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Command Conquer Tiberium Wars walkthrough part 1
Posted by Nick24444, 170 days ago

  Command & Conquer 3 Tiberium Wars
  Command & Conquer 3 Tiberium Wars Reviews | FAQ | Achievements | Command & Conquer 3 Tiberium Wars ScreenShots
| Video | Cheats | Boards | Buy Now
"This Power Plant is the center of the GDI power grid.  Capture it and restore
power to the base."

4) Destroy Alien Command Center.

"We cannot establish a forward base until we have eliminated the Alien Command
Center. Without direction, the Alien threat is significantly reduced."

================
Bonus Objectives
================

1) Capture the Reinforcement Bay.

"Capture this Reinforcement Bay in order to gain access to Juggernaut
artillery."

2) Capture the northwestern Power Plant.

"This Power Plant runs the Sonic Emitter array on the west side of the city.
Capture it and the array will come back online."

===========
Walkthrough
===========

Take your entire group north-west along the bottom side of the river. Lead
with the commando, and he’ll slaughter pretty much everything (just make sure
you’re ready to detonate a few tripods). When you reach the target building in
the north-west, immediately turn east and cross the bridge once you’ve been
notified that the first objective is complete.

Quickly move over to the reinforcements you just received and make sure they
don’t get killed by any Scrin units in the area, then send everything to the
power plant marked with the yellow 3. Capture it {GDI Field Recon - the Fall
of Cologne}, then repair your base. Build a war factory and a few more
harvesters, then start cranking out APCs and missile squads while you build a
tech center. Get the rail gun upgrade, then load your APCs with the missile
squads as you build a half dozen or so Mammoths. Capture the reinforcement bay
with an engineer if you haven’t already.

Insane quanitities of Scrin aircraft will start hammering your base, which is
the main reason you’re going to want those APCs full of missile squads. Some
of the Scrin aircraft can hit you from outside of your own range, so make sure
you stay alert and move in closer if they’re attacking you from far away. When
your Mammoth cluster is ready, move it over the bridge with the APCs right
behind them. When they’re safely over the bridge, quickly send an engineer
over there and capture the power plant to complete the second bonus objective.

All you need to do to finish the mission is destroy the command center, which
is near the top of the Scrin base. Rush at it with all of your mammoths and
APCs, and you should be able to destroy it well before they manage to destroy
all of your units.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.25) Berne | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"After launching a costly but successful counterattack against the Alien
invaders, the rewly-reconstituted GDI is finally in a position to push the
Aliens out of Europe once and for all. The key is the invader’s central base
in Berne, Switzerland. The invaders have turned Berne into a brutal urban
wasteland, a vast staging area for the invasion of Northern Europe. The alien
encampment is spread across the ruined city and split into three sections: a
heavily-defended central base to the northeast of the city and two adjacent
support bases, one armor and one air, all ringed with what seems to be
newly-seeded Tiberium fields. This is going to be a tough one. Destroy the
main base. No survivors. This is personal."

=====================
Intelligence Database
=====================

GDI Eyewitness Accounts

- GDI Field Recon - the Fall of Berne

GDI Archives

- What is it like in a Red Zone?

==================
Primary Objectives
==================

1) Destroy the primary base Drone Platform.

"This appears to be the central coordinating base for all Alien operations in
Europe. Destroy it and we’ll turn the tide."

================
Bonus Objectives
================

1) Destroy the armor base Drone Platform.

"The Aliens have constructed an additional outlying base focused on armored
units. Destroy it and their forces will be significantly weakened."

2) Destroy the Alien Signal Transmitter.

"The Aliens appear to be using this structure to summon something large and,
presumably, dangerous. Destroy the Signal Transmitter before this happens."

3) Destroy the Alien Mothership.

"The Aliens have summoned what appears to be some kind of Mothership, and it’s
heading right for our base. It must be stopped!"

[Note: This bonus objective is only available if you failed to accomplish the
second bonus objective in time.]

4) Destroy the air base Drone Platform.

"The Aliens have constructed an additional outlying base focused on aerial
units. Knock it out and you’ll have a much easier fight on your hands."

