It's not often that I talk about books on here, since the books I read and the games I play don't often mesh well together. Sure, they share the same basic concepts -sci fi, fantasy, mystery, etc- but the one doesn't really have anything to do with the other. That changed very suddenly, however, when [...] . . . → Read More: Gaming Convergence
We all know that video purportedly killed the radio star, and likewise it seems that MP3 has practically killed CDs in cold blood too. In other words we're used to the idea of new media storming in and taking the place of the media we're used to, so the question is whether anything is eventually [...] . . . → Read More: Computer Games Versus Hollywood – Will Games Ever Surpass Films in Terms of Popularity?
The use of stealth in combat has always been depicted as a rather flashy affair, especially when the practitioner of the art is Batman. The cape, the helmet, the inverted takedown….he's like a one man Broadway production of stealth combat. It's only natural therefore that we should like to produce this effect in the games [...] . . . → Read More: The Stumbling Shadow: The Problem With Stealth in Video Games
People tell stories and, as we've evolved both as lifeforms and as a culture, our methods of telling stories have evolved as well. The latest incarnation of our storytelling technology is the video game which, despite the bad press it has gotten form certain sources, is a thing that I believe is ultimately a benefit [...] . . . → Read More: Videogames: The Future of Storytelling
I was playing Yager Entertainment's Spec Ops: The Line when I came up for the idea for this article, and what prompted me to sit down and type this all out was the fact that the game wasn't, strictly speaking, fun. Was it a pretty game? Absolutely. Were the characters people I felt concern for? [...] . . . → Read More: The Perils Of Being Ordinary
There's something attractive about the end of the world. Don't believe me? Go take a look at the shelves of your favorite video game retailer, and count how many games there have their characters living in a world that is either teetering on the edge of some imminent catastrophe, or either smack dab in the [...] . . . → Read More: Taking a Vacation in the Apocalypse