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Wanted: Weapons of Fate Video Game Review
Posted by Chris Poirier, 231 days ago
  Wanted: Weapons of Fate
  Wanted: Weapons of Fate Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Wanted: Weapons of Fate Buy Now
 Rating Preview
 Fun Factor
 7.5 
 Visuals
6.5
 Sound
8.5
 Single Player
7.0
 Controls
9.0
 
0.0

Weapon of Fate’s AI balancing is far more important than scads of unlockables, however. Too difficult, and Weapons of Fate would be frustrating, too easy, and the game would be disappointingly short. As it stands, the AI walks this line well. These henchmen aren’t geniuses, but there is a good level of challenge to be had. Enemies limp when shot and return to cover, zealots force a close quarter battle if not dispatched quickly, and enemy aim is accurate - especially at later difficulties.

 

As entertaining a game as this is, there is a lack of available weapons. While this may seem minor, two guns (four if you include the temporary usage of the turret gun and sniper rifle) is an astoundingly low number for a shooter. On top of that, the player doesn’t receive the second weapon until act 7. Until that point, players are limited strictly to a glock. Why no shotguns or desert eagles? More to the point, why do enemies have grenades but not the player?

  

Wanted: Weapons of Fate is an enjoyable shooter, and ultimately much better than I initially expected it to be. The addition of some more difficult bosses, increased weapon selection, and a few retooled visuals wouldn’t have hurt, but it’s better than the average movie tie-in, and an entertaining 10 hour investment. The ending is particularly forgettable and The Immortal may be a pushover, but with addictive gunplay, an amazing amount of unlockables, and style to spare, Weapons of Fate is great for a weekend rental. While not the most memorable shooter, there is fun to be had here. Weapons of Fate doesn’t match the hyper-kinetic intensity of its celluloid counterpart, but it is a close second.

 Our Rating for Wanted: Weapons of Fate Video Game Review
7.5
Fun Factor
Gunplay is intense, end of stage bosses are plentiful, and bullet curving is addictive. Triggered events and turret levels keep things interesting, and add a host of unlockables for good measure. Sadly, the player only has 2 guns at any time.
6.5
Visuals
A mixed bag. Outdoors environments are bright and detailed while indoor ones are dark and muddy. A decent frame rate keeps the action moving with little to no slowdown - even with multiple enemies on screen.
8.5
Sound
The protagonist’s dry-humored narrative works well as does the game’s dynamic soundtrack. Voice acting is solid throughout, with the exception of The Immortal’s borderline ridiculous accent.
7.0
Single Player
Don’t try to make any sense of the story, as it is filler in between shootouts. Accept this fact, and the result is an amusing exercise in mindless violence. At 10 hours, it’s long enough to be entertaining without becoming tedious.
9.0
Controls
Would-be assassins will be mowing down enemies in no time. Shooting, reloading, and performing special movies are all effortless; but why no roll button?
7.5
Overall
If you can forgive the confusing story and occasionally muddy graphics, Wanted: Weapons of Fate is an enjoyable, albeit forgettable shooter, great for a weekend rental.
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