Spoony Bard is a biweekly column by James Bishop that looks at narrative within video games, celebrating the stories that make games special, but also scribbling red marks across the scripts that need a revision. This column is a direct follow-up to the last one, which you can find here. NB: Some minor spoilers for . . . → Read More: Spoony Bard 10: How Games Tend to End
An important goal of any design is to engage the consumer in the product. With a wealth of inspiration in other mediums, most notably film and literature, it’s unsurprising that a games design model based on how other entertainment forms engage their audiences has become commonplace.
This typically leads to the inclusion of plot . . . → Read More: Spoony Bard 9: Design Flaws of the Endgame