Then just follow the path all the way back to the church.
Ruined Church
Just kill the enemies with aerial combos and then collect the seed pods in
the small room. Then go under the stairs to move on.
Lost Woods
Notice how the shadows look a little weird here. Red the pillar note in the
middle and then look at your shadow. The idea is to keep your shadow at your
back and then go in that direction. There are only three changes to go through
before you hit the next area.
Forgotten Ruins
You’re above the place you’ve been before. Just run straight to the door.
Ancient Training Ground
A quick fight before you hit a statue. Feel free to spend some dough on a few
vital stars, but don’t go broke, unless you suck at this game a whole lot.
Then proceed.
-----
BOSS: Angelo Credo
Difficulty: Moderate
*NOTE: To guarantee an easy win, just bring two Vital Star M’s.*
This guy is like a White Knight on roids. The idea is to get behind him, but
that is hard. I like to snatch at his shield, from which he will knock your
attack off and charge at you, then you roll out of the way and try to buster
him, but he will do a slash in the air, so roll away again, and then go buster
him for real. It’s a lot of work, but if you master it you won’t take many hits
if any. Also, when he’s far away, go ahead and shoot him with charged shots if
you can and normal bullets too for small damage.
I just kept this up and never say any of his other attacks while his health was
good. At some point, you can buster him repeatedly for massive damage and then
he will turn aggressive. He will fly around and send attacks at you. Just dodge
his sword sweeps, jump up and down to avoid his swords, and just wait for him
to walk to you from the ground and continue the above strategy. And that’s
about it. Vital Stars can be used if he does you a lot of damage.
-----
====================
Mission 09 - For You M09FORY
====================
No use telling you what to buy from here on out, you know what you need and
don’t, I hope.
Run forward into a room with some breakable chests on the sides and then
move on. You’ll run into two White Knights and an Alto Angelo. You need to
kill the knights first, which is tough but two buster bashings will do it.
Then focus on the tough guy. Don’t waste time trying to buster him, just go
full on the offensive. When you see him charging up, do a snatch to go above
his head to avoid. Just lay into him, go Devil Trigger, and once his shield
is gone you can buster him with gusto.
Grand Hall
A familiar name, but a different place. Some benches in the center, a medusa
thing on the left (I’ve just learned you need to get an S rank on these things
to kill them), and a purple star on the right. Proceed straight and touch the
red thing. Then come back in and notice the open door. You can run immediately
to your right and jump over the rail when the laser is away to quickly get
to the doorway.
Key Chamber
Three White Knights and then an Alto. Again, kill the knights first, but avoid
the lasers, they do hurt. Then just lay into the big guy, using your DT (devil
trigger) to speed it up. Touch the pillar when done to get a key. Then touch
the middle device to slow time and take the opposite doorway.
The Gauntlet
Stand in the center of the little pit for hidden orbs, and then beat up on the
blue wheel in the corner. Then step into the cage.
First fight is with some Scarecrows, nothing too bad at this point in the game,
I hope. When stopped, use the devices to slow time and run past the lasers.
Second fight is with Frosts, so just buster them over and over to guarantee
victory, so long as you toss them at each other. Use the air and snatch them if
you like that better. Then more lasers to run past, so be quick.
Third fight is with what I now know are called Assaults. Just go to the air and
keep snatching them and doing combos, and then buster them on the ground like
the Frosts after you combo them. Shouldn’t be too hard. At the top, grab the
green orb and spend some dough at the statue if you want some stars. Bring at
least one Vital Star M, just in case.
*NOTE: You can buy as many Purlpe Orbs as you want to try and get more juice
from your DT gauge also.*
Agnus’s Room
-----
BOSS: Angelo Agnus
Difficulty: Moderate
You want to always be shooting at him when far away, but you must alway try
to get close to him. Always attack him, even to a fault, but don’t use snatch
too much or you’ll take some damage. When he has his Gladius flying about (the
sword things) you want to grab those with your snatch and buster them to send
use them against him. Just keep the pressure on, roll backward and jump when
you see a ring around his back. His ring can send Gladius, the shark things,
fireballs, and will give him blades that will make him spin around before
throwing it at you; all can be avoided by jump backward, usually.
