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Patapon walkthrough
Posted by Nick24444,
  Patapon
  Patapon Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
Giant Bow "Failnaught"
Damage +0 / +100
Speed +4.00 sec

Divine Bow
Damage +10 / +15
Crit Chance +100%
KB Chance +100%
Cnc Chance +100%
Adds both flame and Piercing to your attacks.

6 - KIBAPON WEAPONS: HALBERDS
-----------------------------

Wooden Halberd
(You begin with this.)

Iron Halberd
Damage +1 / +2
Crit Chance +10%
KB Chance +10%
Cnc Chance +10%

Steel Halberd
Damage +2 / +3
Crit Chance +30%

Deflecting Halberd
Damage +3 / +5
Crit Chance +20%
KB Chance +50%

Flame Halberd
Damage +4 / +6
Crit Chance +40%
Adds flame to your attacks, sets enemies on fire.

Ancient Halberd
Damage +6 / +10
Crit Chance +50%
KB Chance +20%
Cnc Chance +20%

Giant Halberd "Grizzly"
Damage +4 / +40
Speed +2.00 sec (100% slower)
Crit Chance +20%
KB Chance +50%
Cnc Chance +100%

Divine Halberd
Damage +8 / +10
Speed -0.60 sec (30% faster)
Crit Chance +100%
KB Chance +100%
Cnc Chance +100%

7 - KIBAPON WEAPONS: HORSES
---------------------------

Horse
(You begin with this.)

Fast Horse
HP + 10
Damage +0 / +1
KB Chance +10%
Cnc Chance +10%

Tough Horse
HP + 30
Damage +1 / +1
Armour vs Inf. +16%
Armour vs Arw. +20%
Armour vs Spr. +20%
Armour vs Lnc. +16%

Strong Horse
HP + 20
Damage +1 / +4
Cnc Chance +20%

Crimson Horse
HP + 40
Damage +2 / +2
KB Chance +50%

Ancient Horse
HP +60
Damage +1 / +3
Armour vs Inf. +14%
Armour vs Arw. +30%
Armour vs Spr. +30%
Armour vs Lnc. +14%
Crit Chance +10%
Resist vs Crit.+10%
Resist vs KB. +10%
Resist vs Cnc. +10%

Deep Impact
HP +80
Damage +6 / +6
Armour vs Inf. +08%
Armour vs Lnc. +08%
Crit Chance +30%
Cnc Chance +50%
Resist vs KB. +50%
Resist vs Cnc. +50%

Divine Horse
HP +100
Damage +2 / +5
Speed -0.40 sec (20% faster)
Armour vs Inf. +08%
Armour vs Arw. +10%
Armour vs Spr. +10%
Armour vs Lnc. +08%
Crit Chance +20%
KB Chance +20%
Cnc Chance +20%
Resist vs Crit.+20%
Resist vs KB. +20%
Resist vs Cnc. +20%

6 - DEKAPON WEAPONS: MACES
--------------------------

Club
(You begin with this.)

Iron Hammer
HP +10
Damage +0 / +5
KB Chance +10%

Steel Mace
HP +20
Damage +0 / +10
Crit Chance +40%
KB Chance +10%

Nail Studded Bat
HP +40
Damage +5 / +15
Crit Chance +20%
KB Chance +20%

Dream Weaver
HP +50
Damage +0 / +20
KB Chance +20%
Cnc Chance +30%
Puts your enemies to sleep (the temporary kind).

Ancient Hammer
HP +100
Damage +10 / +10
Speed -1.60 sec (80% faster)
Armour vs Inf. +10%
Armour vs Arw. +10%
Armour vs Spr. +10%
Armour vs Lnc. +10%
Crit Chance +20%
KB Chance +20%
Cnc Chance +20%
Resist vs Crit.+10%
Resist vs KB. +10%
Resist vs Cnc. +10%

Morning Star "Giganto"
HP +60
Damage +0 / +120
Speed +4.00 sec (200% slower)
KB Chance +50%
Cnc Chance +50%

Divine Axe
HP +80
Damage +0 / +30
Speed -1.00 sec (50% faster)
Crit Chance +80%

7 - MEGAPON WEAPONS: SAXOPHONES
-------------------------------

Wood Horn
(You begin with this)

Steel Horn
HP +20
Damage +2 / +4

Gaeen’s Horn
HP +30
Damage +3 / +3
Cnc Chance +50%
Causes enemies to lose their will to fight, and fall to their knees.

Ciokin’s Horn
HP +50
Damage +3 / +5
Puts enemies to sleep (the temporary kind).

