house.
Actions Speak Louder Than Words
-------------------------------
Go up the street and pick up the bomb in an alley. Then get a good car and
drive to downtown Algonquin and go to the street either behind or in front of
the alley with the car, but you can’t block the alley. Plant the bomb and then
go park in the spot across the street from the car.
Now stay 5-10 car lengths away from them as you follow the car all the way up
north. When there and after the scene, get out of the car and go to the marker
in the park. Whip out your phone, select Gerry, and the select detonate. Now
just kill the remaining targets from afar or up close, but you need to quickly
get in your car to make your escape from the cops. There is a nearby Pay N
Spray. Once you lose them, the mission is over.
Go back to Gerry for phase 2.
I Need Your Clothes, Your Boots, and Your Motorcycle
----------------------------------------------------
Yes, apart from the longest titles in the game, this is a line from Terminator
2. Go get on the motorcycle and then head to Algonquin, again. Hit the marker
and then you have to chase the dude on two wheels, which is hard, but you are
given some room for error, or two. Just try to pop at least his tires while on
Algonquin, but he will take to a tunnel that goes to the third island of
Alderney. Just chase him down, shoot him or hope he wrecks, and then it’s
over. You seem to have a long leash to get behind if you crash, but please just
try to stay with him and under control.
After this mission Gerry will go away for a while, so now go to Francis on
Algonquin.
Final Interview... Part 1
-------------------------
Go to the @ cafe up north. Get on the computer and click the "Tom Goldberg"
banner, click "Careers" and then "Submit Resume". Feel free to read your fake
resume and then submit it. That’s it, now exit and you will give a call and
then get a text from the company saying they are closed. You are free to do
whatever.
To finish this mission takes a long while, so part 2 is in the next section.
Now go to Alderney island and head to Derrick’s location.
Smackdown
---------
There are cop cars to the north of the park, so just steal one while no cops
are looking and you’re good (I’ll feel real dumb if this was the case for all
the cop car missions). Park and access the computer and type in Bucky Sligo.
Mark his location and then drive all the way north to the Burger Shot.
*NOTE: Feel free to get a shotgun and armor from the gun shop or Little
Jacob - you’ll need both.
Once there, anyone with half the ability to drive should be able to keep up
with his slow car as he drives through back-alleys and fences. When he gets to
the house you can shoot him before he gets inside. Go with with your gun and
start blasting. You have to work quick because the cops will be on you in a
hurry. You don’t want to risk being arrested, so you pretty much have to shoot
at them too; if no cops see you shooting up the house you will be in a good
position. If the cops are onto your before you kill all the thugs, consider
running out the back door and just hoofing it on foot until out of range, or
just get a car and either run or get some new paint.
Once you shake the cops you get the call from Derrick about the mission being
complete.
=================================
The Italian and Irish Connections ( CON1313 )
=================================
Check your map to see a "RB" for the Roy symbol, downtown Algonquin. However,
there is one green friend marker in town to go visit real quick. He is north
of the gun shop on Alderney. Well, provided you let him live that is.
Ivan the Naive
--------------
Just drive up the street with him and then onto the marker. You will be
behind cover after the scene. Waste the guy on the roof to the right, then
the guys in the alley, then the guy on the stairwell on the left, and then
anyone else. Collect the guns and money and then talk to Ivan.
Now go to Algonquin, to the Time’s Square area, and go to the south end; which
is north of Ray Boccino’s mission marker, which is also northwest of the gun
shop.
Jeff’s End
----------
That’s about it. Just go up to him, trigger the scene, and he dies. Do stay and
listen to the guy that ran him over. Walk away to "clear" the mission.
Now go to Ray’s marker at long last.
A Long Way to Fall
------------------
You will get a text while going up north. Get off at the marker and go meet
the guy with the 72 jersey. Point a gun at him to intimidate him, then go into
the building and get on the elevator.
Now begins your tango with goons in pop and drop shooting. You must get up to
the three floor from here and there will be enemies at each corner and then
some. There are health kits in some places if you need them. Best to have a
shotgun, but any gun works. When you get to the third floor, go in the room and
waste three enemies. Go to the kitchen, grab the health, and then come back.
After the scene, go back to the stairwell and kill two guys on your way to the
roof. There is one more goon on the roof, then you can waste the target from
the doorway, or just go over and kill him.
