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Final Fantasy Tactics: War of the Lions walkthrough part 2
Posted by Nick24444, 98 days ago

dubious value to begin with and can always be poached from Swines.

 

BATTLE TROPHIES: None

 

 

---Cloud Subquest Battle: Sal Ghidos-------------------------------------------

YOUR FORCES: Ramza, Cloud [guest], 3 others

ENEMY FORCES: Squire (male) x1, Monk (male) x1, Thief (male) x3

 

--STRATEGY--

At this point in the game, a bunch of generic enemies with underpowered jobs

shouldn’t pose much threat -- if you can’t win this battle, you probably

shouldn’t be playing the game ;). The main concern here is the three Thieves,

who may try to steal your stuff. If you’ve got any rare gear, you’ll probably

want to equip Safeguard to make sure you don’t lose it -- or just take the

Thieves out ASAP. You also need to make sure Cloud stays healthy, since you

lose the battle if he’s KOed. He’s usually not in any danger, though, since he

often flees into the far side of the map and avoids the melee completely.

 

BATTLE TROPHIES: None

 

 

---Disorder in the Order Battle: Brigands’ Den---------------------------------

YOUR FORCES: Ramza, Agrias [guest], 3 others

ENEMY FORCES: Squire (male) x2, Knight (male) x2, Monk (female) x1,

Ninja (male) x1

 

--STRATEGY--

Agrias fights as a Guest in this battle, but it’s not necessary to keep her

from getting KOed. (You won’t lose if she does.) In fact, if you want to

steal from all the enemies here, it’s probably a GOOD idea to KO her yourself,

to keep her from finishing off the enemies before you do. Since she’s a Guest,

you can leave her KOed as long as you want and she won’t ever disappear.

 

This battle is mainly a stealing extravaganza! Every enemy here has at least

one rare item you can’t find in stores (although all these items are also

available in at least one other place in the game as well). The Squires have

Blaze and Glacial Guns respectively, the Ninja has a Sasuke’s Blade, the Monk

has Ninja Gear and a Barette, and the Knights have a Venetian Shield and a

Kaiser Shields. If you get nothing else, the shields are probably your best

bet. Since there’s a LOT to steal here, equipping Concentration or Martial

Arts to boost your success rate be helpful. Don’t forget that raising your

Speed also helps you steal items, so use Ramza and Luso’s Tailwind (or the

Bard’s Rousing Melody) to crank up your Speed stat. Balthier’s Plunder skills

are also advantageous here--they’re more likely to successfully steal than a

regular Steal.

 

A couple of the enemies start up on top of the fort, which makes them hard to

reach unless you have a good Jump, Teleport, or Ignore Elevation. However, if

you march up to the top of the ramp in front of the fort, you can still hit

them with a lot of special attacks (e.g. sword techniques), and guns and

(especially) Construct 8’s Dispose are always good for attacking from a

distance.

 

Note that all the enemies in this battle act as "special" characters who will

never crystallize or turn into chests. This can be kinda handy if you want

to steal from them. You can knock out all but one enemy, then revive just the

enemy you want to steal from, pilfer what you want, KO the enemy again, and

repeat. You never have to worry about anyone disappearing completely. Just

don’t finish off the last enemy until you’re done stealing!

 

BATTLE TROPHIES: None

 

 

---Lionel’s New Liege Lord Battle 1: Lionel Castle Gate------------------------

YOUR FORCES: Ramza, Beowulf [guest], 3 others

ENEMY FORCES: Aliste, Archer (male) x2, Time Mage (female) x1, Ninja (male) x2

 

BOSS: Aliste [Scorpio] - lv 48 Templar - Bravery 80, Faith 35

Equipment : Genji Shield, Save the Queen, Genji Helm, Genji Armor, Ribbon

Abilities : Spellblade, Iaido, Shirahadori, Safeguard, Master Teleportation

 

--STRATEGY--

Beowulf fights on your team as a Guest in this battle, which means you only

get to choose 3 other charactes to deploy. And while it’s not spelled out in

the victory conditions, you have to keep Beowulf alive -- if he gets KOed, you

immediately get a Game Over. Be sure to equip him with some good armor or a

shield beforehand. It’s probably a wise idea to deploy a decent healer as

well so that you can keep his health up. Since your principal enemy here has

Safeguard, Meliadoul’s sword techniques are useless, so you probably won’t

want to deploy her.