Shookle’s Horn
HP +60
Damage +3 / +6
KB Chance +50%

Ancient Horn
HP +100
Damage +5 / +5
Speed -1.60 sec (80% faster)
Armour vs Inf. +10%
Armour vs Arw. +05%
Armour vs Spr. +10%
Armour vs Lnc. +10%
Crit Chance +20%
KB Chance +20%
Cnc Chance +20%
Resist vs Crit.+10%
Resist vs KB. +10%
Resist vs Cnc. +10%

Divine Horn
HP +80
Damage +0 / +10
Speed -1.00 sec (50% faster)
Crit Chance +60%

O=============================================================================O
| PATAPON UNIT COMBINATIONS [000J] |
O=============================================================================O
*******************************************************************************

People often ask, when should I start making Rarepons?

The short answer is it depends on how much you need that extra boost in your
Missions. Personally, I didn’t start making Rarepons until Mission 14, the
Guardian of Knell stage. It was mainly because I liked a challenge, and am a
packrat when it comes to amassing resources.

I also didn’t like how the Tier 1 Rarepons were not future-proof, since the
Tier 2 ones were just round the corner. That said, I’ve heard of players having
a great time using Tier 1 Rarepons, and then only upgrading them much later, so
really it’s up to you.

Q: Do I even really need Rarepons?
A: Er, yes. The Bosses / enemies get progressively harder, and the weapon drops
don’t make up entirely for your lack of firepower. So spring for the
Ka-Ching and materials, you cheapskate.

Q: Why would I NOT want a Rarepon?
A: Sometimes, Helms give bonus effects that outweigh the benefits of Rarepons.
You also want some White ones around to check out the cool art for the
Helms.

Q: When selecting units for my army, can I shift their positions around? For
example, can I shift Yumipons in front of Tatepons?
A: No you can’t. They have different fixed priorities, so just choose which
units you want, and go with whatever formation the game gives you.

Q: Which Rarepons should I get?
A: It depends on what you are going to use them for. Here’s a quick summary,
with the listed Rarepons in increasing order of desirability:

For Melee Tanks --> Mofeel (against non-Fire enemies) / Barsala /
Mogyoon
For Melee Damage Dealers --> Gekolos / Tikulee / Barsala / Mogyoon
For Ranged Tanks --> Wert. Are you familiar with strategy games?
For Ranged Damage Dealers --> Gekolos / Tikulee / Mogyoon

Note that I have a heavy preference for Mogyoons. I haven’t discovered how
Barsalas can be more effective, since the movement speed reduction is not
a big thing for me.

Q: Can you explain the movement speed thing a bit more?
A: Slower units eventually end up behind their counterparts, even if you order
them first. Thus, if say you had 5 White Tatepons and 1 Mogyoon Tatepon, the
Mogyoon will eventually end up lagging at the back.

The thing is, this means that the Mogyoon can’t contribute as much anymore.
You’ll notice that only the front few Tatepons get to attack, so effectively
you’re losing the support of the Mogyoon.

There are ways to counter this, such as Retreating (which kinda resets the
order) or by waiting for the front few to be knocked back. Also note that
slower units Retreat slower, so they may still suffer the full brunt of
enemy attacks.

The reason I don’t really mind movement speed, is because eventually I end
up with a lot of Mogyoons, so everyone’s about the same speed again.

Q: I’m trying to figure out which Patapons to use in battle. Any tips?
A: Here’s a quick summary of what I found each Patapon class useful for, with
more details in the respective sections:

Kibapon --> Use them to break through enemy defenses, since they have good
knockback. In Fever they are great for pushing the enemy back
advancing quickly. Without Fever, they are quite crappy.
Tatepon --> Balanced unit. Great for defending and absorbing damage, and
good for holding enemies at bay while your ranged Patapons
kill them. Not fantastic for damage dealing, though.
Yaripon --> Good ranged unit, in Fever their range increases. Essential for
hunting.
Yumipon --> Great ranged unit. In Fever they are even more valuable, since
they get Triple Shot which greatly increases their utility.
Dekapon --> Powerful melee units, but they don’t defend as well as the
Tatepons. They seem to attack a bit slower too.
Megapon --> Great ranged unit. Without Fever they shoot tons of Blue Notes,
and in Fever they shoot Red NOtes which pierce through enemies.
Their attacks are also supposed to cause status ailments.