===========
Walkthrough
===========

Leave your six Predators on the north-east part of your base, then send
everything else to the north-western edge of your base. Drop a war factory
right there, then drop some power plants near your existing ones. Get a tech
center as fast as possible, then get the rail guns upgrade and upgrade your
power plants. The Scrin will be hitting you with aircraft and ground units by
now, so use your two groups of units to deal with them. Repair your damaged
units at the war factory if necessary.

Once you can build Mammoths, build a few and send them to the small clearing
north of your base. Build and deploy three rigs in a triangle in this area,
and your Mammoth tanks will be pretty much unstoppable. You’ll need to keep
your eyes open for Tripods and aircraft, though, since they can hit you from
outside of your range. Once you have the defensive triangle up and running,
it’s a good idea to build a few more harvesters, just to speed things up.

You should have tons of money thanks to the large Tiberium field surrounding
your base, so build two airfields and load them with Firehawks. Make them into
a group, then send your Mammoth pile north towards the north-west corner of the
map (leave four or so of them behind to defend the triangle). There’s a Scrin
base in this corner, but it’s no match for a group of Mammoth tanks. Target
the defensive towers first, then pulverize the Drone Platform and everything
else in the area.

You’ll be warned about some sort of signal transmitter in the rear of the Scrin
base. If you want to accomplish the bonus objective related to it, you’ll need
to immediately send your eight Firehawks north-east towards the back of the
Scrin base, then bomb the transmitter the instant your Firehawks can see it.
Failure to destroy the transmitter within about half a minute of it being
announced will result in you failing the second bonus objective, and the third
bonus objective will be announced. The Mothership is nothing to worry about,
though. Just retreat your entire Mammoth collection to your Rig triangle and
wait for the Mothership to fly right over top of you. The Mammoths will shred
it instantly. Note, however, that if you want a "perfect" mission, you need to
destroy the transmitter before the Mothership can be summoned (which results in
the Mothership bonus objective never becoming available).

Anyway, repair your Mammoth cluster if necessary, then make an assault on the
Scrin base in the south-east corner of the map. It’s pretty much the same as
the other one was, so just move in, target the defenses, then destroy the Drone
Platform {GDI Field Recon - the Fall of Berne} followed by everything else.

Move directly north along the eastern edge of the map after that and make your
final assault on the main Scrin base. Things can get pretty ugly near the
Drone Platform, though, so you’ll want to make sure your Mammoths are in good
shape before you attack. Sometimes the computer leaves a huge pile of aircraft
right above the thing, and they’ll fry the crap out of you in no time along
with the base defenses and Tripods in the area. Focus on destroying the Drone
Platform {What is it like in a Red Zone?}, since that’s all you need to do to
finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.26) Rome | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"It’s time to take the fight into the Red Zones and destroy the giant towers
under construction by the invaders. Central Command isn’t keen on waiting
around to find out what those things are actually going to be used for... the
answer is sure to be one that we won’t like. You’re the test case; you’re
going to take down the tower near Rome. You will deploy into the Italian Red
Zone and set up shop behind a large Tiberium chasm that is not connected to
the main landmass. While this provides a natural defense, you’ll have to
utilize jump jets, call-for-transport, and aerial units to move across the
chasm and create expansion bases. Scanners indicate several spatial anomalies
in the area and Alien entities are flooding into the region at an alarming
rate. To make things worse, Nod has set up camp in the northwest. Given
Nod’s erratic behavior since the arrival of the invaders, you should be
prepared for anything. The situation is crazy and getting more so by the
minute."

=====================
Intelligence Database
=====================

GDI InOps

- Alien Mastermind
- Alien Rift Generator

GDI Archives

- Red Zone Terrain: Tiberium Chasms

==================
Primary Objectives
==================

1) Destroy Three Alien Phase Generators.

"Three Alien Phase Generators are protecting the Alien Tower. Destroy them to
make the tower vulnerable."

2) Destroy the Alien Tower.

"The Alien tower is surrounded by Storm Columns which will complicate a direct
assault. Once the Phase Generators are down, utilizing the Ion Cannon may be
your best bet to destroy it."

