accomplishment. While moments like these are fairly common in modern day shooters, [...] . . . → Read More: Left 4 Dead 2 Review
Mike Bell takes us through his selection of the ten worst licensed games, from basketball stars fighting against mummies to stand-ins stranded on a desert island. Lost: Via Domus Lost, the massive TV hit starring Matthew Fox and company stranded on a mysterious desert island, was inevitably going to get developers interested in milking a [...] . . . → Read More: The Ten Worst Licensed Video Games
There had to have been a lion’s den of obstacles to overcome during the development of Assassin’s Creed 2. Like Paris Hilton, the original was an exasperating display of style over substance; a beautiful looking game that was depressingly dull on the inside. It’s apparent to me that the developers learned their lessons, however, [...] . . . → Read More: Assassin’s Creed 2 Review
The holidays are swiftly approaching – even if retailers are insisting they’re already here – and for us gamers it’s usually a time when the really special games come out. This year seems to be the exception, however, as December ’09 seems to offer a collection of titles paltry in number. We can only hope [...] . . . → Read More: The Playlist: December 2009