There are three key things to keep your eyes open for. One is when he curls up
and glows; that means you need to run up and start bashing into him before he
unleashes a big attack. Two is when he says "Your strength will be mine!" That
means you need to go into your DT to keep him from sucking some life from you,
even using your star to give you magic power; so save your DT for this and turn
it off after you repel him. Thirdly, when you’re attacking him, if you ever
see his aura disappear and each hit seems to stagger him, that is your cue to
go buster him for a big attack.
The Gladius are key early on, and they can end the fight late, but they stop
appearing late. In the later part, you have to save your DT and you have to
keep attacking. I would almost advise using the DT to get in big hits, but it’s
too risky late in the fight. When you start causing massive damage and stagger
him, buster to end it.
*NOTE: Cages for health, but they will get smashed during the fight, and he
drops magic orbs when you DT when he tries to steal your health.*
*NOTE: Not sure, but I could have sworn I snatched at him and pulled two
Gladius from him. Again, not sure though.*
-----
=============================
Mission 10 - Wrapped In Glory M10WIGL
=============================
The Gauntlet
You will meet Faust and two Mephisto first. They are really easy, just buster
them over and over and then beat them up. They didn’t even attack me they were
so nice.
Then you got to open a door in the next cage. Use the slow time device and run
through the lasers, careful of their paths. Beat up the wheel to open the
blockage and then run back and fall off to hit the bottom. Run back the way
you came, jumping in the pit for the hidden orbs again.
*NOTE: If you call the other cage back down, go to the second level and locate
the orb fragment outside the cage. Go up to the third level and jump off the
open gap to a platform on the second level, and then just jump to the fragment
in the air.*
Key Chamber
Yeah, another fight, but this time the time device is in play. Use it to do
two busters in a row on each White Knight, trying to avoid the cagey Alto.
Then slow down time and start beating him up. When he’s on the ground, just
keep bustering him over and over to kill him. Then use the device to run past
the lasers.
Grand Hall
You can beat up that thing again for orbs if you want. The benches are in place
and you’ll have to jump over the lasers if you want them. Then just run across
the new bridge.
Security Corridor
Slash the benches and then buster the device. Less is more. You need to do
small, tiny jumps to get through these lasers. Just take your time, slightly
nudge as you jump, and try to get to the other side in one piece. It will stay
in slow motion until you get to the other side. When you do, smash the fence
for health and then go right for a secret mission, but only if you feel like
one where you risk death. But it’s hella easy.
*****
Secret Mission 06 - Vermifuge
Start by bustering the Scarecrow, but hold it down to hold him. Then jump
backwards and up the ledges and take him as far away as you can up on top of
the cliff. Then let him go and quickly run back to the Chimera. Jump, snatch,
buster, and repeat, but sorta in the middle of the area. Hopefully you do it
before the crow falls back down, and if he does, just try to finish off the
little dudes with busters because you will kill him if you pick him up again.
*NOTE: It’s way easy if you have the air hike, so consider holding off until
you do.*
*****
When back, jump down to the bottom of the spinning blade room and you will
fight the Faust and Mephisto again. After bustering them alot, go touch the
red pillar to slow time. Now use the blades as platforms to get up top, but
you are looking for a door opposite the way you came in. You have two tries at
it before the slow mo time expires, then just try again.
Experiment Disposal
Fight four White Knights, which you can buster in the air if you didn’t know.
Then smash an orb rock on the right. Cross the cage and beat up the statues.
Use the lift and you will see a blue orb fragment along the rings that hold the
lift, but I think you need air hike to get it. At the top, smash some stuff
and use the door.
Meeting Room
Fight two Altos, but streaking seems to be effective (no, the attack where you
dash forward, stripping naked and running around your room in an unproven
method of victory). Then just beat up on one until his shield breaks, then
buster over and over, and then do the other. Be careful to dodge attacks by
jumping in the air, and a streak seems to dodge some attacks for you.
Then smash some candlesticks in the hall. You have a secret mission on the
left, and a statue on the right. Ignore the secret mission and stock up for
the upcoming boss. Buy purple orbs if you can and some vital stars with
whatever may be left, or don’t buy vital stars. Then through the door.
*****
Secret Mission 07 - Free Running
It’s the same tile sequence from earlier, just with one extra Mephisto and
some tiles will take forever to appear. Your best bet is to wait for Air Hike,
or try it actually fight. As Nero you will need to buster them, but you only
have time on the small tiles with little room. But with Air Hike, you can jump
over and over on the small tiles to avoid attacks. The hardest thing is seeing
through their cloaks and knowing where to jump.