The Rarepons, And Their Unique Attributes
-----------------------------------------

Pykola (Red) = Movement boost
Gekolos (Yellow) = Small Atk boost, increased resistance to fire
Mofeel (Purple) = Large Def boost, increased vulnerability to fire
Tikulee (Blue) = Medium Atk boost
Mogyoon (Horny Light Purple) = Super Atk boost, slow movement
Barsala (Angelic Green) = Large universal stat boot, no weak points

Additional Background On The Patapons
-------------------------------------

Reader Nuruhuine sent in this extremely interesting piece of the names of the
Patapons, something which I would not have been able to add since I’m not that
familiar with the Japanese language.

-----------------------------------------------------------------------------
|Tatepon comes from "tate" which means "shield" in japanese. |
|Yaripon comes from "yari" which means "spear" in japanese. |
|Yumipon comes from "yumi" which means "bow" in japanese. |
| |
|Kibapon is a bit more tricky to explain. Basically, when you get on something|
|to fight, may it be a horse for a serious to-death fight, or on your friend’s|
|shoulders for a friendly brawl with some other friends (which basically |
|mimics the to-death fight on the horse), it is called "kibasen". It basically|
|means that you’re not fighting on foot, but on a horse’s back. By the way, |
|"kiba" is composed f 2 kanjis: "ki" which means to get on something, and "ba"|
|which means horse. |
| |
|Dekapon comes from "dekai" which is an adjective in japanese that means |
|"large", "big". |
|Megapon though, I don’t really know, but it might come from "megaloman", as |
|in someone really fond of music. Well it makes sense to me anyway. |
-----------------------------------------------------------------------------

Nuruhuine also writes about the gibberish the Patapons yell, some of which
apparently really is Japanese:

-----------------------------------------------------------------------------
|Every now and then, when some of your units get hit, you may hear one of |
|them scream: "konoyaro!" It means "you bastard!" or any similar insult. Of |
|course, it’s in Japanese. |
-----------------------------------------------------------------------------

Thanks Nuruhuine for the information!

-----------
|1 - KIBAPON|
-----------

Use them a lot if you are comfortable with getting and maintaining Fever, as
they are very effective in Fever. Without Fever they move slowly, have limited
range, and attack about as frequently as a grandmother (though some old ladies
are indeed feisty).

I find their utility limited, because when I knock back enemies, my ranged
units have to reshift to target the enemies again. This takes up time and is
not as efficient as I would like. Furthermore, the three Kibapons you’re
limited to reduces their raw damage dealing capacity.

Use them on missions where you are facing off a lot of ranged enemy units, and
can’t break through close enough to target them. Just keep that Fever going.

Combinations
------------

Stone + Stone = Normal (200)
Stone + Hard Iron = Pykola (Red) (400)
Stone + Tytanium = Gekolos (Yellow) (600)
Stone + Mytheerial = Mofeel (Purple) (800)

Hard Iron + Tytanium = Mofeel (Purple) (800)
Hard Iron + Mytheerial = Tikulee (Blue) (1000)

Tytanium + Tytanium = Tikulee (Blue) (1000)
Tytanium + Mytheerial = Mogyoon (Horny Light Purple) (1200)

Mytheerial + Mytheerial = Barsala (Light Angelic Green) (1400)

PYKOLA ~ Kibapon
------
Damage +3 (11-13)
Cnc. Chance +30% (50%)

GEKOLOS ~ Kibapon
-------
Damage +5 (13-15)
Speed -0.40 sec (1.60 sec)
Crit. Chance +10% (20%)
Resist vs Crit. +20% (30%)
Resist vs Cnc. +20% (30%)

MOFEEL ~ Kibapon
------
HP + 100 (250)
Armour vs Inf. +16% (36%)
Armour vs Arw. +50% (50%)
Armour vs Spr. +50% (50%)
Armour vs Lnc. +12% (36%)

TIKULEE ~ Kibapon
-------
HP +50 (200)
Speed -1.00 sec (1.00 sec)
Crit Chance +80% (90%)

MOGYOON ~ Kibapon
-------
HP +100 (250)
Damage +30 / +50 (38-60)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +08% (28%)
Armour vs Arw. +10% (10%)
Armour vs Spr. +10% (10%)
Armour vs Lnc. +08% (28%)
Crit Chance +20% (30%)
KB Chance +50% (70%)
Cnc Chance +50% (70%)
Resist vs Crit.+20% (30%)
Resist vs KB. +20% (30%)
Resist vs Cnc. +20% (30%)

BARSALA ~ Kibapon
-------
HP +150 (300)
Damage +10 / +15 (18-25)
Speed -0.40 sec (1.60 sec)
Crit Chance +50% (60%)

-----------
|2 - TATEPON|
-----------

Although you get them from very early on, they remain relevant for a good
portion of the game. I only fully phased them out when I got my Megapons.

