
The Chronicles of Riddick: Escape from Butcher Bay was a paradigm-shifter back on the original Xbox and PC. Not only was it a movie-licensed title that didn’t suck, it also managed to exceed the quality of the Riddick film that was released around the same time. Now five years later, developer Starbreeze is bringing Riddick back in a big way, bundling a remade Butcher Bay with an all new sequel campaign in The Chronicles of Riddick: Assault on Dark Athena. I went hands-on with this first-person brawler at NY Comic Con to see if Riddick’s return is worth all of this attention.
Butcher Bay puts you in the body of the dangerous Richard Riddick as he finds himself being checked into a maximum security prison chock full of armed guards and murderous convicts. As the game progresses, Riddick has to plan and execute his eventual escape through the bowels of the facility, battling police, fellow prisoners and deadly creatures along the way. It is during his journey that he is given “eyeshine,” an ability that allows him to see in the dark. Assault on Dark Athena, the new campaign, continues the story as Riddick escapes onto a spaceship full of mercenaries. Both campaigns are unlocked from the outset, and each is said to be of equal length.

The demo level that I played was from the Dark Athena campaign and had Riddick wandering around the storage area of the ship. The basic gameplay is nearly identical to the original in that you control Riddick through a first person perspective and have a number of hand to hand and blade attacks to use during close-range combat. You also have arsenal of stealth kills at your disposal, as your screen tints blue when you are cloaked by darkness and unable to be seen by enemies. You will have to use the shadows often to send those who stand in your way to a quick and grisly end because the officers usually have better weaponry than you do and head-on combat should only be attempted if no other option is available. The guns in the demo had fingerprint identification attached to them, so I was unable to simply grab the soldier’s weapons and open fire. Instead, I had to pick up the guard’s body and use his hand to fire the gun at oncoming soldiers while holding him as a human shield. Your movement is limited to walking backwards when utilizing this tactic, so you have to make sure that your back is clear before going gun-crazy.
duuuuuuuuuuuuuuude i cannot freaking wait! i am so glad i never played the original!!