the dragon and hydra families.
2. With the Orator’s Tame support ability equipped, attack a monster. If the
monster is in critical (low) HP after the attack, you can recruit the monster.
Reis’s Dragonkin job has Tame as an innate ability.
3. Once you have recruited a monster onto your team, the monster will lay eggs
and produce other monsters in the same family. Eggs are laid and hatch as you
move around the world map. The Rank of the monster laying the egg determines
which kind of Ranks it can produce:
Produces... Rank I Rank II Rank III
-----------------------------------
Rank I Frequently Rarely Never
Rank II Frequently Rarely Rarely
Rank III Frequently Frequently Rarely
Note that Rank I monsters can never produce Rank III monsters directly.
However, you can use it to breed a Rank II monster, which can then go on to
produce a Rank III monster.
The level of a newborn monster is randomly determined and can be as high as
your highest-level character. So if you recruit a monster type you like but
the monster is at a low experience level, one strategy is to let it breed and
you may get a higher-level version of the same monster.
4. Rarely, you’ll get into a random battle where a monster appears to fight as
a Guest on your team. Complete the battle and you’ll be able to recruit the
Guest monster as a regular party member. A list of monsters you can obtain this
way can be found in the Random Battles section (00guest)
5. Finally, a Chocobo will be automatically offered to the party after winning
a Chapter II story battle.
And now, on with the monster list!
---Chocobo Family--------------------------------------------------------------
When KOed, looks like: Single feather
The Chocobo family of monsters is unique in that human characters to ride them.
To ride one, move a character onto the same tile as a friendly chocobo (of any
color). The character will mount the chocobo and they’ll move and act as a
single unit. Essentially, this allows you to combine the movement range and
skills of a Chocobo with the action abilities of a human.
CHOCOBO
Family: Chocobo Rank : I Color scheme : Bright yellow
Move : 6 Jump : 5 Physical evade : 15%
MOVEMENT ABILITIES: Swim
ELEMENTAL ABILITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Choco Beak 1/2 1/- Any - Physical attack
Choco Cure Self 2/2 Any - Restores HP
(Choco Esuna) Self 2/2 Any - Cures Stone, Blind, Silence, Poison, Stop,
Immobilize, Disable
BLACK CHOCOBO
Family: Chocobo Rank : II Color scheme : Black/dark purple
Move : 6 Jump : 5 Physical evade : 25%
MOVEMENT ABILITIES: Fly, Swim
ELEMENTAL ABILITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Choco Beak 1/2 1/- Any - Physical attack
Choco Pellets 4/* 1/- Any N Physical attack; can’t be blocked with
Shirahadori
Choco Esuna Self 2/2 Any - Cures Stone, Blind, Silence, Poison, Stop,
Immobilize, Disable
(Choco Meteor) 5/* 1/- Any N Non-elemental magick attack
RED CHOCOBO
Family: Chocobo Rank : III Color scheme : Bright red
Move : 6 Jump : 5 Physical evade : 10%
MOVEMENT ABILITIES: Ignore Elevation, Swim
ELEMENTAL ABILITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Choco Beak 1/2 1/- Any - Physical attack
Choco Pellets 4/* 1/- Any N Physical attack; can’t be blocked with
Shirahadori
Choco Meteor 5/* 1/- Any N Non-elemental magick attack
(Choco Cure) Self 2/2 Any - Restores HP
---Goblin Family---------------------------------------------------------------
When KOed, looks like: Goblin lying face-down on ground
GOBLIN
Family: Goblin Rank : I Color scheme : Red and gray
Move : 3 Jump : 3 Physical evade : 18%
MOVEMENT ABILITIES: none
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tackle 1/2 1/- Any - Physical attack
Eye Gouge 1/2 1/- Any - Inflicts Blind status
(Goblin Punch) 1/1 1/- Any - Physical attack
BLACK GOBLIN
Family: Goblin Rank : II Color scheme : Black and gray
Move : 3 Jump : 3 Physical evade : 19%
MOVEMENT ABILITIES: none
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tackle 1/2 1/- Any - Physical attack
Spin Punch Self 2/1 Any - Physical attack
(Goblin Punch) 1/1 1/- Any - Physical attack
GOBBLEDYGOOK
Family: Goblin Rank : III Color scheme : Brown skin, green clothes
Move : 3 Jump : 3 Physical evade : 20% with purple trim
MOVEMENT ABILITIES: none
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tackle 1/2 1/- Any - Physical attack
