The game starts at Orbonne Monastery. A band of enemy knights shows up, and
you have to fight. This battle is pretty much automatic, as everyone except
Ramza is controlled by the computer. Gaffgarion and Agrias will take care of
most of the enemies without any trouble, so you can have Ramza just do pretty
much whatever you want. It’s possible that one or more of your weaker
teammates--Alicia, Lavian, and Ladd--will get KOed. Don’t worry; none of them
can die permanently in this battle. After Gaffgarion and Agrias finish wiping
out the enemies, there will be some story scenes, and Ramza will enter into an
extended flashback.
%%%CHAPTER I: THE MEAGER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00walk1
All of Chapter I is a flashback to Ramza’s days as a knight-in-training with
the Order of the Northern Sky. You (Ramza) and Delita will be at the academy
in Gariland, where you receive the assignment to defeat some thieves entering
the town. You are automatically joined by four squires and two chemists, then
the first battle begins. See "Battle Strategies" for tips on this and other
specific battles.
I’ve also added some general gameplay information to the "Basic Mechanics and
Tactics" section, which you might want to check out to help you get started if
this is your first Final Fantasy Tactics experience. (Some of this information
is in the tutorial, but you’ll also find some additional tactics.) Press
Ctrl+ F and enter 00begin to jump down there.
After you win the battle against the thieves, you will go to the map screen.
You can click on Gariland to visit its shops. The Tavern is used to hear
information about the game’s story and world, and later to run Errands for
extra JP and money and to enter the multiplayer mode. The Outfitter is used to
buy items. Finally, the Warriors’ Guild allows you to recruit new human
characters to your roster.
You may want to stop at the Warriors’ Guild recruit some new characters. In
particular, look for characters with reasonably high Bravery, especially if
your current characters don’t have very good Bravery. Bravery affects the
your chance of using Reaction Abilities and the strength of some attacks --
higher is better, of course! (Although there are abilities to raise everyone’s
Bravery later, you probably won’t get them right away.) You may also want a
character or two with high Faith to turn into a magick-user. A second thing to
look at is the character’s Zodiac sign. Taurus and Capricorn characters will
be particularly effective against the bosses in this chapter and the next, so
getting some of those signs on your roster will give you a bit of a leg up.
If you want to spend the time, you can mine the Guild until you get just the
character you want. If you don’t like the character that appears; simply
select "Don’t Hire." You won’t be charged anything and you can select Male
Soldier or Female Soldier to roll another character. You can keep doing this
until you get some high Bravery characters -- though it’s certainly not
necessary to spend the time here if you don’t want. Note that female recruits
are 100 gil cheaper and probably more useful in the long run since some of the
game’s most powerful items can only be used by female characters.
This is probably the only time in the game that you’ll want to use the
Warriors’ Guild. If you lose any of your main team members later in the game,
you’re probably better off resetting. It’s tough to replace characters who
have already been built up with a lot of abilities!
Stop by the Outfitter’s in Gariland to buy some Potions. If one or both of
your Chemists has enough JP to learn the Phoenix Down ability, learn that
ability and then buy a few (1-2) Phoenix Downs at the store. Phoenix Downs are
great to have as they allow you to revive a KOed character. You’ll also want
to equip one of your Chemists with the Mythril Knife you picked up as a Battle
Trophy in the first battle; it’s stronger than the Daggers they already have.
Save the game by pressing Triangle and choosing Data, then head west to
Mandalia Plain. As soon as you leave the city, you’ll have a flashback (yes, a
flashback within a flashback) to the death of Ramza’s father Barbaneth. After
that sequence has ended, you’ll be back in Gariland. Click on Mandalia Plain
once again and this time you’ll actually get there.
At Mandalia Plain, you’ll meet Argath, under attack by the Corpse Brigade. You
can choose whether or not to help him (bottom option) or just go after the
Corpse Brigade (to option). This has no long-term impact on the storyline;
it only affects the victory conditions for the upcoming battle:
- If you choose not to help Argath (top choice), your goal is just to defeat
all the enemies. It doesn’t matter if Argath is KOed during the battle
or not. Choosing this option also adds 10 points to the Bravery score of
every character in your current squad, including Delita. 2 points of this
change will remain even after the battle.
