Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Warhammer 40,000: Dawn of War II Video Game Review
Posted by Patrick Mulhern, 232 days ago
  Warhammer 40,000: Dawn of War II
  Warhammer 40,000: Dawn of War II Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Warhammer 40,000: Dawn of War II Buy Now
 Rating Preview
 Fun Factor
 8.5 
 Graphics
8.5
 Sound
7.0
 Multiplayer
8.0
 Single Player
9.0
 Controls
8.0

Campaign modes for real-time strategy titles are often a passing thought. Many gamers don’t even bother with the mode, because we have come to expect the story to act as a glorified tutorial. Let’s get one thing straight, Dawn of War II’s campaign is by no means a tutorial. For better or for worse the mode stands entirely on its own. You’ll notice that the term "single-player" mode was avoided. That’s because it would be misleading to call the story mode a single-player feature, as players can complete it with a friend thanks to the implementation of co-op.

First and foremost, the campaign only covers the plight of the Space Marines as they attempt to rid their world of the ravenous Tyranid swarms. There is also the issue of all your units being heroes, tough as nails heroes that can take on a parade of enemy forces before needing to fall back. As the campaign progresses, your named units become more powerful at the end of each level due to the incorporation of RPG elements, including gear drops, experience, traits, and leveling. That leads us to the next shiny aspect of the title, the actual story.

The same basic mechanics exist for both the campaign and multiplayer: cover, low resource management, few units, and no base building. While the multiplayer can be hit or miss, the campaign is an innovative success for storytelling in a RTS title. By throwing some accepted RTS mechanics to the wind, the developer was able to get down and dirty with a small collection of units, creating the strongest connection to characters one has experienced in a RTS campaign. The character development in DoW2’s units may not be on the level of Kerrigan or Raynor, but the ingenious design behind the mode gives players an unprecedented level of attachment to the hero squads, if only for their diversity and integral part in a successful mission.

Another distinction between DoW2 and the rest of the RTS genre is that the end of the story does not mark the end of the campaign mode. Relic built in a non-linear mission selection system that enables players to extend the initial story mode via side missions, or continue to decimate the opposition after the completion of the main story mode. Through the creative recycling of maps, the universe’s backdrop of constant all-out warfare, the extra story, various map tile sets, and voice acting, Relic extends the RPG side of the title through a limitless rotation of enjoyable defense missions. The units are capped at level 20, putting some closure on the mode, but that hasn’t stopped me from laying waste to hungry Tyranids or Waaghing Orks.

If there is one thing that Relic should be given credit for, it would be shaking up the RTS genre. THQ’s premiere RTS developer has striven to iterate each and every one of their titles. The small steps allow the company’s games to come off as fresh and innovative, without alienating the core RTS audience. The line is fine, but the company has danced it once again with Dawn of War II. Players may be torn on the multiplayer, but the single-player campaign makes the title a must-have for any RTS fan. This reviewer can’t wait for the first of many expansions to be announced.

 Our Rating for Warhammer 40,000: Dawn of War II Video Game Review
8.5
Fun Factor
The title is easy to pick up but difficult to master. Diverse mechanics, units, and abilities make for an interesting and deep gameplay experience that should have gamers tearing through the war-torn world for hours.
8.5
Graphics
Dawn of War II is one of the most impressive visual experiences in the RTS genre to date. The units are few, but what is lacking population is made up by detailed and destructible environments. Did we mention the death animations are full of win?
7.0
Sound
Aside from the more or less good voice acting, nothing too notable comes out of the title’s audio offerings.
8.0
Multiplayer
The multiplayer side of the game is far different than most RTS experiences. Many players will love it or hate it.
9.0
Single Player
This is the one of the only RTSs that has a single player/co-op campaign that isn’t simply a tutorial for the multiplayer. The story is backed by characters that players can become intimately connected to due to the RPG aspect of the title.
8.0
Controls
Generally spot-on, the controls -- and specifically the Retreat command -- can be annoying at times. Reactions aren’t always as speedy as an RTS gamer would hope.
8.0
Overall
A game all RTS gamers should play, even if they end up disliking the direction that DoW2 takes. DoW2 easily stands on its own in single-player and multiplayer. At the very least, it is an entertaining and engaging distraction until StarCraft 2.
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX