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Command Conquer Tiberium Wars walkthrough part 1
Posted by Nick24444, 170 days ago

  Command & Conquer 3 Tiberium Wars
  Command & Conquer 3 Tiberium Wars Reviews | FAQ | Achievements | Command & Conquer 3 Tiberium Wars ScreenShots
| Video | Cheats | Boards | Buy Now
- All Units Functional
- Unexpected Developments
- A Campaign of Distraction
- Beyond Blunt Force
- Retaliation by Hostile Indigenous Population
- Premeditated Ichor LQ Detonation
- Factions
- Attacks by Indigenous Populations Worsening
- Threshold Tower Construction
- Threshold Assemblies Under Attack

=============================================================================
| ----------------------------------------- |
| | 4.01) Editing Missing Entires | |
| ----------------------------------------- |
=============================================================================

If you’d like to add the missing Alien Tripod Captured and Commando entries to
your database, the first step is to find the database files on your computer.
They should be along a path that looks somewhat like this:

C:Documents and Settings(name of operating system user used to install the
game)Application DataCommand & Conquer 3 Tiberium WarsProfiles(your C&C3
profile name)IDB00_GDI_Internal_MemosIDB.ini

Below the statement "421_AlienOrigins = 1", insert a new row and add this
statement:

421_TripodCaptured = 1

For the Commando entry:

C:Documents and Settings(name of operating system user used to install the
game)Application DataCommand & Conquer 3 Tiberium WarsProfiles(your C&C3
profile name)IDB09_Nod_WeaponryIDB.ini

Below the statement "232_Nod_Stealth_Tank = 1", insert a new row and add this
statement:

311_Commando = 1

[Please note that you must have your settings set to display hidden files and
folders before you’ll be able to see these files.]

That should be all there is to it. If you’re having trouble, feel free to
contact me, and I’ll see if I can help you out.

=============================================================================
| ----------------------------------------- |
| | 4.10) GDI Intelligence Database | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 4.11) GDI InOps | |
| | | |
| ----------------------------------------- |
=============================================================================

-----------
Garrisoning
-----------

Mission: The Pentagon

Added: When garrisoning a tower

Transcript:

Garrisoning Structures with Infantry

Urban combat is a messy and dangerous business. When fighting in a city
environment, field commanders should use every advantage to minimize
casualties. Garrisoning civilian structures with infantry is a tactic that
generates multiple rewards, including massive defensive bonuses and increased
safety for the troops. Buildings can provide cover and a fire base for
infantry as they shoot at targets outside without being directly exposed to
enemy fire. Garrisoned buildings protect soldiers from heavy anti-personnel
weapons mounted on vehicles. That being said, field commanders should be weary
of enemy units that specialize in clearing the garrisoned buildings,
particularly those equipped with grenades and flamethrowers. Remember: Caught
in the cross-fire while you’re out in the open? Order your troops into a
building.

---------------------
Calling for Transport
---------------------

Mission: Langley AFB

Added: When recapturing the airfields

Transcript:

Airlift for Infantry and Vehicles

Once a forward base has an Airfield, many GDI infantry and vehicles gain the
ability to call for transport at almost any time. The unit can radio for
transport from the field and a V-35 Ox VTOL airlifter will fly to the unit’s
location, drop down on its thrust vectored engines, and pick up the unit. Once
a destination is communicated to the Ox crew, the aircraft will ferry the
airlifted unit to its destination and set it down on target. Keep in mind that
units are extremely vulnerable while in the air - an Ox is a juicy target for
an enemy unit that has any form of anti-air capability.

-----------------------------------------
Logistics Crates: Targets of Opportunity
-----------------------------------------

Mission: Hampton Roads

Added: When taking the healing crate

Transcript:

Memo from Supply Sergeant Brock Littleford

Both GDI and Nod rely on mobility and rapid deployment for success. Armies
seem to come and go all the time as the balance of power shifts, often very
quickly. Given the haste with which these operations are conducted, it’s not a
surprise that a lot of equipment is being left behind. Our Blue Zones and
Yellow Zones are becoming littered with logistics crates filled with military
spares, data cores, and other equipment and supplies. Both sides use the
modular G-771G container, a standard crate used by the commercial shipping
industry for decades. You’ll find these containers everywhere - and they
should be considered targets of opportunity for our boys in the field. If your
troops crack one of these containers open, odds are they’ll find something
useful. G-771G containers are easy to spot: just look for geometric gray
crates trimmed with diagonal stripes. They stick out like a sore thumb and
anyone can pop them open with a bit of elbow grease.