- Choosing to help Argath (bottom choice) adds an additional requirement to
the battle: you’ll have to keep Argath from getting KOed during the battle.
This option has no effect on your team’s Bravery.
The first option both makes the battle easier AND gives you a boost in Bravery.
High Bravery is pretty useful since it increases some weapons’ attack strength
and your chance of using Reaction Abilities. There’s no benefit at all from
choosing the second option, so choose the first!
When the fight concludes, Argath will join as a guest regardless of which
option you choose before the battle. Back on the map, go on up to Eagrose
Castle. You’ll have a brief chat with Dycedarg, then Zalbaag will send you to
rendezvous with his spy at Dorter.
At this point, you might want to consider changing some of your characters to
new jobs. Chemists are really more useful than either White Mages or Black
Mages, so keep your Chemists as-is. But you might want to change some of your
Squires to Knights, since Knights have more HP and damage potential than
Squires. (Archers are also available at this time. They’re good in
general, but I’d skip them for the next few battles as melee combat is best
for them.) I made Ramza into a Knight at this point. It’s probably a good
idea to keep at least one Squire, though. Why is that? As long as you have at
least one Squire active in battle, everyone will earn some JP towards that job,
and that will help you buy useful Squire abilities like Counter Tackle, Move
+1, and JP Boost. Move +1 and JP Boost are particulary useful -- JP Boost
increases the amount of JP you earn, and will help you learn all the other
abilities faster--it’s a good investment! At any rate, if you do change
jobs, be sure to buy (and equip) new gear for those characters.
Before you leave Eagrose, stop by the Outfitter. There’s new equipment for
sale here. Stock up on Potions, then arm your characters with the new gear.
Make sure all your Squires and Knights have Longswords, the best weapon
available to them right now. In particular, if you changed any of your
characters’ jobs, be sure they have equipment that goes with the new jobs. You
can safely skip the Mythril Knife, though--it’ll just increase a Chemist’s
attack power by 1 point, and they don’t do much fighting, anyway. The shop
also sells Battle Boots, which increase your movement range by 1 tile. As
handy is this, they’re pricey, so you won’t be able to afford them for your
whole team. If you buy them for anyone, give them to your Chemist, so he/she
can get around the battlefield quickly enough to heal people.
Also stop by the shop at Gariland, which sells different items than the one at
Eagrose. The Eagrose has equipment for Knights and Archers, but the shop
offers Plumed Hats and Leather Clothing, which is better armor for your Squires
and Chemists. Pick up these upgrades as well; you want to make sure your
Chemists stay alive so they can heal people! (Unlike in a lot of games,
armor in FF Tactics doesn’t actually reduce the damage you take; it gives you
more HP or MP. Still, it helps you stay alive longer!) Don’t forget that
you change Delita’s and Argath’s equipment, too, despite the fact that they’re
guest characters. You can (and should!) have them learn new abilities, too!
You may want to gain some levels before proceeding. You can do this by
strolling back and forth across the Mandalia Plain until you get into a random
battle. Note that while Ramza is required in story battles, you do NOT have to
deploy Ramza during the random battles. (Also, since Delita and Argath are
Guest characters, they won’t participate in random battles, only story ones.)
By the way, it’ll help you out in some of the future battles if you’re able to
teach Argath a simple Black Magick spell. This is pretty tricky, though, since
he doesn’t participate in any of the random battles and can only earn JP in the
story battles. So, the only way to do this is to have your Chemists take
enough actions during the story battles that Argath gains some JP in the
Chemist job and is able to unlock the Black Mage job. It’s cool if you can do
this, but don’t worry too much about it if you can’t; it’s not *necessary*.
Your next story destination is the Siedge Weald, to the east of Gariland. Head
down that direction.
When you get to Gariland, you’ll see a scene at the Tavern about the game’s
multiplayer modes. Both of these modes are now unlocked, and you can play them
by visiting a Tavern in any town. Melee Mode is a "versus" mode that pits your
party against another player’s. Rendezvous Mode is a co-op mode in which you
team up with another player to challenge various missions that will become
unlocked as you play through the game. Right now, there’s only one mission
available, "Chocobo Defense." Both modes allow you to earn and keep JP and
items; when you get to a high enough experience level, you can even obtain
items that you can’t get anywhere else. Another nice thing about these modes
is that you can’t permanently lose any items or characters, so they’re risk-
free. (Melee Mode does cost gil to play, though.) You can check them out now
if you want, although at this point, the Rendezvous Mode mission may still be
pretty challenging. Check out the Multiplayer Modes section below for more
information on the modes’ rules and for strategies for the Rendezvous Mode
missions. (Note that both modes are playable only over a local, "ad hoc"
connection.)