 

Aliste starts up on the roof, but since he has Elmdore’s Master Teleportation

ability, he’ll probably warp down to fight you before you can climb up after

him. He’s a Templar just like Beowulf, so he has all of Beowulf’s Spellblade

skills. (He has a nice set of Genji gear, but, also like Elmdore, he has

Safeguard, which means you unfortunately can’t steal it from him.) Since

he can inflict a lot of status changes on you, be sure to have Remedy or Esuna

ready. Alternately, try wiping out Aliste’s MP using the Knight’s Rend MP,

Orlandeau’s Duskblade, or the Dark Knight’s Infernal Strike.

 

You might want to send one or two of your less powerful characters to take out

the Ninjas coming through the castle gate. The other enemies can probably

be ignored. The Archers won’t do too much damage, and they’re hard to attack

since the castle wall blocks your ability to shoot at them. If you want to

take them out, use Construct 8’s Dispose, which can go through walls.

 

Focus your attacks on Aliste. He uses Shirahadori to guard your physical

attacks. You can try to weaken this by using Orator skills to lower his

Bravery (since a lower Bravery means reaction abilities trigger less often),

and Beowulf may help you in this regard. Otherwise, just throw some spells and

sword techniques (or Construct 8’s Dispose) at him until he goes down. The

first time you KO him, he’ll revive with 1 HP, but just punch him out a second

time and you win the battle for real.

 

BATTLE TROPHIES: Genji Armor

 

 

---Lionel’s New Liege Lord Battle 2: Lionel Castle Oratory---------------------

YOUR FORCES: Ramza, Beowulf [guest], 3 others

ENEMY FORCES:

PHASE ONE: Bremondt, Mystic (female) x2, Samurai (female) x2,

Ninja (male) x2

PHASE TWO: Bremondt [Dark Dragon; Gemini]

 

BOSS: Bremondt [Gemini] - lv 51 Celebrant - Bravery 10, Faith 80

Equipment : Zeus Mace, Celebrant’s Miter, Lordly Robe, Ribbon

Abilities : Priest Magicks, Fundaments, Counter Tackle, Safeguard, Lifefont

 

--STRATEGY--

Bremondt has a pretty powerful set of underlings here. Most importantly, the

Samurai to Bremondt’s right (the left side of the screen when the battle

begins) has a stealable Masamune. This is by far the easiest place to get this

weapon, so be sure to steal it! (The only other way to get a Masamune is to

catch it using Sticky Fingers when enemy Ninjas throw it.)

 

Some of Bremondt’s other troops are pretty tough, too. The Mystic on his

left (again, the right side of the screen initially) is equipped with Chantage,

which means that there’s no point in attacking her, as she’ll just revive on

her next turn. The only way to take her out is to break the Chantage or steal

it. Since Chantage is extremely useful, stealing it isn’t a bad idea, although

you CAN get them elsewhere. Watch out, both Mystics also have a pretty strong

attack since they’re equipped with bags.

 

Other rare items available here are a Cachusha and Barette--stolen from the

Mystics on Bremondt’s right and left, respectively--and the Sortile’ge perfume,

also stolen from the Mystic on his right. You’ll be receiving a Sortile’ge

and Hydrascale Bag for completing this quest anyway, though, so these are

pretty skippable.