Beating this mission sets you back on the ground and Ray will text you about a
new safehouse in Alderney. Brucie should call too and tell you that a Stevie
will ask you for new rides. Do any dates you need to do if you haven’t in a
while, or whatever Stevie asks of you. If you do at this time, it should take
long enough for the Goldberg offices to schedule an interview with you, but it
will take another day, the next noon in fact, so you are free to waste time
until then. Just know that you need to be there by about 9 AM, and most likely
you will need to buy a new set of shoes from the nearby Perseus.
*NOTE: If you need something good to do with your time while you wait, go get
a knife, from Little Jacob’s gun service.*
Final Interview... Part 2
-------------------------
Just like the Packie mission, have a suit and tie and shoes on from Perseus, no
pants. Go to the building at nine in the morning, before noon, and hit the
marker to be buzzed in. Go the receptionist and then follow her. Go into
his office.
Once the interview starts you can stand up, which doesn’t raise alarm. Then get
your knife out and target him. He will cough up the files on his desk, then go
over and slash him once (a stealth kill). Then run out of the building and take
the files to Francis. Easy mission, but poor pay.
Since you’re here, do Francis’ next one.
Holland Nights
--------------
Go up the Holland, the area to the north, and get to the marker. Now, you can
go up the stairs on either side, and you can go up them without killing the
guys on the ground. However, you will have to fight them on the way back. And
the side you go up should be the side you come back down.
*NOTE: Bromand says there is a crane, shortly after the cutscene, where you
can get on top and snipe Clarence. Of course you lose the ability to do his
"side mission" later, but it doesn’t affect 100% completion.*
When you go up the steps you will hit a guy that wants to fight, so just shoot
him and then the guys on this level. Follow the walkway and make sure you are
ready for guys to be around every corner. Clarence will just make his way up
to the roof, but don’t shoot him before then. Just waste his guys as you make
your way up there. When you get to the roof you are given the choice of saving
him, and if you do you can meet him later.
The hard part is making it back down to the ground with the cops all over you.
Just run down the way you came up and blast any cops in your way, which should
just keep you at a 3 star level. Quickly run to your car if you can and speed
up north to the paint shop, and even west on Alderney is another just over the
bridge.
Whenever you wish, go back to Francis who is now way to the south end of
Algonquin, near a fountain.
Lure
----
Go up north and grab the car, then go to the apartment marker further north in
Holland. Go through the door and then up the stairs to the roof. During the
cutscene, notice the number on the phone. Call 545-555-0122 and once you pull
your gun out just zoom in and snipe his head. Simply return to the streets to
make the call.
No more Francis work, so go to Ray.
Taking in the Trash
-------------------
Go around the right corner and you will drive the trash truck. Head a short
distance east to the first pickup, press the run button to open the back of
the truck. Drive west to the next spot, and after this one you will have
some company. It’s actually easy to drop the grenades, just don’t blow yourself
up; toss them before too long if you do, or don’t at all. Just get to the
garage and you’re done.
Now go back to Ray.
Meltdown
--------
Just drive west and to the marker, then you will be in a new, faster car at
the start of the chase. You don’t need to kill them, and you lose if you do.
You can shoot at the gunner, but that is it. Just keep up with them and be
ready for when they turn into Middle Park. Then get out and gun them down on
foot. After you kill the first three, go into the bathroom down the steps and
on the right and shoot the doors until you find Luca. Execute him by getting
close, then grab the rocks. Now go to the bridge in the middle of the park,
get on it, and get to the marker. Mission complete.
Again, unless you got other plans, back to Ray. Make sure you got armor on.
Museum Piece
------------
Just go back to the park and go meet Johnny. After the scene you have a big
fight to get outside. It’s just your standard pop and shoot gunplay. Start with
the guy on your left, and the rest is just being ready for enemies with every
step you take. Once you clear the top areas, both sides, once you get down
the stairs there will be more enemies up top. Clear the bottom, go through the
doors, be ready for guys around the corner, and then kill two more outside by
the cars.
*NOTE: These guys drop good guns, especially the beefier pistols. Pick those up
and you can use it for the whole fight. It’s the Combat Pistol.*
Next is the chase where you only need to get that enemy car out of your radar.