================
Bonus Objectives
================

1) Destroy the Alien Masterminds teleporting the forces.

"The Alien Mastermind appears to be teleporting attack forces across the
Tiberium Chasm. Locate and eliminate the Mastermind to stop the attacks."

2) Prevent Aliens From Using Rift Generator.

"The Aliens are preparing to use their super weapon. Destroy the weapon before
they are able to use it on your base."

===========
Walkthrough
===========

Build a refinery as soon as you can, and send your Zone Troopers to the right
side of your base to fend off Scrin attacks. {Red Zone Terrain: Tiberium
Chasms} Place the refinery between the two Tiberium fields on the left side of
your base, then build a power plant and a war factory while you’re building a
surveyor. Get a second power plant and a command center (and another
harvester), then build a tech center (and upgrade your power plants as soon as
the tech center’s done). Finally, build an airfield, place it, and start
building a second war factory (and the rail guns upgrade if you have the
money).

Jump jet your Zone Troopers over the cliff east of your base. You’ll land in
the middle of some Scrin forces, so target the vehicles and then the nearby
structures. Your immediate concern is the small Scrin commando unit called the
Mastermind (it should be marked with a green bonus objective box, but it might
not be if you’ve been working really fast). The Mastermind has a few
interesting tricks that’ll make it a little difficult to kill, so shred some of
the other nearby buildings with your Zone Troopers while you’re waiting for a
chance to finish the Mastermind {Alien Mastermind}.

Meanwhile, airlift your surveyor over the cliff and deploy it near the blue
Tiberium field, then drop the second war factory nearby as soon as you can.
Start cranking out Mammoths and a few APCs, and deploy a Rig nearby if you’d
like. You’ll want some anti-aircraft defenses on the northern part of your
initial base, too - I suggest a Rig surrounded by some APCs with missile squads
in them.

You’ll be given a second bonus objective related to a nearby Rift Generator.
Move some Mammoths to the east of your secondary base and crush the Generator
{Alien Rift Generator} along with everything else in the area, but be prepared
to deal with some Scrin units as well as some Nod forces in the process.
Retreat for repairs if necessary, then gather your forces together again and
head east.

Since there’s plenty of Tiberium on this map for you to collect, cranking out a
ridiculous Mammoth/APC pile shouldn’t be hard at all. The Scrin will start
hitting you with aircraft eventually, but they won’t really be able to send
enough to do much damage. Move your group through the map and crush everything
you see, including the three phase generators. Worm holes will form in front
of some of the generators, so be prepared to slaughter whatever comes out of
them. If you haven’t build an ion cannon yet, make sure you do.

When you’ve cleared the map, use the ion cannon on the tower in the far
north-eastern part of the map, and the mission will be complete.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.27) Ground Zero | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Right at the heart of Ground Zero is a unique alien structure that GDI
scientists are calling the Control Node. It appears to be channeling Tiberium
radiation to the alien forces all over the planet. If you can destroy the
Control Node, there is a good chance that all of the alien units will cease
functioning and the invasion may be stopped dead in its tracks. Yet again,
Nod forces have arrived ahead of us and they appear to have engaged the
aliens. The two sides are currently fighting over a central hill near Ground
Zero and will likely use this location to stage attacks or construct super
weapons. You’ll have to improvise. Try capturing enemy structures for your
own use. Wipe out the Nod and alien forces that get in your way. Also, be
advised that we have intel on an unidentified alien entity en route towards
the Control Node."

=====================
Intelligence Database
=====================

GDI InOps

- Alien Control Node

GDI News Wire

- Alien Tower Destroyed!

==================
Primary Objectives
==================

1) Destroy the Alien Control Node.

"General Granger believes the alien Control Node is channeling Tiberium
radiation to the entire alien force. Destroy it and the aliens will be
defeated once and for all. Expect heavy resistance."

2) Defeat the Nod Forces.

"Nod is in the area and poses a threat to our operations against the alien
Control Node. Eliminate their base to the north."

================
Bonus Objectives
================

1) Capture an Enemy Superweapon.