If you don’t have a chance to play the multiplayer modes, don’t worry, you
definitely don’t need to play multiplayer in order to complete the single-
player game.
Continue on to the Weald and complete the battle there. Before proceeding on
to Dorter, make sure your Chemists have learned both Potion and Phoenix Down.
You can skip the abilities for all the individual condition-curing items,
though; most of the conditions aren’t that bad and when you get Remedies, those
will cure *any* status change. Other good abilities to learn are Stone and
Rush. When you get the JP, pick up Move +1, Focus, and Counter Tackle. Ramza
can also use the Tailwind ability, which you’ll want to get as well. Chemists
should have Potion and Phoenix Down.
When you enter Dorter, there will be a cutscene, and then you’ll be tossed into
a battle at the Dorter Slums. This is a pretty tough battle. If you don’t win
at first, try again, or build up your levels first. Upon your victory, you’ll
be able to visit the town. There’s no new equipment to buy, but stock up on
items. You’ll want at least 10 Potions and 4 Phoenix Downs. Potions are cheap
(50 gil each), so there’s no reason not to carry plenty. Also, winning the
battle at Dorter Slums netted you an Iron Sword, which is a better weapon than
anything you can find in stores. Equip it one of your characters.
Again, you may want to build levels before proceeding to the next battle.
When you’re ready, go on up to the Zeklaus Desert, where you’ll have a battle
at the Sand Rat’s Sieve. This is a difficult fight--the toughest in Chapter
I--so it may take you a couple tries. After you win, you’ll rescue the
Marquis. You’ll also pick up a Blind Knife. It’s not stronger than the other
knives you already have, but it does inflict Blind status on enemies (lowering
their hit rate), so give it to a Chemist.
Return to Eagrose Castle. You’ll meet Duke Larg, and then Dycedarg will let
Ramza and friends in on the next mission against the Corpse Brigade. The
shops at all three towns will now be stocked with new items. At Eagrose, you
can buy Iron Swords for both your Squires and Knights, as well as
Escutcheons, Iron Helms, and Bronze Armor for any Knights you have. Gariland
has better light armor, used by jobs other than Knights. If you’re using
mages, you can buy new magick weapons at Gariland and Dorter, as well as Hempen
Robes, which will raise their MP max. All towns also carry a new accessory--
the Shoulder Cape, which will boost both your physical and magick evade rates
by a little bit (10%). It’s not really as useful as the Battle Boots, though.
The most important new item isn’t actually an equipment--it’s the Hi-Potion,
which is now for sale under Items! Hi-Potions restore 70 HP instead of the 30
you get from a regular Potion, and since you should have a lot more than
30 HP now, you’ll need the healing boost. You can’t use Hi-Potions unless
you’ve learned the Hi-Potion ability (under Chemist), so be sure to have your
Chemist(s) learn this ability.
Buy as much of the new gear as you can. There’s a lot to buy, so you might not
be able to afford it all. Aside from restocking your item supply, the
priorities are probably the Iron Swords and Bronze Armor at Eagrose, and the
Leather Plate at Gariland, as well as restocking your item supply.
After you’re done shopping, your new destination is the Brigands’ Den, south of
the Mandalia Plain. You may want to bring more male characters than female
ones here, as there’s a chance that one of the enemies can charm a female
character--but it’s pretty unlikely, so don’t go out of your way to adjust your
roster. Also, if you happen to have any characters on your roster who are
Tauruses, Capricorns, or male Pisces, they’re good to deploy here. You’ll be
facing your first boss character here, and she’s a female Virgo. The three
Zodiac signs listed above will do the most damage to her. Again, it’s
definitely not essential to have them, but it’ll help you out if you do.
The Brigands’ Den is easier than the Sand Rat’s Sieve, so if you won
there, you should be able to attain victory here. Victory here nets you a
Bronze Shield, which is a more effective shield than anything else you’ve got
at this point. Following the battle, there will be a cutscene at Eagrose as
the Corpse Brigade strikes back.
