Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  TGR Stuff
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Stoked Interview
Posted by John Laster,
  Stoked
  Stoked Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Stoked Buy Now

Stoked

TGR: Why was the decision made to develop Stoked exclusively for the Xbox 360?

Tony: The Xbox 360 platform was viewed as the perfect platform for Stoked given the console’s rich graphical capabilities and the strong multiplayer community on Xbox Live. The popularity of the Xbox 360 and Xbox LIVE continues to grow, which is exciting to us.

TGR: What is the exact role of Absinthe Films in the development, publishing, or promotion of Stoked?


Tony: Absinthe Films is a key partner in Stoked as a product. Both Destineer and Absinthe continue to promote each other (in and outside of the Stoked product). Destineer is grateful to Absinthe Films for all of their contributions and the incredible number of relationships in the snowboarding industry that they were able to help us develop.

TGR: Are many of the members of the BoingFish team personally into snowboarding? Concerning the feel of snowboarding, did the team devote much time to "getting it right?"

Tony: Virtually the entire team is passionate about snowboarding. Their experiences, along with feedback from our pro rider partners, has helped to capture the sprit and the feel of snowboarding in Stoked.

TGR: Another impressive feature of Stoked is the seamless transition from single-player to online multiplayer. Were there many complications in implementing this system into the game?


Tony: Seamless transition from single-player to online multiplayer was challenging as we needed to merge two game play experiences into one and these different experiences needed to flow in and out of one another without negative impact. We rallied the team around finding the best way to bring players together and how to allow players to create game player experiences “on-the-fly” while riding around. I think we have a good system that is easily accessible for everyone.

TGR: The multiplayer mode, "The Ground is Lava," sounds extremely unique and fun. Where did you get the idea? Which multiplayer mode is played most around the development office?

Tony: There is a lot of snowboarding game experience between our developer and members of our team at Destineer. We came up with a list of fun play mechanics that were easy to understand in “10 seconds or less”. We rapidly prototyped a lot of these ideas in 2007 and 2008 and then selected the game types we thought were the most fun to play. A lot of the guys on the team enjoy riding around together as a group exploring the environment so they can find a great spot to call out a game play challenge. This makes each multiplayer session fresh and new and a great way to show off your new sponsor stuff and your evolving skills.

TGR: Can we expect to see demo in the near future for Xbox Live?

Tony: Everyone is really hard at work right now trying to finish up and game; we hope to have a demo on Xbox LIVE if there is time.


Rating: 5.0, votes: 2
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
  #1 Jan 15, 2009 16:49:18
Cain141
35 Comments

This could be a really interesting job...


 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX