Gamers are obsessed with numbers. For years we've competed for high scores, counted our kill streaks and tried to improve our rankings for our favourite games online. We track our progress in a our favourite games through achievements and percentages, and then we do it all again for the sequel!
So while your family is . . . → Read More: 12 Games for Xmas – The 12 Best Games To Farewell 2012
Anyone who played the first Assassin’s Creed will be familiar with the particular brand of disappointment that permeates the Dishonored experience: it’s a solid game that should have been really, really great. Flashes of brilliance abound, but the title never coalesces into something truly incredible.
THIEF, I PRESUME?
Dishonored can best be described as . . . → Read More: Dishonored Review
The use of stealth in combat has always been depicted as a rather flashy affair, especially when the practitioner of the art is Batman. The cape, the helmet, the inverted takedown….he's like a one man Broadway production of stealth combat. It's only natural therefore that we should like to produce this effect in the games . . . → Read More: The Stumbling Shadow: The Problem With Stealth in Video Games