*NOTE: Come back when you can fly that one machine and just cheat through
this with Dante even.*
*****
*NOTE: Two Vital Star S’s are all you need. Anything more is just expensive
insurance.*
Ascension Chamber
-----
BOSS: Dante Round Two
Difficulty: Moderate to Hard
A cool trick that is guaranteed to work early on is to shoot with him and walk
up close and when right in his face do a buster. It doesn’t work later, but
that’s all I did in the early part. Once he starts becoming more aggressive,
try using busters on him while in DT. That’s about it, it’s all in the buster.
If he combos on you, go DT and buster also to break free.
There are some candles and jars on the sides if you need health too. Always
keep firing at him. It seems like you two are cancelling each other out, but
it appears that you are damaging him; although he may be damaging you. You
need to dodge his slashes if you can when up close, but it’s hard to tell when
he will slash. If you want to, you can shoot, get close, and then either
streak into him or try to do a snatch and buster. Splits also have a high
hit rate, but not guaranteed. It’s just a cagey fight with no set rules. The
key is to shoot and get close and then do something.
-----
=============================
Mission 11 - The Ninth Circle M11TNCI
=============================
Not sure if you realized or heard, but you can go back and play previous levels
to get more orbs. Just don’t waste items when replaying, but you shouldn’t have
to. Mission 3 and 5 are easy ones, and from there you can just take on which
bosses you feel safest against. But it’s up to you. Either way, I will not
advise any skills or items to buy from here on out.
Advent Chamber
Go to the left and smack the wheel to make the blue points appear; there is
blue medusa thing in the back, but it requires an SSS rank to bust it, so beat
it up and then DT buster it, and if that doesn’t work you will have to move on
and come back later. Come back when you have more moves, or unleash all your
combos now.
On the second level you fight some Mephisto and a Faust. Then touch the device
to call the lift to take you up.
On the third level just go right and through gate for two enemies. Step on an
empty lift for hidden orbs and feel free to use the statue. For the blue
points you must jump toward the first one, snatch it, snatch the next, and when
you hit the wall you need to jump again to get over. At the next set of blue
points, there is a devil star S in the pit, but you have to fight three White
Knights for it, which should be easy. As for the jump, you wait for the second
one to be up, then you jump, wait for the third to get up, and then arrive
on the other side.
Over the wall will be a lone Alto. Then go right for a green orb. Beat up the
blue wheel and then get up to the fourth level, or what we will call the fourth
level. Touch the machine for a fight with knights and an Alto (FYI, I just
streaked into the Alto the whole time until his shield broke). A green and
white orb by the railing and then make your way back left to the lift. When you
get there, there is another teleport pad that can take you to the start, but
no reason to use it. Ignore the scarecrows and go up.
On what we will call the fifth level, a cutscene before the boss fight, which
was sooner than you or I thought.
-----
BOSS: Sanctus / Savior
Difficulty: Moderate
This fight is about one thing: pressure. Always stay close to him and do as
many combos close as you can. It’s a matter of beating the shield off of him
so that you can buster his face. You need to jump and snatch at his two little
gizmos flying in the air, but only use them to get close to him. While in the
air, just to normal combos or whatever to inflict damage and stay close. He
has a fireball, electric, and a big attack, but don’t concern yourself with
the first two.
When you do beat the shield off of him, go do some about three or four hits,
maybe a streak, then go DT, then buster him, and keep tapping the buster button
to do more damage until you throw him away. Then undo your DT to save it. Then
he will do his big explosion attack, so stay away. After that, keep up the
pressure. When he is flying away from you if you get close, try to corner him
or let him do an attack so you can get close. If you’re finding it hard to
finish him off before he regenerates his shield, feel free to go DT to break
his rings and then buster him before you lose your DT.
Once he is left with about a fourth of his health, he will use the Savior to
pound the ground. Just run and right before it strikes, do a dodge. Then you
only have a limited amount of time to attack Sanctus. Just break his shield
and then try to chase him into a corner, then go DT, break his rings, and then
buster for the win. Then watch Nero flip the bird at Dante.