Strip Argath of all his equipment, as he’ll be leaving your party shortly. Go
back up to Eagrose. A series of scenes will follow in which Ramza and Delita
decide to rescue Tietra, and Argath leaves.
At this point, you’ll probably want to start changing jobs, if you haven’t
already. If you change any of your characters to Monks, do so; they’re very
strong fighters. If any of your characters have enough JP to buy the Knight
abiity Equip Heavy Armor, a good strategy is to learn that ability and then
make the character into a Monk--the heavy armor will make up for the Monk’s
otherwise poor HP count. It would also help to have a Black Mage and Archer.
However, you will still want to have a healer, so give one of your characters
the Items ability. Before switching out of the Chemist job, you need to learn
(and equip) the Throw Item ability ... otherwise, your items will have a range
of 1, and, as Sonic would say, that’s NO GOOD!
After you’ve finished changing jobs, be sure to buy matching equipment for
them. If you’re just now switching to Archers, I’ll explain the difference
between bowguns and regular bows: bowguns only require one hand, allowing you
to equip a shield, but bows deal more damage. Since Archers are usually in the
back line and don’t get attacked too much, a shield isn’t too important, so I
almost always use regular bows.
Note, also, that the Flame, Ice, and Thunder Rods (for Black Mages) boost the
damage dealt by your Fire-family, Blizzard-family, and Thunder-family magicks,
respectively. A good trick, then, is to buy a particular Rod and then learn
some of the spells that go along with it (e.g., buy the Ice Rod and then try
to learn Blizzard and Blizzara). This will increase the damage you can do with
your magick. These rods also sometimes cast Fire, Blizzard, or Thunder when
executing a physical attack, if your Black Mage happens to get caught in a
melee.
Return to Gariland. As you cross Mandalia Plain, an animated cutscene will
play. Once you get to Gariland, buy plenty of Hi-Potions (12 or so) and
Phoenix Down (6 should be sufficient). If you weren’t able to purchase all
the equipment upgrades you wanted before the Brigands’ Den, you could do so now
as well, but you’re probably better off saving your money--there are even
better items coming soon. But if any of your equipment was stolen by the
Thieves in the last battle, be sure to replace it.
Go north from Gariland to the Lenalian Plateau. You’ll have another battle
against Milleuda (Wiegraf’s sister). She is of course still a female Virgo,
so any Taurus, Capricorn, and male Pisces characters you have will be the most
effective against her.
After you win the battle at the Plateau, the shops will again update their
shelves with new equipment. As before, you’ll find heavy armor and most
kinds of weapons in Eagrose, and lighter armor in Gariland and Dorter. Buy
what you can and replace any items that Milleuda may have broken.
Also, at this point you should be in great shape to win the Chocobo Defense
mission in Rendezvous Mode, so if you’d like to check that out, you can earn
some extra items and JP. Strategies for these missions are available in the
Rendezvous Mode section.
Forge on from the Lenalian Plateau to Fovoham Windflats. At Fovoham Windflats,
you’ll square off against Wiegraf and his Chocobo Boco (a reference to Final
Fantasy V). This battle isn’t too difficult if you have good jobs. If you
want to exploit your Zodiac signs to maximize damage against him, he’s a male
Virgo, so Taurus, Capricorn, and female Pisces will be the most effective.
Nothing is added to the shops after the battle at Fovoham, so if your item
supply is okay, you can continue directly on to Ziekden Fortress, the final
battle of the chapter. You’ll probably want non-basic Jobs (particularly a
Monk or an Archer) for this battle. A Black Mage with Blizzard family magicks
will be quite useful, especially if paired with an Ice Rod. And, again,
Taurus, Capricorn, and female Pisces characters will be good against the boss.
If you need JP, you can always go to the Siedge Weald or the Mandalia Plain to
fight some random battles.
At Ziekden Fortress, you’ll find Tietra being held captive by a Gragoroth, a
Corpse Brigade knight. Argath arrive with some troops, and you’ll find
yourself battling an unexpected enemy. After you kill him, there are a couple
FMV scenes, the fort blows up, and the chapter ends. The game will give you a
chance to save, and then you’ll move on to Chapter II.
