Tons of side quests are available to keep you busy if you want a break from the story. These include having to steal specific cars located around the city, crash through as many items as possible within a time limit, destroy a designated target vehicle as violently as possible, and even engage in some Paul Walker-less street racing. These auxiliary tasks can be fun in short bursts and provide you with some handy upgrades if you do well, but their repetition limits any lasting enjoyment you’ll have.

Based on what I’ve said so far, it would seem that I didn’t have much fun with Wheelman. Actually, this is not the case thanks to Milo Burik’s outrageous vehicular abilities. For starters, you can steal people’s cars... while you are already driving a different vehicle. If you get within 20 feet of another automobile, you are able to leap from your current mode of transportation and land on the roof of the other, which is followed by Burik kicking his way into the driver’s seat. Car-punching also livens up vehicular combat. This is exactly what you think it is: your car can punch other cars. By flicking the right analog stick to the left or right, your vehicle will wildly veer over and smash into whatever is beside it.
During intense chase sequences, you’ll keep slamming that stick with hopes of knocking the opposition’s ride into the nearest wall, leaving them as nothing more than a burning heap of metal. Milo also has several other moves that can be used to help you out of a jam, like the ability to spin his car backwards as time slows down, giving you the opportunity to shoot out the tires of nearby enemy vehicles. All of these maneuvers are fun and easy to execute which makes Wheelman feel more intense than other games in the genre.