First, they are great for holding off enemy forces. When you’re Advancing, they
also start absorbing damage, and this is evidenced by the little force-field
like things that surround them as enemies hit.

Secondly, when defending they also help absorb the brunt of enemy attacks, such
as when you see enemy Kibapons come charging from a distance away. Lastly, they
are not shabby when it comes to dealing damage too.

A nice effect is defending during Fever, because their shields enlarge and
apparently absorb more damage. Also, when you do the Charge Up Song, and then
attack, Tatepons rush forward and do a little jumping attack that’s pretty
cool.

Leather Meat + Stone = Normal (120)
Leather Meat + Hard Iron = Pykola (Red) (240)
Leather Meat + Tytanium = Gekolos (Yellow) (360)
Leather Meat + Mytheerial = Mofeel (Purple) (480)

Tender Meat + Stone = Pykola (Red) (240)
Tender Meat + Hard Iron = Gekolos (Yellow) (360)
Tender Meat + Tytanium = Mofeel (Purple) (480)
Tender Meat + Mytheerial = Tikulee (Blue) (600)

Dream Meat + Stone = Gekolos (Yellow) (360)
Dream Meat + Hard Iron = Mofeel (Purple) (480)
Dream Meat + Tytanium = Tikulee (Blue) (600)
Dream Meat + Mytheerial = Mogyoon (Horny Light Purple) (720)

Mystery Meat + Stone = Mofeel (Purple) (480)
Mystery Meat + Hard Iron = Tikulee (Blue) (600)
Mystery Meat + Tytanium = Mogyoon (Horny Light Purple) (720)
Mystery Meat + Mytheerial = Barsala (Light Angelic Green) (840)


PYKOLA ~ Tatepon
------
Damage +3 (13-18)
Cnc. Chance +30% (70%)

GEKOLOS ~ Tatepon
-------
Damage +5 (15-20)
Speed -0.40 sec (1.60 sec)
Crit. Chance +10% (40%)
Resist vs Crit. +20% (40%)
Resist vs Cnc. +20% (40%)

MOFEEL ~ Tatepon
------
HP + 100 (200)
Armour vs Inf. +12% (12%)
Armour vs Arw. +50% (50%)
Armour vs Spr. +50% (50%)
Armour vs Lnc. +12% (52%)

TIKULEE ~ Tatepon
-------
HP +50 (150)
Speed -1.00 sec (1.00 sec)
Crit Chance +80% (110%)

MOGYOON ~ Tatepon
-------
HP +100 (280)
Damage +30 / +50 (35-65)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +06% (46%)
Armour vs Arw. +10% (10%)
Armour vs Spr. +10% (10%)
Armour vs Lnc. +06% (46%)
Crit Chance +20% (20%)
KB Chance +50% (60%)
Cnc Chance +50% (90%)
Resist vs Crit.+20% (40%)
Resist vs KB. +20% (40%)
Resist vs Cnc. +20% (40%)

BARSALA ~ Tatepon
-------
HP +150 (330)
Damage +10 / +15 (15-30)
Speed -0.40 sec (1.60 sec)
Crit Chance +50% (50%)

-----------
|3 - YARIPON|
-----------

Yaripons as ranged units are good, and remain vital to every successful army.
In Fever mode they jump and attack, extending their range significantly. Also,
when Defending, they do this huge-ass jump when laser beams or Fireballs hit
them, such that they take minimal damage and retaliate at the same time. Cool
shit. All NBA first-team possibles, really.

The only drawback as compared to Yumipons is that they don’t receive the same
sort of crazy attack boost, but that’s alright. Their weapons tend to hit for
more damage than the Bows do too, so that’s another plus. Frankly, it’s hard to
imagine a situation where you wouldn’t want them on your team.

If your Yumipon spears aren’t hitting the enemy, try out other Songs. The
Defense Song makes them attack a bit closer, so try out different Songs, or try
advancing forwards a bit more then Attacking again.

