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Review: Secret Agent Clank
Posted by Nick McCavitt, 162 days ago
 Rating Preview
 Fun Factor
 6.0 
 Visuals
7.0
 Sound
7.0
 Single Player
7.0
 Controls
7.0
 
0.0

The missions Clank has to do often dovetail neatly into the Qwark missions which involve him making up lies to his biographer about how he took down the baddy that Clank eliminated himself. It’s funny in that it shows how big a phony Qwark is, but it can lose its humor fast because Qwark’s need to over dramatize his fights can lead to some really tough bosses. It wouldn’t be so bad if you had the option to avoid them, but sadly, you cannot. Appreciate them for the humor content they sometimes afford you. By and large, though, the missions are only a small part of the game as you’ll spend much of your Secret Agent Clank experience playing mini-games of various kinds. These run the gambit from rhythm games where you have a to hit a series of buttons in a certain order to safely move Clank from one side of a laser filled room to the other, snowboarding down a snowy mountain side while moving pursuers into rocks, trees, and high explosive munitions, or performing one the of the most dangerous tangos ever seen anywhere. Clank has singlehandedly shown up Al Pacino.

The graphics really have some impressive areas to them, such as the massive neon signs you have to cut through to turn into bridges, or the deadly areas Clank must navigate through using the triangle, circle, square, and X keys. By and large, though, the game is not a stunning graphical experience but it’s solid, dependable, and sometimes very flashly; such is the case in a boss battle with <IDENTITY CLASSIFIED> who has an attack that consists of throwing large amounts of playing cards at you. If you hid behind a pillar to protect yourself, the cards will embed themselves in random spots all over the pillar before disappearing. Quite neat.

The controls were a source for worry at the start, but Secret Agent’s Clank’s developer made it much easier then it could have been. The analog stick on the PSP is used for movement, the triangle, square, circle, and X buttons are used for interaction and for inventory management, and the shoulder buttons swivel the camera right and left. The manual camera is often the flaw in the ointment of the controls: it’s not easy to sneak up on someone when you have to worry about turning the game around while tracking a moving target. Still, with a bit of luck and a lot of care, you can get through the obstacles without too much difficulty.

 Our Rating for Review: Secret Agent Clank
6.0
Fun Factor
Secret Agent Clank broke out into a new style of gameplay, but not as far as it could have.
7.0
Visuals
Very flashy in some areas, middle of the road in others, but good character modeling makes up for some of the muted nature of the environments.
7.0
Sound
Voice talent makes up much of this score as the three main characters, and the supporting ones as well, do their jobs with accustomed natural ease. Also hearing Clank say “Yeehah” in his usual deadpan manner is just hilarious.
7.0
Single Player
Secret Agent Clank is a lot of fun early on, but players, especially those new to the series, may find it to be repetitive as it goes along.
7.0
Controls
Spy games are naturally touchy when it comes to controls but High Impact did a good job of making the learning curve a good deal less sharp then it could have been.
7.0
Overall
Not a bad game but not the best of the series. Fans of the series will take the most pleasure from it.
 

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