 

Bremondt himself is equipped with a Lordly Robe and (despite being male) a

Ribbon, which gives him a fair amount of HP. (Unfortunately, he has Safeguard,

so you can’t steal this stuff from him.) As long as at least one of his

underlings is KOed, though, he usually wastes his turns casting Arise. (This

can actually helpful be if you accidentally KO the Samurai with the Masamune

before you’re able to steal it.) Just make sure at least one of the generic

enemies stays knocked out while you go after Bremondt. Since the Ribbon

doesn’t protect Bremondt from the Atheist status, you can also try using

the Mystic’s Disbelief (or Beowulf’s Doubt) to prevent him from casting

magicks. Alternately, attack his MP with Rend MP / Duskblade / Infernal

Strike.

 

When Bremondt is first KOed, he will transform into the Dark Dragon, and all

the other enemy troops will be wiped from the board. It’s now time for the

second phase of this battle.

 

The Dark Dragon has some really strong physical attacks, and might occasionally

use breath attacks as well. It can Counter you when you attack, so you’re

probably better off using sword techniques or other abilities that aren’t

standard melee attacks. As with most bosses that have high HP, Lich and

Graviga are effective (as is Beowulf’s Drain, though here you have no control

over whether he uses it!) The Dark Dragon has about 3,000 HP; when you defeat

it, you’ll clear this battle and the subquest.

 

BATTLE TROPHIES: Zeus Mace

 

%%%MIDLIGHT’S DEEP%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00bsmd

 

For a general description of how to advance in Midlight’s Deep and find items,

see the Midlight’s Deep section of the walkthrough.

 

On each floor, you’ll encounter 1 of 4 different possible enemy parties,

randomly determined each time you enter the floor. Within those parties, there

is also some randomness in exactly what enemies you face. I’ve listed all the

possibilities for each floor below. Generally speaking,

> Party Type A features 1-11 enemies, usually many copies of just a few

fairly basic enemy types.

> Party Types B and C always include 8 enemies and a more diverse group of

enemies.

> Party Type D always includes 4 enemies and usually includes a mix of humans

and more advanced monsters.

 

---Floor 1: The Crevasse-------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Goblin x 1 - 11

 

TYPE B - Knight (m) OR Goblin, Bomb OR Coeurl

[8 foes] Knight (m) OR Red Panther, Bomb OR Coeurl

Knight (m) OR Red Panther, Bomb OR Goblin

Bomb OR Red Panther, Bomb OR Goblin

 

TYPE C - Chemist (m) OR Black Goblin, Wisenkin OR Black Goblin

[8 foes] Chemist (m) OR Black Goblin, Wisenkin OR Black Goblin

Monk (f) OR Black Goblin, Wisenkin OR Black Goblin

Monk (f) OR Black Goblin, Wisenkin OR Black Goblin

 

TYPE D - Knight (m) OR Black Mage (f) OR Time Mage (m)

[4 foes] Archer (m) OR Summoner (f) OR Thief (f)

Gobbledygook OR Exploder OR Wisenkin

Red Panther OR Piscodaemon OR Squidraken

 

--STRATEGY--

In this level, you start out at the top of a large cliff with a staircase-like

path winding down it. The enemies are all at the bottom, which gives you a big

height advantage. It’s easy to rain ranged attacks down on them. (If you do

want to use melee attacks, Ignore Elevation, Teleport, or other jump boosts are

helpful for navigating the cliff and descending quickly.) The enemies here are

all weak jobs and monsters, so they shouldn’t be that difficult. (Sometimes

you’ll get nothing but goblins!) This a good warm-up for the tougher

Midlight’s Deep battles, though.

 

Remember to find the exit before you KO the last enemy. Otherwise, you won’t

be able to advance to the next level!