-----
============================
Mission 12 - A New Beginning M12ANEB
============================
Yes, you are now Dante, for better or worse. Cry now that you’ve lost the use
of the Devil Bringer so you can get that out of the way. The games changes,
well, at least in how you fight. You’re just going to be backtracking with
Dante, so the settings are exactly the same.
First, after all the epic cutscenes, go power up. You are given all the Proud
Souls back to use on Dante, but it’s not that many. First, grab the Trigger
Heart, then Air Hike, then Speed, then both levels of Stinger for your sword,
and then power up your Styles. I say go with Swordmaster and maybe Gunslinger,
but the choice is dependent on how you play. And remember, you can always
refund your Proud Souls to change things up.
Ascension Chamber
Just a fight with some Scarecrows, but probably harder than usual. Just go
into Swordmaster on the d-pad and try to do aerial combos, or stinger enemies
away from the group. You can test out all four skills which do something
different with what was the Devil Bringer button (makes me cry just thinking
about it). Smash the objects and take the northern door into the Meeting Room.
Meeting Room
Statue and secret mission. The secret mission is good to go here too, just use
the air hike with Dante to keep hopping up and down. But you can wait for the
flying machine and come back as Dante.
In the table area you meet bigger Scarecrow. Now is a good time to master the
Million Stab combo (pause menu and check the skill list). They aren’t too bad,
just avoid the falling blade after you kill them. Also, if you didn’t realize,
you can only combo in the air while in Swordmaster and pressing O.
Experiment Disposal
Smash the fence for health and take the lift down. If you have the air hike,
go get that orb fragment on the upper ring. Then you learn that you have just
ten minutes to escape. Drop down into the pit and go grab the gold orb in the
corner. Turn the wheel to lower a cage and get in. The Frosts now become
actual threats without the Devil Bringer. Just Stinger, uppercut, slash down,
and whatever; you can even stinger over and over if you feel like it. At the
top, go north and smash an orb rock before moving on.
Security Corridor
Switch to the shotgun and blast the cloaks off the Mephisto, then stinger them
to death or whatever. After, go touch the device to learn that you only need
to jump up the blades this time as you break the motor. Jump up the blades, air
hike helps, and smash the fence. Use the device to slow time and then jump back
through the lasers. Some smaller jumps mixed in with longer jumps than last
time, but again, air hike does wonders for the long jumps.
Grand Hall
Almost home. In the main room, fight with a bunch of White Knights and an Alto.
Get behind the Knights and then stinger them and combo from the back; use the
trickster evade to avoid damage, and don’t forget you have a shotgun. When the
Alto appears, I believe you can kill him to make the others go away, so focus
on him. After the fight, feel free to smash the benches and leave. But there
is a blue orb fragment you can get if you have the time.
If you have a minute or two, you can go up into the Key Chamber. Just use the
device in the center of the room to get out of there and up to The Gauntlet.
Go around and start bashing the red thing to a B rank for the fragment and
orbs; also step in the middle of the pit for those hidden orbs. Then run all
the way back to the Grand Hall and out.
Gran Album Bridge
Just some things to smash in the room and then run all the way back.
==============================
Mission 13 - The Devil Returns M13TDER
==============================
Ugh, you can tell the boss of this level will be most not good at all. Buy the
first Trickster upgrade, if you want.
Ancient Training Ground
Just run straight to the doors.
Forgotten Ruins
Go forward and then jump off the platform on the side to get to the area below;
trust me, the paths can be confusing if you don’t know where to go. You can
fight the enemies or just run into the purple mist you see.
Windswept Valley
You meet new enemies, Assaults with Chimera in them. The shotgun helps you keep
your distance, but just be aggressive otherwise. You’ll take some hits from
the blades on them, but nothing to worry about. Then go straight up the steps
and through the fog.
Ancient Plaza
Turn around and fight the normal Assaults, using the ground-based Swordmaster
attack to break their shielding. Smash some seed pods and take the un-misted
exit to the river.
Lapis River
You can fight, or just run under the bridge - you’re call. In the valley, just
enter the church.
Ruined Church
Go beat up that red thing to an A rank for the orb fragment. Then smash all
the seed pods and go under the stairs.
Lost Woods
Fight two infected Assaults and then the old puzzle. Just go: north, south,
east, and east. Remember, shadow at your back.
Forgotten Ruins
Grab a few vital stars if you are unsure of how Dante will do against the
beast. Then up the steps.
