Propaganda Gaming: Videogames as Political Communication

I remarked in my last article for TGR that games arguably lack “propositional content” when compared to other, more established forms of mass media. That is to say, games generally make fewer points about the the world and about life than the average novel, film, or television series. There are many potential explanations for . . . → Read More: Propaganda Gaming: Videogames as Political Communication

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