Good hunting.

------------------------
Liquid Tiberium Research
------------------------

Mission: Casabad

Added: When destroying the research lab

Transcript:

Nod Weaponizing New Form of Tiberium

An advanced Nod Tiberium weapon research program was recently uncovered when a
GDI strike team in North Africa stormed a Nod facility originally thought to be
a chemical weapons factory. Science Division evaluation of the wreckage
subsequently confirmed several large scale Tiberium weaponization efforts
underway. Of most concern to InOps is evidence of significant progress towards
the creation of a Liquid Tiberium device of unprecedented destructive power.
The liquid form of Tiberium is a relatively new manifestation of the alien
substance and its properties are not well known. Nod’s Liquid Tiberium
research appears to be 5 to 10 years ahead of Science Division.

There were also indications that Nod is working on a more conventional airborne
Tiberium explosive and a catalyst for detonating existing Tiberium crystal
deposits in a sub-critical reaction.

Analysis of past Nod R&D efforts (which tend to be redundant and decentralized
in nature) suggests the Nod lab in North Africa was only one of several
facilities participating in the Tiberium weaponization efforts.

------------
Nod Aircraft
------------

Mission: Casabad

Added: When the Nod planes attack

Transcript:

InOps Field Guide to Nod Aircraft in TW3 Theatres of War

Nod aircraft have evolved considerably since TW2. Nod is fielding the VTOL
Venom scout (pictured below), the batwing Vertigo stealth bomber, a Carryall
that can transport troops and equipment, and a high altitude, long range bomber
called the Armageddon. Venoms are lightly armed and armored but can take on a
wide variety of targets on the ground and in the air - they are even capable of
engaging our Orcas in air-to-air combat. The Vertigo evades detection by most
GDI sensors and only "de-cloaks" to drop its powerful bombs on target
structures and vehicles. The Nod Carryall is the counterpart to our V-35 Ox, a
VTOL aircraft that can pick up and transport a wide variety of troops and
equipment. Finally, the Armageddon is seen infrequently but when it appears on
the battlefield, it is usually bringing bad news. Nod Armageddon aircraft are
used to deliver cluster mines and a number of exotic air-to-ground weapons.

------------------
New Nod Flame Tank
------------------

Mission: Casabad

Added: When seeing a flame tank near the research lab

Transcript:

Nod Deploys New Tool of Terror

Nod has fielded a new version of their classic anti-infantry weapon system
known as the Flame Tank. The new model carries heavier armor, has a turret to
allow for easier targeting, and uses dual flame throwers that can stay in
action for long periods of time without refueling. It replaces the older
"Devil’s Tongue" last used in TW2.

Flame Tanks are devastating against all forms of infantry and can clear out
garrisoned buildings with terrifying efficiency. InOps advises field
commanders to engage Flame Tanks with armored vehicles or aircraft firing
cannons or rockets. The enclosed crew compartments in armored vehicles will
also protect against the inferno generated by the flame throwers.

-----------------------------
Commandeering Tiberium Spikes
-----------------------------

Mission: Casabad

Added: When capturing a second Tiberium Spike

Transcript:

Tiberium Spikes

The landscape of many Blue and Yellow Zones is dotted with tall cylindrical
structures known as Tiberium Spikes. These automated extraction platforms
slowly pull Tiberium out of subterranean deposits and refine it on location so
that resources are available for immediate use. GDI commanders are encouraged
to commandeer Tiberium Spikes in the field to help sustain their forward
operating bases. A combat engineer deployed into a Tiberium Spike can channel
resources to the production structure of a base.

Commanders are encouraged to provide compensation to the legitimate owners of
commandeered Tiberium Spikes in the form of GDI vouchers that can be redeemed
in Reykjavik for credits. Note that spikes extract at different rates
depending on the size and nature of the underlying Tiberium deposits, so the
flow of resources may vary from location to location.