Eye Gouge 1/2 1/- Any - Inflicts Blind status
Goblin Punch 1/1 1/- Any - Physical attack
(Bloodfeast) 1/0 1/- Any - Drains HP from target to user
---Bomb Family-----------------------------------------------------------------
When KOed, looks like: Floating flame
BOMB
Family: Bomb Rank : I Color scheme : Red
Move : 3 Jump : 3 Physical evade : 10%
MOVEMENT ABILITIES : Float, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Bite 1/2 1/- Any - Non-elemental attack
Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts
Oil status
(Bomblet) 1/0 1/- Any - Non-elemental attack
GRENADE
Family: Bomb Rank : II Color scheme : Light blue
Move : 3 Jump : 3 Physical evade : 11%
MOVEMENT ABILITIES : Float, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Bite 1/2 1/- Any - Non-elemental attack
Bomblet 1/0 1/- Any - Non-elemental attack
Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts
Oil status
(Flame Attack) 3/* 1/- Any N Fire attack
EXPLODER
Family: Bomb Rank : III Color scheme : Gray
Move : 3 Jump : 3 Physical evade : 12%
MOVEMENT ABILITIES : Float, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Bite 1/2 1/- Any - Non-elemental attack
Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts
Oil status
Spark Self 3/1 Any N Fire attack (will also heal user since
bombs absorb fire)
(Bomblet) 1/0 1/- Any - Non-elemental attack
---Panther Family--------------------------------------------------------------
When KOed, looks like: Skull
RED PANTHER
Family: Panther Rank : I Color scheme : Tan
Move : 4 Jump : 4 Physical evade : 23%
MOVEMENT ABILITIES: Ignore Elevation, can’t enter water
ELEMENTAL AFFINITIES: Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Claw 1/3 1/- Any - Physical attack
Venom Fang 1/2 1/- Any - Inflicts Poison status
(Cat Scratch) 1/2 1/- Any - Physical attack
COEURL
Family: Panther Rank : II Color scheme : Blue-gray
Move : 4 Jump : 4 Physical evade : 26%
MOVEMENT ABILITIES: Ignore Elevation, can’t enter water
ELEMENTAL AFFINITIES: Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Claw 1/3 1/- Any - Physical attack
Cat Scratch 1/2 1/- Any - Physical attack
Venom Fang 1/2 1/- Any - Inflicts Poison status
(Blaster) 3/* 1/- Any Y Inflicts Stone or Stop status
VAMPIRE CAT
Family: Panther Rank : III Color scheme : Purple
Move : 4 Jump : 4 Physical evade : 24%
MOVEMENT ABILITIES: Ignore Elevation, can’t enter water
ELEMENTAL AFFINITIES: Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Claw 1/3 1/- Any - Physical attack
Cat Scratch 1/2 1/- Any - Physical attack
Blaster 3/* 1/- Any Y Inflicts Stone or Stop status
(Vampire) 1/0 1/- Any - Drains HP from target to user;
inflicts Vampire status on target
---Mindflayer Family-----------------------------------------------------------
When KOed, looks like: Mindflayer lying face-down on ground
PISCODAEMON
Family: Mindflayer Rank : I Color scheme : Tan with brown cloak
Move : 3 Jump : 3 Physical evade : 8%
MOVEMENT ABILITIES : Waterbreathing
ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/2 1/- Any - Physical attack
(Ink) 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal
directions only
SQUIDRAKEN
Family: Mindflayer Rank : II Color scheme : Purple with green cloak
Move : 3 Jump : 3 Physical evade : 9%
MOVEMENT ABILITIES : Waterbreathing
ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/2 1/- Any - Physical attack
Ink 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal
directions only
Dischord Self 3/1 Any N Removes Float, Reraise, Invisible, Regen,
Protect, Shell, Haste, Faith, and
Reflect
(Mind Blast) 3/* 2/1 Any N Inflicts Confuse or Berserk
MINDFLAYER
Family: Mindflayer Rank : III Color scheme : Pale green with red cloak
Move : 3 Jump : 3 Physical evade : 10%
MOVEMENT ABILITIES : Waterbreathing
ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/2 1/- Any - Physical attack
Ink 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal
directions only
Mind Blast 3/* 2/1 Any N Inflicts Confuse or Berserk
(Level Drain) 4/* 1/- Any N Lowers target’s experience level by 1
---Skeleton Family-------------------------------------------------------------
When KOed, looks like: Cape and pile of bones
SKELETON
Family: Skeleton Rank : I Color scheme : Gray with blue cloak
Move : 3 Jump : 4 Physical evade : 11%
Is Undead.