This is easy if you swing around the park and then zip down the other side.
I guess you could stop and shoot that car out once you lose the rest of the
enemies; just zoom away, it’s much easier. And when you call Ray the mission
will be over.
Not trying to sound like a broken record, but if no prior engagements, return
to Ray yet again. However, let us go south of Ray’s marker to a little park
where a friend is marked.
Marnie’s Junk
-------------
Just drive her to Alderney, give her $500, and that’s it.
Now back to Ray.
No Way on the Subway
--------------------
Just drive way up north. After the scene you will be in a bike chase, so do
your best to shoot them off, but it will likely take you the whole duration of
the chase to finish off the second buy. Watch out when they get on the tracks
for the subway as you can easily miss the hole, but even if you fall you should
try to shoot one of them down so you can take their bike. Once in the tunnels
just try to keep up and do your best to shoot him, but I’m pretty sure you
can’t kill him until you get to the dead-end over the water. Watch out for the
left turn when you hit the open area of track, then follow him to the dead-end
where you can kill him.
After the mission, drive back and look for a place on the right to get on a
walkway so you don’t have to drive all the way back the way you came. You
should get a call about a Talbot, and then you call Roman.
================
The McReary Mess ( MES1414 )
================
Weekend at Florian’s
--------------------
Go pick up Roman, who should be just up the street if you exited the bridge
via the walkway, and then drive him south. Best to have a four-seater already
as you’ll need one once you speak with Talbot. Drive him up north, but he’s a
real stickler about proper driving, so try to obey the law so he shuts up.
Just follow his directions and you will end up on the west side of the island.
It’s just a scene to enjoy, that’s it.
You can stick around and wait for Bernie’s mission to pop up, but I say just
go to Ray to get closer to finishing his part up. Paper should also call soon
to confirm he is still searching for Darko.
Late Checkout
-------------
Go up north to the hotel and then take the elevator up, the one on the right.
Just blast the first guy and then take cover. Toss a frag down the hall and
make your way down the hall as you clear the rest out. Go up the stairs as
you handle enemies and go through the doors. Kill the guys in the living room,
then go to the kitchen where you can let one guy live. Go upstairs and kill the
guy in the next room, then go up to the roof where you will waste Isaac and
two goons.
Grab the body armor on the right and then take the stairs on the left where you
must fight three more goons. Now go to the corner of the next roof and use
the lift to get to the ground. Then just go to the streets, get a car, zoom
either north or south to shake the cops, and you’re done with Ray’s missions.
You should get a text soon from Ray to go meet him at a pier. Go to the "PB"
marker on Alderney to meet Phil Bell.
Truck Hustle
------------
Get in a car and go north to the alley. After the scene you should toss a frag
into the middle, then toss one soon after at the truck that pulls in. Just stay
here and kill everyone, just watch out for the shotgunners that will try to
rush you. Move down the alley and soon the truch will pull out, so jump out of
your cover and run after it. Get to the marker at its back and then tap the
run button to pull yourself up. Then get to the roof, and one the roof you need
to watch the movement of the truck as you crawl up to the front; if the truck
turns left, you pull to the right and even roll. Once you have the truck drive
it an old mansion and that’s that.
*NOTE: Thought they look different, I’m pretty sure this is reference to the
mansion from the first game, and I believe the islands from GTA3 have been
switched in GTA4, sans the dam on the island with the airport. But other than
that the cities of the two games have little in common.*
This is when I got the call from Dwayne to start hanging out, so do that if
so. You should also get a most interesting call concerning Roman and Mallorie
soon.
After whatever, go to Derrick, who is near you safehouse in Alderney.
Babysitting
-----------
Boat up north, then follow Kim in the big boat. Soon some speedboats will come
into the picture with guns blazin’. Shoot them as best you can, and once you
pass under a bridge you will get the okay to let go of the wheel. You’ll have
the RPG in hand and you need to blast the chopper and the boats. Take the wheel
and lead in on home.
You’re in Bohan, so get back to Alderney for the next Derrick mission.
Tunnel of Death
---------------
Drive up north and grab the truck in the alley. After the scene, drive the
truck down the tunnel, but be ready to turn to set the truck across the two
lanes of the one side of the tunnel.