------------------
EMP Control Center
------------------

Mission: Alexandria

Added: When capturing the EMP Control Center

Transcript:

Electromagnetic Pulse Control Center

Field commanders should stay on the look-out for the four cylindrical towers of
the EMP Control Center. These odd structures were erected during the last few
decades in a number of Yellow Zones and Blue Zones as a deterrent to Nod
attack. The theory was that a volunteer crew would race to the EMP Control
Center when the civil defense sirens sounded warning of an attack - they would
fire off the EMP and disable attacking forces. After years with little Nod
activity, the centers were mostly abandoned and are now being used
opportunistically by GDI and Nod forces. Deploy a combat engineer into the EMP
Control Center to capture it and use it against enemy forces.

-----------------------------
Cairo Nuclear Launch Facility
-----------------------------

Mission: Cairo

Added: When all Nod structures have been destroyed (2nd bonus objective)

Transcript:

InOps FLASH Report

Strike on Philadelphia originated at Nod’s Cairo Nuclear Launch Facility.

InOps has confirmed that the missile used to destroy the Philadelphia was
launched from an underground silo connected to Nod’s Nuclear Launch Facility in
Cairo. Detection of this facility by sat-surveillance prior to the
Philadelphia incident was difficult because most of thestructures were buried
underground or disguised. Since the start of TW3, Nod has removed the masking
structures around their buildings and brought other elements of the facility
above ground to facilitate launch operations. The underground silo that
launched the Philadelphia strike is now inactive, with Nod’s launch operations
transferred to a central raised platform with a much lower cycle time between
missile launches.

---------------------
Nod’s Nuclear Arsenal
---------------------

Mission: Cairo

Added: When Kane’s made his appearance

Transcript:

InOps FLASH Report

Nod has consolidated its nuclear arsenal at its Cairo nuke facility. What was
once a mobile nuclear force is now a massive central arsenal. The reason for
the centralization of Nod’s nukes is not known, although speculation ranges
from paranoia (Kane afraid that his commanders might rebel and use nukes on
Kane loyalists) to preparation for some unknown operational contingency or a
gain in efficiency of operations. Whatever the reason, we do know one thing
for sure: Take out the Cairo facility and we deprive Nod of its nuclear
capability.

----------------
Power Management
----------------

Mission: Croatia

Added: When the first bonus objective has been given

Transcript:

<<Incoming Text Message>>

Emergency Engineering Report
Warrant Officer S. Bowen
GDI Forward Operating Base "Echo-2"
Croatia

SBowenMonkeyWrench: Power plants are down and our base grid is compromised -
there just isn’t enough juice to keep everything running at the same time. The
only way you’re going to keep those defenses online is to power down anything
you’re not using. If you shut down half of the base defenses we should be able
to squeeze out enough power to keep the other half online. If one of the
active defenses gets destroyed it won’t draw power, so you can turn on another
defense to take over. You may also need to shut down defenses that aren’t
active to re-route power to guns and turrets that are under immediate threat.
Juggling power under fire is the key to survival here.

------------------------------
Nod Ion Cannon Disruption Tech
------------------------------

Mission: Sarajevo

Added: When the first three objectives have been given

Transcript:

Nod deploying Ion Cannon Disruption Technology

GDI’s orbital Ion Cannon battle stations have been offline ever since the
attack on Goddard Space Center. Repairs have now been completed and the Ion
Cannonsare back in action. However, we are currently unable to strike certain
targets due to Nod’s deployment of a new countermeasure: Ion Cannon Disruptor
Arrays. These structures have been erected in multiple locations.

All field commanders should be aware of the existence of Ion Cannon disruption
technology and be on the lookout for the disruptor array structures. Take out
the disrupters with conventional weapons before you call in an Ion Cannon
strike.