Leather Meat + Banal Branch = Normal (80)
Leather Meat + Cherry Tree = Pykola (Red) (160)
Leather Meat + Hinoki = Gekolos (Green) (240)
Leather Meat + Super Cedar = Mofeel (Purple) (320)

Tender Meat + Banal Branch = Pykola (Red) (160)
Tender Meat + Cherry Tree = Gekolos (Yellow) (240)
Tender Meat + Hinoki = Mofeel (Purple) (320)
Tender Meat + Super Cedar = Tikulee (Blue) (400)

Dream Meat + Banal Branch = Gekolos (Yellow) (240)
Dream Meat + Cherry Tree = Mofeel (Purple) (320)
Dream Meat + Hinoki = Tikulee (Blue) (400)
Dream Meat + Super Cedar = Mogyoon (Horny Light Purple) (480)

Mystery Meat + Banal Branch = Mofeel (Purple) (320)
Mystery Meat + Cherry Tree = Tikulee (Blue) (400)
Mystery Meat + Hinoki = Mogyoon (Horny Light Purple) (480)
Mystery Meat + Super Cedar = Barsala (Light Angelic Green) (560)

PYKOLA ~ Yaripon
------
Damage +3 (13-18)
Cnc. Chance +30% (30%)

GEKOLOS ~ Yaripon
-------
Damage +5 (15-20)
Speed -0.40 sec (1.60 sec)
Armour vs Arw. -12% (28%)
Crit. Chance +10% (40%)
Resist vs Crit. +20% (20%)
Resist vs Cnc. +20% (20%)

MOFEEL ~ Yaripon
------
HP + 100 (200)
Armour vs Inf. +20% (20%)
Armour vs Arw. +30% (70%)
Armour vs Spr. +40% (60%)
Armour vs Lnc. +20% (20%)

TIKULEE ~ Yaripon
-------
HP +50 (150)
Speed -1.00 sec (1.00 sec)
Crit Chance +80% (110%)

MOGYOON ~ Yaripon
-------
HP +100 (200)
Damage +30 / +50 (40-65)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +10% (10%)
Armour vs Arw. +06% (46%)
Armour vs Spr. +08% (28%)
Armour vs Lnc. +10% (10%)
Crit Chance +20% (50%)
KB Chance +50% (100%)
Cnc Chance +50% (50%)
Resist vs Crit.+20% (20%)
Resist vs KB. +30% (50%)
Resist vs Cnc. +20% (20%)

BARSALA ~ Yaripon
-------
HP +150 (250)
Damage +10 / +15 (20-30)
Speed -0.40 sec (1.60 sec)
Crit Chance +50% (80%)


-----------
|4 - YUMIPON|
-----------

Yumipons extremely effective as ranged units. Primarily because in Fever they
shoot our 3 arrows per Attack turn, so this basically gives you 18 Yumipons
worth of firepower. Plus their range extends too!

It’s rare to have your Yumipons move to the front lines, since it would require
everyone else in front of them to die. Which is not a very good thing. But I
needn’t tell you they are crap as melee units, since their arrows don’t hit and
they die really fast.

You’ll also notice that when Attacking, Yumipons position themselves to attack
the closest enemy. This means that sometimes they will hit, say, the enemy
Tatepons in your path, instead of the irritating enemy Yumipons at the back. To
deal with this, either invoke the Tailwind Miracle, or Advance your troops and
then attack again.

Lastly, the Charge Up Song makes them shoot more arrows, but it seems that this
is still less that what they normally fire when in Fever.

Banal Branch + Stone = Normal (150)
Banal Branch + Hard Iron = Pykola (Red) (300)
Banal Branch + Tytanium = Gekolos (Yellow) (450)
Banal Branch + Mytheerial = Mofeel (Purple) (600)

Cherry Tree + Stone = Pykola (Red) (300)
Cherry Tree + Hard Iron = Gekolos (Yellow) (450)
Cherry Tree + Tytanium = Mofeel (Purple) (600)
Cherry Tree + Mytheerial = Tikulee (Blue) (750)

Hinoki + Stone = Gekolos (Yellow) (450)
Hinoki + Hard Iron = Mofeel (Purple) (600)
Hinoki + Tytanium = Tikulee (Blue) (750)
Hinoki + Mytheerial = Mogyoon (Horny Light Purple) (900)

Super Cedar + Stone = Mofeel (Purple) (600)
Super Cedar + Hard Iron = Tikulee (Blue) (750)
Super Cedar + Tytanium = Mogyoon (Horny Light Purple) (900)
Super Cedar + Mytheerial = Barsala (Light Angelic Green) (1050)


PYKOLA ~ Yumipon
------
Damage +3 (6-9)
Cnc. Chance +30% (30%)

GEKOLOS ~ Yumipon
-------
Damage +5 (8-11)
Speed -0.40 sec (1.60 sec)
Armour vs Arw. -16% (4%)
Crit. Chance +10% (10%)
Resist vs Crit. +20% (20%)
Resist vs Cnc. +20% (20%)

MOFEEL ~ Yumipon
------
HP + 100 (200)
Armour vs Inf. +20% (20%)
Armour vs Arw. +40% (60%)
Armour vs Spr. +40% (60%)
Armour vs Lnc. +20% (20%)

