The graphics, audio and game play are surprisingly top end. While the visuals aren’t the best, the developers created a unique and colorful game that adds to the vegetable chomping fun. The game’s creative art and world more than make up for the Wii’s lack of horsepower. The audio didn’t hold back either. There are several songs on the soundtrack which make you want to eat for some reason. The soundtrack compliments the game well.
The game play of Muchables is its strongest aspect, though. Players won’t get tired of eating vegetable space pirates - it never gets old. No matter how childish this game may appear, any player will become hooked because there is just something fun about eating all your enemies. It was a nice, new perspective on a tried and true platformer.

Sadly, the Munchables does have negative aspects. The game is too short, lasting only a few hours even when trying to eat every pirate in the game. It may take the younger Wii audience a little longer to conquer the game, but hardcore gamers will finish it in no time. The game is also way too easy. I didn’t die once, and I’m not the most skilled player out there. The healing mechanism in the game precludes all death. This even goes the bosses. Younger audiences might have a tough time, but any reasonably experienced gamer will find them laughable. Even the last boss is like this, sadly.
The game also lacks solid multiplayer. The game would have been a lot more fun with another player helping out, but there wasn’t an option for that. The most second player can do is shoot at enemies a la Super Mario Galaxy. Even still, The Munchables is a fun game many will embrace. I had no expectations of this game being as good as it is. The quirky gameplay, nice soundtrack, and fun islands warrant a good, long look.