After the next scene just start wasting all the cops. Once they are done for,
drive down the right side of the tunnel, toward Alderney, and all I can say is
you have to shake the cops in the downtown area, which is the north end of the
island. Can’t shoot at them, so just weave in and out of turns and just keep
moving. Once you see the wanted zone freeze and you are close to the edge, get
out of the zone and just wait in a corner or something until you are clear.
Now drive the truck toward the marker on the east end, then take the new car to
the northwest end of the island, down a dirt road along the coast. Waste poor
old Aiden.
Now go east and you should see a green marker nearby in an alley, which is
west of the paint shop. Prepare of the most disturbing thing in recent gaming
history.
Eddie’s Heavy Bag
-----------------
Get in the car nearby if you don’t got one and then drive him to the east end
of the island. Drive him to the marker at the dock and then wait for him. Then
drive him to Algonquin, but be sure to hear his conversation out, or not, it’s
really up to you.
So after that creepiness, things work out pretty well as Francis McReary’s next
mission should be south of you, so go there. This mission is on Algonquin, FYI.
Blood Brothers
--------------
Well, get in a car and head to the east end of Algonquin. Get to the marker and
then jump up to the platform on the side of the building to find the lift and
take it up. Get into position and you have a choice.
To put it plainly, kill Francis, the prick cop. He just gives you the ability
to wash away a wanted level. I don’t know what the difference is, but I think
killing Francis skips his two last missions. I’m not sure, but I iced him
anyway.
Undertaker
----------
You get sent into this mission upon completion of the last one, so you must go
to your safehouse and put on your suit and smart shoes, if you don’t already
have them on. Then drive south to the church. Of course you get ambushed, so
get out your big gun and get ready to waste two cars-worth of enemies, then
some more up the alley in front of the church. Just don’t get blasted.
Now you have to drive the hearse to Colony Island while under fire, and while
not going too fast as the coffin will slide out if you do. Just take it easy,
try to blast the enemy car, and make it to the cemetery with the dead guy
intact.
You soon learn Gerry in in the correctional facility on the south end of
Alderney, so go there.
I’ll Take Her
-------------
Go north to the @ cafe in the neighborhood. Get on and click the autoeroticar
.com link. Click "View Cars" and then scroll down to the Feltzer. You now
have her number. I say either do a quick mission is you’ve just missed the
time and it’s late at night, or just go on a date if you need a little bit of
time to waste.
If it is between 8AM and 9PM, call her number and then go to the south side and
pick Gracie up to test her car. Drive a bit south and watch for the "initiate
kidnapping" message. Then turn around and head north along the set path. She
will try to turn the wheel, so brake when she does. Just drive down to the
downtown area until you smack her, then drive to the alleyway, both markers.
==================
Killing New People ( KIL1515 )
==================
This section is meant to take care of the other random people we’ve missed, as
well as move the story along.
For your first mission, go to Bernie on Algonquin.
Hating the Haters
-----------------
Just get in the car and drive over a block to the park. Now jog behind him at
about three-car lengths behind. Under a bridge you will run into the hater, so
chase him up to the bridge and get on a scooter (a Faggio, yes). Gotta chase
him as best you can through the park and try to shoot him off. If you don’t
manage to get him early, when you get to the road of the bridge you will pick
up Bernie. Then if you haven’t finished off the hater, just do it on the main
street.
After that, take Bernie way down to the Perseus store to the south.
Now go toward Bernie again, but go north of him to find a green friend marker
on a corner. Go see her.
Breaking Marnie’s Habit
-----------------------
Just pick her up and take her to the train station I believe. A nice end to
what could be a sad story.
Anyway, back to Bernie’s.
Union Drive
-----------
Now, I found a Turismo down the street, which is the best car in the game, so
hopefully you are just as lucky. Pick up your friend and then head to the north
east corner of the island.
*NOTE: I’m starting to get the sense that most chases can’t be ended before
they have ran their course.*
Now begins the hardest chase yet, and you need the Turismo just to keep up.
Try your best to shoot them eary before they get to the highway because it’s
a mess once they do. You get maybe one mistake on this chase and if you do
crash you had better correct yourself fast. Here are a few things to note:
he will change lanes toward the south end of the highway, a cop will try to
get him but will fail, there will be many vehicles in your way, and the chase
eventually ends at a park where you can shoot it out with them.