-----------------
Nod Avatar Walker
-----------------

Mission: Sarajevo

Added: When using the Commando to destroy an Avatar

Transcript:

Powerful, resilient, effective, and frightening: The Nod Avatar Walker

Nod has rocketed ahead of GDI in the race to build mechanized combat walkers -
solving many of the problems that had GDI engineers scratching their heads.
There is speculation that Nod stole the original walker technology from GDI,
then took advantage of research in other areas to accelerate the development of
new prototypes. Regardless of the origin of Nod’s technology, they have
invested years of research and development at a ruthlessly fast pace - and now
Nod has finally fielded a highly advanced bipedal walker with the adaptive
ability to use multiple weapon systems. The Avatar Walker is a very capable
all-terrain weapons platform, heavily armored and equipped with a powerful
laser. It can also be outfitted with flame throwers, particle beam cannons,
stealth detectors, and stealth generators.

------------------------------
Sonic Weapons and the Invaders
------------------------------

Mission: Munich

Added: When capturing the power plant

Transcript:

InOps FLASH Report

Effects of sonic weapons on the invaders.

Dispatch from Dr. Elian Schwartzberg, Battlefield Medic, 21st Armored Division.

Needless to say, there is very little in the way of hope to be found in the ash
covered, body strewn rubble of post-invasion Munich. Even so, as my team
covertly made its way through the outskirts of that ruined city, searching for
survivors, we stumbled across something that might just be that source of hope.

Crossing the wastelands under guard of night, we encountered the surviving
members of a GDI combat platoon from the 76th Mechanized, apparently flush from
a successful rearguard action that enabled the escape of some VIPs that are
somehow key to the war effort. In conversation it quickly became apparent that
much of said success was due to the intervention from a particularly
unexpected source - sonics.

To quote, from a transcript recorded on my CommInt unit:

"We kept firin’, but the metallic [expletive] just kept on coming right at us,
crawling over their own dead like it weren’t nothing. Then, right when I knew
we was about to be killed, right when those [expletive] had us up against the
wall, one of those smart [expletive] engineers figured out a way to get the
old Munich Sonic Emitter grid back online and then, BAM!, the damn emitter
towers just started chewing up those invading [expletive] like a Visceroid
gone rabid. It was a thing of [expletive] beauty..."

Staff Sergeant Arnold P. Coddington, 3rd Platoon, Charlie Company, 76th
Mechanized Infantry Division

Yes, it appears that the Sonic Emitters we use to reclaim our land from
Tiberium - and to control and regulate Tiberium growth throughout the reclaimed
Blue Zones - are capable of inflicting great harm upon our newfound enemies.
Further investigation is required before we can determine the why - are the
aliens structurally similar to the crystal? Is that why they are here? For
now we can certainly make use of the what - Sonics hurt the aliens. Hurt them
bad.

We may stand a chance after all.

-----------------------------------------
Alien Origins, Connections to the Tacitus
-----------------------------------------

Mission: Stuttgart

Added: When capturing the Alien structure

Transcript:

Results of initial investigation into the origins of the Invaders.

R&D Division
Attn: Battlefield Commanders

Alien Origins - Connections to the Tacitus

GDI science teams have been gathering every possible bit of transmitted data
and physical evidence about the aliens since the moment of invasion. Data
analysis of alien transmissions has indicated some connection between the
Tacitus recovered from Kane and the invaders.

The transmissions recorded from the invasion force seem to be patterned in a
similar way to the data structure in the Tacitus. This leads us to believe
that the invaders are the Scrin, or perhaps some faction thereof. It is clear
upon closer examination that this invasion force demonstrates acute differences
from the source of the Tacitus in dialect and physical form. Perhaps they
shared some distant connection, or there was some ancient contact between their
cultures?

One transmission we decoded using our most advanced decryption computers
indicated alien chatter regarding another alien race they had previously
encountered. We were unable to translate the word for the other alien race,
but the encryption computer returned the terms brother, ascended, enemy and
Scrin. This casts some confusion on the nature of the invaders, as they share
a multitude of attributes with what we have come to know as the Scrin. It
seems unlikely that this is the very same alien race that brought the Tacitus
to Earth, but the connection is undeniable.

If this is true, we should consider the Tacitus our most valuable military
asset. We must somehow find a way to unlock its secrets.