%%%CHAPTER II: THE MANIPULATIVE & THE SUBSERVIENT%%%%%%%%%%%%%%%%%%%%%%%00walk2
You now return to the present, at Orbonne Monastery. Your current mission is
to rescue Princess Ovelia.
After a brief chat, you’ll be given a chance to add Ramza’s fellow mercenary
Ladd and both of Agrias’s Knights (Alicia and Lavian) to the party. There’s no
real reason not to take them along, so sign them up! They start with a bare
minimum of abilities, though, so they probably won’t see much use compared to
the characters you’re carrying over from Chapter I.
Note that to do one of Agrias’s Subquests in Chapter IV, you MUST keep Alicia
and Lavian (as well as Agrias, of course) on your roster until the subquest,
even if you never use them in battle. Don’t dismiss them or let them get
killed if you want to complete all the sidequests.
Agrias and Gaffgarion will also join as Guests. You still have all your
characters from Chapter I (except Delita) as well.
You’ll see that Ramza’s appearance has changed at the start of the chapter.
His Squire job is now able to equip heavy armor and shields, plus he has a new
ability to learn, Steel. Steel gives a character a +5 Bravery boost during a
battle, and some of this increase will remain even after the battle. Raising
your Bravery makes your Reaction Abilities and some attacks stronger, so this
is a good ability to learn. If Ramza has some spare turns near the end of a
battle, you can spend them using Steel to boost up characters’ Bravery.
If you have any abilities to learn, get them. Since the Guest AI can be
somewhat poor at targeting spells, you may want to de-equip any spellcasting
abilities (Black Magick or Mystic Arts) that Agrias may have equipped. When
you’ve got your team organized, go north to the only location available to you:
Dorter, where a battle awaits you. Win it (well, obviously) and you’ll have
access to all of the map again.
At this point, you should have had all your characters upgraded from the
beginning Jobs (Squire or Chemist) to more advanced ones. In particular,
you’ll want to have a Monk, Archer, Black Mage, and White Mage somewhere in the
party. I like making Ramza into a Monk; you’ll want to have him learn either
the Monk’s Chakra ability or the Time Mage’s Teleport for use in a battle near
the end of the chapter. An Orator can also be useful to have on the team, but
might take some time to get, as you have to get the Mystic job up to job level
3, and Mystic itself requires job level 3 of White Mage. If you want to take
the time to get it, you can also get the Thief Job, which is unlocked by
getting Archer to job level 3.
You now have the ability to take Errands at taverns. You can earn a lot of gil
and some JP from these jobs, so take them up (never more than one at a time,
though). Always choose to spend the maxinum number of days possible. While
the characters are away, you can continue on without them, or you have the main
group build up job levels with random battles. Or, if you just want to pass
time, you can walk back and forth between two blue dots on the map, which will
never trigger any random battles. (You can use Eagrose & Ziekden Fortress, or
Dorter & the Monastery.)
Also, two new Rendezvous Mode missions are now available in Taverns: Chicken
Race and Treasure Hunt, which offer better items than the Chocobo Defense
mission from chapter I. Chicken Race can be completed quite easily by a small
party of Chemists and is great for collecting items at this stage. Treasure
Hunt is a bit harder, but if you pick up the chest on the map, you’ll get a
good piece of equipment.
All the stores have new equipment, so pay them a visit to gear up your
characters. Remember that you’ll have to hike back to Eagrose to purchase
heavy armor and most weapons. Conversely, you’ll only find lighter armor at
the other two cities. Don’t buy any equipment for Gaffgarion. (It’s OK
to get stuff for Agrias, but her equipment is already really good.) Stock up
on Hi-Potions and Phoenix Downs.
Note you can have random battles at the Fovoham Windflats and the Zeklaus
Desert that occur on entirely different maps from the story battles there.
They also feature some advanced monsters, so try recruiting them with a Orator.
Just make sure to keep an eye on the number of eggs they produce; wipe out the
majority of eggs before they clog your roster.
This is a good chance to build up your characters if you want. As long as you
have the Jobs I recommended above and new equipment for your main squad of
characters, you should be fine. When you feel confident that you’re done
preparing, go to Araguay Woods, east of Dorter. Here you have to save Boco
the chocobo from goblins. As when you met Argath, you’re given two options,
which will affect your victory conditions:
- If you choose not to help Boco (top choice), your goal is just to defeat
all the enemies, and you don’t have to keep Boco from being KOed. However,
you’ll also suffer a 10 point PENALTY to everyone’s Bravery; 2 points of
which will remain even after the battle.
