I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that E3 really reminded me of. No, it wasn’t motion control. Nor was it open-world games. It was downloadable titles. Once thought to be a curiosity full of vintage classics and . . . → Read More: Challenging Conventions 16: Bite-Sized Gaming
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.
While playing Assassin’s Creed 2 recently, it dawned that while it’s a fun game in a lot of respects, it falls victim to . . . → Read More: Challenging Conventions 6: The Likeable, Mass-Murdering Hero