Den of the She-Viper
-----
BOSS: Echidna Round Two
Difficulty: Moderate to Hard
Same rules as before, just no buster attack. To make up for it, Dante’s sword
seems a bit stronger. Remember to shoot when she is away, dodge her attacks,
and there are some pods on the sides. Just be aggressive. Double jump at all
times while attacking to avoid her tail swipe, and I say just take her swinging
hair attack, or attack from the side to try to avoid it. Whatever you do, stay
in the air to dodge her tail. And I hope you know it’s a given, but you have
to be in Swordmaster to do combos in the air, otherwise you’ll just slash to
the ground.
Once she is yellow, keep jumping to avoid her seeds and tail, keep shooting
when away, and just go for the kill. Three seed pods on the sides if you need
them.
-----
You earn Gilgamesh after the fight. This armor is cool because you can charge
each hit in the combo for different results, and it looks cool. Take the open
path in the corner.
===========================
Mission 14 - Forest of Ruin M14FOFR
===========================
Buy Kick 13 for your new armor, at the least.
Ancient Training Ground
Proceed down the path to run into a new enemy, the Faults. Just run and don’t
stop for nothing, not even believing. Then you have to fight some enemies, but
the Faults seem to only attack once. Kill the Chimera and the other and then
get out.
*NOTE: If you do get caught by a Fault, maybe not here but later, you are
taken to that pit from the tile sequence. This is where the Kick 13 for the
armor will clean away the enemies quickly.*
*NOTE: Also, when the Faults come up to get you, you can attack them for
health orbs.*
Lapis River
The Faults are here, so just move forward to trigger the fight, which I guess
scares them away or something. Or maybe they just don’t go on the bridge. In
any case, get to the bridge with you shotgun in hand and start blasting the
Mephisto and kill them with your fancy melee attacks; ditto for the Faust.
After, check the map to see that you need to take the northern exit for the
correct path.
Ancient Plaza
A fight with normal and infected Assaults with some Faults thrown in. If you
want to avoid the Faults, get on the wooden steps in the center as they do
not go there. If you don’t fear the Faults, be sure to have your sword armed
so you aren’t stuck in the combos of your armor. Beat up on the Assaults and
when you see the blue, just jump in the air and over, then slash as the Faults
for free health. Kill the enemies and move on.
Windswept Valley
Go forward for a big and confusing fight. It’s hard because of the targetting,
which can and will target enemies far away from you. Just go on the aggressive
and watch for the double Faults, so jumping in the air will be a habit. There
is a spot by the rock in between the two narrow paths that the Faults don’t
seem to go on, mayb because of the leaves or twigs on the ground there. Just
go all out and after the fight you can punch on the Faults to recover health.
Jump up the cliff and out of this area.
Forest Entrance
Almost out of the dreaded forest. An orb rock, seed pods all around, and that
secret mission. There is also a Vital Star M in a tiny hole at the top of the
log, which you must be in and jump up to get (wonder if it was there the
first time?). If you can Royal Block with Dante, which I haven’t even mentioned
once, then do the mission here. Otherwise, move on.
*****
Secret Mission 08 - Royal Blocker
The trick is to kill one and then go into Royal Guard mode. I had success
blocking the slashing attack, but you have to block attacks successfully in a
row, so get to know how to block the pointing finger attack, which is hard.
Good luck, and if you ever want to whimp out, just kill the last one to go
back to real life.
*****
Foris Falls
Just cross the bridge to end it.
===========================
Mission 15 - Fortuna Castle M15FORT
===========================
If you don’t have it now, I REQUIRE THAT YOU HAVE THE AIR HIKE!
Foris Falls
Go to the left and beat up on the red guy, which requires an SS rank. So combo
normal hits with Swordmaster hits to hit the end, and don’t forget to switch to
your armor for different attacks. Then through the door.
Central Courtyard
You’ll run into a Blitz. The are pretty much just electric Mephisto, and maybe
this guy moves a bit quicker. Equip your shotgun and just do air hikes and
shoot three rounds off. Just keep jumping and shooting and moving over and
over. Eventually you will knock off his electric coating and that is your
cue to go attack with all you got. Then he will have red sparks all over him,
but I was able to keep jumping and blasting until he died. Proceed onward.