 

ITEM LOCATIONS:

(X: 2, Y: 2 | height: 7) Glacial Gun

(X: 9, Y: 0 | height: 22) Blaze Gun

(X: 4, Y: 9 | height: 17) Kiyomori

(X: 6, Y: 0 | height: 20) Elixir

 

 

---Floor 2: The Stair-----------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Goblin

[1-11 foes] Goblin OR Black Goblin OR Nothing

Goblin OR Black Goblin OR Nothing

Goblin OR Black Goblin OR Nothing

Goblin OR Black Goblin OR Nothing

Goblin OR Black Goblin OR Nothing

5x:Goblin OR Nothing

 

TYPE B - Archer (f) OR Skeleton, Archer (m) OR Floating Eye

[8 foes] Archer (f) OR Skeleton, Archer (m) OR Floating Eye

Archer (f) OR Bonesnatch, Archer (m) OR Ahriman

Archer (f) OR Bonesnatch, Archer (m) OR Ahriman

 

TYPE C - Monk (m) OR Black Mage (m), Skeleton OR Ghoul

[8 foes] Time Mage (f) OR Ninja (f), Bonesnatch OR Ghast

Skeleton OR Ghoul, Bonesnatch OR Ghast

Skeleton OR Ghoul, Bonesnatch OR Ghast

 

TYPE D - Knight (m) OR Archer (m) OR Dragon

Knight (m) OR Archer (m) OR Blue Dragon

Summoner (f) OR Archer (m) OR Dragon

Summoner (f) OR Archer (m) OR Dragon

 

--STRATEGY--

Despite the name, this floor isn’t quite a stair. Instead, it’s a bumpy

landscape full of variations in height. (So, again, Ignore Elevation/Teleport

and jump boosts are helpful.) This level is a head-on confrontation between

you and your opponents, who start quite close to you. You do still have a bit

of a height advantage, though.

 

Common enemy types include Archers, ahrimans, and skeletons. Since there are

often multiple Archers, the Archer’s Bane and Shirahadori abilities are quite

helpful. Having your own strong range attacks also lets you KO the Archers

quickly. Take out the Archers first, then go after the skeletons (their Anima

attacks can be pretty strong!), and finally the ahrimans. Since you’re being

attacked by the full party at once, putting Disable or Chicken on some enemies

or using Rend/Crush Weapon on humans will stop their attacks and give you some

breathing room.

 

Instead of skeletons and Archers, you may be fighting goblins (Type A party) or

ghosts (some Type C parties). These are usually easier battles. Both groups

of enemies are definitely toughter than those in The Crevasse, however.

 

ITEM LOCATIONS:

(X: 2, Y: 7 | height: 6) Blood Sword

(X: 6, Y:10 | height: 9) Elixir

(X: 8, Y: 1 | height: 1) Save the Queen

(X: 4, Y: 0­ | height: 0) Elixir

 

 

---Floor 3: The Hollow---------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Piscodaemon

[1-11 foes] Piscodaemon OR Jura Aevis OR Nothing

Piscodaemon OR Steelhawk OR Nothing

Piscodaemon OR Cockatrice OR Nothing

2x:Piscodaemon OR Nothing

Squidraken OR Black Mage (f) OR Nothing

Squidraken OR Thief (m) OR Nothing

3x:Squidraken OR Nothing

 

TYPE B - Black Mage (f) OR Red Panther, Coeurl OR Squidraken

[8 foes] Black Mage (f) OR Red Panther, Coeurl OR Squidraken

Black Mage (f) OR Bomb, Mindflayer OR Squidraken

Grenade OR Bomb, Mindflayer OR Squidraken

 

TYPE C - Knight (m) OR Archer (f), Wisenkin OR Behemoth

[8 foes] Knight (m) OR Archer (f), Wisenkin OR Behemoth

Knight (m) OR Archer (f), Minotaur OR Behemoth

Knight (m) OR Archer (f), Minotaur OR Behemoth King

 

TYPE D - Orator (m) OR Squire (m) OR Red Panther

Mystic (f) OR Knight (f) OR Squidraken

Geomancer (m) OR Archer (m) OR Skeletal Fiend

Dragoon (f) OR Black Mage (f) OR Elder Treant

 

--STRATEGY--

The Hollow has a big chasm running through the center of it, dividing the map

into three separate regions. Your party starts on a separate "island" from the

enemy squad and you can only cross with a jump.