"The aliens and Nod are vying for a position along the chasm. They will likely
use this strategic location to construct superweapons. Capture an enemy Rift
Generator or Temple of Nod."

2) Divert the Alien Mothership to the Nod base.

"An Alien Mothership has been summoned to the battle and is headed towards our
base. You may temporarily divert the Mothership to Nod’s base by taking out
the disruption towers in front of their base. Whether or not you divert the
mothership, eventually you will need to destroy it."

===========
Walkthrough
===========

Build two power plants as you’re building a refinery, then build a war factory,
two more harvesters, a command center, a tech center, and a barracks. Your
first priority will be capturing the Rift Generator west of your base. With
all the Tiberium around your starting position, you should have no trouble at
all getting enough funds to produce a huge Mammoth army, so once you have five
of them and an engineer, make an assault on the Scrin position and capture the
Rift Generator. Deploy a Rig in the gap between your base and the Generator,
then park your Mammoths there to defend against possible assaults.

Meanwhile, you’ll be told about a Mothership that needs to be diverted. You’ve
probably already got several more Mammoths built in your base (especially if
you built a second war factory), so go ahead and send some of them up the
eastern side of the map and destroy the two Nod towers marked in green to
accomplish the second bonus objective. The Mothership will probably be
destroyed by Nod when it gets diverted, but if not, don’t worry - it won’t be
much of a match for your Mammoths.

Your next immediate priority is the Temple of Nod in the central part of the
map. Move your entire Mammoth column up there (except for the few defending
the gap west of your base) and crush the Temple, then immediately move up to
the Nod base and wipe it off the map, regardless of how many losses you take.
The Scrin will build a new Rift Generator eventually, and you’ll want to have
plenty of time to send your surviving Mammoths back to your base for repairs
before you make the final assault on the Generator and the Control Node.

There’s not much left on the map that can really pose a threat to a huge group
of Mammoths, so just force your way through the tiny paths and crush everything
in your way. Destroy the second Rift Generator if necessary, then approach the
Control Node {Alien Control Node} from the path to the south of it. This is a
horrible place to have to attack from, but as long as you keep your Mammoths in
a tight line, you’ll be able to force your way to the Control Node fairly
easily. Destroy it (either with your tanks or with the liquid Tiberium bomb,
whichever you’d prefer) to end the mission.

=============================================================================
| ----------------------------------------- |
| | 1.40) Nod Missions | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.41) Goddard Space Center | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"You will be taking an elite team of Nod’s best soldiers into Goddard Space
Center to stage a lightning strike on the ground control systems for GDI’s
anti-missile defense systems. With the A-SAT systems offline, GDI assets in
Earth orbit will be vulnerable to a missile attack. Your raid will start with
the base Command Post: Capture it to disable their communications. That will
give you a 20 minute window to destroy the A-SAT control systems."

=====================
Intelligence Database
=====================

Kane’s Arsenal

- Fanatics
- Saboteur
- Militants and Rocket Troopers

Nod Archives

- The Brotherhood of Nod
- Nod’s place in the world
- Ground Control for GDI’s A-SAT Systems

==================
Primary Objectives
==================

1) Destroy the wall.

"Use the Fanatics’ attack to destroy the wall and allow passage for the
Saboteur."

2) Capture the GDI Command Post. Do Not Destroy It!

"The GDI Command Post must be captured to prevent a GDI distress call. Capture
it with the Saboteur."

3) Destroy the secondary Power Plants.

"These structures provide power for the GDI Watchtowers. Destroy them to
power-down the Watchtowers."

4) Destroy the primary Power Plants.

"These structures provide power for the GDI Watchtowers. Destroy them to
power-down the Watchtowers."

5) Destroy the Ground Control for GDI’s A-SAT System.

"GDI’s A-SAT defenses are controlled by this building. It must be destroyed to
begin the Third Tiberium War."

================
Bonus Objectives
================

1) Use these Shadows to destroy the final Power Plant.

"Nod Shadow Teams are excellent at infiltration, using their hang glider
ability to get past obstacles and their Plant Explosives ability to destroy
structures."

2) Capture the Reinforcement Bay.