Grand Hall
Just take the door on the right, the one that leads to the Gallery. Just stuff
to destroy in the Gallery and then to the Library
Library
Last chance to get that trickster upgrade, at least one. There will be an Alto
and his White Knights to greet you. Beat up on him with stinger since he seems
the easier target when Dante, and then use trickster moves to get behind and
avoid the Knights’ attacks. Plenty of health in the jars around the room. A
door will open that leads to an orb rock, so beat that up. Drop down the
steps, but notice the secret mission under the stairs. This is a tough one,
like the hardest one in the game. I would advise you to save it for later, and
you should save it until you beat the game, or at least get the missiles.
*****
Secret Mission 09 - Unbreakable
Just kill everyone without taking a single hit, easy. Kill the Chimera first
using stinger, then stinger the rest, or shotgun infected enemies. For the
second wave, use your long range attacks, like the missiles and the shotgun.
Good luck.
*****
Large Hall
Just smash some candles and go through the door on the right.
Dining Room
Just run to the table and then fight some Scarecrow and Mega Scarecrows.
Sword works best on the normal ones, and the armor works well on the big guys.
Smash the stuff and through the door.
Large Hall
Candlesticks, green orb but save it for later unless you really need it, and
a statue on this side. Then to the fun chamber.
Torture Chamber
The Swordmaster spinning attack works well on Frosts, so does the armor. It’s
tough, but stingering an enemy away from the pack is a good move. When done,
jump into the pit.
Spiral Well
Grab the green orb on the side and then lay into the blue wheel. It makes a
big jumping pad, so use it.
Back in the chamber, cross over the bridge.
Master’s Chambers
Scarecrows to greet you, so keep up the good work. But then another Blitz will
drop in. Ignore the crows, or stinger them, but he will come for you. Just
start blasting him with the shotgun and he will actually kill the other
enemies for you. Just blast, attack when he’s open, and then blast to victory
once he’s red.
Soldier’s Graveyard
There is that secret mission under the bridge, but I still don’t think you
can do it, so skip it. Just smash all the stuff, jump on the two boxes on the
wall for hidden orbs, and then grab anything at the statue. Through the door
for another boss.
Central Courtyard
-----
BOSS: Dagon
Difficulty: Easy
This is bascially Bael Round Two. The rules for this fight are the same as
the last. Go hard at his sides, attack the throat, and Devil Trigger when
going at his tongue. You can DT and then use the spinning SM (swordmaster)
attack on him for massive damage. And the trick is to close distance between
you and him with some stingers.
Then fight the fairy lures. Just go hard after one with a bunch of stingers
and he will show back up; press buttons like crazy if he swallows you. Then
you can attack a bit, go DT, spin your sword on his tongue, and that should be
it. It’s a much easier fight with Dante.
Then you will get Pandora’s Box after a glorious cutscene. PF013 Epidemic makes
it a bowgun while on the ground. Notice the Disaster Gauge between your
two bars of health. Nothing to do but fall down.
-----
====================
Mission 16 - Inferno M16INFE
====================
You have PF124: Hatred and PF398: Revenge for purchase for your new gun.
Underground Laboratory
Yep, you’re basically on a timer, which is your life bar. As soon as you start,
go to your right and beat up on the red guy. Alternate between sword and armor,
maybe throw in a DT, and get your style up to S for the fragment. Then grab
the green orbs and take the door.
R&D Access
Just three Cutlass, but not only do they drop green orbs, there are many green
orbs by the walls. For the fish swords, just use your handguns to stall them
and stinger them to death once they are up. Grab green orbs on your way out.
Game Room
Thankfully, no dice game under pressure. There are tons of Gladius to fight,
but no reason to unless you want health; shotgun them and then stinger while
they are on the ground if you need some green orbs. But the door is open, so
take it.
Containment Room
Just focus on the White Knights, using the Trickster dodge to get behind them
and then stingering them to death, and maybe you’ll hit some of the swords in
the process. Then have your shotgun in hand and start blasting, or the Pandora,
and then stinger the swords while they are in the ground. Then jump up, stand
in the beam of light for hidden orbs, and then out.
Foris Falls
Just barrels to smash and that blue orb is still there, but I have no clue
how to get it. You can run off the edge and then try to double jump, but the
camera switch and I think it’s too far away. Maybe you need something else. So
just take the door out.