 

If you bring a lot of characters with long-range attacks (guns, Arithmeticks,

Construct 8’s Dispose), this should be fairly easy. From your starting point,

guns and Dispose can hit almost all of the enemies. Since they have to

navigate around the pits, you can just stand there and blast away. Just Wait

instead of moving and you can get your next turn even faster. Still, the

enemies will catch up with you eventually, so you’ll want to bring along a good

close-range fighter or two (like Orlandeau) as well.

 

Probably the most dangerous enemy that can appear here is the Mindflayer. The

Mindflayer’s Mind Blast ability can Berserk or Confuse you, and has enough

range that it can reach across the chasm. Try to take them out first.

(Remember that Confused characters can be cured by whacking them with a

physical attack. This doesn’t cure Berserk, though.)

 

Also common her are enemy Black Mages, who can of course hit you with magick

from a distance. Stealing away their MP is one good way of dealing with them.

A gun paired with Rend MP can do this from a long distance, and Orlandeau’s

Duskblade has a decent range too.

 

ITEM LOCATIONS:

(X: 4, Y: 3 | height: 1.5) Elixir

(X: 8, Y: 6 | height: 0.5) Zeus Mace

(X: 7, Y:15 | height: 1.5) Elixir

(X: 2, Y: 9 | height: 4.5) Yoichi Bow

 

 

---Floor 4: The Catacombs------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Malboro x1-10

[1-11 foes] Malboro OR Greater Malboro OR Nothing

 

TYPE B - Archer (m) OR Malboro, Summoner (f) OR Jura Aevis

[8 foes] Archer (m) OR Malboro, Summoner (f) OR Jura Aevis

Ochu OR Malboro, Steelhawk OR Jura Aevis

Ochu OR Malboro, Steelhawk OR Jura Aevis

 

TYPE C - Archer (f) OR Mystic (m), Black Mage (f) OR Jura Aevis

[8 foes] Archer (f) OR Mystic (m), Black Mage (f) OR Steelhawk

Archer (f) OR Mystic (m), Black Mage (f) OR Cockatrice

Archer (f) OR Mystic (m), Black Mage (f) OR Cockatrice

 

TYPE D - Archer (m) OR Floating Eye OR Hydra

[4 foes] Monk (m) OR Steelhawk OR Sekhret

Monk (f) OR Mindflayer OR Minotaur

Summoner (f) OR Gobbledygook OR Sekhret

 

--STRATEGY--

The Catacombs are actually just a big staircase that winds back and forth,

similar to The Crevasse (the first floor). However, the staircase is longer

and each tier is separated by a chasm, so you can’t jump straight down.

 

Depending on the enemies you face, this level can either be easy or pretty

challenging. The Type A party pits you against Malboros only, which is easy.

The Malboros are slow, don’t have ranged attacks, and tend to bunch up in

groups. You can take your time advancing against them and attack them with

wide-range attacks (e.g. Hallowed Bolt).

 

More difficult are the Type B and Type C parties, which include aevises; the

Type C party also usually includes Mystics, Black Mages, and Archers. These

battles are tougher. The aevises will quickly fly up the stairs to attack you

and can fly over your front line to attack the magick-/item-users in the back.

The Mystics can also be a pain since they will put lots of status conditions on

you and often start near your team. If you have any Hair Adornments to equip

on your female characters, they will protect against lots of potential status

ailments. Attack the Mystics first since they have less HP and you can

probably KO them the fastest. Attack the Aevises second and save any Malboros

for last.

 

The exit is almost always towards the end of path, as are most of the items.

This can make them difficult to reach if the enemy squad confronts you head-on.

You’ll probably have the best luck finding everything when you’re fighting the

Type A party and have plenty of room and time for navigation.