"Capturing the Reinforcement Bay will give you access to additional
reinforcements."

===========
Walkthrough
===========

Use your fanatics to destroy the section of wall that’s marked in yellow {The
Brotherhood of Nod} {Fanatics}, then send your Saboteur through the gap in the
wall {Saboteur} and capture the command post. Reinforcements will be dropped
in {Militants and Rocket Troopers}, so gather them into a group and move
through the compound to the two power plants (destroy the barracks on the way).

Grab the veterancy crate near the power plants, then destroy them {Nod’s place
in the world}. Move north towards the second group of power plants. There’re
a few Pitbulls in the area, so destroy them (and the war factory), then destroy
the power plants. The final objective will be given {Ground Control for GDI’s
A-SAT Systems}, and you’ll receive another Saboteur and a Shadow Team by the
command post.

Move your group over to the reinforcement bay on the right side of the map and
destroy the barracks there, then use your new Saboteur to capture the
reinforcement bay. Add the new reinforcements to your group, then move your
men into the area around the A-SAT control center. Destroy the Pitbulls in the
area, then use your Shadow Team’s glider ability to glide and land above the
power plant near the control center. Use the Shadow Team’s detonation ability
to destroy the final power plant, then destroy the A-SAT control center with
your forces (the Shadow Team can speed this process up if you use the
detonation ability again when it’s recharged).

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.42) The White House | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"An attack on the White House will simultaneously deal a terrible blow to GDI
morale and serve as a distraction from more important targets. We’ve
infiltrated a strike team into downtown DC and they are standing by for your
orders. Take command of your force and proceed with your mission."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- Tiberium Spikes

Kane’s Arsenal

- Hand of Nod
- Nod War Factory

==================
Primary Objectives
==================

1) Destroy the GDI Logistics Center.

"Assemble a force and destroy the GDI Logistics Center just north of your
position. This should cause GDI to respond with forces that are currently
guarding the Pentagon, leaving it open for attack."

2) Destroy the remaining GDI forces guarding the White House.

"GDI has setup a small base in front of the White House. Destroy their
production structures and Command Post and take the White House for the
Brotherhood of Nod!"

================
Bonus Objectives
================

1) Capture two Tiberium Silos to fund this mission.

"The Tiberium Silos in the area should fund our fight here. Capture them with
your Saboteurs."

2) Capture two Tiberium Spikes to fund this mission.

"Supplies are limited for this mission. Capture two Tiberium Spikes to bolster
your funds."

3) Destroy 5 Ox Transports.

"Make sure those Ox transports don’t reach their landing zone destinations.
Use your Attack Bikes and Militant Rocket Squads to bring them crashing to the
ground!"

===========
Walkthrough
===========

Start cranking out bikes and buggies {Hand of Nod} {War Factory}, and also get
some more Saboteurs so you can capture the two Tiberium Spikes {Tiberium
Spikes} and the two silos. The GDI force in the area is very weak for the
first part of the mission, so just take your buggies and bikes north and
destroy the barracks near the GDI Logistics Center once you’ve captured the
spikes and silos.

The map will enlargen once you destroy the Logistics Center, and you’ll be
warned about GDI transports that’ll be coming in soon. Continue adding bikes
and buggies to your pile, and quickly move your group to intercept each cluster
of GDI reinforcements before they can land. Once you’ve destroyed five to
complete the bonus objective, make an assault on the GDI base in front of the
White House.

Your first target should be any Pitbulls or missile squads in the area, then
take out the watchtowers and any other threats. Destroy the war factory, then
both barracks, then finish off the rest of the base to end the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.43) Andrews Air Force Base | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Our Theatre Command Cell has ordered a coordinated attack on all GDI air bases
in this region to take out GDI’s air support. Your target is Andrews Air
Force Base in Washington DC. You’ll take command of a strike force near the
base entrance. Start by clearing any GDI troops in the surrounding area,
establish an outpost, and then infiltrate the base itself. Once you’re inside
the base, job one is to destroy the airfields used by Orca ground attack
aircraft. Your very presence inside the base will also shut down GDI’s use of
military airlift capability."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- Nod Tactical Doctrine

Kane’s Arsenal

- Shadow Team

==================
Primary Objectives
==================

1) Destroy the two Airfields at the rear of the Air base.