MOVEMENT ABILITIES : none
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Chop 1/2 1/- Any - Physical attack
Thunder Anima 3/* 1/- Any Y Lightning magick attack
(Water Anima) 3/1 1/- Any Y Water magick attack
BONESNATCH
Family: Skeleton Rank : II Color scheme : Gray with green cloak
Move : 3 Jump : 4 Physical evade : 12%
Is Undead.
MOVEMENT ABILITIES : none
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Chop 1/2 1/- Any - Physical attack
Water Anima 3/* 1/- Any Y Water magick attack
(Ice Anima) 3/* 1/- Any Y Ice magick attack
SKELETAL FIEND
Family: Skeleton Rank : III Color scheme : Gray with red cloak
Move : 3 Jump : 4 Physical evade : 13%
Is Undead.
MOVEMENT ABILITIES : none
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Chop 1/2 1/- Any - Physical attack
Ice Anima 3/* 1/- Any Y Ice magick attack
(Wind Anima) 3/* 1/- Any Y Wind magick attack
---Ghost Family----------------------------------------------------------------
When KOed, looks like: Floating cloak
GHOUL
Family: Ghost Rank : I Color scheme : Purple body, yellow shirt
Move : 4 Jump : 4 Physical evade : 26%
Is Undead.
MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Ectoplasm 3/* 1/- Any Y Non-elemental attack
Sleep Touch 1/2 1/- Any - Inflicts Sleep status
(Oily Touch) 1/2 1/- Any - Inflicts Oil status
GHAST
Family: Ghost Rank : II Color scheme : Gray body, red shirt
Move : 4 Jump : 4 Physical evade : 27%
Is Undead.
MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Ectoplasm 3/* 1/- Any Y Non-elemental attack
Oily Touch 1/2 1/- Any - Inflicts Oil status
(Drain Touch) 1/2 1/- Any - Drains target’s HP
REVENANT
Family: Ghost Rank : III Color scheme : Tan body, green shirt
Move : 5 Jump : 4 Physical evade : 28%
Is Undead.
MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water
ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Ectoplasm 3/* 1/- Any Y Non-elemental attack
Drain Touch 1/2 1/- Any - Drains target’s HP
(Zombie Touch) 1/2 1/- Any - Inflicts Undead status
---Ahriman Family--------------------------------------------------------------
When KOed, looks like: Wing
FLOATING EYE
Family: Ahriman Rank : I Color scheme : Green with orange wings
Move : 5 Jump : 5 Physical evade : 12%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Wing Buffet 1/2 1/- Any - Non-elemental attack
(Dread Gaze) 3/* 1/- Any Y Lowers target’s Bravery by 10
AHRIMAN
Family: Ahriman Rank : II Color scheme : Yellow with purple wings
Move : 5 Jump : 5 Physical evade : 13%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Wing Buffet 1/2 1/- Any - Non-elemental attack
Bewitching Gaze 3/* 1/- Any Y Inflicts Stone, Blind, Silence,
Immobilize, or Disable status
Dread Gaze 3/* 1/- Any Y Lowers target’s Bravery by 10
(Doom) 3/* 1/- Any N Inflicts Doom status
PLAGUE HORROR
Family: Ahriman Rank : III Color scheme : Red with black wings
Move : 5 Jump : 5 Physical evade : 11%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Wing Buffet 1/2 1/- Any - Non-elemental attack
Bewitching Gaze 3/* 1/- Any Y Inflicts Stone, Blind, Silence,
Immobilize, or Disable status
Doom 3/* 1/- Any N Inflicts Doom status
(Beam) 4/* 1/- Any N Lowers target’s Magick Attack by 2
---Aevis Family----------------------------------------------------------------
When KOed, looks like: Two feathers
JURA AEVIS
Family: Aevis Rank : I Color scheme : Blue with white plumage
Move : 6 Jump : 6 Physical evade : 30%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Talon Dive 1/2 1/- Any - Non-elemental attack
(Featherbomb) 3/* 1/- Any N Non-elemental attack
STEELHAWK
Family: Aevis Rank : II Color scheme : Gray with yellow plumage
Move : 6 Jump : 6 Physical evade : 28%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Talon Dive 1/2 1/- Any - Non-elemental attack
Glitterlust 1/1 1/- Any - Steals gil
(Beak) 1/0 1/- Any - Inflicts Stone status
COCKATRICE
Family: Aevis Rank : III Color scheme : Black with red plumage
Move : 6 Jump : 6 Physical evade : 33%
MOVEMENT ABILITIES : Fly, can’t enter water
ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Talon Dive 1/2 1/- Any - Non-elemental attack
Beak 1/0 1/- Any - Inflicts Stone status
Featherbomb 3/* 1/- Any N Non-elemental attack
(Peck) 1/1 1/- Any - Lowers target’s Physical Attack strength
by 2