- Choosing to help Boco (bottom choice) means you must keep Boco from getting
KOed during the battle, but does not penalize your Bravery.
This time, the top choice still gives you an easier battle, but you’ll take a
hit to your Bravery for selecting it. Since protecting Boco during the battle
isn’t hard at all, choose the second option to keep from losing Bravery. After
the battle, Boco will join.
Back on the map, go into your roster screen and change Gaffgarion into a Time
Mage or another crummy job. If you have the auto-equip feature on, be sure to
also strip off all his gear. Equip it on one of your other characters. He has
good armor, and the Power Gauntlet will give you an attack boost. (It’s great
for an Archer, or another character who doesn’t need the movement bonus of the
Battle Boots.) Then continue on to Zeirchele Falls. It’s pretty here, but
there’s still a battle awaiting you. Be sure to deploy an Archer for it.
After the battle, Delita will leave you with Ovelia. Ramza sets a new course
for Lionel Castle, so Fort Besselat disappears from your map, not to return
until much later in the game. Back on the map, help yourself to Gaffgarion’s
equipment if you didn’t earlier. If you need items, go back to Dorter.
There’s also some new equipment for sale at Dorter and at Eagrose, so it’s
probably worth making the trip as you’ll want the new gear for the next battle.
However, you may want to pass on the Poison Rod for your Black Mages. While
it does a little more damage physically (and sometimes poisons its target), it
doesn’t boost the power of any of your Black Magicks like the Flame, Ice, and
Thunder Rods do. Since your Black Mages usually attack with magick most of the
time (I assume ;) ), you’re probably better off sticking your existing rod.
While Ovelia is listed on your roster as a Guest, she won’t actually
participate in any more battles. So, you’re safe de-equipping her Wizard’s
Hat and Wizard’s Robe and giving them to another character. The Wizard’s Robe
is an especially nice pick-up since you can’t buy them stores yet. It raises
your magick attack, so give it to one of your mages. However, she WILL be able
to use some of her abilities later. So, go into Ovelia’s ability screen and
teach her as many abilities under Princess as you can, then equip them.
They’ll come in handy in a few battles later down the road.
The next battle is a tough one, so be prepared. You’ll want Archers and Black
Mages, and, if you don’t include a White Mage in the party, one of the
characters should have White Magick as a secondary ability. A Black Chocobo
also be helpful, if you can get one. (Boco will randomly lay eggs and they may
hatch into Black Chocobos, but there’s obviously an element of luck/randomness
to this.) I ended up using Ramza, two Archers, and a Black Mage. If you don’t
have the abilities you want, you can move back and forth across any green dot on
the map to fight random battles and earn more JP. When you’re ready, go south
past the falls to the Castled City of Zaland.
You’ll meet Mustadio, who is being chased by some bad guys. Once again,
you’re given two options for the upcoming battle:
- Choosing the first option means that you DO NOT have to keep Mustadio from
getting KOed during the battle. This option raises the Bravery of each
character on your current squad (including Agrias) by 5, 1 point of which is
permanent.
- Choosing the second option means that you DO have to keep from getting
Mustadio from getting KOed. However, this option raises all the characters’
Bravery by 10, 2 points of which are permanent.
In other words, you’ll get a Bravery increase either way, but you’ll get a
BIGGER increase for helping Mustadio. Of course, this also makes the battle
harder. So, there’s no clear "best option" here. It’s up to you which you
choose. Since this battle can be pretty challenging, you might want to just
pick the first option; it makes the fight quite a bit easier and you’re only
missing out on 1 extra point of Bravery. Again, no matter what you pick,
Mustadio joins you afterwards as a Guest.
When all the talking is finished, you’re now able to visit the stores in
Zaland. There’s not very much in the way of selection, but if you didn’t
upgrade your equipment after Zeirchele Falls, the Adamant Vest, Wizard’s Hat,
and Serpent Staff are all for sale here. (There’s nothing brand new.) There
are also a pair of new Errands available at the Tavern, and a new Rendezvous
Mode mission.