Angel Creation
Just some Knights on this side, and the other. The first group is easy, and
feel free to use the armor along with trickster. The second group has two Altos
with them, so kill them first; beating up on them with the armor works really
well. Don’t forget the hidden orbs by the ladder and then out.
Underground Laboratory
Barrels on the side as you go up, if you want them. Just jump up and go out.
Grand Hall
Just some benches and chairs to smash, then exit the castle.
Fortuna Castle Gate
Go to the open where you run into some dog demons, the Basilisks. When far
away, use your Pandora to blast them, but you need to get up close and start
slicing and dicing. Plenty of little rock pillars that you can smash for health
if you need it. Then go up the rock stairs on the right to get up the mountain.
At the top you can fight the dogs, or just run to the exit, your call.
Second Mining Area
Just get all the way back to the orb rock behind the boards and beat it up.
Then go visit the divinity statue and grab some vital stars if you think you
can’t handle Berial again. There are no green orbs from houses this time, so
take that into consideration.
-----
BOSS: Berial Round Two
Difficulty: Easy to Moderate
"What the..." again, good writing for this guy. The same rules apply, but you
exchange the Devil Bringer with the Air Hike. Just jump up to his head while in
Swordmaster and do combos over and over. When his fires to out, go DT and
unload into him. Again, keep double jumping to avoid most of his attacks and
keep slashing at him. Just two DT barrages on him and you get a very nice
cutscene.
-----
You have the Lucifer now. Grab the orbs, test out the new armor if you want,
and then out the door.
===============================
Mission 17 - Adagia For Strings M17ADFS
===============================
I would advise getting the attack for your new armor, if you want, or the
other one for the Pandora if you don’t already have it.
First Minning Area
Just off the edge, grab the orbs in the water, and continue.
Port Caerula
You will fight some Scarecrow and then some Knights and an Alto. Now is a good
time to test your Lucifer, but the way to attack with it is pretty crazy.
Now that you can attack in different ways by pressing the analog stick in all
directions and it has some cool combos. If at any time you want to ignite the
swords, pull back as you attack and are locked-on and all will explode. If you
do use this suit the whole battle, expect some damage as the swords don’t have
much stopping power, or blow them up a lot. Feel free to use the Gilgamesh or
sword if those are better for you (don’t forget to exchange the proud souls if
you do or don’t like one weapon).
Residential District
Just some Assaults and Mephisto. The tight quarters to fight here make this a
deadly battle, one that I used the sword on. Just kill the Assaults and then
shotgun the cloaked guys, remember that your twirling sword attack works well.
Then smash the orb rock and continue.
Business District / Terrace
Now you are on the ground. Lots of Scarecrows, two Megas, and a gang of
Basilisks. I used swordmaster attack on the scarecrows and double jumped a lot
to avoid their attacks. Then I just stingered the Megas into a wall and started
comboing away. And I used the shotgun on the dogs, seemed to work better. After
the fight, there is a blue orb fragment above the sign for the Restaurant Cafe.
Get on the very left side of the green shade thing, double jump to the left of
the pointy spike on the rail, and then shoot with your handguns to push
yourself over. Then straight down the road.
Opera House Plaza
On the right, by a gate, smash the trashcan for a secret mission. But I advise
saving this for another day.
*****
Secret Mission 12 - Steeplechase
Get to the other side without taking a hit and without slowing time, great.
The trick is to have that Disaster Gauge up to full, be in gunslinger, and use
the Pandora’s Argument move (check move list).
*****
Another trashcan nearby has some health. You can enter the storehouse, but I
just got the two barrels and went back out. Enter the fountain area for a fight
with Mephisto, Knights, Alto, and Faust. Remember, shotgun the cloaks off of
the ghost guys. Then go around a path to a statue and feel free to stock up,
grab a few vital stars for insurance, and then enter.
Opera House
-----
BOSS: Angelo Agnus Round Two
Difficulty: Moderate to Hard
Gosh, just when the last cutscene was brilliant, they go and do a Peter Parker
from Spiderman 3 AND a Jackie Chan from Rush Hour 3 - in a word, lame.
Anyway, save your DT for when he tries to suck out your life, and just stay
in Swordmaster to do aerial combos. It’s hard to target him with the Basilisks,
but just ignore the pups and lay into him with all you got. Remember to go
slash him quickly when he curls up and starts to glow, otherwise you’ll take a
nasty attack. And when his health is down to about a fourth or less, go ahead
and go DT and just finish him off. Also, if you ever beat him into the ground,
go ahead and go DT for some deadly hits.
