One way that Prizefighter attempts to differentiate itself is with the inclusion of events in your career outside of the ring that will affect the game. The problem is that these aspects have little importance or presentation, making them both pointless and improperly executed. Between fights, you may get calls on your PDA from hot models wanting to go out on dates, ad companies wanting you to appear in commercials, or even having your body scanned for a videogame. Agreeing to these tasks will net you media profile points, but take you away from your limited training time. The real problem is that not only do the media points seem to do nothing, denying them and choosing to train hard will still dock off some of your skill points. None of the outside activities you engage in are really shown, other than through newspaper clips, making them feel even less relevant and exciting.
Money is also present in the game, which you’ll earn by winning fights. Lose, and you’ll have to schedule a rematch that nets you less cash. And wouldn’t you know it, money has no real purpose either, so take as many dives as you like! Having alternate paths created from losing a fight could have made Prizefighter’s world more dynamic, but instead, it’s a simple case of playing through matches until you win, and eventually reaching the same finale. All of these mistakes hinder Prizefighter’s attempts to add more complexity, creating a campaign that can at times become a bit of a chore.
Playing through the career will earn you some things besides trivial play money. Some unlockables include playable "classic" fights from 30s era boxing, clothing items, venues, and interviews with real boxers. The interviews are quite lengthily, and not set within the context of the game’s storyline, making them an insightful bonus for any boxing fan.
Prizefighter’s multiplayer offering possesses your standard exhibition fight modes for those that just want a quick scrap, featuring pro boxers such as Joan Guzman, Daniel Ponce de Leon, and other current boxing stars. The game also supports online tournaments allowing eight players to duke it out to see who the real champion is. None of the lifestyle or business elements from the single player carry over, but sadly all of the control and hit detection problems still make the jump.
The graphics are another area of the game that manage to be pretty disappointing. Prizefighter sports a last gen look with low resolution character models and almost no textures whatsoever on clothing. The sweat that appears on fighters helps add some detail, but it isn’t enough to improve their overall structure. The most hideous problem by far is the frequent collision errors that occur when characters’ fists will continually pass through each other’s arms, bodies, or heads. It’s so noticeable that it really puts a damper on the game’s realism, and makes you feel like you’re not landing any hits. All fighters seem to carry the same animation set too, which also happens to be very choppy and unnatural when the fists start flying. Facial damage, always a big factor in boxing games, isn’t given much treatment either, and the bruises fighters get look slapped on rather than a more natural sign of someone failing to keep those arms up.