Though Killzone 2’s single player mode may have its ups and downs, you would be hard pressed to find anything worth faulting in its multiplayer. I absolutely adore multiplayer modes in first person shooters, and I have to say that even amongst the myriad of top tier shooters on the market, what Killzone 2 offers is amazing. A creative hybrid of games like Team Fortress 2 and Call of Duty 4, you assume the role of a variety of different classes (sniper, medic, saboteur etc) and then head off to war in a number of modes ranging from typical team death match to capture the flag to assassination.

The class based system works wonderfully. Each class may play differently, but they are all a blast to use. And if for some reason you don’t like a class, you can always customize its abilities to fit your fragging preferences. As you work your way through the multiplayer, you earn experience points which allows you to unlock new skills and new weapons. If the sheer awesomeness of the 32-man multiplayer was not enough to keep you playing, the incentive of unlockables will definitely keep you glued to your controller.
The class balance is not quite as well implemented as Team Fortress 2 despite Killzone 2 borrowing heavily from it. Most of the time, even during team oriented gameplay modes, the matches usually degenerate into a wild free-for-all. In Team Fortress 2, team work and balances is demanded in order for one team to triumph over the other. In Killzone 2, team work translates into merely not shooting your allies in the face. Of course, a well balanced and coordinated team will always dominate over a team that is unorganized, but it’s rare to encounter a game where you feel like a part of an army instead of a bunch of a lone wolves on the same team. It is worth noting that this problem is endemic to almost every first person shooter (and can easily be overcome by playing with friends or utilizing the clan feature which Killzone 2 supports) but it is more noticeable given Killzone 2’s heavy emphasis on classes.