GDI InOps FLASH Report - DR. A. Bass, PHD, Director of Extraterrestrial
Research

---------------------
Alien Tripod Captured
---------------------

Mission: Stuttgart

Added: When capturing a Tripod with an engineer

***This entry is broken - you won’t get it during the mission, and the only
way (currently) to add it to your database is by editing the database file.

Transcript:

Invader weapon system re-activated and used by GDI Forces

Front line forces in Europe have managed to capture and reactivate an alien
Tripod. A Commando in direct contact with the enemy disabled the Tripod by
planting a high explosive charge on the legs of the walker. GDI forces then
immediately moved in and established a perimeter around the immobilized alien
war machine. Once the area was secure an engineer was able to gain access to
the walker, repair the damaged leg, and reactivate the onboard systems. Early
reports indicate that the engineer was able to communicate in a rudimentary
fashion with the walker’s control entity by utilizing decryption programs
similiar to those found in the Tacitus, the alien artifact decoded by GDI
several decades ago.

----------------
Alien Mastermind
----------------

Mission: Rome

Added: When destroying the Mastermind

Transcript:

New Invader military unit given GDI designation: Mastermind

Just when we thought that setting up behind the chasm would make us safer, we
were proven wrong. The Alien Mastermind, an enemy commando of sorts, was able
to teleport forces across the gap and jeopardize our entire operation. The
aliens were able to keep the pressure on with a minimal numbers of units and
crafty use of their Statis Chamber and Mastermind. We belive the Mastermind
has more powers than just teleportation, but did not observe any additional
capabilities directly.

If Masterminds are deployed to the battlefield, field commanders should make it
a priority to eliminate them ASAP. The amount of mobility the Masterminds
afford the alien invaders makes them a very high value target. Alien
Masterminds eliminate the advantage of terrain: they virtually guarantee that
no place is safe.

Combat Report - Sergeant Major E.H. Jarvis, First Expeditionary Force

--------------------
Alien Rift Generator
--------------------

Mission: Rome

Added: When destroying the Rift Generator

Transcript:

Rift Generator Update

The Rift Generator makes the science behind our own Ion Cannon look downright
primitive. It appears to function by opening a portal at the flash point and
ejecting anything that’s caught in the resulting field into deep space. Some
of our more robust structures have been able to hold against such an attack,
but Rift Generator’s destructive capabilities are on par with the GDI Ion
Cannon and the Nod Nuclear Missiles.

Dr. Gordon Malou, InOps

------------------
Alien Control Node
------------------

Mission: Ground Zero

Added: When working your way towards the Control Node

Transcript:

InOps FLASH Report

The alien Control Node at Ground Zero is a unique structure that seems to
channel some form of exotic Tiberium-based radiation to the invader forces.
The emissions from the Control Node move easily through all forms of matter,
much like neutrino wave/particles, and this one node structure is easily able
to bathe every invader unit and structure on Earth with the mysterious
radiation. In fact, this one Control Node could easily supply a uniform bath
of radiation to alien units as far away as Earth’s moon. What is this
radiation and why is it needed? Is it for power? Communications?
Synchronization? Coordination and control? Does it provide something
essential for the alien machines or the organic matter inside? We don’t know
the answers to any of these questions, but we do believe that the Control Node
is the key vulnerability for the aliens. Take out the Control Node and there
is a good chance the whole invasion will end quickly.

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.12) GDI News Wire | |
| | | |
| ----------------------------------------- |
=============================================================================

------------------------
The Ghost in the Machine
------------------------

Mission: Hampton Roads

Added: When you’re given the third mission objective

Transcript:

Excerpt from INN Holobrief, May 28th, 2043

One of the more unusual chapters of the second Tiberium War came to an
explosive close yesterday as the GDI Corps of Engineers detonated what is
believed to be the last remaining Cabal Bunker - the tube-filled underground
lairs from which the rogue artificial intelligence waged brief war upon
humanity.

Contacted for comment, retired war hero and former head of the Bureau of Mutant
Affairs, Gen Paul Cortez, lauded for his role in Cabal’s defeat, dismissed his
fallen foe as "...a second-rate EVA with a goatee and a Napolean complex."
Cortez also claimed to have refused a GDI invitation to attend the detonation
ceremony, citing his opposition to the current leadership’s controversial
Tiberium containment policy and "weak kneed" approach to the Brotherhood of
Nod.

