One of Alone in the Dark’s best features is the inventory, and the ability to use items in the game and combine them to create helpful tools. As I mentioned before, since normal bullets don’t work, pour some flammable liquid on the bullets to make them flammable and voila! you have yourself fire bullets. You see a wall that you think can be penetrated? Get a bottle full of flammable liquid, stick some double sided sticky tape on it then attach a case of bullets and you have yourself a bomb. There are dozens of combinations available from items and each combination brings something new to the way you play game and how you can go about killing monsters.
Now you may be thinking that this is living up to the hype, with me explaining the diverse inventory system, the episode and sequences system, and the big blockbuster feel, but all this doesn’t distract you from the horrible controls, dodgy fighting system, horrible camera, and the overall layout of the game. It’s like Eden Studios spent all of their time on getting these original ideas in the game but forgot about the execution and how they would intertwine with the whole gameplay experience. Instead of using an over-shoulder camera with the ability to move the camera around, Eden decided to have the camera behind the character with no control what so ever.
Overall, the brilliantly creative ideas and blockbuster scenes aren’t enough to distract you from the poor camera, horrible controls, and the overall feel of the game. It doesn’t live up to the hype that was touted from Atari but, and this is a big but, if you can get around the camera and the controls then there is a pretty solid game underneath.