The violence of Prototype is worth mentioning on its own, as it is superlatively gory from start to finish. When Alex uses his hand blades, enemies split open with an explosion of blood and the streets quickly become splattered in red after a heated confrontation. The developers clearly have a sense of humor, as some of Alex’s more advanced abilities show this in full effect. For example, Alex is able to use a soldier’s body as a surfboard to sweep down the street and knock down troops that are trying to take him out. When a tank approaches, Alex can morph his hands into steel mallets, allowing him to pound through the military vehicles in a matter of seconds. It is all very over the top and ridiculous, yet very fun to play and watch.

The controls of the game are solid, as I was able to start scaling buildings and slamming enemy skulls into the pavement in a matter of seconds. The combat uses a lock-on mechanic that enables you to focus on the intended target no matter what you are doing, allowing you to perform some of your acrobatic maneuvers without losing sight of the enemy. I didn’t get to use any of the guns or vehicles in the game, but I am sure that they will utilize the same lock-on targeting rather than a traditional third-person aiming system.
Overall, Prototype is shaping up very well. The demo that I played was very limited and seemed almost like a tutorial level, so it is tough to judge what an actual mission will be like. Given Radical’s pedigree, it is safe to assume that the final game will take these concepts and run with them as the controls were solid, the action was fun, and the open-world disaster that ensued was always entertaining. Between Prototype and Wolverine, things are shaping up for adult superhero titles, and this will hopefully open the door for more mature takes on the genre.
Prototype ships in June on the PlayStation 3, Xbox 360 and PC. __________________