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Adobe Director 11 Review
Posted by Ben Fisher,

Director may be used for multimedia applications, such as virtual architectural walkthroughs and product demonstrations; however, the new version can also create hardware-accelerated 3D games. 

With its support of Adobe Flash 9 technology and bitmap filters, Director 11’s timeline-based approach bears a slight resemblance to its Flash CS3.  Productions are created using a combination of imported media, text and scripts, with Director’s basic-like Lingo scripting language or an enhanced version of JavaScript (resembling ActionScript).

These added bonuses are designed to simplify adding characteristics, such as shadowing and glow, to text or images. An enhanced script browser is included, for breaking out the code and snippets, with drag and drop capability – slated to be a programming time saver. 
 
Gene Endrody, CEO and Founder of web-based community multiplayer game developer, MaidMarian.com, "No other technology can deliver hardware-accelerated 3D entertainment on a web page to as many people worldwide as Director and Shockwave. Director 11 enhances the ability to develop fast action 3D interactive games and virtual products, with cost efficiency, cross-platform compatibility and browser plug-in penetration superior to other authoring environments on the market."

As an example, PCMag’s Michael Muchmore, reported that Dr. Allen Partridge, the Technology Evangelist for Adobe Director and owner of Insight Interactive Games, demonstrated a realistic, fast-action motorcycle game, noting that Director is poised to provide much faster game development (months vs. years), for both casual and serious gaming. 

An estimated half billion computers have the Shockwave plug-in required to view Director content in a web browser. Games creator Caspian Learning, uses Director for its simulation games designed to solve learning issues, due to its web capability, ease of development, and stability.

Case in point: Outside the Box Software’s Chris Evans, an independent game developer based in Oceanside, California, who spent two years developing the SocioTown MMO game, using Director 11.  Mr. Evans explained, “Anytime you release an MMO game, it is going to be compared to EverQuest and other online games, but I wanted to do something that hasn’t been done before."
 
Mr. Evans built SocioTown as an interactive social network, for casual players that play around 20-30 minutes a day.  The game includes tools to help track friends, and interactions with players and non-players, as well as having the ability to map the social network. Past interactions are recorded into memory, to enable discretionary actions later.  Other features of the game include Street Boxing, which allows players to compete against one another; game play for characters, such as checkers; and shopping.  Missions in process include a laser tag event and the ability to catch bugs. 
 
Director 11 was chosen to create SocioTown by Mr. Evans, because it was familiar software, having used it since 2001 to complete some Web3D games. The ability to stream media files on the fly, support for importing multiple file types, solid install, and cross-platform markets for Win, Mac and Web, were all selling points for using Director 11 – in addition to cost considerations.

Mr. Evans has also worked on multiplayer online golf game, Pow Pow’s Mini GolfBlockHeads Clash, a four-player smashing arcade-style game; CityScape Battle, and Pow Pow’s Puzzle Attack (GameDev.net).


Rating: 0.0, votes: 0
 
 


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