---Treant Family---------------------------------------------------------------
When KOed, looks like: Tree branch
DRYAD
Family: Treant Rank : I Color scheme : Light brown w/ green hair
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Leaf Rain Self 2/0 Any - Non-elemental attack
(Guardian Nymph) Self 2/0 Any - Gives Protect status, 100% hit rate
TREANT
Family: Treant Rank : II Color scheme : Gray with red hair
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Leaf Rain Self 2/0 Any - Non-elemental attack
Life Nymph Self 2/0 Any - Restores HP
(Shell Nymph) Self 2/0 Any - Gives Shell status, 100% hit rate
ELDER TREANT
Family: Treant Rank : III Color scheme : Silver with gold hair
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Leaf Rain Self 2/0 Any - Non-elemental attack
Guardian Nymph Self 2/0 Any - Gives Protect status, 100% hit rate
Shell Nymph Self 2/0 Any - Gives Shell status, 100% hit rate
(Magick Nymph) Self 2/0 Any - Restores MP
---Minotaur Family-------------------------------------------------------------
When KOed, looks like: Horned skull
WISENKIN
Family: Minotaur Rank : I Color scheme : Dark green with gray head
Move : 3 Jump : 3 Physical evade : 11%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Pickaxe 1/2 1/- Any - Physical attack
(Beef Up) Self 1/- Any - Raises user’s Physical Attack by 2
MINOTAUR
Family: Minotaur Rank : II Color scheme : Red with gray head
Move : 4 Jump : 3 Physical evade : 15%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Pickaxe 1/2 1/- Any - Physical attack
Feral Spin Self 2/1 Any - Physical attack
(Breathe Fire) 2/* 1/- Any Y Fire attack, targets in 4 directions only
SEKHRET
Family: Minotaur Rank : III Color scheme : Purple
Move : 3 Jump : 3 Physical evade : 12%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: Weak to Water
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Pickaxe 1/2 1/- Any - Physical attack
Earthsplitter Self 3/1 Ally N Earth attack
Beef Up Self 1/- Any - Raises user’s Physical Attack by 2
(Breathe Fire) 2/* 1/- Any Y Fire attack, targets in 4 directions only
---Malboro Family--------------------------------------------------------------
When KOed, looks like: Two tentacles in puddle of water
MALBORO
Family: Malboro Rank : I Color scheme : Bright light green
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Waterwalking
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/1 1/- Any - Physical attack
Lick 1/0 1/- Any - Gives Reflect status
(Bad Breath) Self 3/0 Any - Inflicts Stone, Blind, Confuse, Silence,
Oil, Toad, Poison, and/or Sleep
OCHU
Family: Malboro Rank : II Color scheme : Gray-green / tan
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Waterwalking
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/1 1/- Any - Physical attack
Goo 1/1 1/- Any - Inflicts Immobilize status
(Lick) 1/0 1/- Any - Gives Reflect status
GREATER MALBORO
Family: Malboro Rank : III Color scheme : Dark gray
Move : 3 Jump : 3 Physical evade : 0%
MOVEMENT ABILITIES : Waterwalking
ELEMENTAL AFFINITIES: Weak to Ice
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Tentacles 1/1 1/- Any - Physical attack
Bad Breath Self 3/0 Any - Inflicts Stone, Blind, Confuse, Silence,
Oil, Toad, Poison, and/or Sleep
(Malboro Spores) 1/0 1/- Any - Turns target into Malboro (permanently!)
---Behemoth Family-------------------------------------------------------------
When KOed, looks like: Spiny tail
BEHEMOTH
Family: Behemoth Rank : I Color scheme : Purple with yellow hair
Move : 4 Jump : 3 Physical evade : 13%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Gore 1/2 1/- Any - Physical attack
Heave 1/0 1/- Any - Physical attack, instant KO
(Gigaflare) 4/* 3/0 Any N Non-elemental attack
BEHEMOTH KING
Family: Behemoth Rank : II Color scheme : Gold with green hair
Move : 4 Jump : 3 Physical evade : 13%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none
ACTION ABILITIES: H/V H/V TAR LF EFFECT
------------------------------------------------------------------
Gore 1/2 1/- Any - Physical attack
Heave 1/0 1/- Any - Physical attack, instant KO
(Twister) 4/* 3/2 Any N Wind attack
DARK BEHEMOTH
Family: Behemoth Rank : III Color scheme : Black with orange hair
Move : 4 Jump : 3 Physical evade : 18%
MOVEMENT ABILITIES : Can’t enter water
ELEMENTAL AFFINITIES: none