Rumors that this particular bunker displayed evidence of human or humanoid life
forms in suspension capsules were quickly dismissed by GDI spokesperson Arlene
Shepherd...

-------------------------------------------
Discontinuation of the Mammoth Mk II Walker
-------------------------------------------

Mission: Alexandria

Added: When the rail guns upgrade is finished

Transcript:

Excerpt from INN Holobrief, March 12th, 2039

It was a sad day for many today as the last Mammoth Mark II walker to enter
active combat duty clanked its way out of GDI’s San Pedro war factory and into
history. With its twin rail guns, battlefield dominance, and unusual boxy
profile, the Mk. II became an iconic symbol of freedom during the second
Tiberium War. Its discontinuation has been greeted by many with anger, notably
Captain Nick "Havoc" Parker, retired war hero, popular conservative pundit, and
noted proponent of the "Kane lives" theory.

"The Mark II was and continues to be one of our most powerful tools in the war
against Nod fanaticism. This discontinuation is nothing but another disgusting
example of GDI bureaucratic penny pinching and namby pamby ’can’t we all just
get along’ liberalism...once again, GDI is playing right into Kane’s hands"

With protests held at containment areas several miles away, the mood at the
factory was more resigned than angry. Production of the controversial new
four-tread all-terrain Mark III is scheduled to take place in far off
Reykjavik, with many in San Pedro fearing for their jobs and the future of
their community...

------------------------------------
The Blunder that Nearly Finished GDI
------------------------------------

Mission: Cairo

Added: When moving towards the south-east corner of the map

Transcript:

W3N Transcript from The Frank Hour

"...we thought our space stations and Ion Cannons were the safest of our
military assets. We put our most valuable military personnel, our most
important command and control systems, and our most powerful weapons in space
for this very reason. Little did we know that our space assets had a deadly
vulnerability - a single point of failure located in a poorly defended
installation ON THE GROUND. Nod exploited this vulnerability at the worst
possible time, when our entire political and military leadership was on board
the Philadelphia. This is a scandal of staggering magnitude.

"It gets worse. W3N investigative reporters dug into this story and discovered
that the decision to locate our A-SAT control systems on the ground at Goddard
Space Center was made because of cost. SpaceCom would have had to build an
entire new orbital platform just for the computers and crew at a cost of tens
of billions. This is an outrage. Security in space was an illusion all along
- and GDI was almost wiped out because SpaceCom wanted to save some money..."

--------------------------------------
Kane’s Fascination with Eastern Europe
--------------------------------------

Mission: Croatia

Added: When deploying your MCV

Transcript:

Excerpt from W3N Special on Kane

"...why is Kane determined to rebuild in Eastern Europe? What is his
fascination with Sarajevo? Eastern Europe has been a focal point for Nod
activity for decades and the reasons aren’t entirely clear..."

------------------
GDI Storm Shelters
------------------

Mission: Munich

Added: When capturing the lab

Transcript:

Excerpt from GDI Emergency Procedures Packet - Storm Shelter Protocol

GDI Storm Shelters are located throughout all Blue Zones and in select Yellow
Zone operation areas. They are generally found in close proximity to
population centers and government installations. The earliest shelters were
built after Ion Storms decimated population centers, including an incident
resulting in the death of the famed Dr. Mobius and his top staff. Ion Storm
Shelters are typically located between 10 and 30 meters below ground level, but
no closer than 70 meters to significant deposits of underground water or
Tiberium. Their construction includes 8 foot thick, steel-reinforced concrete
walls with integrated sonic emitters to prevent nearby Tiberium growth. Newer
shelters include dormitories, cafeterias, medical facilities, vehicle
maintenance garages, long-term power generators and redundant sonic emitters.
In high-risk areas some shelters have gained cultural significance as centers
of social activity from sports to art and music events, gaining nicknames such
as "Sector 7", "Old Blue" "The Hatch".