-----
After the fight, grab the orbs and take the lift.
==========================
Mission 18 - The Destroyer M18TDES
==========================
While powering up, be sure to refund the proud souls for the Lucifer if you
didn’t like how it handles. Also, get ready for a long boss battle, which is
all the next level is.
Sky Above Fortuna
You now have the Yamato, and to select Dark Slayer style, press your current
style again.
-----
BOSS: Savior
Difficulty: Moderate to Hard
Phase 1
Use the blue pad in front of you to drop to the next platform. On here, the
Savior slapped the ground and you can jump on if you aren’t already on, and
run up his hand, avoiding his attacks, and attack the two blue spots. Stinger
the blue spots to quickly take them out.
*NOTE: There are two electric guns, and I’m not totally sure of the paths to
either, but run around enough and you’ll find them.*
He will knock you off once you hit both. You should be on a platform with two
pads on both sides. Take the left one and then the next pad, then use a red
pad to get to a gun. Turn the wheel quickly to stun the boss’s hand and you can
then jump on to smash the next two blue spots.
Now he should be motionless. Ignore all the other enemies and start making a
very long journey from jump pad to jump pad. There are two blue spots on his
legs and one on his back. The jump pads seem to help you out as they all take
you around. You have a long time to hit all three, so just run and jump.
Eventually he will recover and the jump pads will reset. Now make your way to
another electric gun and blast the Savior again to get on the hand. Now run
up and target the head to start shooting the spot up top.
*NOTE: Make sure you blow off the blue spots completely or else you’ll be
in this phase of the fight for a while. If he doesn’t go into shooting from his
ring, then you need to use a gun again to knock him out and try to blast the
spots you didn’t finish off completely.*
Phase 2
He will use a laser attack from his ring, so just start using the jump pads
to run from it. Stop for nothing and you’ll soon hit a divinity statue.
Depending on your health and status, consider buying some stars. Then take
the jump pad to hit the real fight.
Just keep running and jumping along the platforms. Stop at each one and be
close to a jump pad to see what he does. If he does anything but go below your
platform, be ready to use the pad to avoid the attack. Especially run from the
laser when that gets ready. When you have an open shot and he’s not attacking,
use your handguns to blast at his chest spot.
The key is when you are at a tiny platform and he goes under it. You’ll see
him slowly rise. That is your cue to run up to the edge and start doing
whatever massive attacks you can, possibly stingers in DT. That should cause
a cutscene where he goes limp and you have a lone jump pad. Take it to arrive
square at his chest spot and start hammering away with whatever.
It’s just run until you can get some slashes in, and then hack away when he’s
motionless. Try to avoid all his attacks and you may yet survive this fight.
Should just take two trips to his chest to win it.
-----
==========================
Mission 19 - The Successor M19THSU
==========================
As Nero and in the power up screen, buy Trigger Heart, Snatch 3 if you don’t
have it, and either Showdown or Maximum Bet for the Yamato. Remember to refund
things like the Charged Shots if you never used them and whatever else. Also
get air hike if you don’t have it for him.
As Nero, consider redoing previous missions just to get more orbs or to get
back into the Nero mode of thinking. If you realize you have the buster back
and you’re fine with that, go on.
Either way, prepare to face four bosses. A few vital stars for the toad are
all you should need, and maybe one gold orb for insurance.
Within Savior
Just run forward and through the white light.
Board 1
You emerge in a room with some steps and that old dice game is back. Remember
the pattern: 2 6 3 5 1 4 . You’re going right on this board, so you want to
hit 2; remember, you wait for 1, let 4 pass, and then hit as soon as 4 goes
away. You’ll get bouncing orbs at the blue spots. Landing on the purple or
yellow will take you right to the boss fight, but you have to do it no matter
what.
-----
Boss Fight 1: White Knights
Just four White Knights and their leader. You can target the leader first, but
it’s harder with Nero attacking that shield. Just go DT and start attacking,
and follow that up with some busters on the White Knights. It’s just the same
old fight as before, just with more knights than usual. Remember, buster away
once the shields are gone.
-----
Board 2
Green orb and white orb up in the corners. The piece is going right again, so