The game itself plays as you would expect a Street Fighter game to play: fast, edgy and punishing. All the old moves that could have been done in the original Turbo can be done here. The main goal behind HD Remix was to make it more accessible to players, which meant special moves were simplified and characters have been even balanced with the emphasis that everyone can be played with online. The gameplay itself is basically Super Street Fighter 2 Turbo with Capcom only tweaking elements.
Combos are in the game but, like the original Turbo, are not sequenced. Super Finishers are in and are now easier to pull off: every punch, kick and special move counts toward the Super Meter. There are a few problems occurring during gameplay, most noticeably that Ken can now do a double Dragon Punch that will land a great deal of damage and make the opponent dizzy, opening them for even more damage. It’s a cheap trick that will undoubtedly leave gamers frustrated and cheated, something Capcom will have to tone down, otherwise everyone will be using Ken online. The D-pad can become a nuisance while trying to pull off Hadouken’s and Dragon Punches, and on the odd occasion while pressing back to block, nothing will happen. Hopefully, these little niggles will be removed in time for the full release later on in the year.
All in all, Super Street Fighter 2 Turbo HD Remix is shaping up to be everything Capcom promised from the title when first reveled. I’ll put a bet on it being the best selling game on XBLA and PSN and one that will be played for a long time to come. The full release can’t come soon enough.