Kill them, shake any cops on your trail, and then take him home. It’s a good
idea to store this car in the yellow lines of a safehouse for a race or what
not.
Remember Clarence from that Francis mission? Head to the Holland area, well,
where the projects area is, the place where you chased him to the roof, and he
should be there. It’s east of the Modo store.
Clarence’s Revenge
------------------
Yup, he didn’t learn his lesson the first time. Just shoot it out with him -
he doesn’t go down easily - but there is no way you should lose this pop and
shoot battle. Collect his dough as payment.
Bernie should text you soon about the next mission, so head way down to the
pier at the south end of Algonquin. Now head south to Bernie between 5:45AM
and 6:45PM.
Buoys Ahoy
----------
Just boat him east to the marker by the beach. This chase is and exercise in
using the handbrake on the boat, which should be the run button or a shoulder
button. Using the handbrake makes you turn much more sharply on the boat and
with more control that in a car. Just follow them to the end of the chase where
they will beach themselves on land and run. So beach yourself and then get out
and chase down both men. Kill them, come back to Bernie, and that’s it.
Now, feel free to go east and see the Pavilion Towers from the World’s Fair,
then do any dates you may need before going south, all the way toward the
bowling alley. You should see a green friend marker on the bordwalk on the
west end.
Mrs. Faustin’s Retribution
--------------------------
Go north a bit to meet the boyfriend and just beat him up with your fists, and
try not to get caught by the cops. You can chase him, but if you just run into
him he will stop and you can beat him up in the alley. You’ll get a call later
saying that the daughter and the sleazeball have broken up.
-----
After that, notice the "B" marker on your map, even though you’ve beaten all
of Bernie’s missions. Go there to find an Infernus parked in the lot. Drive it
out and take it to a parking spot in front of a safehouse because you want to
save this thing for races.
Now you may have already heard about Gracie, so go to the little white person
marker that looks like a "V" in Alderney.
Gracie’s Pic
------------
Just go in and up the stairs one level. Go in the white door and get her to
look up. Take her photo with your camera and send off the picture. Leave the
building and that’s that.
Ray should call you soon, but let us go to the south end of Alderney, to the
pay phone for the Assassination missions.
Assassin’s Pay Phone
--------------------
I believe these are in random order. Here are all nine, and you can do them
all now or not. Guns and armor are provided nearby for each mission. Keep in
mind the gun shop is right behind you. Best to buy an RPG for certain missions.
Hook, Line, and Sinker - Head north toward the old mansion, but go down to
the beach. Get in a boat and head east until you reach the target, then chase
him and shoot him. You want to target the driver as you can kill him without
blowing up the whole boat. Should be easy.
R.U.B. Down - Just go up to the dealers and maybe shoot an RPG into them if
you have one. Kill as many as you can, then chase down the rest. Gotta kill
them all quickly before one gets too far away. The RPG route is probably
the best, or a grenade.
Taken Out - This one is way tough as you got the two guard cars and then you
need to take out the limo. Again, an RPG is a quick fix, or even a grenade in
the limo’s path. Whatever you do, you just have one shot before they flee, so
make your first shot count.
Derelict Target - Just approach the building and you will see two of targets.
Get back and snipe them and their buddies; one is on the ground and the other
in a window up above. Then get in the building and start climbing the stairs
while fighting the set bad guys. Kill the last target and the mission is over.
Industrial Action - You get the expensive sniper rifle for this job, so be
sure to pick that up by the stacks. When you get to the refinery you need to
pick anywhere to start sniping. Kill as many as you can from your spot, but
they will scatter. Move around to the middle, using the stairs along the outer
fence to jump inside, and then just keep looking up for the red markers. Snipe
them and that’s it.
Watar Hazard - Another sniper rifle provided. This one is simple, just go to
the marker, go to the sidewalk, look into the water, snipe the guy, and that’s
it.
Migration Control - Another sniping mission. Just drive to the Booth Tunnel,
but don’t go in. Instead, drive or run down the steps on the right side and get
into view of the helipad. Wait for the woman to walk up the steps to the
chopper and sniper her before she gets on. If you don’t, I’m not sure what
happens but I’m sure you fail.