In recent years many private organizations have developed smaller shelters for
corporations and individuals at exorbitant prices. On rare occasion these
private shelters link with official GDI shelters via underground tunnels.
Private citizens with shelters that link to GDI public shelters are required by
law to allow access to anyone who requests aid during class C emergencies and
above.

Courtesy GDI Emergency Aid Commission

----------------------
Alien Tower Destroyed!
----------------------

Mission: Ground Zero

Added: When you start the mission

Transcript:

News Update: GDI Successfully Downs Alien Tower in Rome

Today the human race witnessed the destruction of a massive alien tower in one
of the world’s worst Red Zones. The success of the mission shows all of us
that there is hope - and that GDI is in a position to push back the invaders
once and for all. The question remains, however, what was the purpose of the
tower?

Alien towers have been constructed in nineteen Red Zones. Their precise
purpose is unknown but their location in the heart of the Tiberium infested
hellscapes we call Red Zones indicates that they are somehow connected to the
crystalline substance. The alien retreat to the towers suggests a serious
military realignment or a change of course by the invaders.

While GDI scientists have been pushing to get a close-up analysis of the
towers, military commanders have insisted their quick destruction is the
primary concern. If GDI is able to replicate the quick success of the Rome
Tower mission in the other eighteen tower locations, their purpose may never be
known.

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.13) GDI Eyewitness Accounts | |
| | | |
| ----------------------------------------- |
=============================================================================

----------------------
Nod Stealth Technology
----------------------

Mission: The White House

Added: When you destroy the Secret Shrine

Transcript:

InOps ECAP Alert "Know Your Enemy"

Nod’s Next-gen Stealth Technology Poses a Serious Threat

In the first Tiberium war Nod scientists developed a cloaking device that could
be mounted on a vehicle, a stealth generator that created an energy field that
could literally bend light around a particular object, rendering it invisible
to the eye and to radar. Nod first deployed this new technology on the
infamous Stealth Tank. GDI eventually developed new sensors and
countermeasures that neutralized Nod’s stealth technology, but Nod continued to
evolve the science of stealth and the "stealth arms race" has continued
unabated ever since.

Nod’s new stealth technology is allowing a number of their vehicles and units
to successfully evade detection by most current-gen GDI sensors. As a result,
Nod stealth units are proving brutally effective against our forces in the
field. Nod has clearly leapfrogged GDI in stealth technology and
countermeasures.

GDI field commanders should be aware that the latest G-Tech sensors are
required for detection of Nod stealth units. Unfortunately, the newest sensors
are not widely deployed. Only GDI Pitbull scout vehicles and base defenses
come standard with the latest stealth detecting technology. Other units like
Zone Troopers must be upgraded with Scanner Packs, and Orca aircraft can be
equipped with Sensor Pods or use a recharging pulse scan to detect nearby
hidden enemies.

Note that units equipped with stealth technology can sustain the stealth field
while inactive or moving, but once any offensive action is taken, the field
will break down and the unit will become visible. Also, there are reports that
Nod has constructed a stealth disruption tower that can project a field large
enough to encompass multiple units and even structures. It’s conceivable that
Nod forces could cloak an entire base.

-----------------
Nod Base Defenses
-----------------

Mission: The White House

Added: When you finish the mission

Transcript:

InOps ECAP Alert "Know Your Enemy"

Nod Base Defenses

Field commanders should be aware that Nod forces have begun deploying new base
defenses with some unique properties. Each base defense consists of four
components: A central hub and three turrets that can be deployed withint a
radius of the hub (the hub is the heart of the defense system and controls all
of the associated turrets). A hub can repair and even rebuild the three
turrets that are slaved to it. To take out one of these new base defenses,
destroy the hub. That’s the only way to make sure the structure is neutralized
for good. Also, commanders should note that these new defenses are being
deployed in three distinct flavors: Anti-vehicle, anti-infantry, and
anti-aircraft. Anti-vehicle defenses emply lasers, anti-aircraft turrets fire
SAM missiles, and the anti-infantry turrets use an array of gun barrels that
fire massive blasts of shrapnel almost like giant shotguns.