Your next stop is Balias Tor. When you first try to leave Zaland, there will
be a cutscene. Afterwards, you’ll be back on the map, but Balias Tor is still
red. Travel there for real this time, and you’ll get into a fight. Following
the fight, a cut scene will pop up back at Eagrose Castle with Dycedarg and
Gaffgarion scheming.
You can now finally get to Lionel Castle--don’t worry; there’s no fight!
You’ll chat with Delacroix and learn about the Zodiac Stones. Agrias and
Ovelia will then leave the party. Then you get to go shopping! There is a lot
of really powerful equipment you can get here, so load up on it (you should
have a lot of money by now). The Lightning Bow is a great weapon for any
Archers you have; it has a fairly high attack power and sometimes casts the
Thundaga spell. The stores also have a lot of new accessories -- you might
want to pick up a Mage’s Cloak or two for your magick users. Finally, you can
now buy the Remedy item in all stores. It can cure any status ailment, so now
there’s really no point for your Chemists to learn the abilities for any of the
other status-restoring items.
Buy any stuff you want in Lionel now, as you won’t be able to do so later.
Since your access to the shops will be blocked off later, it might be a wise
idea to buy some spare pieces of heavy armor and helms. That way, if any of
your gear gets stolen or broken, you have a replacement.
Now that you’ve reached Lionel Castle, you’ll be able to deploy 5 characters
in both story and random battles, instead of just 4. If you’ve been using a
core team of just four characters, be sure to get a fifth equipped.
Also, you may want to send some of your characters out on a errand if you
haven’t been doing them -- you can earn a lot of money from some. Again,
walking between Dorter and Orbonne Monastery is an easy way to pass time and
complete the errands while avoiding random battles. Be sure to complete all
the errands before heading on to Goug, though. Once you get to Goug, it will
be a while before you can go back to the other towns to retrieve your
characters.
If you go back up to Zaland, you can also buy some new light armor: Green
Berets and Wizard Clothing. Keep your magick users equipped with Wizard’s
Hats, though, as those raise their magick power.
If Mustadio has enough JP, pick up the Seal Evil ability for him if you haven’t
already--it’ll be handy in the next battle, as it turns undead to stone.
On to the fenlands. This should be a pretty easy battle as you fight your way
through here on to Goug. However, there’s a small chance that you may
encounter a Pig monster here in the initial story battle. (It does not appear
during random battles.) If you have an Orator, deploy him/her so that you can
recruit the Pig if you see it. You can use that Pig to breed monsters from the
pig family and then use the Thief ability Poach to kill them, which will yield
great rare items. (Unfortunately, you won’t actually be able to pick up the
items until the Poachers’ Dens open in Chapter III.) The next opportunity to
get a Pig won’t be until Chapter IV, so if you’re particularly intent on
getting a leg up on the enemy, you could keep entering the battle over and over
and resetting until the Pig appears and you can recruit it. But, that’s
definitely NOT necessary; you can skip the Pig entirely and do just fine!
Upon arriving in Goug, there will be a brief scene and then you’re back on the
map. The store doesn’t have much of anything, but if you’ve got a Orator or
Chemist, be sure to buy them a Romandan Pistol. The Romandan Pistol has a
great rangeoverall, and is especially useful if you have a chance to pair it
with the Knight’s Arts of War abilities -- you can use it rend enemies’
equipments or stats at a distance! Goug also has a number of accessories
Make sure you’re stocked up on Hi-Potions and Phoenix Downs; you’ll need them.
You may also want to equip the Archer’s Bane ability on any characters who have
it.
Try to leave the city and you’ll be immediately thrust into a battle. Deploy
your Orator (if you have one), somebody with a bow, and somebody with Black
Magick. Ludovich, the leader of the Baert Company, will appear with Mustadio
and Besrudio (Mustadio’s father) captive. Mustadio reveals the location of the
Zodiac Stone. Ramza forks it over and you find out that Delacroix was in on
the plot. It’s fight time.
After a fairly tough battle, you check on Besrudio. Mustadio reveals that the
Zodiac Stone that Ludovich got was really a fake. Mustadio will now join as
you a normal party member -- now you can control him! The only downside to
this is that he can now be permanently killed. Be sure to keep him alive;