Now that all of the bugs have been fixed, the graphics are back to their normal level that we have come to expect from Bethesda, but there are still some minor graphical errors and twitches here and there. However, the environments have been really well designed, and manage to give you a sense of expansivenees in an area that consists of a total of five zones which range from the small, like Mill and The Hole, to large, like Steelyard and Uptown. The shot of the city from across the river is particularly impressive, so much so that just looking at the city says “Go away.” You won’t see much new in other established areas of the game, such as character designs and movements, but it is of the usual Bethesda quality.
The game’s audio is a more defined example of both old and new fitted together; most of the voices you’ll hear are taken from other areas of the game. There are some new character actors who were taken on for this game, in particular Lord Ashur, but with all of them they carry off their roles well. The voice acting is supported by the usual background sounds – all the explosions, shots, and shouts that you’ve come to expect from the volatile world of the Capital Wasteland -- but there is also a new crop of environmental effects, such as the grinding of the Auto Axe or the sound of a rapid fire suppressed weapon.

I’ve heard that some of the players out there are still having problems with the DLC, but hopefully that is not the normal case at this point. If the bugs have been ironed out, then The Pitt is a decent expansion – but the extra waiting period and the fairly small zones make it not quite worth the wait. On the plus side, however, some of the new weapons, armor, and perks are quite useful for several kinds of characters, and it can result in about three hours of gameplay from start to finish, with more if you take on some of the optional quests. In the end if you really want to take the Fallout 3 experience further, then The Pitt is definitely worth it.