 

ITEM LOCATIONS:

(X:12, Y: 2 | height: 7) Elixir

(X: 4, Y: 8 | height: 4) Rod of Faith

(X: 5, Y:10 | height: 4) Kaiser Shield

(X: 5, Y: 9 | height: 4) Faerie Harp

 

 

---Floor 5: The Oubliette------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Dryad OR Elder Treant

[1-11 foes] Dryad OR Elder Treant OR Nothing

Dryad OR Elder Treant OR Nothing

Dryad OR Treant OR Nothing

Dryad OR Treant OR Nothing

6x:Dryad OR Nothing

 

TYPE B - Black Mage (f) OR Dryad, White Mage (m) OR Gobbledygook

[8 foes] Black Mage (f) OR Treant, White Mage (m) OR Gobbledygook

Black Mage (f) OR Treant, White Mage (m) OR Gobbledygook

Black Mage (f) OR Elder Treant, White Mage (m) OR Gobbledygook

 

TYPE C - Knight (m) OR Monk (f), Dryad OR Treant

[8 foes] Time Mage (m) OR Summoner (f), Dryad OR Treant

Red Panther OR Ahriman, Dryad OR Elder Treant

Dryad OR Treant, Dryad OR Elder Treant

 

TYPE D - Summoner (f) OR Monk (f) OR Squire (f)

[4 foes] Chemist (m) OR White Mage (m) OR Thief (m)

Knight (f) OR Black Mage (f) OR Orator (f)

Archer (m) OR Time Mage (m) OR Mystic (m)

 

--STRATEGY--

The Oubliette is basically a "king of the hill" scenario. You’re up on top of

a hill which is surrounded by loads of enemies. There’s only one path up (or

down) the hill, which loops counterclockwise around the cliff. Note that the

Excalibur is hidden right on the top of the hill, where you start. Be sure to

pick this one up ... the permanent Haste is very useful! If you have Reequip,

you can even arm yourself it with it right away.

 

Of course, it’s possible to launch attacks down at the enemies from atop the

the cliff, but it’s trickier than it looks. The angle is so steep that guns

probably won’t work. Your best bet is probably just to wind your way down the

trail. For the most part, you’ll be on the opposite side of the hill as the

enemies and they can’t hit you anyways. Do be careful when you’re descending

the initial ramp, though. If you stand close to the edge of the cliff, any

enemy Archers or Summoners CAN hit you from below.

 

Because the trail is pretty narrow, it can get hard to see where your

characters are, or how far your moving/targeting range extends. Don’t forget

that you can rotate the "camera" by tapping the analog stick (in the lower-left

of the PSP) left or right. This will often help you get a better view.

Pressing the R button on top of the PSP will also tilt the camera angle.

 

After you’ve made a couple turns around the hill and end up facing the irection

you did when you started the level, you’ll come to a pass that’s only two tiles

wide. This is the best place to fight. You can just send Divine Ruinations

or Shockwaves down this corridor and rip the enemies. (If you have both Agrias

and Orlandeau you can cover the entire pass with Divine Ruinations.)

 

Another tactic is the to block the full width of the pass with Invisible

characters. (Ninja Gear, Septie`me perfume, and the Invisibility Cloak can all

make characters Invisible.) The enemies can’t walk past your Invisible

characters, and because you’re Invisible, they won’t be able to attack you

either. Then, you can just have the rest of your team launch magicks or sword

techniques at the enemies from behind your "invisible wall."

 

If you’re battling the Type B party, there will likely be some White Mages here.

These are actually the most dangerous enemies here, as they will keep healing

and Raising the other enemies. Kill them first. Otherwise, you mainly fight

treants and Gobbledygooks here, who are both pretty easy to defeat.

 

With all the carnage going on, finding the exit can be tough. Try using Ignore

Elevation and jumping down to the far end of the path right away. This works

best if the character is Invisible or otherwise has a good defense, as s/he is

otherwise likely to get surrounded and KOed.