TIKULEE ~ Yumipon
-------
HP +50 (150)
Speed -1.00 sec (1.00 sec)
Crit Chance +80% (90%)

MOGYOON ~ Yumipon
-------
HP +100 (200)
Damage +30 / +50 (33-56)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +10% (10%)
Armour vs Arw. +08% (28%)
Armour vs Spr. +08% (28%)
Armour vs Lnc. +10% (10%)
Crit Chance +20% (30%)
KB Chance +50% (50%)
Cnc Chance +50% (50%)
Resist vs Crit.+20% (20%)
Resist vs KB. +20% (20%)
Resist vs Cnc. +20% (20%)

BARSALA ~ Yumipon
-------
HP +150 (250)
Damage +10 / +15 (13-21)
Speed -0.40 sec (1.60 sec)
Crit Chance +50% (60%)

-----------
|5 - DEKAPON|
-----------

I haven’t really used Dekapons that much, since I didn’t like the way they
lumbered around. Their higher HP and damage output capacities didn’t offset the
disadvantages of not being able to Defend as well as Tatepons, or the lack of
equipment you can foist onto them.

That said, I haven’t developed many strategies using them. Shall update more
once I get the chance to play around with them a bit more. I used for them
battles where I don’t have to maneuver much, and need only just bash as hard
as fast as possible. One mission like this is Mission 24, where Meden is
kidnapped and you have to destroy her cart ASAP.

One good thing about them is that when when you do the Charge Up Song, and then
attck, Dekapons unleash this ground-smash which has more knockback and has a
chance of stunning other enemies for a bit, which helps break up their attacks.

Sloppy Alloy + Leather Meat = Normal (250)
Sloppy Alloy + Tender Meat = Pykola (Red) (500)
Sloppy Alloy + Dream Meat = Gekolos (Yellow) (750)
Sloppy Alloy + Mystery Meat = Mofeel (Purple) (1000)

Hard Alloy + Leather Meat = Pykola (Red) (500)
Hard Alloy + Tender Meat = Gekolos (Yellow) (750)
Hard Alloy + Dream Meat = Mofeel (Purple) (1000)
Hard Alloy + Mystery Meat = Tikulee (Blue) (1250)

Awesome Alloy + Leather Meat = Gekolos (Yellow) (750)
Awesome Alloy + Tender Meat = Mofeel (Purple) (1000)
Awesome Alloy + Dream Meat = Tikulee (Blue) (1250)
Awesome Alloy + Mystery Meat = Mogyoon (Horny Light Purple) (1500)

Magic Alloy + Leather Meat = Mofeel (Purple) (1000)
Magic Alloy + Tender Meat = Tikulee (Blue) (1250)
Magic Alloy + Dream Meat = Mogyoon (Horny Light Purple) (1500)
Magic Alloy + Mystery Meat = Barsala (Light Angelic Green) (1750)

PYKOLA ~ Dekapon
------
HP +30 (330)
Damage +5 (20-25)
Cnc. Chance +50% (100%)

GEKOLOS ~ Dekapon
-------
HP + 50 (350)
Damage +8 (23-28)
Speed -0.40 sec (1.60 sec)
Crit Chance +20% (20%)
Resist vs Crit. +30% (30%)
Resist vs Cnc. +30% (60%)

MOFEEL ~ Dekapon
------
HP + 200 (500)
Armour vs Inf. +20% (20%)
Armour vs Arw. +50% (50%)
Armour vs Spr. +50% (50%)
Armour vs Lnc. +20% (20%)

TIKULEE ~ Dekapon
-------
HP +100 (400)
Speed -1.00 sec (1.00 sec)
Crit Chance +60% (60%)

MOGYOON ~ Dekapon
-------
HP +200 (500)
Damage +0 / +80 (15-100)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +10% (10%)
Armour vs Arw. +10% (10%)
Armour vs Spr. +10% (10%)
Armour vs Lnc. +10% (10%)
Crit Chance +10% (10%)
KB Chance +80% (130%)
Cnc Chance +80% (130%)
Resist vs Crit.+20% (20%)
Resist vs KB. +20% (50%)
Resist vs Cnc. +20% (50%)

BARSALA ~ Dekapon
-------
HP +300 (600)
Damage +20 / +30 (35-50)
Speed -0.40 sec (1.60 sec)
Crit Chance +60% (60%)

-----------
|6 - MEGAPON|
-----------

Ooh, Megapons.