"GDI is providing air support to the rest of the Eastern Seaboard from this air
base. Eliminate these two Airfields to cripple their ability to respond to
our attacks."

2) Eliminate the GDI Patrols and destroy the GDI Outpost.

"In order to build a base at this location, you must clear out all GDI patrols
and buildings. There is a Fuel Depot in the outpost, if you blow it up the
entire outpost will go up in flames."

3) Disable the GDI defenses.

"There is a Power Plant situated on top of the cliff powering those defensive
turrets. Your Shadows can use their hang gliders to reach it. Destroy the
Power Plant."

4) Destroy the Control Tower.

"In addition to hampering GDI’s ability to coordinate air attacks, eliminating
the Control Tower will also clear the way for Attack Bike reinforcements."

================
Bonus Objectives
================

1) Capture two Tiberium Spikes to fund this mission.

"Supplies are limited for this mission. Capture two Tiberium Spikes to bolster
your funds."

===========
Walkthrough
===========

Gather your troops together and move west towards the GDI outpost {Nod Tactical
Doctrine}. Take care of the units in the area, then attack the spherical fuel
storage unit to destroy the entire base instantly. Reinforcements will arrive,
and they’ll automatically deploy into a base for you. Build ten or so buggies
from the war factory, then send one of them north with the Saboteur and capture
the Tiberium Spike. Approach the ridge with the buggy until one of the GDI
base defenses fires at you, and you’ll be given a new objective.

Two Shadow Teams will drop in your base {Shadow Team}. Move them to the west
side of the ridge where the power plant is and send them up to it with their
glider ability. Destroy the power plant, then quickly move them through the
base to the large control tower in the middle. Destroy it, then retreat if you
can. Some bikes will be dropped where the tower used to be - immediately
retreat them to your base for repairs, and build another ten or so of them
from your war factory (they’ll be available for production now even though they
weren’t earlier).

All that’s left to do is destroy the two airfields and capture the second
Tiberium Spike. Move your buggies and bikes into the base and crush everything
you see, especially the war factory near the top and the barracks structures.
When the route is clear, send another Saboteur to the second Tiberium Spike to
complete the bonus objective, then use your forces to destroy the two airfields
(capturing them won’t end the mission, you actually have to destroy them).

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.44) Hampton Roads | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"You’re going to seize the largest naval base in North America and destroy one
of GDI’s Aircraft Carriers in the process. With the Brotherhood in control of
Hampton Roads, we can start bringing in supplies and reinforcements in bulk to
feed our growing offensive in this Blue Zone. The plan for this operation is
a masterstroke. A Commando has been smuggled into the port via cargo
container. Use this elite troop to take out a GDI Aircraft Carrier at its
dock. Once the carrier is out of the equation, we’ll send in some forces to
help you take the rest of the port. One final note: we also smuggled in a
Saboteur but lost contact with him a few hours ago. If you can find him, put
his talents to use."

=====================
Intelligence Database
=====================

Kane’s Arsenal

- Venom Patrol Craft

==================
Primary Objectives
==================

1) Destroy the GDI Aircraft Carrier.

"With Langley under attack, the GDS Pathe is the sole provider of air defense
for GDI on the eastern seaboard. Destroying it will ensure Nod air
superiority and enable The Brotherhood to reinforce by air."

2) Destroy the GDI Port Authority Building.

"The Port Authority building gives GDI command over this naval port. Destroy
it to end GDI’s control of the port."

================
Bonus Objectives
================

1) Find the lost Saboteur.

"We have lost contact with a Saboteur that we infiltrated into the port. All
we know is that he was hiding in a shipping container, probably stamped with
the GDI logo."

2) Capture the GDI Command Post.

"Capturing the GDI Command Post will give the Brotherhood valuable
intelligence."