 

ITEM LOCATIONS:

(X: 4, Y: 8 | height: 18) Excalibur

(X: 0, Y:11 | height: 11) Elixir

(X: 6, Y:11 | height: 7) Iga Blade

(X: 6, Y: 0 | height: 1) Elixir

 

 

---Floor 6: The Palings---------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Vampire Cat OR Behemoth

[1-11 foes] Vampire Cat OR Behemoth OR Nothing

Vampire Cat OR Behemoth OR Nothing

Vampire Cat OR Behemoth OR Nothing

Red Panther OR Behemoth King OR Nothing

Coeurl OR Nothing

5x: Vampire Cat OR Nothing

 

TYPE B - Black Mage (f) OR Dark Behemoth, Piscodaemon OR Plague Horror

[8 foes] Archer (m) OR Ahriman, Squidraken OR Floating Eye

Archer (m) OR Ahriman, Squidraken OR Mindflayer

Archer (m) OR Ahriman, Squidraken OR Mindflayer

 

TYPE C - Ninja (m) OR Archer (f), Sekhret OR Black Goblin

[8 foes] Ninja (m) OR Archer (f), Minotaur OR Black Goblin

Ninja (m) OR Archer (f), Wisenkin OR Black Goblin

Ninja (m) OR Archer (f), Wisenkin OR Goblin

 

TYPE D - Knight (f) OR Red Panther OR Behemoth

[4 foes] Knight (m) OR Exploder OR Dragon

Samurai (m) OR Chocobo OR Dark Behemoth

Samurai (f) OR Black Chocobo OR Plague Horror

 

--STRATEGY---

The Palings seems really small at first, but scroll around to see the whole

picture. It’s a mostly flat level with three big rock ridges. Select a long

range attack to get a feel for where they are. Since you can’t move over or

through the ridges (even with Ignore Elevation), you’ll have to wind your way

around them. A much better strategy, though, is to just cast magick *through*

them, while the enemies are still trying to navigate around them. Sword

techniques and summon spells work great for this purpose. You can even use

Jump to attack over the walls. Using Invisible characters to block the passage

works here, too (see The Oubliette, above).

 

As in The Oubliette, it can often get pretty hard to see where you’re going, so

rotate the camera to keep track of where the enemies are and where you can

move.

 

The Type A party here features a slew of Vampire Cats. They like to use

Blaster to turn you to stone, so you may want to equip Jade Armlets for

protection just in case you run into this enemy group. Or, at least bring a

supply of Gold Needle or Remdies.

 

Note that all the hidden items are right in the starting corner -- there’s no

reason not to pick them up! (If you start on top of one the item tiles, you

have to first move to another tile and then move to the item tile before you

can get the item to appear.)

 

ITEM LOCATIONS:

(X: 0, Y: 9 | height: 5) Elixir

(X: 0, Y: 8 | height: 5) Blaster

(X: 1, Y, 8 | height: 5) Cursed Ring

(X: 1, Y: 9 | height: 5) Ninja Gear

 

 

---Floor 7: The Crossing-------------------------------------------------------

YOUR FORCES: 1-5 characters

POSSIBLE ENEMY FORCES:

TYPE A - Skeleton

[1-11 foes] Skeleton OR Nothing

Skeleton OR Nothing

3x:Skeleton OR Revenant OR Nothing

3x:Ghast OR Nothing

2x:Ghast OR Bonesnatch OR Nothing

 

TYPE B - Archer (f) OR Skeleton, Mystic (m) OR Skeleton

[8 foes] Archer (f) OR Bonesnatch, Mystic (m) OR Skeleton

Archer (f) OR Skeletal Fiend, Mystic (m) OR Bonesnatch

Archer (f) OR Behemoth King, Mystic (m) OR Behemoth

 


Rating: 0.0, votes: 0
 
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