When I first saw them, as well as their stats, I was quite sure I had just
unlocked the most effeminate and useless Patapon ever. I mean, damage of 1-1?

In battle though, it’s a different matter. Megapons’ attacks PUT ENEMIES TO
SLEEP. Of course this is not 100%, but I really appreciated this. Furthermore,
once you upgrade them to Mogyoon, they turn into really insane powerhouses.

You would note (no pun intended... ok maybe a bit) that Megapons’ attack notes
spray all over the place like a messy sneezer. Furthermore, unlike arrows which
damage once for every arrow, these attack notes tend to cause damage more than
once. You would see this most with Bosses.

Thus, once you get Mogyoon Megapons, the notes start flying around and hitting
multiple times for 30-50 damage! And this is not counting their equipped
weapons too! They deserve to be gushed about.

When they are in Fever, their notes change colour, and become these red things
which have piercing qualities. You can also achieve this effect by using the
Charge Up Song, then attacking.

I like having a full ranged attack team, since when fully upgraded your
Yumipons, Yaripons and Megapons deliver a megaton-bomb’s worth of damage. The
only drawback to this is that they don’t handle melee Zigatons well, since
their attacks tend to fly over the closest enemy units.

To counter this, use the Defend Song, and Patapons shoot their notes forwards
instead of their usual upwards-at-an-angle attack. You can also use the Charge
Up Song which makes their notes shoot forwards, or simply stay in Fever.

A quick addition about the yellow notes you see on the tips screens: do the
Charge Up Song, then the Defend Song, and your Megapons will spit out these
huge yellow note things, which stick in the ground and hurt enemies who walk
into it. It causes Knock Back for normal Zigotons, but doesn’t really impede
the onslaught of Bosses though. Thanks to DenisF for telling me about this!

I love Megapons, and so would you.

Sloppy Alloy + Banal Branch = Normal (300)
Sloppy Alloy + Cherry Tree = Pykola (Red) (600)
Sloppy Alloy + Hinoki = Gekolos (Dream) (900)
Sloppy Alloy + Super Cedar = Mofeel (Purple) (1200)

Hard Alloy + Banal Branch = Pykola (Red) (600)
Hard Alloy + Cherry Tree = Gekolos (Dream) (900)
Hard Alloy + Hinoki = Mofeel (Purple) (1200)
Hard Alloy + Super Cedar = Tikulee (Blue) (1250)

Awesome Alloy + Banal Branch = Gekolos (Dream) (900)
Awesome Alloy + Cherry Tree = Mofeel (Purple) (1200)
Awesome Alloy + Hinoki = Tikulee (Blue) (1500)
Awesome Alloy + Super Cedar = Mogyoon (Horny Light Purple) (1800)

Magic Alloy + Banal Branch = Mofeel (Purple) (1200)
Magic Alloy + Cherry Tree = Tikulee (Blue) (1500)
Magic Alloy + Hinoki = Mogyoon (Horny Light Purple) (1800)
Magic Alloy + Super Cedar = Barsala (Angelic Light Green) (2100)

PYKOLA ~ Megapon
------
Damage +3 (4-4)
Cnc. Chance +30% (30%)

GEKOLOS ~ Megapon
-------
Damage +5 (6-6)
Speed -0.40 sec (1.60 sec)
Armour vs Arw. -10% (40%)
Crit Chance +10% (10%)
Resist vs Crit. +20% (20%)
Resist vs Cnc. +20% (20%)

MOFEEL ~ Megapon
------
HP + 100 (320)
Armour vs Inf. +20% (20%)
Armour vs Arw. +25% (75%)
Armour vs Spr. +50% (50%)
Armour vs Lnc. +20% (20%)

TIKULEE ~ Megapon
-------
HP +50 (270)
Speed -1.00 sec (1.00 sec)
Crit Chance +80% (80%)

MOGYOON ~ Megapon
-------
HP +100 (320)
Damage +30 / +50 (31-51)
Speed +0.60 sec (2.60 sec)
Armour vs Inf. +10% (10%)
Armour vs Arw. +05% (55%)
Armour vs Spr. +10% (10%)
Armour vs Lnc. +10% (10%)
Crit Chance +20% (20%)
KB Chance +50% (50%)
Cnc Chance +50% (50%)
Resist vs Crit.+20% (20%)
Resist vs KB. +20% (20%)
Resist vs Cnc. +20% (20%)

BARSALA ~ Megapon
-------

HP +150 (370)
Damage +10 / +15 (11-16)
Speed -0.40 sec (1.60 sec)
Crit Chance +50% (50%)

Rating: 2.0, votes: 2
 
Comments
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  #1 May 26, 2009 02:50:47 183 days ago
YeeStyla
1 Comments

Here’s a more detailed guide if you’re still stuck playing Patapon at the ’Meden Kidnapped’ stage.. You can end the stage relatively quick and easy!