===========
Walkthrough
===========

Just like the GDI Commando in the Hampton Roads mission, the Nod Commando is
more or less invisible against infantry, especially once it reaches the highest
veterancy level. Send her north along the path and slaughter the GDI infantry
along the way. Keep your eyes out for the flashing yellow crates - walk over
them with the commando, and you’ll get healed or gain a veterancy level. There
are two veterancy crates between your intitial starting position and the
carrier, which will make the rest of the mission a breeze.

Continue slaughtering everything on your way to the carrier (make use of the
explosive red barrels next to the Predator and the APC - shoot them, and the
resulting explosion will destroy the vehicles). A GDI commando will try to
stop you from reaching the carrier, but he’s no match for your fully leveled
commando. Detonate the carrier to accomplish the first objective.

Reinforcements will arrive, including four Venom aircraft {Venom Patrol Craft}.
These have the ability to see stealth units, which will come in very handy in
the immediate future. Leave the commando to defend the fanatics, then send the
Venoms south towards the Saboteur’s location. Kill any sniper teams you see,
and detonate the barrels next to the vehicles to eliminate them. Once
everything’s clear, the Saboteur should come out and join you.

Continue sweeping the area with the Venoms and take care of any snipers you
find. Destroy garissoned buildings while you’re at it, and slaughter the
stream of infantry coming from the barracks and the GDI base. Destroy the
barracks and power plants too, if possible, and try to take care of any missile
squads as fast as you can to keep your Venoms intact. With a constant flow of
GDI infantry in the area, it shouldn’t take long for you to level all of them
all the way up. That will make taking out the line of Pitbulls and Predators
south of the command post very easy, but if you’d prefer, you can just send
your fanatics down there to take care of them.

Once you’ve wiped out the vehicles in the area, get your Saboteur into the
command post to accomplish the second bonus objective, then send the commando
into the main base and detonate the port authority building (or use your
fanatics if you’d prefer).

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.45) Washington DC | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"With GDI forces on the ropes and a flood of reinforcements pouring into our
new base at Hampton Roads, the Brotherhood is now poised to take Washington
DC. You have been given the honor of striking this blow. We’ve set up a base
on the outskirts of the city and we’re now bringing in supplies. You’ll need
to build an army, take out the GDI defenders, and claim this city for Nod."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- Refinery and Harvesting Operations

Kane’s Arsenal

- Flame Weapons
- Base Defenses

==================
Primary Objectives
==================

1) Destroy the primary GDI base.

"The main GDI base is to the northeast. It seems to contain GDI’s main vehicle
production facilities. Destroy it and you will cripple their ability to
produce vehicles."

================
Bonus Objectives
================

1) Build a Shredder Turret base defense.

"GDI presence in the city is massive. We’ll need to build some base defenses
to ensure our base is not over run. Shredder Turrets are strong against
infantry."

2) Build a Laser Turret base defense.

"GDI presence in the city is massive. We’ll need to build some base defenses
to ensure our base is not over run. Laser Turrets are strong against
vehicles."

3) Capture the Subway Hub.

"Use a Saboteur to capture the Subway hub. The Subway allows infantry to move
quickly around the city."

4) Destroy the Tiberium Silos.

"Spread Tiberium through the city by destroying those Tiberium Silos!"

===========
Walkthrough
===========

Build a war factory {Refinery and Harvesting Operations} {Flame Weapons} and
place it in the upper right corner of your base, then build a power plant next
to it {Base Defenses}. Use your Black Hands to torch the garissoned structure
above your base, then build a Shredder Turret and a Laser Turret in the
intersection there to accomplish the first two bonus objectives.

Flame Tanks are good for clearing out garissoned buildings, but since you can
get a bike and a buggy for the same amount as a single Flame Tank, I suggest
you spam bikes and buggies for this mission instead of bothering with Flame
Tanks (two bikes for each bike is probably a good idea, too). Get a good-sized
group of them and head into the city, tearing apart garissoned buildings and
anything else you encounter along the way.

Move due north from your base, and you’ll be told to capture the subway (and to
destroy the Tiberium silos once you move a little more north). Clear the GDI
units from around the subway hub, then send a Saboteur up ther and capture it.

Rating: 1.0, votes: 2
 
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