Bailing Out for Good - This isn’t a sniper mission, but I say it is. Provided
you have a sniper rifle on your own, drive to the police station and when you
get close you need to quickly step out of your car, get out your rifle, and
then snipe the dude, or the driver. If not, I imagine you have to chase them
down and kill them.
Dead End - Given grenades for this one. Drive up north toward the bridge, then
get ready to chase the target a short distance into an alley on the right. When
you do you will be in the middle of an ambush. Just kill all the enemies that
cover the exits and the ones you get stuck with and that’s it. Shake the cops
if they spot you.
-----
Now you should have long gotten a call from Packie to go see Gerry at the
pen, so go to the south end of Alderney when ready.
She’s a Keeper
--------------
Drive up north to the safehouse and pick up the bitch. You gotta get her to the
north of Algonquin while under fire, but don’t get tore up of you fail (you
kill her, but more importantly, you fail). You may get some cop heat on you,
or not, just take her near the pay n spray up north and drive her into the
marker.
Now go back to Gerry at the state pen.
Diamonds Are a Girl’s Best Friend
---------------------------------
Yep, you came all the way back to the correctional facility just to go back to
pick up the girl and Packie. Head to Bohan and then take the turnpike bridge,
but after the gate you will hang a right to get on the island roads. Follow the
path around, though I’m sure there is a faster way, and go to the pier.
After the scene, just stay behind the car as you waste a few enemies, then
follow Packie into the pit area as you kill the rest down here and start on the
ones up high. Kill them and get on the ramp, body armor there too, and then
take out the guys on the walkways. Make your way to a split in the road where
Packie takes the left path and you take the right; grenades by a box before
you take your path. Use those grenades to blast the cars that pull in in the
middle, then go help Packie kill the guys on his side.
After the next scene, kill the last two guys, then take the ladder down to the
streets. All that is left is to get a car and take Packie home (don’t follow
the yellow lines on the radar, just get up the nearest ramp to get on the
highway).
That concludes your dealings with the McReary’s, finally, but you can tell
it is all intermingling.
==================
Meeting New People ( MEE1616 )
==================
The New Women
-------------
Let me start by saying there are three other women to date: Alexandra Chilton,
Carmen Ortiz, and Kiki Jenkins. You can find them on the internet. Alex is
on Craplist.net, while the other two are on love-meet.net, as SoBoHoe and
LawChick (it’s all in an email you got at some point).
*NOTE: Add the "www." before each address. Alex is listed as "Party girl...".*
I won’t go into great detail on the women, and I won’t say anything more at
all. They are just there to have fun with, literally, and have no bearing on
the story. If you want to add three more "buddies" to your phone that will call
you at all hours of the day, be my guest. I would rather save them for after
the story.
-----
Go to the southwest corner of Algonquin island, more to the west of the gun
shop. You should see a guy selling handbags on the sidewalk.
Hossan’s Quality Goods
----------------------
Get a car and then just drive him a bit south to the marker. After the scene
make sure you pick up Hossan and then go after the guy. It’s best to spin him
out from behind, then run him over, or just gun him down. After that, take
Hossan back to an alley.
Now go to the north end of Algonquin, just a tad north of Modo, and you should
run into Cherise, a certain someone from an earlier mission, provided you
spared her life.
Cherise’s Boyfriend
-------------------
Just drive her north a bit and then go beat up the dude, not kill. Talk to
her and that’s that.
This next one has to be at night. Go back to around the area where you found
Hossan, west of the southern gun shop on Algonquin, and you should run into
Sara.
Poor, Unfortunate Sara
----------------------
Drive her up north to the west side of Middle Park, then fight her husband, or
whoever that is.
Now go to the Jimmy Pegorino marker on the north side of Alderney, but make
sure you got a suit and tie and shoes on for the job.
Pegorino’s Pride
----------------
Get in the car and don’t leave Pergorino behind. Drive them all the way south
to an old refinery. After the scene, go into the building and get to the
stairwell, a shotgun under it, then get to the top and to the point. Wait for
the enemies to pop up in the back and start sniping all the red targets. A
car will pull up, so snipe them too.
Now get out a machine gun and go back down to the ground. Kill the many enemies
behind cover on your way to the back of the warehouse to save Pegorino. After
you get him and the scene, follow the marked car. It is hard enough just
following it out of the dirt path, let alone following it on it’s series of
jumps and ramps. Just don’t get too far behind and soon the car will stop and
you can gun them down.
