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Wanted: Weapons of Fate Video Game Review
Posted by Chris Poirier, 231 days ago
  Wanted: Weapons of Fate
  Wanted: Weapons of Fate Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Wanted: Weapons of Fate Buy Now
 Rating Preview
 Fun Factor
 7.5 
 Visuals
6.5
 Sound
8.5
 Single Player
7.0
 Controls
9.0
 
0.0
Although the story is filler, the voice acting is surprisingly good. Certain actors from the film, most notably James McEvoy and Morgan Freeman, did not reprise their roles, but the sound-alikes used are near perfect duplicates. Jimmi Simpson’s snarky, wise-ass take on Wesley Gibson is fantastic. Peter Stormare’s overdone performance as The Immortal, a character new to the game, is at times unintentionally hilarious. The rest of Weapons of Fate - from the weapon effects to enemy taunts to the dynamically changing soundtrack - is sonically impressive.
 

Unfortunately, Weapon of Fate’s visuals can’t match the uniform quality of its sound. Slow motion effects are well used, outdoor environments are detailed, and everything moves along at a decent clip. There is no noticeable slowdown, even when engaging multiple enemies at once. That said, interior environments are far less detailed than their outdoor counterparts, and appear dark and muddy. As Weapons of Fate is powered by Diesel, the same engine behind the PC version of Tom Clancy’s Ghost Recon Advanced Warfighter 2, this is more a result of Grin’s level design as opposed to the game’s engine.

Weapons of Fate’s near-flawless controls allow it to truly shine. The cover system will feel familiar to any Gears of War fan, and all special attacks – be it a close range hand to hand attack, enhanced quick movements, or bullet curving - are executed with one button. My only real control complaint is the lack of a roll button.

 

While this game easily could have been a monotonous exercise in ultra violence, there are several reasons as to why this isn’t the case. The gameplay is more varied than one would expect. End of stage bosses are fun (although somewhat easy), sniper rifle segments are a nice twist, triggered events are well used, and the combination of a turret gun coupled with ample exploding barrels never gets old. There are also numerous in-game unlockables including videos, concept art, team quotes, and extra characters. Additionally, there are three unlockable gameplay modes: headshot mode, close combat mode, and time attack.

 Our Rating for Wanted: Weapons of Fate Video Game Review
7.5
Fun Factor
Gunplay is intense, end of stage bosses are plentiful, and bullet curving is addictive. Triggered events and turret levels keep things interesting, and add a host of unlockables for good measure. Sadly, the player only has 2 guns at any time.
6.5
Visuals
A mixed bag. Outdoors environments are bright and detailed while indoor ones are dark and muddy. A decent frame rate keeps the action moving with little to no slowdown - even with multiple enemies on screen.
8.5
Sound
The protagonist’s dry-humored narrative works well as does the game’s dynamic soundtrack. Voice acting is solid throughout, with the exception of The Immortal’s borderline ridiculous accent.
7.0
Single Player
Don’t try to make any sense of the story, as it is filler in between shootouts. Accept this fact, and the result is an amusing exercise in mindless violence. At 10 hours, it’s long enough to be entertaining without becoming tedious.
9.0
Controls
Would-be assassins will be mowing down enemies in no time. Shooting, reloading, and performing special movies are all effortless; but why no roll button?
7.5
Overall
If you can forgive the confusing story and occasionally muddy graphics, Wanted: Weapons of Fate is an enjoyable, albeit forgettable shooter, great for a weekend rental.
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