I was stuck here for a little while but after finding a majorly big clue in one of the video examples on YouTube, I completed the stage in the very next attempt and 3 attempts after just for laughs! Well also its good to do missions again because you receive different items each time, sometimes better than the first.

Alright so here it is...


---------------------------------------------------------------
PATAPON MISSION 24: MEDEN KIDNAPPED - Walk Through by YeeStyla
---------------------------------------------------------------
 
You can complete this stage in under 3mins and without losing any patapons. Avoid using any stews.. The Rain juju is optional, but I’d keep it just in case it takes longer than expected and you reach the toasty desert section.


MISSION GUIDE

1. Equip your army with Tatepons, Yaripons and Yumipons.  [My combination was 5 x 5 x 5, pretty solid with a mix of Barsala, Mogyoon, Tikulees and few basic patapons]

2. Do not use Fire weapons.   [For this mission, my Tatepons had Steel Axes or Zleep Zwords Zs - Yaripons used either Steel, Iron or Dokaknel’s Fang Spears - and Yumipons all had Steel Bows]

2.5. Avoid using Stews.   [I have tried following my own guide with a Divine Stew and failed, this guide works flawlessly without any stew]

3. To start the mission - begin by moving towards the cart with PATA PATA PATA PON.   [Always try and keep up right behind the cart throughout the stage]

4. The SECRET to passing this stage is this - PON PON CHAKA CHAKA!
   - [This is the big clue I found, it gives one-off but more powerful hits on the cart without creating too much fire to burn Meden]
   - [You can locate the Ponchaka song by fighting the ’Steel Deity Dogaeen’ boss who is located just right of ’A World of Ooze’ on the Patapon World Map]

5. Follow this exact fight sequence:
        - PATA PATA PATA PON
        - PATA PATA PATA PON
        - PON PON CHAKA CHAKA
        - PON PON PATA PON.     [Repeat]

6. Use discretion when following this sequence.     [Example: If there is still fire on the cart, do an extra PATA PATA PATA PON before charging up with PON PON CHAKA CHAKA]
   - [The walking part of the sequence does 2 things: (a) keeps your Patapon army close to the cart to effectively perform a charged up attack, and (b) gives time for fire on the cart to cool off]

7. Be aware of how many flames are on the cart after each attack.. there should be only 1 or 2 flames at a time but not more than 3.
   - [Meden will let you if the fire is too much- when you get a speech saying ’The fire... the fire.. I’m burning’ - she has around half of her health left, so you need to take it easy]
   - [Keep performing the sequence, though if you choose to do an extra PATA PATA PATA PON - stay on Fever mode so you can perform the Rain juju when it gets to the toasty desert part]

8. The stage ends as soon as you’ve destroyed the cart and Meden is free, you don’t need to worry about taking out all of the remaining Zigotons or being burnt alive.. whew! All in a good day’s work.


EXTRA TIPS

1. If you start seeing big creature skeltons in the background of the desert plain - this means you’re close to the toasty desert section where lava and fire sprouts out. You might want to get to Fever Mode soon and perform the Rain juju. You really need to perform the Rain juju when the plain becomes fiery red in colour.

    - [This sequence without any fire weapons and stew should work, though you can get away a few times with one less PATA PATA PATA PON and still end the stage]
    - [If you’re good and followed the above sequence on cue and in Fever Mode - you should complete the stage just before or when the plain gets fiery red. Your army will be performing the victory dance in the fire... man tough little things - no offence Dekapon]

2. When you attack, there should be no more than 3 flames on the cart, if there’s more then you have to take it easy - maybe an extra PATA PATA PATA PON is needed.

3. There are 3 health stages of the cart - 1st stage is when its in perfect condition, the 2nd is when it’s damaged, and the 3rd stage it looks like its going to literally break into pieces.

4. When the cart is nearly demolished (3rd stage of health) and you see reinforcements of Zigotons coming to attack - you are very close to ending the stage. Keep up the sequence for at least 2-3 times more.

5. Don’t worry if you lose Fever Mode - continue to follow the sequence and stay close to the cart. This may delay your process so it may be wise to get back up to fever mode, perform the Rain juju if you’re close to the toasty desert section and then start the sequence again.

-----------------------------------------------------------------------

Well that’s about all the advice I can provide. I hope this guide is really helpful. All the best!

YeeStyla


 


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