Grab the cash and head back to the mansion. Mission complete.
Jimmy should text you real soon, so go back, or I guess stay there; maybe you
have to walk away to get the text.
Payback
-------
May want to load up on grenades, about ten or so. Just drive down south. After
the scene the chase gets wild and crazy, but if he went any faster it might be
a bit more difficult. As it stands, they go pretty slowly and the end point is
not too far away. Just follow them at a distance as they go through the alleys
and you’ll be fine.
When you get to the auto lot, just toss two grenades at the sides of them,
then quickly clean up the survivors after the cops get on your tail. Just watch
out for the exploding cars yourself. Once you kill everyone, go to the south
side of the car dealership to find vehicles to make your escape from the fuzz.
Get lost and the mission is over.
There is a "P" mission over at the classy strip club called Honkers - you
know, the wallpaper on your cellphone?
Catch the Wave
--------------
Drive you guys to the truck under the overpass in the downtown area. Then
drive it all the way to that one island from a few missions back. There is
actually an on-ramp before the toll booth, FYI. The roads down here are one-
way, but feel free to run over the grass.
After you get the briefing from the cutscene, shoot the guys around the truck
while inside, then get out and take cover on the left side of the doorway. Pop
the guys up top on the right, then the guys on the bottom, and then move out
to get the rest, all the while watching up top for more enemies. Move up with
your friend and be ready for bad guys to pop up anywhere, even behind you.
Once out on the docks, go left, grab the body armor, then get on the boat. Just
follow Phil, but some enemy boats will tail you. If you can actually stay in
FRONT of Phil, that will work and that should prevent the bad guys from
shooting you up, or just shoot back at them if you want to. Go to the dock
after the attackers give up and jump off to end the mission.
Let us now head to the southeast side of Algonquin, go a Pier 45. Out in
the front should be Sara, maybe at night only.
Sara’s Package
--------------ss tackling the game in the order I did meant he calls you soon
after, so just head to Holland in north Algonquin. And if he doesn’t call you,
take Dwayne on a date, and do any missions you’ve missed thus far, minus the
Gambetti’s.
Once you get the call you are forced to whack Ray. He is in east Holland, which
is the northern area of Algonquin for the millionth time. Go there and after
the scene you just need to follow him, don’t start shooting just yet. Just stay
five car-lengths behind them and they will soon stop at the gas station. An RPG
to the lead car is great, then just pick off the body guards, or blast them
just the same. Either way you need to quickly take out the lead car, then come
back and finish off the guards, but you must work fast before the distances are
too great, I think.
When all are dead, the mission is complete. No more Alderney mob bosses.
If you’ve been following me, in your General stats there should just be some
percentage of Roman’s mission progress. Everyone else should be done with.
================
Old Man Gravelli ( GRA1818 )
================
Well, only one guy with work, and that is Gambetti. Go there, which is in
Broker, at the hospital.
Entourage
---------
Drive over to downtown Algonquin, get out to meet Bobby, then follow the lead
car. Of course the new detour is a trap. Once you have control, kill the guys
behind you, then the ones in the open in front of your cover. Then run across
the street to the other alleyway, but be ready for more thugs to show up.
Kill the new enemies and the old ones, but be sure to get the ones up on the
roof behind you.
After that, get in the car and drive Bobby south, but more thugs show up. All
I did was park in the street and ice all of them from the comfort of my car -
it worked, so I don’t know. You could always just get out and shoot, or even
run all around the city trying to shake them, but the city hall is just a few
blocks away from the trap, so don’t go too far away. Once those guys are dead,
drive him to the marker and you’re done.
Back to the old man.
Dining Out
----------
Yes, the rice box is all the way on Alderney, so go there. Go in the restaurant
and then just start blasting if you like. Post up at the pillar in the dining
area and pick off the guys up top, then watch look up and behind you as you
go up the steps for two more guys to pop up. Watch for a guy to come out of the
door on the right, then go in the office. Point the gun at the manager and grab
the body armor on his desk.
*NOTE: Thanks to Coty Roschevitz, he said that after you talk with the manager
you can go outside and to the back of the building and blow up the cars. Then
when you come back in to go through the kitchen and chase down Kim, he will