-------------------------------------
GDI Field Recon - the Fall of Cologne
-------------------------------------

Mission: Cologne

Added: When you complete the third objective (capturing the power plant)

Transcript:

Deposition of GDI Watch Commander, detailing the Alien invasion of Cologne

To be honest, even after the [expletive] hit Munich, we didn’t think Cologne
would draw much in the way of attention. We’ve been running simulations since
2038 or so and Cologne has never rated anything more than ’minor strategic
value.’ We figured that this would count for the aliens too... guess we were
wrong.

By the time we detected the first wave, it was too late to form anything more
than a basic defense. Fortunately, we’d been evacuating civilians for the
better part of the day, but we were way behind on erecting defensive
structures, let alone planning any kind of strategy. Things fell apart fast,
those infernal air... uh... spacecraft came streaking in, wiping out half of
our troops before they could even fire a shot. The rest of us scattered,
taking shelter in whatever structures we figured were solid enough to withstand
fire, at least temporarily. Then the power went out, and with it our
communications, our radar and any damn chance of us taking the city back.

At one point the insane hell of combat calmed down and it was almost quiet on
the battlefield - the odd burst of laser fire, a scream, some radio static.
Then, all at once, the sky lit up bright green and the silence became a
deafening explosive howl. My heart sank... the [expletive] had taken out the
Tib silos, all of them... the entire reclamation project, years of work,
undone in a few seconds... a giant [expletive] Tib field spawned right at the
heart of central Germany.

Then their ground units came... giant walkers and little disintegrator things
taking out our tanks, clouds of razor sharp buzzing things reducing our
infantry to unidentifiable piles of wet flesh on the sidewalk.

I called a retreat, grabbed my gun and ran...

Audio Transcript - Deposition of GDI Watch Commander Elliot Gruber, Cologne

-----------------------------------
GDI Field Recon - the Fall of Berne
-----------------------------------

Mission: Berne

Added: When you complete the main objective

Transcript:

Deposition of Civilian Witness, detailing the Alien invasion of Berne

’I was about to go off the clock when the evacuate order came through.
Klaxons, sirens, broadcasts on every channel. Even the damn billboards and
street signs were telling us to get out of town. I called my wife, or tried,
but every network was jammed... jammed or just static. We lived in the
central district, worker family housing. I had been supervising the final
touches on my chunk of the anti-Tib wall, out on the east side. Half a city
away.

Within ten minutes, I had abandoned my car and started to run. The vehicle
exit points had jammed up less than ten minutes after the first alert,
plunging the city into gridlock. Seconds later, I was sprinting past
Holovision kiosks, and the ones that were still broadcasting, all I could see
was destruction. Death. Fire...

(the subject places head in hands, mutters inaudibly for 48 seconds)

...so I’m running and I start to hear this low hum. At first I think it’s
just the static from the public address system, gone dead a few minutes
earlier. It isn’t, it’s something more. Like a machine, but alive, also,
somehow. It starts to grow, the sound larger and larger as I sprint, and the
sky is now dark, and the city walls are falling, the city walls I helped
build... and there are things, things in the sky...

(the subject places head in hands, mutters inaudibly for 32 seconds)

...glowing, blue and glossy. Machines, but alive. I keep runninng. My lungs
burn, my sides ache, but I’m getting close to the city. There’s a thing in
the sky, like the others, but huge, noise deafening, a massive ring, rotating
around a central object, some kind of control pod. I am too close to take it
all in, to know how it works. It’s nearly over me, over central Berne, and
now it’s glowing, drawing up some kind of energy.

I lower my head and run.

For a second, everything is silent, as if the gigantic thing had sucked the
sound right out of the air. Then light, everywhere, all consuming. I fall,
shielding my eyes.

Light, light and silence.

When I come to, there... there is no central Berne, no worker family housing.
All gone. Just a pit, gouged from the earth, a pit where a city used to be.
At the center, there is something blue... blue and glittering...’

Audio Transcript (Translated) - Deposition of civilian engineering corps
forman Martin Hoffesommer, Berne, under hypnotic regression

=============================================================================
| ------------------------------------------ |
| | | |
| | 4.14) GDI Weapons, Tactics, and Systems | |
| | | |
| ------------------------------------------ |

Rating: 1.0, votes: 2
 
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